Been trying to motivate myself to farm more omegas because of the upgrade weekend. Getting nowhere because I get distracted by Xcom2 and then poof.....3 hours gone.
I can't quite tell what the topic of this thread really is. If it is you being distracted by XCOM(or any other game), then it is off topic on this board and belongs on Ten Forward. If you actually want to discuss the Omega event, that would be on topic, but XCOM has nothing to do with that.
XCOM 2 has definitelly interesting story... unfortunately, it's not fitting my game-preferences in terms of style (too much logistics/building, lol), but my husband happens to like it, so I just end up watching him, to enjoy the story, heh. So win-win situation; to have some time with him, while enjoying a good sci-fi story.
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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I vote neither cause I have no idea what Xcom 2 is and I hate the Omega game ... seriously I just grab my daily, fly to each zone, let the mini game play itself while I do something else, and collect my vouchers, once I get the ship I won't even be doing that
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rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
You don't know what XCom 2 is? Do you know about XCom: Enemy Unknown at least?
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Just looked it up on wiki, sounds like a cross between the Tom Clancy games and an rts, does that sound accurate? I'll watch some gameplay on YouTube later
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rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
XCOM 2 has definitelly interesting story... unfortunately, it's not fitting my game-preferences in terms of style (too much logistics/building, lol), but my husband happens to like it, so I just end up watching him, to enjoy the story, heh. So win-win situation; to have some time with him, while enjoying a good sci-fi story.
I have 3 issues with XCOM2 (yes, I own it).
1. The game spams hi-pri missions left and right. There's not 1 day that goes by before several spam notices come up of hi-pri missions that you need to do. The game spams you so much as if it's Fallout 4's Preston Garvey is telling you what to do in this game. It gets pretty old, real fast. While this is highly annoying, the next really detracts from what otherwise could have been a top-of-the-line game.
2. The Turn Limits in the tactical game speed things up so much that it strips Tactical options/maneuvering, and even lessens the value of an entire soldier class, Sharpshooter. You barely have enough time to run your troops in a straight line to the objective, tripping every Alien encounter along the way because you are pressed for time. There is no time for complex Hammer & Anvil tactics. There is no time to send the whole force around the flank or hitting from the rear. You don't have the time. There is no time to send your sniper rifle-specialized Sharpshooter into higher terrain for fields of fire and covering the advance. You don't have the time. And if you do position your Sharpshooter like that, the nature of sniper rifle use, i.e. being able to fire it only without starting the turn with a move on that character, means that the Sharpshooter is going to be left behind and not make it to the Evac/Extract zone. The Sharpshooter ran out of time while the rest of the force escaped.
In XCOM 2, there is only 1 valid, reliable tactic: FRONTAL ASSAULT. Get yourself whatever mix of Grenadiers, Rangers, Specialists that you prefer. The nature of their combat is mobile. They can press into enemy positions and still do their full range of combat capabilities. Not Sharpshooters. Just ignore Sharpshooters altogether because the nature of their combat is too slow for the Speedy, Oversimplified Tactics of XCOM 2.
3. This game's LOS mechanics are awful and inconsistent. All characters, yours and the enemy, have this weird tendency to be able to see through walls, see through entire buildings to engage and hit a target. Sometimes walls & buildings work and block LOS like they should. But it's not surprising to get picked off from some enemy behind some big building that shouldn't be able to see you.
Oh, one other thing: Regardless of what hitting percentage the game says you have before you commit to a shot, it doesn't matter. The word you should be used to seeing is this: "MISSED!"
The game goes out of its way for letting you customize like no X-Com game has ever done. The story is pretty interesting. But these issues really detract from what should have been GOTY material.
Been trying to motivate myself to farm more omegas because of the upgrade weekend. Getting nowhere because I get distracted by Xcom2 and then poof.....3 hours gone.
Anyone else having the same problem this week?
nah, I load STO first, do the daily THEN loose 6-12 hrs to xcom2
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Comments
The-Grand-Nagus
Join Date: Sep 2008
My character Tsin'xing
If you find yourself disappointed in the results of the coin toss, do the opposite.
XCOM 2 has definitelly interesting story... unfortunately, it's not fitting my game-preferences in terms of style (too much logistics/building, lol), but my husband happens to like it, so I just end up watching him, to enjoy the story, heh. So win-win situation; to have some time with him, while enjoying a good sci-fi story.
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"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider
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If you have Steam, you can look it up there.
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colored text = mod mode
I have 3 issues with XCOM2 (yes, I own it).
1. The game spams hi-pri missions left and right. There's not 1 day that goes by before several spam notices come up of hi-pri missions that you need to do. The game spams you so much as if it's Fallout 4's Preston Garvey is telling you what to do in this game. It gets pretty old, real fast. While this is highly annoying, the next really detracts from what otherwise could have been a top-of-the-line game.
2. The Turn Limits in the tactical game speed things up so much that it strips Tactical options/maneuvering, and even lessens the value of an entire soldier class, Sharpshooter. You barely have enough time to run your troops in a straight line to the objective, tripping every Alien encounter along the way because you are pressed for time. There is no time for complex Hammer & Anvil tactics. There is no time to send the whole force around the flank or hitting from the rear. You don't have the time. There is no time to send your sniper rifle-specialized Sharpshooter into higher terrain for fields of fire and covering the advance. You don't have the time. And if you do position your Sharpshooter like that, the nature of sniper rifle use, i.e. being able to fire it only without starting the turn with a move on that character, means that the Sharpshooter is going to be left behind and not make it to the Evac/Extract zone. The Sharpshooter ran out of time while the rest of the force escaped.
In XCOM 2, there is only 1 valid, reliable tactic: FRONTAL ASSAULT. Get yourself whatever mix of Grenadiers, Rangers, Specialists that you prefer. The nature of their combat is mobile. They can press into enemy positions and still do their full range of combat capabilities. Not Sharpshooters. Just ignore Sharpshooters altogether because the nature of their combat is too slow for the Speedy, Oversimplified Tactics of XCOM 2.
3. This game's LOS mechanics are awful and inconsistent. All characters, yours and the enemy, have this weird tendency to be able to see through walls, see through entire buildings to engage and hit a target. Sometimes walls & buildings work and block LOS like they should. But it's not surprising to get picked off from some enemy behind some big building that shouldn't be able to see you.
Oh, one other thing: Regardless of what hitting percentage the game says you have before you commit to a shot, it doesn't matter. The word you should be used to seeing is this: "MISSED!"
The game goes out of its way for letting you customize like no X-Com game has ever done. The story is pretty interesting. But these issues really detract from what should have been GOTY material.
nah, I load STO first, do the daily THEN loose 6-12 hrs to xcom2
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