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Quantum Phase Converter: +20% Phaser Damage?

feordilagorgefeordilagorge Member Posts: 247 Arc User
I was excited about doing Sunrise and getting this console because that's a good boost to damage. However, it seems to only boost damage on my phasers +4.5%. Without console, beam arrays are 1016.8 damage, with console 1062.1, about +4.5%. Shouldn't they be boosted to 1220?
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Best Answer

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Answer ✓
    This is what's called a base damage boost. IE it gets added together with the various other stats that boost your base damage.
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Answers

  • feordilagorgefeordilagorge Member Posts: 247 Arc User
    edited December 2015
    That can't be correct. If this is somehow supposed to be +20% added to the base damage and doesn't get added to the final damage (consoles, traits, etc.), then this would mean the weapons have a base damage of only about 220, because the bonus added is only about 44.

    {Edit}

    Okay, I dismounted the weapon and docked on ESD and the weapon does show 221.7 damage from my inventory but isn't this known to be incorrect in the game?

    I would really like to know how these are calculated because they are very misleading. I checked a +30% Boost console and it yields less than 8% actual boost. It doesn't even add 30% of the very lowest stat you can achieve (like on ESD) to the damage. 30% added from 221.7 is 66.51. The total amount added to damage when in space with one boost console is only 33 points.
    Post edited by feordilagorge on
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Captain skills get added to this. Also... "base" is apparently the base damage for that weapon type or something, and not the actual damage the weapon does without skills. It's complicated and confusing. But it is math and not random idiocy.
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  • feordilagorgefeordilagorge Member Posts: 247 Arc User

    Thanks for the link, but regardless of what the formula is, there should never be a case where the TOTAL amount of a stated boost stat is not AT LEAST that percentage above the most very BASIC spec. If a weapon, at its most basic, is 200 damage, then a +20% boost should result in AT LEAST 40 additional points to the final outcome.

    That's my point.

    I would like to see all gear have stats, regardless of where you are, that list's ALL the stats, like:

    "SOME WEAPON Mk XIV"

    Damages:
    --(Base) 200
    --(With Traits) 300
    --(With Consoles) 1200
    --(With Other) 1225

    Figures are for examples only. I don't see why gear cannot show real stats based on what is currently on a ship.

    Thanks, everyone. Happy New Year!

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  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter

    Thanks for the link, but regardless of what the formula is, there should never be a case where the TOTAL amount of a stated boost stat is not AT LEAST that percentage above the most very BASIC spec. If a weapon, at its most basic, is 200 damage, then a +20% boost should result in AT LEAST 40 additional points to the final outcome.

    That's my point.

    I would like to see all gear have stats, regardless of where you are, that list's ALL the stats, like:

    "SOME WEAPON Mk XIV"

    Damages:
    --(Base) 200
    --(With Traits) 300
    --(With Consoles) 1200
    --(With Other) 1225

    Figures are for examples only. I don't see why gear cannot show real stats based on what is currently on a ship.

    Thanks, everyone. Happy New Year!

    The 20% buff is a 20% buff that will increase your damage by 20% if you have no other buffs that stack with it. The damage of a MK 0 (Standard Requisition) beam array is 100 damage; if you put one of those on your ship (and don't have skill points - also in that category - or a few other things), you will see the damage increase by 20%. Weapon mark is applied in the same 'category' as tactical consoles, this console, and many more things, so it often doesn't look right.
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    This is why I asked for game documentation a while back. Item tooltips show you a number like 20% but you have absolutely no squealin' idea how damage gets calculated, it is in no way intuitive or easily understandable. Then again, the majority of players seem to be perfectly fine with Cryptic not explaining anything as long as some other players invest their spare time and figure it all out. The system works.​​
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    What's the bigger damage increase? The one that says it increases by +20% or the one that says only 10%? B) And going by ingame information, how can you tell? :D
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    yeah, it's kinda hard to tell which layer bonuses go in based on the tooltips. :/ But a 10% boost that isn't a base damage boost is probably going to be larger than a 20% base damage boost.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Cryptic does seem to base their explanations on 'inside info' from a programmer's POV not a player's POV. Sadly, they also don't seem to care that the normal person gets mislead by their explanations.

