If they give ponies then I want the knight armor so I can pretend i am on that shore leave planet and skewer anyone wearing a blue shirt. seriously, Krenim lockbox or terran lockbox. and the grand prize will be the temporal dread you see in the badlands
[Inappropriate picture modded. I suggest you don't put it back again.]
If on the other hand you mean this...
I'll pass...
Post edited by jodarkrider on
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
borg lockbox arrives
*opens first box - a tactical fusion cube!
has 24 weapons hard points: 12 front and back, 1 rapid plasma launcher 1 dyson torp, 10 beams. three shield slots: all three are omega, borg and maco. two impulse engine slots: one for the borg tech another is for a excellent combat engine. two warp core slots, one is a transwarp coil with 15+ to all power 150% warp speed and is fused, resistance to drains of upto 75%, next is a typical warp core. one sensors slot. 10 engineering slots 10 tactical slots, 5 science slots.
default base hull: 200k, fully upgraded 750k. shield strength: 20k, fully upgraded 125k. impulse modifiers of a tyical cruiser similar to the stock excel however it does not bank but rotates and moves.
it will swiss cheese anything in comes across without any effort and got enough firepower to destroy planets without much effort, it is also the size a small moon! just imagine the BFAW spam and torpedo spam, shields that can not be pierced or penetrated.
the day something like the aboves happen, it would be the end of sto for good.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
borg lockbox arrives
*opens first box - a tactical fusion cube!
has 24 weapons hard points: 12 front and back, 1 rapid plasma launcher 1 dyson torp, 10 beams. three shield slots: all three are omega, borg and maco. two impulse engine slots: one for the borg tech another is for a excellent combat engine. two warp core slots, one is a transwarp coil with 15+ to all power 150% warp speed and is fused, resistance to drains of upto 75%, next is a typical warp core. one sensors slot. 10 engineering slots 10 tactical slots, 5 science slots.
default base hull: 200k, fully upgraded 750k. shield strength: 20k, fully upgraded 125k. impulse modifiers of a tyical cruiser similar to the stock excel however it does not bank but rotates and moves.
it will swiss cheese anything in comes across without any effort and got enough firepower to destroy planets without much effort, it is also the size a small moon! just imagine the BFAW spam and torpedo spam, shields that can not be pierced or penetrated.
the day something like the aboves happen, it would be the end of sto for good.
"That is an entirely implausible chain of events."
borg lockbox arrives
*opens first box - a tactical fusion cube!
has 24 weapons hard points: 12 front and back, 1 rapid plasma launcher 1 dyson torp, 10 beams. three shield slots: all three are omega, borg and maco. two impulse engine slots: one for the borg tech another is for a excellent combat engine. two warp core slots, one is a transwarp coil with 15+ to all power 150% warp speed and is fused, resistance to drains of upto 75%, next is a typical warp core. one sensors slot. 10 engineering slots 10 tactical slots, 5 science slots.
default base hull: 200k, fully upgraded 750k. shield strength: 20k, fully upgraded 125k. impulse modifiers of a tyical cruiser similar to the stock excel however it does not bank but rotates and moves.
it will swiss cheese anything in comes across without any effort and got enough firepower to destroy planets without much effort, it is also the size a small moon! just imagine the BFAW spam and torpedo spam, shields that can not be pierced or penetrated.
the day something like the aboves happen, it would be the end of sto for good.
And i would probably only use it for storage.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
borg lockbox arrives
*opens first box - a tactical fusion cube!
has 24 weapons hard points: 12 front and back, 1 rapid plasma launcher 1 dyson torp, 10 beams. three shield slots: all three are omega, borg and maco. two impulse engine slots: one for the borg tech another is for a excellent combat engine. two warp core slots, one is a transwarp coil with 15+ to all power 150% warp speed and is fused, resistance to drains of upto 75%, next is a typical warp core. one sensors slot. 10 engineering slots 10 tactical slots, 5 science slots.
default base hull: 200k, fully upgraded 750k. shield strength: 20k, fully upgraded 125k. impulse modifiers of a tyical cruiser similar to the stock excel however it does not bank but rotates and moves.
it will swiss cheese anything in comes across without any effort and got enough firepower to destroy planets without much effort, it is also the size a small moon! just imagine the BFAW spam and torpedo spam, shields that can not be pierced or penetrated.
the day something like the aboves happen, it would be the end of sto for good.
And i would probably only use it for storage.
Still worse than the Scimitar. :P
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
I doubt I am entirely alone when I say that the day playable Borg ships appear in STO will be the day I log out, uninstall STO, and file my time on STO as 'a game I really enjoyed once'.
Previous years in STO, a number of players would joke about that. Things that are far-fetched and / or would worsen the game.
At launch, I remember us saying the day playable Borg Ships are enabled was when the game was preparing to be shut down. I also remember the huge surprise when Species 8472 Bioships became playable considering what they are.
Of the things that have come out over the last few years that honestly turned my stomach? None other than BOFF abilities going into the lockbox. LOL, when I told my friends who used to be STO players about that, they reacted with a mix of shock, horror, laughter.
Them: "Did they really do that?"
