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Bridge Crew System

Ever since the days of talk about the new duty system, many of us made diagrams of how to implement them. I'd like to present this idea around that concept. Even small ships like the Defiant had many people on the bridge at different stations. Additionally, the officers scattered around our bridges are not always the ones that should be in that spot.

What I would like to do is create actual ship slots for BOffs in a crude bridge layout formation. Crew%20SystemBridge_zpsevqqw9qe.png

This could also be true for the Small craft too.
http://i813.photobucket.com/albums/zz58/Tragamite/Crew SystemsmallcraftBridge_zpsyzkmenku.png

Actually assign your crewman and Officers into places.
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Comments

  • orangeitisorangeitis Member Posts: 5,222 Arc User
    I think you're on to something.

    Give us the ability to replace our captains with one of the department heads to lead away teams somehow, and we'd be all set.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    The pic is nice, but probably a bit too convoluted/messy. I wholeheartedly support the notion of assigning boffs to their physical bridge stations. though (like 5 or so points you can click on, like a speaker test setup test). But adding all their images scattered all over the place, would probably make the GUI too loud and messy.
    3lsZz0w.jpg
  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    edited January 2016
    Oh my god, I would love this.

    I proposed something similar here a while back:
    arcgames.com/en/forums/startrekonline/#/discussion/1193996/money-making-idea-complete-crew-customization

    But let's not forget off-bridge stations too. I would really like my Chief Engineer to be at his station in Engineering for example. Or my Medical officer to be in Sickbay.

    Please Cryptic, make it so!
  • tragamitestragamites Member Posts: 424 Arc User
    Oh my god, I would love this.

    I proposed something similar here a while back:
    arcgames.com/en/forums/startrekonline/#/discussion/1193996/money-making-idea-complete-crew-customization

    But let's not forget off-bridge stations too. I would really like my Chief Engineer to be at his station in Engineering for example. Or my Medical officer to be in Sickbay.

    Please Cryptic, make it so!

    Well if you assign your Chief of Departments and they have a standard department location, I can't see why they couldn't be placed there on your ship. We can change maps on stations that have people standing in a particular place why not use the same concept on star ships?

    The idea is to have standard operational positions for your BOffs to fill and then add DOffs below them as an element of that department. If you think of it in show terms, Doctor Crusher was a main character aka assigned BOff, while nurse Ogowa was a minor but notable part of the crew aka assigned DOff. All other Boffs and DOffs are just extras running around the set/ship, with small talking bits being active BOffs.
    [SIGPIC][/SIGPIC]
  • chipg7chipg7 Member Posts: 1,577 Arc User
    I like the mock-up, a lot! Even if it's a purely cosmetic thing of making sure your officers are in the right places on the bridge, something like this would be excellent.

    If it's better like your mock-up suggests, including the assignment of department heads and active DOFF slots... That could actually make a somewhat messy system a little more simple/Trek-intuitive.
  • makocallowaymakocalloway Member Posts: 455 Arc User
    Yes yes yes
    5rFUCPd.png

  • tragamitestragamites Member Posts: 424 Arc User
    I think this would be a good way to improve ships. The crew of the ship is an integral part of the ships functionability.

    Offering 9 boff positions to choose your ships functions would really randomize ship customization and functioning.

    Ten players could have the exact same ship with 10 different Boff layouts...could be fun!
    [SIGPIC][/SIGPIC]
  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    An excellent idea. At last this would spare us the inconvenience of seeing our bridge systematically swarmed by generic Andorian NPCs (no offense meant to Andorians, but come on ! I spend an awful lot of time customizing my BOFFs, and i don't care about a bunch of blue clones).
  • jade1280jade1280 Member Posts: 868 Arc User
    Support.
  • apulseapulse Member Posts: 456 Arc User
    The Hierarki of the officers should be set as a pyramid with the Captain (you) ontop
    21ajpqt.png
  • tragamitestragamites Member Posts: 424 Arc User
    apulse wrote: »
    The Hierarki of the officers should be set as a pyramid with the Captain (you) ontop

    Technically speaking we may not be the Captain of the ship as we are in fact Admirals...We may be in command but we could have a BOff serving as captain under our command.

