test content
What is the Arc Client?
Install Arc

Krenim Chroniton Torpedo?????

2»

Comments

  • xayssxayss Member Posts: 391 Arc User
    edited January 2016
    this krenim torpedo was used in one year of hell cap check the review of torpedo ; http://memory-alpha.wikia.com/wiki/Chroniton_torpedo

    in short words: Chroniton torpedoes were ship-mounted weapons utilized by the the Krenim, a Delta Quadrant species which possessed deadly weapons based on temporal science. The torpedoes were capable of passing directly through an enemy's shields due to the fact that they were in a constant state of temporal flux.
    nexus.jpg

  • jslynjslyn Member Posts: 1,790 Arc User
    lopequil wrote: »
    The TDD is just a TCD with a proc: no shield penetration whatsoever, but deadly with good timing.


    It was in the beginning, yeah. It was later changed to a Chroniton-type with TCD damage rating, but hits with 100% Chroniton Proc Rate as well adding Cooldown to the Target's Boff Abilities. The High Yield does it to every enemy that it passes on the way to the target and detonates in to a rift on impact.

    This Krenim torp seems like the trades the damage boost for shield penetration. I am not sure if it has the TDD's High Yield effect or not. Combining both sets would be pretty nice for the boost to Chroniton damage and for theme purposes.

    Anyone know if we can slot multiple of the new Polaron Beams on to the same ship? I like the coloring.
  • irm1963irm1963 Member Posts: 682 Arc User
    edited January 2016
    jslyn wrote: »
    Anyone know if we can slot multiple of the new Polaron Beams on to the same ship? I like the coloring.

    Just one going by the weapon's description, although you should be able to have cannon/turret/array/omni on the same ship. I'll likely try that out, got other Polaron weapons I can mix in if it doesn't work out for me.

  • jslynjslyn Member Posts: 1,790 Arc User
    irm1963 wrote: »

    Just one going by the weapon's description, although you should be able to have cannon/turret/array/omni on the same ship. I'll likely try that out, got other Polaron weapons I can mix in if it doesn't work out for me.



    Yeah, I was trying a Polaron Build and I have other, Crafted pieces. I just wanted the shiny new beam color. They really need an option to match colors if you are using all of the same energy type.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Seems stupid to limit non-Consoles to one per ship. They are not super-weapons but normal DCHs, Beam Arrays, etc. with a special ability. Now you have to mish-mash other versions of the same weapon energy type. They allow you to use all Protonic Polarons, Phased Bio-matter, etc. What is the imperative here?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    The three piece is what you get the set for. Weapon Power -> Exotic Damage. + Aux Power -> Weapon Damage for 15 seconds. This means a really good damage spike potential for science captains.
  • semalda226semalda226 Member Posts: 1,994 Arc User
    edited January 2016
    Why does everyone think that science wants weapon power.....there is a reason you slot torps on a exotic damage build you know....but then again 90% of science players are tacs in a Science ship that can't get past the "BFAW the everything" mentality
    tumblr_mxl2nyOKII1rizambo1_500.png

  • maerikcharonmaerikcharon Member Posts: 108 Arc User
    Because some science players like to use their beams occasionally, and that's not the point, the point is that when you get the 3 piece bonus, for the duration of the effect your exotic damage scales with BOTH your Aux and Weapon power, and you get extra damage out of bonus aux power for whatever energy weapon you have to slot for set bonuses.
  • zombieman149zombieman149 Member Posts: 29 New User
    > @fiberteksyfir said:
    > Comes with the anniversary ship

    that is correct, it is part of the anniversary ship
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    jslyn wrote: »
    lopequil wrote: »
    The TDD is just a TCD with a proc: no shield penetration whatsoever, but deadly with good timing.


    It was in the beginning, yeah. It was later changed to a Chroniton-type with TCD damage rating, but hits with 100% Chroniton Proc Rate as well adding Cooldown to the Target's Boff Abilities. The High Yield does it to every enemy that it passes on the way to the target and detonates in to a rift on impact.

    This Krenim torp seems like the trades the damage boost for shield penetration. I am not sure if it has the TDD's High Yield effect or not. Combining both sets would be pretty nice for the boost to Chroniton damage and for theme purposes.

    Anyone know if we can slot multiple of the new Polaron Beams on to the same ship? I like the coloring.

    Supposedly, rainbow builds that use Spire generic beam consoles only do about 1-2% less DPS than unified beam builds. Not sure if this is true for other Tac consoles but our damage from other sources is now so significant that beam mixing isn't the taboo it used to be.

    I'm intrigued by trying all of the Temporal beam weapons together. Chroniton, Antichroniton Omni, Chroniton-infused polaron, Quantum Phase Phaser... Two more and you have a full Sci vessel worth of crazy beams. I'm not sure if it's technically possible but it would be cool if there was a second set bonus there.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    I am OCD so having one or two weapons of a different color that I don't have control of really pisses me off!

    I need full sets of these weapons just for visuals sake.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    semalda226 wrote: »
    Why does everyone think that science wants weapon power.....there is a reason you slot torps on a exotic damage build you know....but then again 90% of science players are tacs in a Science ship that can't get past the "BFAW the everything" mentality

    [Conspiracy Theorist Mode Engaged]

    Because sales of Leech's are low, and who wants to use torps anyway when you can have all the power in the galaxy flowing through your subsystems by using Leech + beams. Now, if you're a Sci-Torp or a Torp-Sci who was looking for more ways to buff your Science abilities, you can now drop those hard-to-fix torpedoes and swap to energy weapons and add a Plasmonic Leech for near-maximum subsystem power! Best way to maximize that Leech? Beam Fire-at-Will! (Hold the Riker and Wheaton).

    [Conspiracy Theorist Mode Disengaged]

    Eh, they designed it that way because.. reasons.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Sign In or Register to comment.