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[Suggestion] Galaxy-Development

Hello everyone,

i first posted this on the german forum, but thinking about the devs beeing english-speaker, i tried my best to translate it:

Hello everybody,

an idea, which has long haunted me in the head, is the question of a "living game world". Over the last Story Arcs there were so many changes to the game world, it is the construction of New Romulus, the destruction in the wake of Undinen campaign (and the war against the Iconians), as well as the invasion of the Borg on Defera and the continued fight against Voth within the Dyson sphere. I think it would be a nice, albeit incredibly elaborate, idea, when such "events" would leave a persistent impression within the game world. For example:

- Reconstruction of ESD after the attack of Undine
- Continuation of the Borg invasion on Defera
- Reconstruction of Qu'onos after the attack of the Heralds (which one can fight in the two STF)
- The construction of New Romulus
etcetcetc.

What exactly is floating in front of me?

I take as an example the attack times of Undine to ESD:
As part of the mission "surface tension" a large fleet of 8472 engages the space dock above the earth and leaves it severely damaged. During the mission you can see the full extent of the destruction (and even gets a Accolade for it if you look at the flying debris chunks) and finally drive the undine back. Once you complete the mission, the ESD appears in all its former splendor and you see nothing of the damage their actions have caused. My idea here would be to possibly start an event or the like, during which one contributes to the reconstruction of the station. Technicians can e.g. Perform repairs, scientists take care of injured, tactician hunt the last remaining population of the invaders. During this event, you watch the progress of reconstruction and finally the station is fully operational again.
Of course, one question would be, while the reconstruction is running, if certain capabilites of the ESD should be outsourced while the reconstruction takes place. For example, you could close off areas, traders move to another location, etc.

Another example would be the construction of New Romulus.
Those of us who have a Rom-Char will remember the first missions where you start on Virinat, visit the Romulan fleet and finally land on Dewa 3, or New Romulus. You scan the planet, study the flora and fauna and fight Tholians, which are in search of an artifact. Then you reach Level 50 and *püff* there is New Romulus. And since it first emerged, it hasn't changed a bit. You still scan Epohhs, hunt Hirogen and the Tal'Shiar is still somewhere on the road. So, how could one change New Romulus?

Well, we could start by bringing a little life to the Map. So you could, for example, see gradually visible changes. Be it the first houses, fortifications or a separate spacedock, which you then can enter including a associated shipyard. So that gradually a new feeling arises that you can really take part in the construction of a new home world for the romulans.

I could go on spinning all until the cows come home, but I doubt that the like will eventually implemented. But who knows? Maybe one of the devs sees my post and voila!

Who has similar ideas?


Addendum: In some circumstances you could outsource a part, for example, on the gateway (which would then finally have a useful function), so that one could also take part while not beeing at home. Or as an app, or or or ...


Please excuse any mistakes or errors in spelling, writing something while having a migraine is a shiny pain in my bottocks.

Regards

Comments

  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    As gamers ourselves, we all wish that we had such a deep and engrossing game world. I would love to be able to slowly watch New Romulus build up over time from the point you first beam down to Dewa III, to a completed New Romulus City that acts as the hub in the region for higher level characters.

    The main problem here is . . . we have to make ALL of that stuff. We'd have to make various versions of a single map. We'd have to make NR Houses, and construction versions of those. We'd have to build out the city, and create construction versions of all of that. It's not that we don't WANT to do that. But that's a metric butt-load of time and energy that we would NOT be doing other things, like story missions. We are a VERY slim team. We stretch our existing resources too thin at times already. Accomplishing such an immersive and changing game world, even in terms of just a single map, is laborious and expensive. Doing so across the galaxy is nigh impossible.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    tacofangs wrote: »
    As gamers ourselves, we all wish that we had such a deep and engrossing game world. I would love to be able to slowly watch New Romulus build up over time from the point you first beam down to Dewa III, to a completed New Romulus City that acts as the hub in the region for higher level characters.

    The main problem here is . . . we have to make ALL of that stuff. We'd have to make various versions of a single map. We'd have to make NR Houses, and construction versions of those. We'd have to build out the city, and create construction versions of all of that. It's not that we don't WANT to do that. But that's a metric butt-load of time and energy that we would NOT be doing other things, like story missions. We are a VERY slim team. We stretch our existing resources too thin at times already. Accomplishing such an immersive and changing game world, even in terms of just a single map, is laborious and expensive. Doing so across the galaxy is nigh impossible.

    Tacofangs, this is why I brought up so many moons ago, you have these wonderful things called INSTANCES. You make an instance for the Klingon/fed war and the fight against the borg at Vega(would really love to tie that story up).

    Another instance moves the time along to the Beta quadrant and we have the war but it's cooled off. Then we have another instance moving along in time.

    That way you can jump back and forth in time as ya like for some fun. See the map in different snapshots in time.
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  • xscrawlerxxscrawlerx Member Posts: 13 Arc User
    Hello tacofangs, and thank you very much for your answer.

    I never said, nor was it my intention to say, that you and your staff never had the idea, or whatever you may call it, to actually develop the game further, or make the world.. different.
    I know that trying to do so would be expensive, time-consuming and hard. As i said, i had doubts about this whole development-thingy, but i at least wanted to give you some feedback and tell you about some thoughts, which are currently growing in the german community. I would gladly throw my weight into this and help you as much as i can, but i'm no professional and therefore wouldn't be of much help (aside from ideas and maybe (just maybe) helping with the story-arcs).

    Please don't see my suggestion as criticism, i can imagine that creating, developing and maintaining a game is hard work. See it more as ... I don't know. Maybe a wish from someone, who loves this game and the background.

    Regards.
  • heavensrunheavensrun Member Posts: 215 Arc User
    talonxv wrote: »
    tacofangs wrote: »
    As gamers ourselves, we all wish that we had such a deep and engrossing game world. I would love to be able to slowly watch New Romulus build up over time from the point you first beam down to Dewa III, to a completed New Romulus City that acts as the hub in the region for higher level characters.

    The main problem here is . . . we have to make ALL of that stuff. We'd have to make various versions of a single map. We'd have to make NR Houses, and construction versions of those. We'd have to build out the city, and create construction versions of all of that. It's not that we don't WANT to do that. But that's a metric butt-load of time and energy that we would NOT be doing other things, like story missions. We are a VERY slim team. We stretch our existing resources too thin at times already. Accomplishing such an immersive and changing game world, even in terms of just a single map, is laborious and expensive. Doing so across the galaxy is nigh impossible.

    Tacofangs, this is why I brought up so many moons ago, you have these wonderful things called INSTANCES. You make an instance for the Klingon/fed war and the fight against the borg at Vega(would really love to tie that story up).

    Another instance moves the time along to the Beta quadrant and we have the war but it's cooled off. Then we have another instance moving along in time.

    That way you can jump back and forth in time as ya like for some fun. See the map in different snapshots in time.

    Did you even read Taco's post? Instances is not the issue. Creating the assets is the issue.
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