hello everyone,
the Science Part of the Skill Tree at the Commander Section
Control Amplification
Any Time you cause an enemy to suffer a control effekt,
they will temporarly have their Damage Resistance Rating reduced.
This may only trigger maximum of once every 5 seconds.
Debuff:
-20 Damage Resistance Rating seconds for 5 seconds
Drain Infection
Any Time you cause an enemy to suffer an Energy Drain or Shield Drain effekt,
they also be afflicted with a short duration electrical damage effected
as their EPS conduits overload.
This may only trigger maximum of once every 5 seconds.
Debuff:
200 to 250 electrical damage every second for 5 seconds.
Do we really have to keep that in the skill tree ? really ?
In my oppinion it is not worth a single skill point,
What do you think ?
Comments
/thread
there a far better option
1 skill point for 5 sec debuff .... that is too short
it don´t even stack
and there is this after 5 seconds you have to wait 1 second to reably it
during my tests i did not get the debuff because i wast to quick
you can not even prolong the debuff you have to wait until it is gone
why not something like
"the duration of your drain/control abillities last 5 seconds longer"
or
If you TBR someone for 30 seconds, they'll be affected for all thirty seconds in instances of 5 seconds each.
Only if you have [Gran Mal](Voth) Duty Officer to keep them in range of your Tractor Beam Repulsor
i will test that, thank you for your input, BUT as far as i can say it will be
Tyken rift only applies the debuff once and i think it is the same with TBR
or you can use a gravity well +TBR
It's a great skill since it even boosts the damage dealt by anyone attacking the affected targets.
remember the global cooldown
Gravital Well puts the Debuff on your foes
and about 1 second later then TBR and if you "unhappy"
you push your foes out of the Gravity well, and this would defeat the hole purpous of GW
And in this special Case you would have to spend 2 Skillpoints for this
and you don*t get the damage out of the 4 remaining seconds ....
that is really not recommended
So is responding, especially in such terse, aggressive, unhelpful and condescending terms. Know what would've been more helpful? Your usual response style that you've been using for most queries such as this over the forum which could easily be described as 'brown-nosing sycophancy', and in fact, I feel that I should do something similar since that might actually have been helpful for a change.
I wouldn't be so cut and dry about it at the moment. Personally, I actively dislike the new skill system on a wide array of points. From how it feels, how it looks, the lack of options, the (current) inability to have an at-a-glance overview of a build. That however is the skill system, and this is mechanics...
I tried out those abilities and found them wanting as well. They were completely underwhelming (as were the 'ultimates', iirc) however, I had some of the same thoughts you and Illcadia had.
Firstly, if you apply the doff for power drain to tractors/TBR (or GW, if AoE effects are included?), you've just slapped your target with -20 damage resist and 250 base damage per second in addition to everything else you're doing. That's not great, but it's certainly not bad but it requires the application of both of these passive skills.
Outside of that though it's all a bit pitiful. It would be nice to see some sort of scaled effect in place instead, like the dot effect being linked to the power drain debuff even if it's minor such as (0.33x drainX)+200 - remembering that the damage is a result of power drain, drain as a skill isn't meant to be about damage at all.
Similarly with the control debuff, any GW/tractor effect (I purposely don't include jam sensors, etc, they're closer to disables and might even be better in their own class, at least descriptively) is already going to be dropping your target defense which is going to (indirectly) increase the damage dealt to them as it is. Perhaps having the debuff applied scaling with the ControlX being applied might be a better option? I think there's a larger issue here are there are more variables to consider and all of which revolve around resists, defense and how those compound one another already...
Stop new content until quality returns
I got a half decent build to test it with to be honest. It applied with Siphon and I think Tykens. I would expect it to apply to TachyBeam (which I think I did attempt, but can't remember) and subsystem targeting. I don't remember it applying with leech, I wouldn't expect it to either since the leech isn't an ability even if it is a 'drain effect'. Who knows, might be worth a rewording in the skill description just to clarify..?
EDIT, the bit I forgot to actually include and prompted me to reply in the first place...
Anyway, I couldn't see anything buffing it at the time. Increased DrainX and ExoticX didn't, and neither did Aux, though I believe the Aux boosting Nukara trait did.
Stop new content until quality returns
I take it to be a fair assumption that 1K per tic was on a crit? I ask purely for clarity.
Stop new content until quality returns
yes it was a crit, but it has the 1 crit to rule them all bug (is it a bug?), so they all crit. I'll test it later to see how far I can push it. Also, I'm not sure if electrical damage has any resists in space.
Heh, '1 crit to rule them all' makes me think of how mines used to work (Borg transformer with gens still running? Meet Trico mines!)
Reading that back makes a little sense though, unless I'm making a mistake somewhere. You're saying that if you crit on your initial debuff application then the 5 applications over 5 seconds crits? I don't see an issue if that's the case.
If you mean however that you crit in one of your applications in a chain which then knocks the crit onto the next application of the debuff in turn, then that might be an issue. Or if your initial ability crits then the passive crits innately..? The latter of those two again, doesn't seem that unreasonable as the crit chance is still going to be effectively the same overall.
As for electrical damage, it isn't actively resisted though I think there is a shield or a mod somewhere which might give 10% resist. It's probably Nukara, it sounds right for it.
In any event, it's not resisted but I think I did see it being absorbed by shields meaning the hull damage was bleed through which didn't make a whole lot of sense. I'll have to have another look at it.
Stop new content until quality returns
It looks like the crit calculation happens on the first tic so either they all crit or they all dont.
I think some pedancy is needed here. I believe it says 'control or drain effect', depending on which 'expertise' skill you're looking it.
Those skills are then being applied specifically to science abilities and not necessarily just effects.
I'm actually okay with it if that's the case, but I think they should be reapplied as the debuff effect continues. So if you have a 16-20 second energy siphon, the damage dot should apply 4 times over the course of the debuff (assuming no debuff cleanse is used)
Stop new content until quality returns
True. But the '200 to 250 electrical damage every second for 5 seconds' amounts to an extra, what, 5-6 DPS?!
My bad, should've added emphasis that I agree with you. Either the tooltip's unclear or the ability hasn't been fully implemented/implemented correctly.
Stop new content until quality returns
IIRC, it's the second skill point in the respective science "tree" at that tier, so it should probably be comparitive in effect to spending your second point in a something like Energy Weapon Training (or whatever is "adjacent" - in the same tier" in the tactical tree).
Agreed. I didn't even parse these abilities to suspect at face value by their description to avoid using precious skill points on them. At this point even if they get the major boosts I won't touch them.
My character Tsin'xing