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whats the deal with romulan ships?

whistlerdavidwhistlerdavid Member Posts: 416 Arc User
i got the romulan dreadnought bundle and a few t6 ships and every last one of them die a lot faster then any star fleets ships. right now i am using the Kobali set for better shields but nope doesn't help has much has it would on a star fleet ship.even the secondary shields on one of the dreadnoughts doesn't help all the much. right now i am saving up for the Iconian Resistance set but to tell you the truth i dont have much faith that even that set will help out.so far any of my vesta class ships can out last any of my romulan ships with out any extra help from any kind of console.did they make the romulan ship have much weaker shields because of the extra ability they come with?with the stuff i have surviving any advanced map should be easy. engineering slots i have one +25kinitic/ all energy res with a bonus +25% shields,two + 25 kinitic/all energy res consoles on science i have two +25% shields and on+25% shields with a bonuses +25 kinitic/all energy res.every thing i listed are epic.the borg just eat these ships for breakfast. any idea if i am just doing something wrong.. i just wanted to add its been a few days since i posted this i am getting much better with my baby i now know that it was more me then the shields but i still think the shields are not very good lol
Post edited by whistlerdavid on
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    jbmonroejbmonroe Member Posts: 809 Arc User
    Although my experience with them isn't as great as with the Fed and KDF ships, my impression is that Romulan ships are designed for more hit-and-run tactics than the other kinds. They're designed for fencing, not hammer mauling. If you're trying to tank in them, I suppose there's a very specific build that will allow tanking, but that's not the strategy I've used. I do a lot of cloaking and firing from behind (which someone more versed than I will follow with, I'm sure), with science abilities used to befuddle the enemy and allow my retreat to another advantageous position.
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    questeriusquesterius Member Posts: 8,323 Arc User
    You have the situation reversed: it is not that the romulan ships are particularly fragile, but that the star fleet ships are sturdier.
    This is done to counter the singularity powers and battle cloak / Enhanced Battle Cloak.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    eltecheltech Member Posts: 146 Arc User
    Yeah, I've noticed that Rom ships seem to be a bit 'squishy'. However, a while ago I bought the Sci flavoured command ship, it and has turned out to be a very robust ship.​​
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    i got the romulan dreadnought bundle and a few t6 ships and every last one of them die a lot faster then any star fleets ships. right now i am using the Kobali set for better shields but nope doesn't help has much has it would on a star fleet ship.even the secondary shields on one of the dreadnoughts doesn't help all the much. right now i am saving up for the Iconian Resistance set but to tell you the truth i dont have much faith that even that set will help out.so far any of my vesta class ships can out last any of my romulan ships with out any extra help from any kind of console.did they make the romulan ship have much weaker shields because of the extra ability they come with?with the stuff i have surviving any advanced map should be easy. engineering slots i have one +25kinitic/ all energy res with a bonus +25% shields,two + 25 kinitic/all energy res consoles on science i have two +25% shields and on+25% shields with a bonuses +25 kinitic/all energy res.every thing i listed are epic.the borg just eat these ships for breakfast. any idea if i am just doing something wrong

    The thing you have to understand is that thanks to the borg's uber Tac Beam, they can mash ships very easily if you're not on your game with your own heals, which IMO is the way it should be anyway. God forbid that Cryptic actually ramps up the AI, because if that ever happens the STO would be a more interesting place. Or another way to look at it, if it's okay for players to be capable of vaping NPC's, then why do people think that NPC's shouldn't have that very same capability??
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    why do people expect ninjas to tank well?
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    The only thing the Romulan Warbird Lineup truly suffers from is the same as the KDF: A lack of ships, in particular Science Vessels and Carriers. Outside these issues, Warbirds are outstanding ships, especially considering the total package of OP capability the RRW offers.
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    scrooge69scrooge69 Member Posts: 1,108 Arc User
    human space trait: leadership - repairrate
    romlan space trait: operative: critX + cloak thingy
    [SIGPIC][/SIGPIC]
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    scrooge69 wrote: »
    human space trait: leadership - repairrate
    romlan space trait: operative: critX + cloak thingy

    Leadership is garbage though. The RRW characters and BOFFs however get:
    Romulan Operative
    Subterfuge
    Infiltrator

    RRW players can get a 5x Superior Romulan Operative setup that still has varying degrees of Infiltrator & Subterfuge in there.