    The Command structure for what we have is You-Assigned BOffs-Assigned DOffs-DOffs. Your assigned BOffs would all report to you (unless you have a BOff captain, then he/she is the one reporting to you) Your assigned DOffs to those Assigned DOffs over their functioning area.
    [SIGPIC][/SIGPIC]
  • hanover2hanover2 Member Posts: 1,053 Arc User
    Jenny is one busy lady.
  • tragamitestragamites Member Posts: 424 Arc User
    hanover2 wrote: »
    Jenny is one busy lady.

    LOL well its a mockup, and with that I would suggest that unlike the mockup each boff could only fulfill one role. With the current model you can have the same BOff serving in 3 different roles, 1st Officer, Tactical and Security, or Engineering and Operations, or Science and Medical.

    It would need to function like the stations tab currently when you assign someone in one place then suggest them for a second, that BOff would move to the new seat and no longer fill the other.
    [SIGPIC][/SIGPIC]
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    tragamites wrote: »
    apulse wrote: »
    The Hierarki of the officers should be set as a pyramid with the Captain (you) ontop

    Technically speaking we may not be the Captain of the ship as we are in fact Admirals...We may be in command but we could have a BOff serving as captain under our command.

    This has already been explained in-game as untrue.
    You are, in fact, the captain of your ship despite your mechanical rank. "Captain" in this case is not referring to the rank itself but the position; being that you are in command of the ship, you are its captain, even if your actual rank is anything from Commander to Fleet Admiral.
    ".... you're gonna have a bad time."
  • theanothernametheanothername Member Posts: 1,512 Arc User
    Lovely idea I'd really like seeing made into the game.

    But, to be blunt, forget it. There is no money in it and it will make them too much work for "nothing". Variants of that idea exists since I play that game and never anything came out of it.
  • docroguedocrogue Member Posts: 7 Arc User
    tragamites wrote: »
    Ever since the days of talk about the new duty system, many of us made diagrams of how to implement them. I'd like to present this idea around that concept. Even small ships like the Defiant had many people on the bridge at different stations. Additionally, the officers scattered around our bridges are not always the ones that should be in that spot.

    What I would like to do is create actual ship slots for BOffs in a crude bridge layout formation. Crew%20SystemBridge_zpsevqqw9qe.png

    This could also be true for the Small craft too.
    http://i813.photobucket.com/albums/zz58/Tragamite/Crew SystemsmallcraftBridge_zpsyzkmenku.png

    Actually assign your crewman and Officers into places.

    This along with the updating of Bridges and interiors would be Totally awesome. Fully supported.
  • novapolaris#2925 novapolaris Member Posts: 808 Arc User
    edited February 2016
    Okay, I really like this. I'd love to have a way to set up BOffs (and some DOffs) like this, with respect to actual bridge and ship positions. (You could potentially even have a counselor position in there too.)
  • feiqafeiqa Member Posts: 2,410 Arc User
    Could they reuse the trophy room piece and have you click a seat on your bridge and have you select what Boff will fill it?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • tragamitestragamites Member Posts: 424 Arc User
    sorceror01 wrote: »
    tragamites wrote: »
    apulse wrote: »
    The Hierarki of the officers should be set as a pyramid with the Captain (you) ontop

    Technically speaking we may not be the Captain of the ship as we are in fact Admirals...We may be in command but we could have a BOff serving as captain under our command.

    This has already been explained in-game as untrue.
    You are, in fact, the captain of your ship despite your mechanical rank. "Captain" in this case is not referring to the rank itself but the position; being that you are in command of the ship, you are its captain, even if your actual rank is anything from Commander to Fleet Admiral.

    You are correct to a point, you would not refer to an admiral as captain as it would be demoting the admiral of rank even though they are serving in a function of captain of the ship. If a Lieutenant is in the function of Captain then they would be called captain.

    As Admirals we are only filling the position of captain because we don't have a BOff captain. We are still in command of the ship as the senior rank in command, but we are not a captain.
    [SIGPIC][/SIGPIC]
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    tragamites wrote: »
    sorceror01 wrote: »
    tragamites wrote: »
    apulse wrote: »
    The Hierarki of the officers should be set as a pyramid with the Captain (you) ontop

    Technically speaking we may not be the Captain of the ship as we are in fact Admirals...We may be in command but we could have a BOff serving as captain under our command.

