So, Got myself to lvl 50 last night on my Science guy and got myself a shiny Jupiter Class and added 2 Callisto fighters.
1. Something I notice rather quickly is that the pets don't acknowledge full impulse and fly after me in a very slow tempo, they often arrive when the battle is over.
2. They don't have the skills to dock with me and often floats around me looking for the entrance when I command them to dock.
Is this just me? Is this a new issue?
0
Comments
This is directed almost primarily at the Callisto's which are staying in combat rendering them unable to use Full Impulse.
They should be good after today's patch.
50% improvement, but their action is still questionable.
(Love that Shatner "dig three graves" pic in someone's sig)
They still behave very strangely, they travel very slowly and when you start fighting they stop completely even if they're not in the fight yet. They then sit there doing nothing, out of range until the fight is over, then engage full impulse to get back to the carrier. Once they catch up, if you go full impulse to the next fight, they repeat the process lagging way behind and then stopping completely when you enter combat.
For some reason. the AI on the Callisto's just flat out does not work.
Not just the callisto's, Breen Plesh Brek frigates are acting the same.
You seen the mortality rate of carrier pet pilots? I'd be unmotivated and slow to fly towards combat too!
I heard they had to expand the Flight Deck on all Carriers. Not to accommodate more or bigger Fighters, but to make room for a bigger Memorial Wall.
Demotivating Defined.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Yeah. Same here. I have the blue quality Callistos from the EC vendor. Aside from them being afraid of combat, or moving incredibly slow while shooting stuff with only their turret because they can't turn fast enough to get their fore cannons to shoot, they refuse to dock when put into recall mode. I could sit there for 5 minute and always 1 or 2 won't dock at all.
It isn't exclusive to any particular map. It happened in the Breach event as well as the latest story episode Time and Tide (which I replayed for the admirality card reward).
I'm not surprised their "fix" didn't work. It's incredibly frustrating to have such dumb pets. They're so incredibly slow they can desummon themselves because I get more than 50km away from them, and I end up having to summon new ones. They actually seem worse than before the fix.
For reference, I prefer to use the carrier commands in the HUD with the weapons/subsystem targeting because it works for both hangars at the same time putting both into the same command, rather then having to click twice, once for each hanger, to put them in recall mode.
Edit: Too bad the Callisto Light Escort hangar pets can't be used in doff assignments.
http://sto.gamepedia.com/Assignment:_Execute_for_Incompetence
Just saying....
Their overall AI is improved, it's just not all the way fixed yet. What I have found is that when I am heading to the next fight and I drop from full impulse, if I haven't entered combat yet, the Callisto's take off and move toward me. What I do now is that I drop out of full impulse about 1-2k from the fight and drift into the fight. This usually gives my frigates time to close the gap and at least get close to the fight.
It's not a perfect fix by any means, just the best I have been able to do so far. Personally, I think the best fix is that they should make the 'dock' command instant. You click on Dock, and wherever the fighters are, they warp into your carrier. After each fight, you click Dock and then move to the next battle.
Problem solved.