    Now, I can understand that it'd be 'hard' :'( to have the tooltip take into account of every variation of damage boosting thingamajig, but really, they should make some effort IN GAME to explain how things work; not depend on some 3rd party to break down the math on some fan website.
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  • senseikriegersenseikrieger Member Posts: 11 Arc User
    Remember the base damage of a weapon does not include the modifiers of that weapon. so say you have a DMG modifier that gives 10% damage to your weapon and will show up as the base value on earth space dock. so the value on ESD is not that actual value that is getting boosted. I have seen matrix of base damage and how much each modifier adds to the base but for the life of me I cannot remember where I saw that. I hope this helps a little.
  • feordilagorgefeordilagorge Member Posts: 247 Arc User
    Thanks, everyone.

    My point was, even if it is "based" on "base" damage, if the base damage is 200, then the resulting improvement of +20% should be +40 damage, not +23 or something. It doesn't even seem to be adding to base.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Base damage is actually the damage of a Mk0 weapon or something. Mk is actually a stat modifier to the true base.
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    My character Tsin'xing
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    Base damage is actually the damage of a Mk0 weapon or something. Mk is actually a stat modifier to the true base.

    "Standard issue" is base damage. I think the weapons your starter ship comes with are the indicator of what base damage is, everything else is already modified in some way.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • ajalenajalen Member Posts: 113 Arc User
    and dont forget power levels , at ESD / sector space u see base value , without boost from stuff
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    ajalen wrote: »
    and dont forget power levels , at ESD / sector space u see base value , without boost from stuff

    True. So to determine what base damage is you need a "standard issue" weapon that comes with a T1 ship at 50 power without traits, skills, specs etc. - on a leveled character you cannot do that, except if you have a respec token and reset your skills, then disable your specs (only works if you have two without points invested to make them primary and secondary) and drop everything.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    This why the documentation needs a serious overhaul, or rather there actually needs to be some meaningful documentation to start with.
    I'm completely with angrytarg in that something needs doing about it, even if it's just a basic level of explaining what base damage, bonus damage etc means. You don't need anything too detailed giving away the code secrets or anything but there is no way a newbie player has clue what anything mean without google searches or plastering the forums with questions.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Yeah, this would be a good thing to write wiki articles about.
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    My character Tsin'xing
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Yes, Mark XII and Mark XIV get deliberately a bigger bonus than they would normally get. Which makes upgrading to Mark XIV pretty useful.

    Whether it should be documented... i don't know. In the end, you can alwasy test your build and see what works better. Aside from the problem that on ground, you don't get to see your actual space stats,you can always see the effect the gear you equip have on your ship.

    Sure, you can't make a handy spreadsheet to precalculate your damage, but the truth is that there are so many factors going into your damage output that it would probably still be misleading.

    I don't think that any game actually posts all the detailed information on its math, at least not in a public and prominent way. It's almost always players that basically reverse engineer things by lots of experimentation, and carefully listening to developers dropping little details about the mechanics.

    I think there is also a good number of players that really enjoy figuring this stuff out. And also a good number of players that will never care. So a thorough effort by Cryptic to explain all the math would be irrelevant for some, and ruin the fun of some others. Would it really be worth the effort?
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    (...)Would it really be worth the effort?

    That's not my place to wonder about and I really don'T care wether Cryptic has "effort" or not - it's their game and it is a fact that their tooltips are useless since they state numbers that don't actually add up but flow into "hidden" calculations the normal player has no way of knowing. That's not how you should do this stuff in my opinion.

    People in this forum are so quick to shoot down suggestion and ideas because the devs would have "effort" to implement it, people start suggestions with "this is how you monetize it, devs!" - that's non of the players' business. If Cryptic can make it work they will make it work, if not their not. Nobody has to rush to Cryptic's aid here.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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