    This has already been explained in-game as untrue.
    You are, in fact, the captain of your ship despite your mechanical rank. "Captain" in this case is not referring to the rank itself but the position; being that you are in command of the ship, you are its captain, even if your actual rank is anything from Commander to Fleet Admiral.

    You are correct to a point, you would not refer to an admiral as captain as it would be demoting the admiral of rank even though they are serving in a function of captain of the ship. If a Lieutenant is in the function of Captain then they would be called captain.

    As Admirals we are only filling the position of captain because we don't have a BOff captain. We are still in command of the ship as the senior rank in command, but we are not a captain.

    Uh, you..... are?
    Like, did you miss the part where I said, specifically, that your position on the ship is the captain of it, despite what your technical rank is? That technically makes you a captain, for all intents and purposes.
    Heck, in-game, your own BOffs and other NPC's alternate between calling you "captain" and referring to you by your mechanical ranking, because functionally, you're both.
    ".... you're gonna have a bad time."
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    I always thought we should be able to choose which BOffs sit in which seats on the bridge. If this makes that happen, then I'm all for it.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • trejgontrejgon Member Posts: 323 Arc User
    well if it would unlock me a possibility to seat some Boffs on stations that are clearly there but for some werid reasons Cryptic decided that they cannot be used by Boffs then I'd sign under such kind of idea with both hands and feets

    without such assumption though only with hands :P

    The_Science_Channel_Signature_Gen_2_-_Elenortirie_xSmall.png
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    I like this idea. It would be nice if our boffs had some more functions and worked as actual Department heads, yeah. There would be a reason to buy more boff slots for that reason too. With how boffs currently work; there's very little reason to have more than say, 6 at most.
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  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    I like this idea. It would be nice if our boffs had some more functions and worked as actual Department heads, yeah.

    I remember...... once upon a time, Department Head BOffs were actually going to do something...
    ".... you're gonna have a bad time."
  • psiameesepsiameese Member Posts: 1,650 Arc User
    Yes. I am in favor of something like this. As I was over five years ago. Although, simply due to the layout of stations not being identical between bridge map types, this suggests that each bridge map type would have to be coded to accept any selections we make in our Department Head tab. That makes it a time-sync for whichever Dev got assigned for implementing the changes.

    But, IMO, it's worthwhile to make our game more Trek.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    meimeitoo wrote: »
    The pic is nice, but probably a bit too convoluted/messy. I wholeheartedly support the notion of assigning boffs to their physical bridge stations. though (like 5 or so points you can click on, like a speaker test setup test). But adding all their images scattered all over the place, would probably make the GUI too loud and messy.
    ^this, but I also agree my Chief Engineer needs to be in Engineering. So perhaps add a few important department head positions off bridge so that if you visit those locations they are there and open up the bridge seating to be able to choose X DOFF. So for example I have my Chief of Medical in Sickbay I can assign a Doctor DOFF to a bridge Station. Could even restrict assignable DOFF to unique ones like Mirror Hakeev or Dr Sibak(clone)
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
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  • tragamitestragamites Member Posts: 424 Arc User
    No coding could be done that if you assigned your tactical officer, on the different bridges the position would fit the person assigned.

    Going into the bridge code and assigning those officers on the bridge a bridge position that corresponds to those that can be assigned.

    Thus assigning that tactical officer would position that officer in the TAC spot on one bridge and another on another bridge. But in all cases all officers would be in a position on the bridge that is correct for the ship function corresponding to officer function.
    [SIGPIC][/SIGPIC]
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    I would love something like this.

    Would be even cooler if the Doffs you assign to your "Department Head Boffs" would grant them passive bonuses in battle.

    There's a lot of opportunity here for Cryptic.
    They could sell a whole new line of doffs which would enhance Bridge Officers.

    And I like the mock up, nice work.
    [img][/img]OD5urLn.jpg
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited February 2016
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    Yes please, yes!!1!1!1!1oneone!one1
    6tviTDx.png

  • koraheaglecrykoraheaglecry Member Posts: 250 Arc User
    I like the idea although I feel like the Security Chief, Chief Medical Officer and Chief of Engineering should be in their respective locations on the ship. The Security Office, Sickbay and Engineering respectively.

    I wouldnt mind an Engineering Station on the Bridge like we saw with Lt. Torres on Voyager. We could either switch it out with our Chief Engineer or one of the Engineering Officers on our crew.

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