    A variant I do with my Remans gets my decloaking damage bonus to be +45% bonus damage for 23 seconds with a 12 second recloak cooldown. No captain ability, no Attack Pattern has that kind of buff for so long for such quick availability. Hell, it's something that can get tacked on WITH the typical Tactical buffs. On top of that, the extra +Defense Infiltrator and Subterfuge brings to the build. There are certain bonuses that multiple Subterfuge & Infiltrator do not stack, but the +Defense does.

    Quality RRW builds have so much extra offensive and defensive power thrown in from captain and BOFF traits that they have an advantage that the Feds & KDF simply do not match. Nothing comes close.
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    nateham101#2745 nateham101 Member Posts: 420 Arc User
    edited January 2016
    You must be doing it wrong. My rom tac uses the Scimitar variant Warbird. By far the highest capable DPS ship out of all my ships both FED and Klingon, Lockbox/Zen store. Do some research on the net, talk to people, you will find great set ups out there for both DPS and survival. Also, i dropped the 3 pieces of the scimitar set consoles. They are very gimicky at best, and you will be better off with some good fleet stuff and rep consoles. I found a good combination of both. Can easily take on the Tac cube with a few spheres in ADV omega q's without blowing up..and still maintain high sustained DPS.

    Look into it some more :)
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Leadership is garbage though.
    It may not directly increase DPS, but IIRC, it reduces the duration of disables as well as the passive heal.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    iconiansiconians Member Posts: 6,987 Arc User
    Warbirds have been described as having a "High risk, high reward" playstyle. That being said, there are methods you can use to shore up their initial fragility.

    There are a few ship consoles that will sometimes yield better survivability than your usual +Res consoles. The Shield Absorptive Frequency Generator from the Valdore-class, for example. Various starship traits and personal traits will also help supplement your defensive strategies.

    Personally, I find it is important to decide on what kind of tanking you intend to do, hull or shield tanking. You can do both, but in my personal experience I find it is easier to put all of that weight into one or the other.

    You're also using the most Darwinistic ship type in the Warbird category. I have seen more Scimitar captains die than anything else. Usually, because they have a misconception of what kind of ship it is, and try to turn the ship into something it's not. When it comes to "High risk, high reward", the Scimitar is at the top of the list. You bring an enormous amount of firepower to bear on your front arc, and to off-set that immense firepower, you become particularly fragile considering the meager maneuverability you have.

    Your biggest survivability strategy in a Scimitar is to annihilate the enemy before they have the chance to return fire. The more time your target(s) stay alive, the higher the chance of you getting blown up. Think of the Scimitar as a semi-mobile siege platform more than an oversized escort or a tactical-slanted cruiser.

    If you are still having difficulty surviving, I'd suggest looking into additional panic buttons. The Quantum Absorption singularity power can do in a pinch, but you'll really need to hope the enemy dies before it bleeds off, since you'll be more vulnerable than ever.

    I also find shield tanking in a Scimitar is easier than hull tanking, since two of the consoles in the Scimitar set have excellent synergy with other Shield abilities. Having shields while cloaked helps prevent the errant torpedo that hits you while you're cloaking, along with avoiding death by warp core breach, and the Secondary Shields function acts as an additional panic button when the heat gets to be too much.

    As always, your mileage may vary.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    Heh, I used to fly a T'Varo that was setup as a pseudo-sci ship. It had two eng powers, EptS1, and 2... why? because they greatly enhanced my survivability.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited January 2016
    coldnapalm wrote: »
    Romulans tank by killing things faster. Can't do damage if you are dead. Also valdore console is a must have for romulans.

    There's your answer right there.

