I been buying ships for a while, both from C-store and from lockboxes and lobi etc
and I always so far been very satisified with the ships I gotten, they felt like they really
mattered compared to the ships available for free like Dyson Science etc.
I have the Tal'shiar, I got the Jem'hadar(both of them) I got scimitars from the cstore and in each one
I felt that when i bought it, that it game me an edge o fht free ships around, they looked awesome and
they preformed admirably. and gave something the other ships lacked.
Yet when I got the Paradox, it felt..."is-this-all-this-ship-can-do"?
sure its a science ship, and it has those nasty swirling kind of things that really do not do much in PvE at least
and even with science based BOFF and changed the aux to supposedly hurt more. I still end up doing less damage
and taking WAY more time killing same mobs than with the Dyson Science vessel.
So whats the deal? Is it because I am Romulan?
The ships available for rommies are so OP that when there comes new ships they barely catch up?
I tried everything I can think of yet in same scenario, with same amount of mobs/ships etc the
paradox takes MORE damage and does WAY less damage and above all takes more time clearing the
scenario.
So whats the deal?
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both of them fed(rom and joint trill),both of them tactical, simiral traits, simital BOFFs and energy settings. I tried matching everything exactly same.
No seriously. How are you flying this ship? As you already noted, it's a sci ship, and it has access to special 'nasty swirling' things as you call it. Specialise in that. Use high auxiliary power settings, make sure your particle generator skill is filled, put some parti gen consoles on it and slot things like Destabilising Resonance beam, Gravity wells etc. and get some torpedoes that add radiation damage or other kinetic, shield-ignoring things like the Dyson rep torp.
Oh I had forgotten about the torps that had that nice effect too...I am certainly going to try those, thanx for the tip(s).
I don't think it's the ship to be honest. The ship is fine and has a lot of potential.
Mind you, his complaints stemmed largely from trying to make anything fly like his favorite Galor.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I checked and my power levels starts at 125 for the weapons, and never drops below 80 and I use beams as main weapons and torps, but I think I am using wrong torps.
edit:thats when I use main energy weapons, and not go for aux, never checked how high weapons stands when i go all out aux.
If you want to use it as a Science Vessel, you need more torps, and decent ones at that. Forget the standard torpedoes, you want specialty ones. The best picks currently in my opinion are:
- Quantum Phase Torpedo
- Neutronic Torpedo
- Plasma-Emission Torpedo
- Gravimetric Torpedo
Torpedo Spread is an excellent buff for these, too.Also, again, you're in a Science Vessel/Dreadnought, so pick science skills. Gravity Well with consoles and deflectors that boost particle generators and gravity generators are a good choice. Consider a Destabilized Resonance Beam or a Tractor Beam Repulsor in Pull mode (requires aspecial DOFF) as additional damage powers. Ionic Turbelence (Intel) is also a neat addition due to the resistance debuffs.
You want high Aux Power with that.
Get into a Red Alert, and find one of those probe/sphere groups. Thoese are the most fun with dish washers, err Gravity Well builds. You fire up your Grav Well, launch a Quantum Phase Torpedo Spread, and then the rest is basically the usual buff and attack cycling. It should be over fast.
You can also deal with any other foe, but the larger the group of the enemies, the more damage your AoE skills can inflict, and the more warp core breaches are happening inside your gravity well.
If it doesn't quite work yet, also remember to look into torpedo buffing traits. Omega Kinetic Shearing, anything that buffs shield penetration or armor penetration is worth a look.
Nailed it, right there! I picked it up as soon as the LB was released, and I found that it was instantly adaptable from the PartGen/Torpedo build I was already using on my Fleet Scryer. And it completely outperforms the Scryer in almost every way. Obviously, the turn rate and lack of cloak are knocks, but insignificant to me. If you drop a GW and pump the specialized AoE torpedos and AoE science skills into that space, things go *POP* with astonishing rapidity!
Oh, one other bit of advice for you. Make sure that the Secondary Deflector you slot into it is tuned correctly to the science skills you're going to be using. That will really go a long way to improving its effectiveness, too.
What could have possibly gone wrong?
125 to weapons on a Science ship is probably not helping either. As others have mentioned you need way more power to Aux.
Anyway, the ship is pretty flexable. Would be a fantastic torp boat, beam spammer, drainer, partgens dps boat. But with all the bugs, I think the ship is only worth 60mil in its current form.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I keep hitting SPACEBAR, but it isn't dying in two seconds. WHAT'S WRONG WITH MY SCIENCE SHIP?????
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
But spearhawk2013 is willing to learn how to SCIENCE! so that's good.
Yeah I just gave that advice in case he wanted to fly the ship as if it were a tac ship or a cruiser. It is indeed not the most logical option, but it could work. Plenty of ships with low turn rate and few tac consoles and weapon slots that can still be good enough for most content if built right. I mean, I've flown my Vestas with tac builds for a long time. They weren't really outstanding when using those Aux cannons and lots of tac abilities, but the build wasn't exactly useless either.
For powers I have gravity well, destabilized resonance beam and subspace vortex (pricey but worth it.) Just load up on particle generator consoles and deflectors and lay it on. Gravity well keeps them in place and the AOE'S burn through them like tissue paper. Also might wanna invest in the gravity well doff that makes bonus grav wells and also Graga Mal who although expensive turns Tractor Beam Repulsors into a lethal weapon. Also Delta weapon set 3-piece for the Isokinetic Cannon.
Emergency Power to Weapons and the T6 Avenger/Mogh trait, "Emergency Weapon Cycle" (or whatever is called) will help.
If you are going the Energy Siphon Route, also consider the Nandi's trait, "Greedy Emitters" (or whatever is called).
Edit: I still firmly believe that the Paradox should be used for what it's optimal for. But if you still want energy weaps pew-pew, well, we can at least help you on that route.
Luckily, Sci ships get large Aux bonuses which means it's easier to get that as high as possible . Oh wait... - Is reminded of an upcoming nerf -
You're welcome to send it to me if you have a spare. I'm sure my klink will find use for it.
I could send your Klink something, but the science of it all would be to much, after all, its not a boomerang shaped sword...
Pets ... meh, but the ship has an exta weapon, OSS/turbulence intel seat, enough eng to seat a warp plasma 1, 2nd deflector and full science package.
I am running it on my rom sci and its amazing.
Come at me from the front, and you get a shield eating quantum torp spread backed by just over 300 flow caps and all the trimmings, ive seen it pull 10k shields/hit on a GW 1 pile debuffed with turbulence .. followed by a second spread of something nasty.
Come at me from the rear or side and get a pulling TBR 3, web mines, warp plasma, and that tricobalt warhead mine launcher torp.
Was that a poem?
Is this your first sci ship?
If you didnt know how to use it, why would you aquire it? Couldnt have been cheap, and it looks like something out of a tickle-trunk.
You have a FINE sci ship there, the envy of many sci enthusiasts. Learn how to use it, and enjoy.
I guess a lot of things, but not the stuff you mentioned. I exactly choose that path on my sci dread and am quiet happy with it.
55k and rising on the sci toon. I feel it's just the beginng compared to my other sci who sits at 70k+. My Paradox is going to be a brutal pve beast!
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