Ever since the days of talk about the new duty system, many of us made diagrams of how to implement them. I'd like to present this idea around that concept. Even small ships like the Defiant had many people on the bridge at different stations. Additionally, the officers scattered around our bridges are not always the ones that should be in that spot.
What I would like to do is create actual ship slots for BOffs in a crude bridge layout formation.
This could also be true for the Small craft too.
http://i813.photobucket.com/albums/zz58/Tragamite/Crew SystemsmallcraftBridge_zpsyzkmenku.png
Actually assign your crewman and Officers into places.
Comments
Give us the ability to replace our captains with one of the department heads to lead away teams somehow, and we'd be all set.
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I proposed something similar here a while back:
arcgames.com/en/forums/startrekonline/#/discussion/1193996/money-making-idea-complete-crew-customization
But let's not forget off-bridge stations too. I would really like my Chief Engineer to be at his station in Engineering for example. Or my Medical officer to be in Sickbay.
Please Cryptic, make it so!
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Well if you assign your Chief of Departments and they have a standard department location, I can't see why they couldn't be placed there on your ship. We can change maps on stations that have people standing in a particular place why not use the same concept on star ships?
The idea is to have standard operational positions for your BOffs to fill and then add DOffs below them as an element of that department. If you think of it in show terms, Doctor Crusher was a main character aka assigned BOff, while nurse Ogowa was a minor but notable part of the crew aka assigned DOff. All other Boffs and DOffs are just extras running around the set/ship, with small talking bits being active BOffs.
If it's better like your mock-up suggests, including the assignment of department heads and active DOFF slots... That could actually make a somewhat messy system a little more simple/Trek-intuitive.
Offering 9 boff positions to choose your ships functions would really randomize ship customization and functioning.
Ten players could have the exact same ship with 10 different Boff layouts...could be fun!
Technically speaking we may not be the Captain of the ship as we are in fact Admirals...We may be in command but we could have a BOff serving as captain under our command.
The Command structure for what we have is You-Assigned BOffs-Assigned DOffs-DOffs. Your assigned BOffs would all report to you (unless you have a BOff captain, then he/she is the one reporting to you) Your assigned DOffs to those Assigned DOffs over their functioning area.
LOL well its a mockup, and with that I would suggest that unlike the mockup each boff could only fulfill one role. With the current model you can have the same BOff serving in 3 different roles, 1st Officer, Tactical and Security, or Engineering and Operations, or Science and Medical.
It would need to function like the stations tab currently when you assign someone in one place then suggest them for a second, that BOff would move to the new seat and no longer fill the other.
This has already been explained in-game as untrue.
You are, in fact, the captain of your ship despite your mechanical rank. "Captain" in this case is not referring to the rank itself but the position; being that you are in command of the ship, you are its captain, even if your actual rank is anything from Commander to Fleet Admiral.
But, to be blunt, forget it. There is no money in it and it will make them too much work for "nothing". Variants of that idea exists since I play that game and never anything came out of it.
This along with the updating of Bridges and interiors would be Totally awesome. Fully supported.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
You are correct to a point, you would not refer to an admiral as captain as it would be demoting the admiral of rank even though they are serving in a function of captain of the ship. If a Lieutenant is in the function of Captain then they would be called captain.
As Admirals we are only filling the position of captain because we don't have a BOff captain. We are still in command of the ship as the senior rank in command, but we are not a captain.
Uh, you..... are?
Like, did you miss the part where I said, specifically, that your position on the ship is the captain of it, despite what your technical rank is? That technically makes you a captain, for all intents and purposes.
Heck, in-game, your own BOffs and other NPC's alternate between calling you "captain" and referring to you by your mechanical ranking, because functionally, you're both.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
without such assumption though only with hands :P
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I remember...... once upon a time, Department Head BOffs were actually going to do something...
But, IMO, it's worthwhile to make our game more Trek.
Going into the bridge code and assigning those officers on the bridge a bridge position that corresponds to those that can be assigned.
Thus assigning that tactical officer would position that officer in the TAC spot on one bridge and another on another bridge. But in all cases all officers would be in a position on the bridge that is correct for the ship function corresponding to officer function.
Would be even cooler if the Doffs you assign to your "Department Head Boffs" would grant them passive bonuses in battle.
There's a lot of opportunity here for Cryptic.
They could sell a whole new line of doffs which would enhance Bridge Officers.
And I like the mock up, nice work.
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Yes please, yes!!1!1!1!1oneone!one1
I wouldnt mind an Engineering Station on the Bridge like we saw with Lt. Torres on Voyager. We could either switch it out with our Chief Engineer or one of the Engineering Officers on our crew.