Okay, "lag" isn't really the best word to describe it. I've noticed that sometimes whenever I try to move, it will let me go a certain distance and then it places me right back where I started, and it will keep doing it. It's almost like a "glitchy lag". I hypothesize it to be caused by the internet for a few reasons: 1) It only happens during certain days and on certain parts of the day. (Usually on weekends, it will go without having the "glitchy lag" between 1:00am to about 7:00am or 8:00am. On weekdays, I can usually play for just about all morning and into the afternoon; it seems to start acting up about the time that everyone would be getting off work.); 2), whenever I close the program after a "glitchy lag" and immediately open an internet browser, it'll say that the internet is unavailable for a few seconds; 3), it usually seems to start happening after a load screen, even if it's doing just fine before. (Also, whenever a "glitchy lag" is occurring, all actions seem delayed. For example, if I'm at Earth Spacedock and I want to beam back up to my ship, it'll take about half a minute or so before it'll execute the action.) So how internet reliant is STO? Is it so reliant that a less than favorable network would cause it to go haywire? (I have DishNet satellite internet, and it doesn't seem to do too well when it's put under a fairly sizable load.)
Please, call me Phil, or Philip. Choose your poison.
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Given that STO is an MMO with the O standing for Online, I'd say it's pretty reliant on internet. It sounds like you might be fighting for bandwidth during peak hours, which is hard to get around.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
I remember AMD used to have an app years ago which would shut down non-essential programs to free up RAM and CPU time for gamers, not sure if they are still available though.
I ran some "tests" on the performance while running STO (running alone and with programs in the background). The only parts of performance that ran high (for both) was the CPU and Ethernet, and even then the program ran rather well. So I believe it's safe to assume that it's not background programs (in my case). But thanks for the advice. I'll keep it in mind.
I only know for Windows:
Once the game is running, press alt-tab to go back to your desktop and in the search program bar type "CMD" then press enter to open the command window (you probably need to run as administrator). Then type (without the quote marks): "ipconfig /release" and press enter then "ipconfig /renew" and press enter. Then open the window with the game again. It will have disconnected you from the server but if you log back in and select a character then lag/rubberbanding should be greatly reduced in my experience.
I have no idea why or how this work. But it's a minor miracle.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
When a DDOS is going on, it causes the server to take a very long time to respond and causes the problem of lost packets and so on, which can also cause rubber banding but also a myriad of other issues.
The thing is, you are on a satellite connection which, compared to most terrestrial internet connections, has an ENORMOUS amount of latency. Just to give you an idea, it's like turning on a tap that is far away from your hot water heater compared to one right beside it - it takes a lot longer for heat to travel 30 feet of pipe than 5. Your bandwidth in those circumstances is a non-issue, as Star Trek Online transfers very little information relative to the size of your "pipe" - it's HOW LONG it takes to travel up to space, back to Earth, and then to the servers and then the same path back to you (the pipe is REALLY REALLY long). You are always going to have high ping times and you are going to be VERY sensitive to every disruption which slows things down a little, because your high-latency connection is already taking over a second to go up and down to the satellite.
I considered getting satellite internet, and rejected it because I like to play online games. It's pretty awful if you ever try and play something AGAINST/WITH someone with regular internet, as they see information and react to it before your connection has even got it halfway to you.
All this does is release and reassign an IP address. If you are with an internet company that shares bandwidth among pools of IP addresses, when you renew your IP you are probably switching to a pool which has fewer people connected to it. It's possible it clears some caches and the like as well when you change addresses, but the actual mechanic of it is simply saying "I don't want this IP address any more, please give me another one." In some cases, it just gives the same one back to you.