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Suggestion: Flight Deck Specialization

lordgyorlordgyor Member Posts: 2,820 Arc User
Looking at how the Skill Revamp is going I noticed that no one can decide where the Hanger pet skills belong.

They were the first unlock on tac, then they, they were bumped to being the last, some people have suggested moving them to sci, but that would be bad for escort carrier and dreadnaught carriers.

So my solution is to take the hangar skill and the Hangar unlocks and turn them into a Specialization. Aside from the Daciot (available at Commander) and the Corsair (available at Captain), no ship gets hangars till Tier 5. Its the perfect choice for a specialization and profession (turn your Boffs into Flight Deck Officers).

Just a suggestion to fix the akward situation with Hangar pet skills.
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    alexraptorralexraptorr Member Posts: 1,192 Arc User
    No, I think specializations should be universally useful in one way or another regardless of the type of ship flown.
    Something like this would ONLY benefit ships with hangars, which are in the minority.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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    tousseautousseau Member Posts: 1,484 Arc User
    Well, the same thing could be said if you forget to swap out Pilot Spec when going to a ground mission, or vice versa...

    A Flightdeck Spec doesn't sound to like to bad of an idea...
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    alexraptorralexraptorr Member Posts: 1,192 Arc User
    Not really, Pilot spec is always useful to any starship your flying. A Hangar specialization would as I said only benefit a small selection of ships and be absolutely useless to a player who owns none of those.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
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    narthaisnarthais Member Posts: 452 Arc User
    Not really, Pilot spec is always useful to any starship your flying. A Hangar specialization would as I said only benefit a small selection of ships and be absolutely useless to a player who owns none of those.

    It wouldn't have to be. Sure the bulk of it would likely target carrier capable ships, but it could effect seperation console pets, boarding party, as well as things like point defense. powers in a flight deck specialisation could take advantage of the fact that near every ship has a shuttle bay even if it doesn't have dedicated hanger spaces in the loadout. Quite a bit they could do with it, particularly if they broaden beyond just shuttles/fighters, heck it could even be a specialisation that gives bonuses to playable small craft as well.

    Still a little niche I admit, maybe more suited to a secondary specialization like Pilot originally was and Commando still is.
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    ussinterceptussintercept Member Posts: 627 Arc User
    lordgyor wrote: »
    Looking at how the Skill Revamp is going I noticed that no one can decide where the Hanger pet skills belong.

    They were the first unlock on tac, then they, they were bumped to being the last, some people have suggested moving them to sci, but that would be bad for escort carrier and dreadnaught carriers.

    So my solution is to take the hangar skill and the Hangar unlocks and turn them into a Specialization. Aside from the Daciot (available at Commander) and the Corsair (available at Captain), no ship gets hangars till Tier 5. Its the perfect choice for a specialization and profession (turn your Boffs into Flight Deck Officers).

    Just a suggestion to fix the akward situation with Hangar pet skills.

    I havent seen anyone suggest they be moved to Science. I have stated numerous times that they should be moved to their own tree as they dont fit Science or Tactical. Only that the fact that the true Carriers in the game are Science is evidence they dont belong in Tactical.

    I do agree it should be moved to its own Specialization. But knowing Cryptic theyll come up with an excuse that they dont have enough to fill a Specialization. Personally I feel as if the current meta of ship purchase and usage means Pets SHOULD be under their own Specialization Tree the same as other oddities like Command, Intel and Pilot. These are niche ships and niche playstyles. Theres no reason for them to bog down a Skill Tree meant to advance the player not hinder their selection of skills.
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    jslynjslyn Member Posts: 1,784 Arc User
    No, I think specializations should be universally useful in one way or another regardless of the type of ship flown.
    Something like this would ONLY benefit ships with hangars, which are in the minority.



