Been away a while. The amount of visual affects in combat is way overwhelming in my opinion. Taking the immersion of combat away with all the flashy lights, blinking clouds, etc.
Basically, is there a way to reduce/remove the visual affects of Boff actions in space?
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I totally agree with you. I'd really love to scale it down and see more of the beautiful ship models while in combat.
I THINK there are ways to disable certain fx when replaying a demorecord, so the game engine at least seems to be capable of that. But this doesn't mean it's possible to implement without spending significant resources for a feature that will generate little to no revenue.
BTW the final battle in the Undine zone and the Badlands are horrible. I am in for the marks, but I am going to look for other ways of getting it.
It is clear whoever designed this level of visual spam really truly doesn't play they game.
The only level up from this is 100% of the screen flashing from solid black to solid white, cause really, that's the extreme we are at right now, despite multiple requests to turn this stuff off as an option.
We had a majority in favor of toning down visual effects from kit abilities on the ground, at least in this poll.
Some of the visuals of space based powers, like the Gravity Well's or the Tyken's rift, are useful as they make it possible to quickly find out which enemies are affected by the ability. Most others are not however, and I'd also like to see an option to reduce the visual spam.
There's nothing you can do to target yet another enemy with KLW, however, you can use a second GW or TR so here it is logical that there's a very visible effect. IMO, only abilities that are really activated by clicking something on the power tray should have these noticable effects. Adding visuals to all other stuff that's chance based doesn't add much since you can't do much with the information that a certain enemy may or may not be affected by that ability.
(They did change some effects on the ground btw, but those changes only had to do with the enemy vs ally effects and different colours that are now used. It's not enough imo. At times when a solar gateway or elachi module is used in a crowded space or hallway, you may be unable to see allies that need to be saved or enemies that may or may not be somewhere nearby.)
Really? I use that ability on one character and I've never seen it cover a large portion of the screen. Maybe try zooming out a bit? Of all the abilities I've seen, DRB is one of the least problematic ones I think.
If I had my choice I'd want to be able to disable some (not all) of other peoples' visuals while keeping my own.
Maybe turn down the intensity of the effects? Maybe increase the transparency of them? Maybe both at the same time?
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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Very much this. I find all the GFX spam in both space and ground maps almost painful to watch sometimes. Especially when the framerate drops to 'frames per hour'! >.<
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If you fly a Bird of Prey, or other compact ships like a Defiant, to see your ship properly as well as what it is doing and which direction it is facing (no thanks to the endless visual overlays) sometimes requires zooming quite close up, nevermind shuttles.
Here is destabilizing resonance beam in the Rezreth, a dreadnought I think everyone will agree is a large ship which defaults to a fairly zoomed-out view as its minimum.
One thing to remember is this ability acts similar to a strobe light, flickering on and off with high frequency. I've done what I could to quickly capture some maximum points of its visual effects, but it would take a video to really showcase the times when it covers just about the entire screen in solid white.
The ability on my Romulan main has a 1 minute cool-down, meaning I'm staring at a large screen flicker once every minute or less.
http://s7.postimg.org/4yo23k0gq/5551.jpg
http://s22.postimg.org/qhyk1d5wg/16454.jpg
http://s11.postimg.org/jrba042wy/97781.jpg
http://s13.postimg.org/ohhr8kyra/198997.jpg
The argument from me is not against the designers of these graphic effects that do look impressive at certain times, but about the unwillingness to provide an option to tone some of them down, and even off completely. Keep them all on by default which means the majority will undoubtedly be seeing them, but have a slider or selection menu for the rest to turn them down or off.
Oh god yes, I fully agree. That's not just obnoxious, it's an epileptic seizure waiting to happen
Won't this still affect your frame rate? Since the game still has to display the effects for the rest of the team? Wouldn't this cause your own frame rate to stutter anyways?
