I don't know if there's allready a similar post about this, but here goes... (Warning: might contain sarcasm)
Revamped Breach, sounded fun... until you try it... the 'attack run' is slightly modified, and they've put waymarkers when you need to leave! WOW, so great!
With the phrase "To improve quality of life, I hoped they'd streamline it a bit... actually, it goes slower then before. I do have 10 playing characters, which I intend to give the event award. BUT: at a rate of 1 run/20mins, and an inbetween bathroom break, it took me about 3.5 hours. Luckily, I have no real life, no job or studying to do, and I can let my place turn into a waste dump...
Man, even the older mirror invasion went faster then this... For the wiseguys here, a full DPS team from the right channels, took 20mins on NORMAL. The problem isn't our builds, or ships, but the lack in pace inbetween mission objectives. The ships move like starter ships on warp 5, it takes forever to move between mission points.
Is there an option to either REALLY improve the mission as promised, or to make it account unlockable, like the winter / summer event ships?
I'm already feeling unlucky with only 10 toons, I can only imagine what others with a multitude of that amount feel like.
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in fact I would go as far to say the mirror event is more fun then this.
I found the external section ok but the maze inside is still as bad as it ever was, I still constantly get snagged in the most hard to get free places and escaping at the end is almost impossible to do in the time limit.
just glad getting the event token is not reliant on a perfect game.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Moving between locations takes no more than a minute so i fail to understand the problem.
As for the 10 characters, personally i think about 5 is the limit to keep things interesting and fun and whoever wants to run any content on 10 characters for two weeks in a row has got IMO a TRIBBLE loose.
Edit typo.
Just another way to try and lure people into playing a very boring game in order to prop up their numbers.
Did it ever occur to those people that, given the huge dilithium rewards, it might actually be Cryptic's intention that you don't run it on all your characters but pick some that need the special reward the most?
And no one's forcing you to play it on all your characters anyway. For that much dilithium, it should take some time and work to get it.
I also have a lot of characters, and because I know that I don't need the Admiralty card on all of them, nor that I would be able to get myself to play the mission for about two hours each day, I don't intend to run it on all characters. That's your own choice, don't start complaining because something's too much work for you. No one's forcing you to do it.
Edit: though I do agree that the revamp is much less than what I expected. Those waypoints weren't really needed imo. Some things should be figured out by the players, not everything needs to be explained in detail when it's pretty obvious after you've done it once.
Sadly though this "revamp" sucks. There are no changes once you get inside the Fortress ship, but the opening trench run is dull. Whomever has the fastest ship will have the most fun blasting away at all the weak points and leave nothing for anyone behind them. It was much better when everyone would split up and have a "lane" for themselves. What I think should have been done was keep the five lanes, but make breaching the ship easier. The hardest part about the mission before was that not many people could survive the turret TRIBBLE. So instead Cryptic should have made the turrets easier, but also make them, and the random hardpoints along the way worth more. In order to progress all 5 lanes need to get 90% of the random hardpoints, or clear just 5 of the turret defended shield points. Also, since people complain about time, maybe add a speed and turn rate boost between rooms so we can get from fight to fight faster.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
kinda like a psuedo jetstream effect?
Ya, it doesnt even need to have a special name, just something to stop people from complaining that 30sec is too long to not be shooting something.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Revamp must mean something completely different to them than it means to us.
Crystalline I could do on all twelve of my characters. Mirror Invasion only on four. This, I'd be lucky to do two.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Why can't they instead just make the admiralty card claimable in the event store for everyone else on an account? That way only the character that does the work gets the dilithium/marks, but the collectible item doesn't force us to have to trudge through another leech-fest?
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KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)
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It was otherwise remarkably the same.
the time it takes to play the mission on my 6 characters is not a problem for me, ok so it takes 2 hours a day but for the daily rewards plus the reputation bonus rewards I think that's a fair trade.
what bothers me is the playing environments close confines in the inside section, its almost claustrophobic in some places and its so easy to take a wrong turn and end up in a place that your trapped in, being unable to turn around and virtually impossible to leave moving in reverse without getting snagged in a spot that you cant get free from at all.
in the meantime your team mates who don't know you well enough to know better think your an afk leecher whos letting them do all the work while you take it easy.
like this person, i rest my case.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Also, when doing the trench run, look for a long green cloud. flying in it makes you move faster.
My character Tsin'xing
I imagine this event is only lucrative for those low on admiralty ships but fully aware of the benefits of this system. Not for the rest and not for a lot of peeps at all.
On my endeavor to torture three of my nine toons through this event I happen to notice the queue list figures on the opening day:
Into the Breach Normal: ~80 players
Into the Breach Advanced: ~10 players
Into the Breach Elite: ~0 players
When Crystalline Cataclysm was refurbished a few years back I remember the numbers to be like:
Crystalline Cataclysm Normal: ~800 players
Crystalline Cataclysm Elite: ~200 players
That’s roughly 10% and back at the day CC wasn’t necessarily a 5 mins undertaking either.
The majority does not seem to “need” those events anymore and the second the mechanics behind it become annoying playing for fun dies as well.
Hope cryptic stops doing those 14 times psycho events altogether to make STO a better game.
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Thx. Yeah, just figured that out myself after watching a vid. Still managed to get myself stuck outside the invisi-wall just now, towards the end of the lane, this time, LOL. Guess I need to stay closer to its bow.
Never knew that (and I played it a zillion times before). Thx again.
And I also don't like the floating holographic direction signs.
Having said that, even with these signs some people still don't know where the exit is after blowing up the Power Core.
The latter is kinda strange. Used to be you got teleported around, to disorientate you; but that appears to no longer be happening, so it's always 'the exit straight ahead.' And even with the previous teleporting, the mini map offers some distinctive markers about your location, so you can'r really miss it.
They could have cut out the time wasting big boss ship at the halfway point of the interior and the peek-a-boo energy crystals. Really only need 2 interior rooms, with maybe a few mobs in the connecting hallways.
Mabbe that has something to do with the rewards. Srsly antiproton torpedo, omnipotent mirror Hakeev, Cochrane's shotgun, these are so good rewards I would run them on 100 toons lol...
My delta recruit left out of those rewards is in full agreement with you.
But seriously, in this case I’m glad that the reward is not worth it. Voth map is a pain if played more than one time a day.
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No reward is worth playing something you don't enjoy.
It's a shame they choose this one as I'm feeling a bit bored with the game at the moment and could do with something to work towards.