    Commando doesn't benefit your ship at all. Flight Deck could be a small Secondary-Only Specialization.
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    captxpendablecaptxpendable Member Posts: 127 Arc User
    Not really, Pilot spec is always useful to any starship your flying. A Hangar specialization would as I said only benefit a small selection of ships and be absolutely useless to a player who owns none of those.
    So then they don't take that specialization. I utterly fail to see how having a specialization that some people can use would in any way harm those who don't need it. Nobody is forcing them to take it.
    "Let me guess, my theories appall you, my heresies outrage you, I never answer letters and you don't like my tie" - The Doctor

    "Any sufficiently analyzed magic is indistinguishable from science!" -
    Agatha Heterodyne
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    iceeaglexiceeaglex Member Posts: 375 Arc User
    Well there are already 2 specialization trees that i can't use. When they add another one, no matter what it is, it will mean i either can't use the new one, or can't use another old one. So why not a pet spec.
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    eradicator84eradicator84 Member Posts: 1,116 Arc User
    No, I think specializations should be universally useful in one way or another regardless of the type of ship flown.
    Pilot spec is always useful to any starship your flying. A Hangar specialization would as I said only benefit a small selection of ships and be absolutely useless to a player who owns none of those.

    Do you not know the definition of specialization?
    Wanting something to work for everyone in all situations is more generalization than specialization.

    I agree with OP. Splitting hanger buffs into a specialization would be a good thing. Something you then use when you jump in a carrier or flight deck cruiser/escort/dread.
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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited March 2016
    I havent seen anyone suggest they be moved to Science. I have stated numerous times that they should be moved to their own tree as they dont fit Science or Tactical. Only that the fact that the true Carriers in the game are Science is evidence they dont belong in Tactical.

    Yeah, nothing tactical about heavily armed ships attacking enemies...

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    bernatkbernatk Member Posts: 1,089 Bug Hunter
    Yep, I tend to like pet classes in games. So I agree with OP, tho yes carrier battles belongs to the other Star franchise /roflmao ...
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    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I agree that it would be nice to have a specialization that is based around pets an oabilities that use small craft, or just a full-on new carrier/tactician career an/or career -tree that specializes in both hanger-pets/separation-pets as well as tactics on the field. I could see there being talents in the other three career's trees though that might buff your pet's based around things that tree is good at, as well as giving your pets a portion of your bonus gained from the consoles slotted into that career's console slots (engineering slots for engineer, science for science, and tactical for tactical.) such as full talented they might gain 7-10% of the buff gained from consoles slotted.

    I would rather see them make carrier/flight-deck/hanger a career as than we could have a career that updates an improves the Ui for the hanger, separation, and other such UI an also Ai thru abilities they gain in their career. Even a base-line revamp of the Ui to make it more able to be micromanaged and functionality increased allowing you to gain better performance out of the hanger pets not only thru use of abilities, but also thru using the revamped UI to take more manual control.
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    thibashthibash Member Posts: 506 Arc User
    Why not expand the current commando spec with hangar pet traits? It'd have to be renamed to something like CrewChief or something.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Not really, Pilot spec is always useful to any starship your flying. A Hangar specialization would as I said only benefit a small selection of ships and be absolutely useless to a player who owns none of those.
    So then they don't take that specialization. I utterly fail to see how having a specialization that some people can use would in any way harm those who don't need it. Nobody is forcing them to take it.
    Everyone has to do Space and Ground to some extent if he wants to do STO's content.

    No one has to fly a Carrier to do STO's content.

    A Specialization for Carriers specifically would be of interest only for a small subset of players and characters.

    It would be a poor use of resources to make something that inherently adresses only a small group of players, if the same amount of resources could be used to accomplish something that could help all players.

    I could see some specializations also offering side benefits to Carriers or their pets.
    Or generally looking into more powers having side benefits for carrier pets and seperation pets.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    berginsbergins Member Posts: 3,453 Arc User
    Small subset of players? It was a big enough subset that they made not only a C-Store ship for it, but a "Design the Ship" event for it.

    Seems that not only is the playerbase there, but it might encourage ship sales if they developed this Specialization and maybe even retroactively slapped a Flight Deck seat onto the Jupiter, if not just flat out released a FD Carrier.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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    alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Fully endorse a pet/separation unit specialization.