Me: "Yes, yes they did."
WE ALL KNOW ITS COMING. A borg lockbox with a cube 2x as rare as the Vonph Dread. I mean you can tell yourself over and over its not going to happen but we all know it is. The question is.. how bad do you want it. Mwa ha ha ha ha!!!! Mwa ha ha ha ha.
I doubt I am entirely alone when I say that the day playable Borg ships appear in STO will be the day I log out, uninstall STO, and file my time on STO as 'a game I really enjoyed once'.
It would depend on how they handled the Borg lock box. Can't say I'd be thrilled to see playable cubes or tactical cubes.
Borg probes or spheres.. maybe depending on how things were handled.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
i can see t6 versions of the tal shiar adapted ships and variants of such. but not cubes spheres and probes.
This is something I would like to see. I love the T5 ships and the adapted dread is still one of my favorite ships in game and its still a good ship to play. Yeah, this would make me happy.
borg lockbox arrives
*opens first box - a tactical fusion cube!
has 24 weapons hard points: 12 front and back, 1 rapid plasma launcher 1 dyson torp, 10 beams. three shield slots: all three are omega, borg and maco. two impulse engine slots: one for the borg tech another is for a excellent combat engine. two warp core slots, one is a transwarp coil with 15+ to all power 150% warp speed and is fused, resistance to drains of upto 75%, next is a typical warp core. one sensors slot. 10 engineering slots 10 tactical slots, 5 science slots.
default base hull: 200k, fully upgraded 750k. shield strength: 20k, fully upgraded 125k. impulse modifiers of a tyical cruiser similar to the stock excel however it does not bank but rotates and moves.
it will swiss cheese anything in comes across without any effort and got enough firepower to destroy planets without much effort, it is also the size a small moon! just imagine the BFAW spam and torpedo spam, shields that can not be pierced or penetrated.
the day something like the aboves happen, it would be the end of sto for good.
Sounds a little to weak for me. Add in a few more tactical console slots and then I might and I say might spend a key or 2. Just too weak. Oh I see why, its only T25.
You claim a Tactical Cube! Comes with [Resistance is Futile Universal Console]!
Equip only on Borg Cube, Borg Tactical Cube, Borg Diamond.
+100 All Resists
+ 25 All Subsystem Power Bonus
+ 50 All Subsystem Power Level Maximum
Quadruples equipped Shield's Regeneration
Zero Weapons Power Drain
Projectiles not affected by shield resists
Gain "Resistance is futile" voice-over emote
Enables
- Weapons fired in Beam Overload or High Yield Torpedo 1 shots any target and never miss
- Weapons fired in Beam Fire At Will or Torpedo Spread
Resist debuff on targets with -100 per shot that hits
25% chance of shutting down a random subsystem for 20 seconds per shot that hits
- Tractor Beam becomes a toggle ability
- Assimilated Tractor Beam becomes a toggle ability
- Kinetic Cutting Beam 1 shots any target hit through a collapsed shield facing
- Improved Tachyon Beam
Doubles the benefit of Flow Capacitors when using Tachyon Beam
25% chance of shutting down a random subsystem for 20 seconds every 4 seconds this ability is active
Tachyon Beam becomes a toggle ability
- Boarding Party is improved to Borg Assimilation Assault
BAA is beamed onto the target and not via shuttles
Each BAA team sent removes 200 crew per second on the target
Tactical Team can clear BAA
BAA clears Tactical Team buff on target when BAA is used
Once the target has gone down to 0 crew, the ship is assimilated and fights for the Borg player as a "Hangar Pet."
I am down for Playable Borg under the condition you play as the villanous Borg, the "Monsters of Wolf 359" that destroy and assimilate, and NOT the Pansified version.
Playable Borg can roam Sector Space to engage and attack players. Other players can attempt to join into the match, whether they are Fed, KDF, Rom. Other Borg players can join.
I want a playable Adapted Dyson Sphere! With five hangar bays that can launch Elite Borg Unimatrix Command Ship, and Elite Tactical Cube that can combine into a Tactical Fusion Cube as big as planets!
And each launchable Cube has its own launchable Sphere that'll give science support and/or jump back in time to delete enemies in the past.
I doubt I am entirely alone when I say that the day playable Borg ships appear in STO will be the day I log out, uninstall STO, and file my time on STO as 'a game I really enjoyed once'.
It is time for the Borg to reemerge as the villains of the Galaxy, and at the same time give us players cool new Borg goodies! If you decide to quit because the Borg ships are playable you should have jumped ship a long time ago! We have Tholian, Cardassian, Breen, Jem Hadar, Voth, Iconian, Kazon, Hirogen, Undine, Elachi, Krenim, and you want to quit with the Borg?
In the game the Harold ships are as big as a playable cube would be so its not a size concern on screen. It can't be OP if the devs base it off current playable ships (WHICH THEY WOULD!)
Bring them back as the badasses of the galaxy and let us take their stuff when we beat them down!
Comments
If on the other hand you mean this...
I'll pass...
