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Carrier pets has no motivation?

apulseapulse Member Posts: 456 Arc User
So, Got myself to lvl 50 last night on my Science guy and got myself a shiny Jupiter Class and added 2 Callisto fighters.

1. Something I notice rather quickly is that the pets don't acknowledge full impulse and fly after me in a very slow tempo, they often arrive when the battle is over.
2. They don't have the skills to dock with me and often floats around me looking for the entrance when I command them to dock.

Is this just me? Is this a new issue?
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Comments

  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    It's a known issue and is actually being addressed in this weeks patch.
    Updates to frigate pet controls so that they will be able to follow their owner more reliably and won't linger in attack states when no enemies are nearby.

    This is directed almost primarily at the Callisto's which are staying in combat rendering them unable to use Full Impulse.

    They should be good after today's patch.
    Insert witty signature line here.
  • apulseapulse Member Posts: 456 Arc User
    Well well, hats off then :)
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  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    They are probably depressed.. post traumatic war syndrome?, thats why the lack of motivation..
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Has anyone tested the Callistos since this patch hit, do they work right now?
  • apulseapulse Member Posts: 456 Arc User
    lordgyor wrote: »
    Has anyone tested the Callistos since this patch hit, do they work right now?

    50% improvement, but their action is still questionable.
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  • davefenestratordavefenestrator Member Posts: 10,491 Arc User
    edited March 2016
    You'd lack motivation too if you knew you were going to die soon from BFAW, warp core splash damage or other AOE.

    (Love that Shatner "dig three graves" pic in someone's sig)
    Post edited by davefenestrator on
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Yeah, sadly, the fix didn't really work very well.

    They still behave very strangely, they travel very slowly and when you start fighting they stop completely even if they're not in the fight yet. They then sit there doing nothing, out of range until the fight is over, then engage full impulse to get back to the carrier. Once they catch up, if you go full impulse to the next fight, they repeat the process lagging way behind and then stopping completely when you enter combat.

    For some reason. the AI on the Callisto's just flat out does not work. :(
    Insert witty signature line here.
  • darkhorse281darkhorse281 Member Posts: 256 Arc User
    Yeah, sadly, the fix didn't really work very well.

    They still behave very strangely, they travel very slowly and when you start fighting they stop completely even if they're not in the fight yet. They then sit there doing nothing, out of range until the fight is over, then engage full impulse to get back to the carrier. Once they catch up, if you go full impulse to the next fight, they repeat the process lagging way behind and then stopping completely when you enter combat.

    For some reason. the AI on the Callisto's just flat out does not work. :(

    Not just the callisto's, Breen Plesh Brek frigates are acting the same.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Entitled little freeloaders...
  • omega6theta1omega6theta1 Member Posts: 130 Arc User
    Advanced Krenims on the annorax are acting wonky also, they seem to hang back at the last engagement site for a while after I move on, also the Dock command works less than half the time now where before I had no real issues with it.
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    AI fighter pet spam has never been very bright in this game, ever.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    cptjhunter wrote: »
    AI fighter pet spam has never been very bright in this game, ever.
    But this seems worse than anything I saw before.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    apulse wrote: »
    So, Got myself to lvl 50 last night on my Science guy and got myself a shiny Jupiter Class and added 2 Callisto fighters.

    1. Something I notice rather quickly is that the pets don't acknowledge full impulse and fly after me in a very slow tempo, they often arrive when the battle is over.
    2. They don't have the skills to dock with me and often floats around me looking for the entrance when I command them to dock.

    Is this just me? Is this a new issue?

    You seen the mortality rate of carrier pet pilots? I'd be unmotivated and slow to fly towards combat too! :D

  • berginsbergins Member Posts: 3,450 Arc User
    Motivation?

    I heard they had to expand the Flight Deck on all Carriers. Not to accommodate more or bigger Fighters, but to make room for a bigger Memorial Wall.

    Demotivating Defined.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • timonicustimonicus Member Posts: 89 Arc User
    I noticed my plesh breks seemed really sluggish, I only played breach so assumed it was the map, hope it gets fixed, I like carrie pets
  • ltminnsltminns Member Posts: 12,569 Arc User
    Well, they are never going to fight for you if you keep calling them PETS. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • solitair#4236 solitair Member Posts: 33 Arc User
    My toh'duj fighters are awesome. I couldn't hold them back when trying to liberate the Borg. They were killing too quickly when I needed time to activate the Cooperative's link severing beam. I have been thinking about getting some Orion slaver fighters for my Orion alt. Does their A.I. work?
  • lopequillopequil Member Posts: 1,226 Arc User
    I have been thinking about getting some Orion slaver fighters for my Orion alt. Does their A.I. work?
    As well as any other fighter. I wouldn't buy them if I were you, though, as they sacrifice firepower for an ability to steal commodities/crew that doesn't work, which makes them weaker than others overall.
    Q9BWcdD.png
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2016
    Yeah, sadly, the fix didn't really work very well.

    They still behave very strangely, they travel very slowly and when you start fighting they stop completely even if they're not in the fight yet. They then sit there doing nothing, out of range until the fight is over, then engage full impulse to get back to the carrier. Once they catch up, if you go full impulse to the next fight, they repeat the process lagging way behind and then stopping completely when you enter combat.

    For some reason. the AI on the Callisto's just flat out does not work. :(

    Yeah. Same here. I have the blue quality Callistos from the EC vendor. Aside from them being afraid of combat, or moving incredibly slow while shooting stuff with only their turret because they can't turn fast enough to get their fore cannons to shoot, they refuse to dock when put into recall mode. I could sit there for 5 minute and always 1 or 2 won't dock at all.

    It isn't exclusive to any particular map. It happened in the Breach event as well as the latest story episode Time and Tide (which I replayed for the admirality card reward).

    I'm not surprised their "fix" didn't work. It's incredibly frustrating to have such dumb pets. They're so incredibly slow they can desummon themselves because I get more than 50km away from them, and I end up having to summon new ones. They actually seem worse than before the fix.

    For reference, I prefer to use the carrier commands in the HUD with the weapons/subsystem targeting because it works for both hangars at the same time putting both into the same command, rather then having to click twice, once for each hanger, to put them in recall mode.

    Edit: Too bad the Callisto Light Escort hangar pets can't be used in doff assignments.
    http://sto.gamepedia.com/Assignment:_Execute_for_Incompetence
    Just saying....
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited March 2016
    I have actually noticed better performance from the Callisto's in combat. Mine seem to be more effective in getting turned to face the enemy and their torpedo attacks are surprisingly effective. The real issue I have with them right now is taking them with me between fights.

    Their overall AI is improved, it's just not all the way fixed yet. What I have found is that when I am heading to the next fight and I drop from full impulse, if I haven't entered combat yet, the Callisto's take off and move toward me. What I do now is that I drop out of full impulse about 1-2k from the fight and drift into the fight. This usually gives my frigates time to close the gap and at least get close to the fight.

    It's not a perfect fix by any means, just the best I have been able to do so far. Personally, I think the best fix is that they should make the 'dock' command instant. You click on Dock, and wherever the fighters are, they warp into your carrier. After each fight, you click Dock and then move to the next battle.

    Problem solved.
    Insert witty signature line here.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Good idea Seaofsorrows.
  • timonicustimonicus Member Posts: 89 Arc User
    Im currently saving up enough ec to buy an narcine, are their pets affected?
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