    Many ships have a flight deck, separation units, or specialty pet - most of which cost a premium (eg. 2500 zen for Chevron separation, Aquarius, MVAM, DVS, BoP, T5 Shipyards, Promo Dreadnoughts, etc.). This includes starship and lockbox traits specifically for pets. Separation units definitely need more attention. Pets have received item bonuses since the heavy Nerf to them all while separation has not.

    Science career has photonic fleet which could count as a pet. Specializations (Pilot, Command) summon pets. Every ship can summon fleet support when damaged to a point, a feature already boosted by existing Command spec. Commando has Demolitions Team, a space trait, and so an expansion of pet/separation abilities would be well suited there if not its very own.
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    bernatkbernatk Member Posts: 1,089 Bug Hunter
    A Specialization for Carriers specifically would be of interest only for a small subset of players and characters.

    It would be a poor use of resources to make something that inherently adresses only a small group of players, if the same amount of resources could be used to accomplish something that could help all players.

    Ahh no. Just look at pilot spec. Or commando. Most people I know use Command and Intel for their ships. At least with carrier spec they would throw a bone to the countless hangar ship users. And lemme tell you hangar ships have plentyful fanbase.
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    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    bernatk wrote: »
    A Specialization for Carriers specifically would be of interest only for a small subset of players and characters.

    It would be a poor use of resources to make something that inherently adresses only a small group of players, if the same amount of resources could be used to accomplish something that could help all players.

    Ahh no. Just look at pilot spec. Or commando. Most people I know use Command and Intel for their ships. At least with carrier spec they would throw a bone to the countless hangar ship users. And lemme tell you hangar ships have plentyful fanbase.

    You still don't seem to understand. Commando is useful to anyone because everyone has to do ground stuff. Pilot is useful to anyone because everyone* has to do space stuff.

    The only time people have to use Carrier Pets is a single part of a single mission. Building a huge aspect like a specialization around something of limited general value is not the best use of Cryptic's resources. A new spec represents a significant extension of potential character options and a significant amount of development work. Limiting it again by choosing a narrow focus like carrier pets will just not happen. It's not a question of whether it would be "neat" to have. It certainly would.

    A single Starship, Reputation or Personal Trait here and there - that's certainly feasible. Maybe even the occasional rare Carrier pet. A new carrier itself even. Sure, that can happen.

    *) Unless you deliberately ignore almost all story content this game has to offer, and then you're in a tiny minority that doesn't get special treatment, either.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    sinn74sinn74 Member Posts: 1,149 Arc User
    Between all the carriers, flight deck cruisers, flight deck escorts, fleet support, and photonic fleet, I don't think this is an awful idea.
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    bernatkbernatk Member Posts: 1,089 Bug Hunter
    The only time people have to use Carrier Pets is a single part of a single mission.

    You don't get it still. Carrier spec could have effect on ground too. Mortars, drones, red shirts, etc... you name it could be buffed by it. Or it could be a party buffer on ground. Or whateva.... think outside the box, dude...

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    Dahar Master Mary Sue                                               Fleet Admiral Bloody Mary
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2016
    I'm surprised people think Hangar Bays & Units aren't a big deal. Cryptic seems to think they are. How about the running joke of Cryptic's "Slap a hangar on it and call it a day!" dealio?

    We also have the following 2-Hangar Carriers in the game:
    Feds
    Atrox
    Jupiter T6

    KDF - No T6
    Vo'Quv
    Kar'Fi

    Roms
    NONE *cough*

    Lockbox/Lobi/Event/Promo Pack
    JHDC
    Narcine
    Sarr Theln T6
    Obelisk "The Monopoly Shoe Game Piece"
    Recluse
    Vonph T6

    We also have the following 1-Hangar ships in the game:
    Feds
    Vesta
    Galaxy-X T5 & T6
    Akira T5 & T6
    Command FDCs