This, I physically have to look away from the screen when it activates. I refuse to use the epilepsy beam out of respect for other players, it really needs toning down
-Lord Commander Solar Macharius
Personally, I hope they *increase* the visuals. Seriously, ppl with crappy video cards should not try and ruin it for everyone else.
If ppl are looking for a personal client slider to reduce graphics, I'm fine with that, of course.
I agree with you. I fly a Malem or sometimes a Defiant and with these ships you do need to be zoomed in quite close especially for the Malem which slides a lot, so I like/need to see what my ship is doing. When Destabilizing resonance beam goes off it is quite a strain on the eyes (if it is the one that flashes multiple times). Maybe Risian4 doesn't appreciate this as he's the one firing it, so it won't be close to him, and having to play zoomed out just in case someone uses that ability just isn't an option.
I do the same (have to look away), which really isn't helpful when flying an escort (which I have specced to be quite fast)
Actually I don't mind if they change it, just saying that in my experience (and of course others can have different experiences) DRB isn't really problematic. But that may be then because I usually fly larger ships which don't require the player to zoom in too much. That, and the fact that I mostly play ground missions where the maps tend to feel more crowded and the visuals thus tend to reduce vision even more, are why I said DRB isn't of that much concern to me.
Anyway, my earlier comment was just my experience with the visuals from this power vs the visuals spam produced by other powers. Going back to that main topic, reducing the visuals (especially those that aren't functional) has my support. And if needed, DRB should be included then too.
also that "new" beta visual is jsut disturbing
. . . the healing visual of the kobali cruiser console DISTURBING
Most of us do not have wealthy Daddies and Mommies who can purchase the latest toys to keep Junior happy.
Something increasingly inefficient (game engine code limitation) is not resolved by ever increasing resources to try to compensate (hardware), but the big companies will count on us not finding out about such things, and artificially limiting access to them so they can squeeze every bit of profit out of us.
I'll dare say perhaps the engine code for STO has already surpassed what it is capable of producing. Evidence: delta rising missions with a lot of polygons; UI-generated FPS lag.
Here are 2 examples of what efficiency at the extremes is capable of, each of which of course come with their own limitations (decompression; motion rendering):
panic room by Fairlight
Unlimited Detail Real-Time Rendering Technology
Resolution and graphics options has been part of the gaming industry for a long time now. It does not ruin it for anybody that we're able to buy games (like C-Store items for STO to keep STO alive) and be able to play them on lower graphics because more people can actually run them at acceptable frame rates and show support for the designers, be entertained, and when possible buy better hardware.
The alternative you seem to be suggesting is to have no options, make everything full detail (no options to turn down the visual effects, which is how it is now), meaning those with lower end computers not as fortunate as you will simply be unable to play, so by default unable to support STO.
I'm not really in favour of them changing it, I'd rather just have an option to lower 'spells' from other players as other games have, that way instead of nerfing it everyone could get what they want . DRB looks good from afar it's just a shame that up close it's so jarring. People who fly escorts either park close to the target or do a lot of fly-bys (as I do) so you could say that it's not even a matter of the camera, it's that we are up close to the target a lot of the time and when DRB activates, then it is right in your face lol.
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You were also that one that liked the visals of the Iconian missions, I believe. Well, each person has its own taste. I remember the batman series from the sixties. To represent that Batman and Robin were strip comics, you saw on screen during a fight 'WHOOSH' and 'WHAAM'. It is the same kind of creative skill we see now in this game.
The only possible objection to that would stem from the desire to force other players to watch your animations. If you derive satisfaction from aggravating others, you don't get a vote at the adult's table.
The Iconian missions had special visuals? I forgot, but I'm sure I liked them. The prettier, the better, far as I'm concerned.
Way I see it, though, ppl can already reduce graphics visuals to almost zero. If they want to see it 'fixed' even further, they should just get a better card, honestly. I bought a GTX 980 a few months back (I had a GTX 580 earlier), because I like things pretty in STO (and Second Life and such). At any rate, Cryptic shouldn't always cater to the lowest common denominator.