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
not going to happen
im still hoping on palyable borg cooperative faction
*opens first box - a tactical fusion cube!
has 24 weapons hard points: 12 front and back, 1 rapid plasma launcher 1 dyson torp, 10 beams. three shield slots: all three are omega, borg and maco. two impulse engine slots: one for the borg tech another is for a excellent combat engine. two warp core slots, one is a transwarp coil with 15+ to all power 150% warp speed and is fused, resistance to drains of upto 75%, next is a typical warp core. one sensors slot. 10 engineering slots 10 tactical slots, 5 science slots.
boff layout: cmdr tactical/intel, cmdr tactical/command, lt tactical, ens tactical, lt cmdr science, ens science, cmdr engineering, lt cmdr engineering, lt engineering, 2 universal lt slots/command/intel 1 universal ens slot.
default base hull: 200k, fully upgraded 750k. shield strength: 20k, fully upgraded 125k. impulse modifiers of a tyical cruiser similar to the stock excel however it does not bank but rotates and moves.
it will swiss cheese anything in comes across without any effort and got enough firepower to destroy planets without much effort, it is also the size a small moon! just imagine the BFAW spam and torpedo spam, shields that can not be pierced or penetrated.
the day something like the aboves happen, it would be the end of sto for good.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
"That is an entirely implausible chain of events."
- Tuvok
And i would probably only use it for storage.
Still worse than the Scimitar. :P
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Previous years in STO, a number of players would joke about that. Things that are far-fetched and / or would worsen the game.
At launch, I remember us saying the day playable Borg Ships are enabled was when the game was preparing to be shut down. I also remember the huge surprise when Species 8472 Bioships became playable considering what they are.
Of the things that have come out over the last few years that honestly turned my stomach? None other than BOFF abilities going into the lockbox. LOL, when I told my friends who used to be STO players about that, they reacted with a mix of shock, horror, laughter.
Them: "Did they really do that?"
Me: "Yes, yes they did."
It would depend on how they handled the Borg lock box. Can't say I'd be thrilled to see playable cubes or tactical cubes.
Borg probes or spheres.. maybe depending on how things were handled.
This is something I would like to see. I love the T5 ships and the adapted dread is still one of my favorite ships in game and its still a good ship to play. Yeah, this would make me happy.
Sounds a little to weak for me. Add in a few more tactical console slots and then I might and I say might spend a key or 2. Just too weak. Oh I see why, its only T25.
Pssht! Unicorn?
Sphere??
Cube???
NEVER!
...only...
UNICRON
https://www.youtube.com/watch?v=hzNsOGt3bHk
https://www.youtube.com/watch?v=TG4GaPcLgOs
Equip only on Borg Cube, Borg Tactical Cube, Borg Diamond.
+100 All Resists
+ 25 All Subsystem Power Bonus
+ 50 All Subsystem Power Level Maximum
Quadruples equipped Shield's Regeneration
Zero Weapons Power Drain
Projectiles not affected by shield resists
Gain "Resistance is futile" voice-over emote
Enables
- Weapons fired in Beam Overload or High Yield Torpedo 1 shots any target and never miss
- Weapons fired in Beam Fire At Will or Torpedo Spread
Resist debuff on targets with -100 per shot that hits
25% chance of shutting down a random subsystem for 20 seconds per shot that hits
- Tractor Beam becomes a toggle ability
- Assimilated Tractor Beam becomes a toggle ability
- Kinetic Cutting Beam 1 shots any target hit through a collapsed shield facing
- Improved Tachyon Beam
Doubles the benefit of Flow Capacitors when using Tachyon Beam
25% chance of shutting down a random subsystem for 20 seconds every 4 seconds this ability is active
Tachyon Beam becomes a toggle ability
- Boarding Party is improved to Borg Assimilation Assault
BAA is beamed onto the target and not via shuttles
Each BAA team sent removes 200 crew per second on the target
Tactical Team can clear BAA
BAA clears Tactical Team buff on target when BAA is used
Once the target has gone down to 0 crew, the ship is assimilated and fights for the Borg player as a "Hangar Pet."
I am down for Playable Borg under the condition you play as the villanous Borg, the "Monsters of Wolf 359" that destroy and assimilate, and NOT the Pansified version.
Playable Borg can roam Sector Space to engage and attack players. Other players can attempt to join into the match, whether they are Fed, KDF, Rom. Other Borg players can join.
And each launchable Cube has its own launchable Sphere that'll give science support and/or jump back in time to delete enemies in the past.
https://www.youtube.com/watch?v=amuBWCvXUwY
My character Tsin'xing
It is time for the Borg to reemerge as the villains of the Galaxy, and at the same time give us players cool new Borg goodies! If you decide to quit because the Borg ships are playable you should have jumped ship a long time ago! We have Tholian, Cardassian, Breen, Jem Hadar, Voth, Iconian, Kazon, Hirogen, Undine, Elachi, Krenim, and you want to quit with the Borg?
In the game the Harold ships are as big as a playable cube would be so its not a size concern on screen. It can't be OP if the devs base it off current playable ships (WHICH THEY WOULD!)
Bring them back as the badasses of the galaxy and let us take their stuff when we beat them down!
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