    KDF
    Marauder FDC "The Giant Space Hamster"
    Corsair FDC
    Qatel T6
    Command FDC/Battlecruiser
    Kosali T6

    Roms
    Ar'Kif T5 & T6
    Scimitar T5 & T6
    Command FDC/Warbird

    Lockbox/Lobi/Event/Promo Pack
    Voth Bastion
    Voth Bulwark "The Trophy & Exclusive Ship"
    JHEC
    Xindi Olaen T6
    Herald Quas T6
    Elachi Sheshar T6
    Tholian Tarantula T6
    Xindi Ateleh T6
    Annorax T6
    Breen Dreadnought T6
    Paradox T6

    A number of these are quite popularly flown, like the Fed ones, the Command FDCs (cross faction release), Scimitar, JHDC, the ever powerful Recluse, etc, etc... Need I go on?

    Then there are the various ships that have access to separation units or something like that but I won't touch that for the time being.

    Anyways, out of all those ships I listed, 18 Hangar-capable ships* have made their way into the game ever since Delta Rising came out in 2014.
    *
    Easy to see, all those T6 Hangar-capable ships came out since DR hit in '14. I counted the Command FDCs once, even though they got separate releases for each of the factions
    For the sake of contrast, the number of Science Vessels ever since Delta Rising came out in late 2014? SIX
    3 Fed SCI Wessels
    2 Annorax, Paradox - Both also having been listed in the 1-Hangar Ship List
    1 Krenim Science Vessel

    The amount of Raiders put into the game since Delta Rising? THREE
    Kazon Heavy Raider
    KDF B'Rel/Kor T6
    Baltim Raider T6

    As you can see, Carrier play, whether we're talking 1 or 2 Hangar bay capable ships, are a big deal, and Cryptic's ship releases since Delta Rising proves that. The amount of Hangar bay capable ships have only skyrocketed since Delta Rising.

    XzRTofz.gif
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    You forgot the mirror Vo'que, which can launch mirror BoPs.

    and Fleet and T5-U, but you piont still stands.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    bernatk wrote: »
    A Specialization for Carriers specifically would be of interest only for a small subset of players and characters.

    It would be a poor use of resources to make something that inherently adresses only a small group of players, if the same amount of resources could be used to accomplish something that could help all players.

    Ahh no. Just look at pilot spec. Or commando. Most people I know use Command and Intel for their ships. At least with carrier spec they would throw a bone to the countless hangar ship users. And lemme tell you hangar ships have plentyful fanbase.

    You still don't seem to understand. Commando is useful to anyone because everyone has to do ground stuff. Pilot is useful to anyone because everyone* has to do space stuff.

    The only time people have to use Carrier Pets is a single part of a single mission. Building a huge aspect like a specialization around something of limited general value is not the best use of Cryptic's resources. A new spec represents a significant extension of potential character options and a significant amount of development work. Limiting it again by choosing a narrow focus like carrier pets will just not happen. It's not a question of whether it would be "neat" to have. It certainly would.

    A single Starship, Reputation or Personal Trait here and there - that's certainly feasible. Maybe even the occasional rare Carrier pet. A new carrier itself even. Sure, that can happen.

    *) Unless you deliberately ignore almost all story content this game has to offer, and then you're in a tiny minority that doesn't get special treatment, either.

    They didn't have to build commando at all...since most specializations have both ground and space tress...but they did.

    Most people you know use Command and Intel? Well then either you're blowing smoke or they're doing it wrong...why any person in their right mind would ignore using Pilot as at least a secondary, I don't know.

    Anyways back on topic...the only time someone uses them? More people do space than ground stfs...almost every episode involves both ground and space aspects...plus while we just got a new special event yesterday, shall we look at it? How many ground events have they hosted? Hint: it's a number between -1 and 1...ehh I'll just tell you...it's 0...obviously space is bigger than ground and yet they still made a ground rep.

