in short words: Chroniton torpedoes were ship-mounted weapons utilized by the the Krenim, a Delta Quadrant species which possessed deadly weapons based on temporal science. The torpedoes were capable of passing directly through an enemy's shields due to the fact that they were in a constant state of temporal flux.
The TDD is just a TCD with a proc: no shield penetration whatsoever, but deadly with good timing.
It was in the beginning, yeah. It was later changed to a Chroniton-type with TCD damage rating, but hits with 100% Chroniton Proc Rate as well adding Cooldown to the Target's Boff Abilities. The High Yield does it to every enemy that it passes on the way to the target and detonates in to a rift on impact.
This Krenim torp seems like the trades the damage boost for shield penetration. I am not sure if it has the TDD's High Yield effect or not. Combining both sets would be pretty nice for the boost to Chroniton damage and for theme purposes.
Anyone know if we can slot multiple of the new Polaron Beams on to the same ship? I like the coloring.
Anyone know if we can slot multiple of the new Polaron Beams on to the same ship? I like the coloring.
Just one going by the weapon's description, although you should be able to have cannon/turret/array/omni on the same ship. I'll likely try that out, got other Polaron weapons I can mix in if it doesn't work out for me.
Just one going by the weapon's description, although you should be able to have cannon/turret/array/omni on the same ship. I'll likely try that out, got other Polaron weapons I can mix in if it doesn't work out for me.
Yeah, I was trying a Polaron Build and I have other, Crafted pieces. I just wanted the shiny new beam color. They really need an option to match colors if you are using all of the same energy type.
Seems stupid to limit non-Consoles to one per ship. They are not super-weapons but normal DCHs, Beam Arrays, etc. with a special ability. Now you have to mish-mash other versions of the same weapon energy type. They allow you to use all Protonic Polarons, Phased Bio-matter, etc. What is the imperative here?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The three piece is what you get the set for. Weapon Power -> Exotic Damage. + Aux Power -> Weapon Damage for 15 seconds. This means a really good damage spike potential for science captains.
Why does everyone think that science wants weapon power.....there is a reason you slot torps on a exotic damage build you know....but then again 90% of science players are tacs in a Science ship that can't get past the "BFAW the everything" mentality
Because some science players like to use their beams occasionally, and that's not the point, the point is that when you get the 3 piece bonus, for the duration of the effect your exotic damage scales with BOTH your Aux and Weapon power, and you get extra damage out of bonus aux power for whatever energy weapon you have to slot for set bonuses.
The TDD is just a TCD with a proc: no shield penetration whatsoever, but deadly with good timing.
It was in the beginning, yeah. It was later changed to a Chroniton-type with TCD damage rating, but hits with 100% Chroniton Proc Rate as well adding Cooldown to the Target's Boff Abilities. The High Yield does it to every enemy that it passes on the way to the target and detonates in to a rift on impact.
This Krenim torp seems like the trades the damage boost for shield penetration. I am not sure if it has the TDD's High Yield effect or not. Combining both sets would be pretty nice for the boost to Chroniton damage and for theme purposes.
Anyone know if we can slot multiple of the new Polaron Beams on to the same ship? I like the coloring.
Supposedly, rainbow builds that use Spire generic beam consoles only do about 1-2% less DPS than unified beam builds. Not sure if this is true for other Tac consoles but our damage from other sources is now so significant that beam mixing isn't the taboo it used to be.
I'm intrigued by trying all of the Temporal beam weapons together. Chroniton, Antichroniton Omni, Chroniton-infused polaron, Quantum Phase Phaser... Two more and you have a full Sci vessel worth of crazy beams. I'm not sure if it's technically possible but it would be cool if there was a second set bonus there.
Why does everyone think that science wants weapon power.....there is a reason you slot torps on a exotic damage build you know....but then again 90% of science players are tacs in a Science ship that can't get past the "BFAW the everything" mentality
[Conspiracy Theorist Mode Engaged]
Because sales of Leech's are low, and who wants to use torps anyway when you can have all the power in the galaxy flowing through your subsystems by using Leech + beams. Now, if you're a Sci-Torp or a Torp-Sci who was looking for more ways to buff your Science abilities, you can now drop those hard-to-fix torpedoes and swap to energy weapons and add a Plasmonic Leech for near-maximum subsystem power! Best way to maximize that Leech? Beam Fire-at-Will! (Hold the Riker and Wheaton).
Comments
in short words: Chroniton torpedoes were ship-mounted weapons utilized by the the Krenim, a Delta Quadrant species which possessed deadly weapons based on temporal science. The torpedoes were capable of passing directly through an enemy's shields due to the fact that they were in a constant state of temporal flux.
It was in the beginning, yeah. It was later changed to a Chroniton-type with TCD damage rating, but hits with 100% Chroniton Proc Rate as well adding Cooldown to the Target's Boff Abilities. The High Yield does it to every enemy that it passes on the way to the target and detonates in to a rift on impact.
This Krenim torp seems like the trades the damage boost for shield penetration. I am not sure if it has the TDD's High Yield effect or not. Combining both sets would be pretty nice for the boost to Chroniton damage and for theme purposes.
Anyone know if we can slot multiple of the new Polaron Beams on to the same ship? I like the coloring.
Just one going by the weapon's description, although you should be able to have cannon/turret/array/omni on the same ship. I'll likely try that out, got other Polaron weapons I can mix in if it doesn't work out for me.
Yeah, I was trying a Polaron Build and I have other, Crafted pieces. I just wanted the shiny new beam color. They really need an option to match colors if you are using all of the same energy type.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
> Comes with the anniversary ship
that is correct, it is part of the anniversary ship
Supposedly, rainbow builds that use Spire generic beam consoles only do about 1-2% less DPS than unified beam builds. Not sure if this is true for other Tac consoles but our damage from other sources is now so significant that beam mixing isn't the taboo it used to be.
I'm intrigued by trying all of the Temporal beam weapons together. Chroniton, Antichroniton Omni, Chroniton-infused polaron, Quantum Phase Phaser... Two more and you have a full Sci vessel worth of crazy beams. I'm not sure if it's technically possible but it would be cool if there was a second set bonus there.
I need full sets of these weapons just for visuals sake.
[Conspiracy Theorist Mode Engaged]
Because sales of Leech's are low, and who wants to use torps anyway when you can have all the power in the galaxy flowing through your subsystems by using Leech + beams. Now, if you're a Sci-Torp or a Torp-Sci who was looking for more ways to buff your Science abilities, you can now drop those hard-to-fix torpedoes and swap to energy weapons and add a Plasmonic Leech for near-maximum subsystem power! Best way to maximize that Leech? Beam Fire-at-Will! (Hold the Riker and Wheaton).
[Conspiracy Theorist Mode Disengaged]
Eh, they designed it that way because.. reasons.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.