Destabilized Plasma Torpedo no longer benefits from cooldown reductions and other enhancements triggered by projectile weapons.
This item is a Console, not a Weapon.
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Resolved an issue that was causing the Elachi Subspace Torpedo Launcher to incorrectly deal slightly more damage than intended
The Elachi torp already hits like a wet noodle, is it your intentions that it hit like a feather instead?
And why was the big red ball of doom nerfed? It has been just fine as is for almost 3 years.
These changes appear completely arbitrary and unwarranted. They only seem to make mediocre items worse. The Elachi torp was almost useless without the set as it was. And this change is a very significant nerfed to the red ball, and to the t'varo as a result. Some kind of explanation would be greatly appreciated.
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Ir may be because Cryptic only learned of this recently. The fix came pretty close after @darkknightucf and I stumbled upon the CF CD issue and submitted videos of it to the bug bashers. Personally, I agree with Cryptic and their implemented fix.
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There are still plenty of things that still remain unfixed for longer than that the Big Red Ball existed (looking at TriCobalts for starters). Torp damage from upgrading needs to be fixed. That would do far better for torps vs relying on one console to do the heavy lifting (slight jab at plasma explosions).
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Fix was in place for this issue then. Knew I'd seen it before. They must have broke it again somewhere.
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