    Why shouldn't carriers get something...since they often get nothing but nerfs and buggy pets?
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    samt1996samt1996 Member Posts: 2,856 Arc User
    Sure but only as a secondary so no BOFF powers. They would suck.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    bergins wrote: »
    Small subset of players? It was a big enough subset that they made not only a C-Store ship for it, but a "Design the Ship" event for it.

    Seems that not only is the playerbase there, but it might encourage ship sales if they developed this Specialization and maybe even retroactively slapped a Flight Deck seat onto the Jupiter, if not just flat out released a FD Carrier.
    And how many Carriers have they released overall? Count the number of Tier 6 Cruisers and compare it vs the number of Tier 6 Carriers!

    But any way - a ship is not a specialization. Specializations - despite the name - do work for all ships and classes.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2016
    bergins wrote: »
    Small subset of players? It was a big enough subset that they made not only a C-Store ship for it, but a "Design the Ship" event for it.

    Seems that not only is the playerbase there, but it might encourage ship sales if they developed this Specialization and maybe even retroactively slapped a Flight Deck seat onto the Jupiter, if not just flat out released a FD Carrier.
    And how many Carriers have they released overall? Count the number of Tier 6 Cruisers and compare it vs the number of Tier 6 Carriers!

    But any way - a ship is not a specialization. Specializations - despite the name - do work for all ships and classes.

    I refer to you my previous reply in this thread. Hangar-bay capable ships have skyrocketed since Delta Rising, and a number of those new Cruisers and Escorts, even Science Vessels, are 1-Hangar bay ships. 2-Hangar Carriers aren't common, but the entire family of Hangar capable ships have drastically gone up since DR alone.
    Post edited by warmaker001b on
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    forthegamerforthegamer Member Posts: 177 Arc User
    Why not make it a specialization that buffs pets if you have them, but if you don't, grants a self buff to yourself. This way, it would work for Carriers and non-Carriers.

    You could make the Specialization and call it Support. Which allows you to help everyone in the area, not just yourself. Something like that, I think would work better.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    bergins wrote: »
    Small subset of players? It was a big enough subset that they made not only a C-Store ship for it, but a "Design the Ship" event for it.

    Seems that not only is the playerbase there, but it might encourage ship sales if they developed this Specialization and maybe even retroactively slapped a Flight Deck seat onto the Jupiter, if not just flat out released a FD Carrier.
    And how many Carriers have they released overall? Count the number of Tier 6 Cruisers and compare it vs the number of Tier 6 Carriers!

    But any way - a ship is not a specialization. Specializations - despite the name - do work for all ships and classes.

    I refer to you my previous reply in this thread. Hangar-bay capable ships have skyrocketed since Delta Rising, and a number of those new Cruisers and Escorts, even Science Vessels, are 1-Hangar bay ships. 2-Hangar Carriers aren't common, but the entire family of Hangar capable ships have drastically gone up since DR alone.
    It's still nowhere as prevalent as other aspects about ships. Look at the buffs the different specializations grant - the most restrictive ones might be those that give you bonus to torpedoes - but torpedoes is a mere build choice, you don't need a special ship to run a torpedo.

    But a "Flight Deck" only spec isn't really neccessary. Maybe there should be just more thought in general (and specializations specifically) in how certain buffs affect pets, too.

    For example, why doesn't Intel Flanking also apply to your pets? Heck, maybe some pets could also benefit from the Command Starship Mastery Trait (of course, that trait is terrible and probably needs a major revamp.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    darkhorse281darkhorse281 Member Posts: 256 Arc User
    Pet spec would be cool, hopefully they take the suggestion.
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    stobg2015stobg2015 Member Posts: 800 Arc User
    I think we're due to see a new specialization incoming in 2016, though perhaps not until after the debris settles from the skill revamp. It won't be a flight deck specialization, though.

    Smart money (pure speculation here) is on a sci-based specialization that not only modifies certain science-based effects but includes some resistances, too. If they don't do something like this, I'm hard pressed to imagine what kind of spec they could release that would be relevant to gameplay and not derivative of what they've already released.
    (The Guy Formerly And Still Known As Bluegeek)
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