    Romulans have tricks like the Valdore console to help, but the way that they stay alive is to kill anything shooting at them.

    Try taking off that defensive Kobali Set and replacing it with an Iconian Set. Set up everything for flat out offense and you'll be surprised to find you die a lot less despite having less 'tanking' abilities. Do that, and be sure you use your cloak often for the ambush bonus and you won't die. Dead enemies can't hurt you (well, technically they can.. so watch out for warp core breeches while cloaking.)

    If you really want to Tank on a Romulan, have a look into the Kara Advanced Warbird. It's still best used as an Offensive build, but it's the tankiest of Romulan ships and will probably do what you require.
    Insert witty signature line here.
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    A few things some have missed in regards to warbirds!

    1st: Warbirds have 40 less power initially to start with, so power management is cruicial in regards to how much you have, versus how much you can obtain via things like leech and flow caps, or other power adding/draining skills and consoles or gear.

    2nd: In some cases [not all], certain warbirds may have less hull hp, and shield mod vs some Fed vessels.

    3rd: Valdore console, while a excellent must have item, it has its downside of only having a 2.5% chance to trigger via weapons fire!

    4th: The almighty Scimitar, while this ship is most definitely a beast, it is flawed to a degree as in it is a sluggish handling vessel, and because it has such high inertia than when it turns, it actually loses defense!

    These are just a few examples, of why warbirds may give you some slight grief at times, but they are still perfectly capable vessels beyond a doubt.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    since no one else mentioned it, and my ninja comment might have been too obscure.... you have battle cloak... USE IT
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    iconiansiconians Member Posts: 6,987 Arc User
    since no one else mentioned it, and my ninja comment might have been too obscure.... you have battle cloak... USE IT

    I guess I'm weird, but I rarely use my battle cloak. I think it has something to do with being absolutely horrible at avoiding imminent warp core breaches, so having my shields down is a recipe for Darwinism.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    iconians wrote: »
    since no one else mentioned it, and my ninja comment might have been too obscure.... you have battle cloak... USE IT

    I guess I'm weird, but I rarely use my battle cloak. I think it has something to do with being absolutely horrible at avoiding imminent warp core breaches, so having my shields down is a recipe for Darwinism.
    Im guilty as hell of under-using it myself but I almost always start combat cloaked, pop my boff skills, drop cloak, fire... does bad things to target. I also use the t5 rom rep power for the ability to cloak, with shields, and keep firing.
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    davefenestratordavefenestrator Member Posts: 10,513 Arc User
    Use the singularity absorption power. Get the spec trait where boff Attack Patterns give you temp hit points. Get a Fleet neutronium +HP console and upgrade it to mark XIV. Use the Kobali ship console for healing. Use the boff that lowers the cooldown for Engineering Team by 8? seconds. Use the space traits and rep traits that improve hull and healing.

    Use your battle cloak.
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    eldritchxeldritchx Member Posts: 120 Arc User
    Romulan ships start off more squishy because you tend to have 40 less shield power set than Fed ships (100/30/15/15) rather than (100/70/15/15). However, with the Valdore console, as well as power boosting stuff that can take your shield power levels to 125 in combat, they become far tougher than Fed ships. Whenever I play my Fed toon, I'm unpleasantly surprised at how fragile it is. The point is, that you definitely don't need to play hit-and-fade with Roms once you reach a certain gear level.
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    thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
    I also hardly ever use use my Battle Cloak after the initial Alpha Strike. I do use the singularity healing ability to excess though, lol. I can get into trouble pretty quickly since I tend to charge towards the sounds of the cannonade.

    What I did initially with my Romulan ships was use them like a WWII submarine. Maneuver into position for the best attack I can make, drop my cloak, attack, recloak, and then clear the datum point as quickly as possible on a radical course change. Later, as my skill set with the Rommie ships got better, I adjusted my tactics and techniques to fit. Cloak vaping is a valid playstyle. Especially with the T4 and below Rommie ships. It also works well with T5 and above ships except I am not that patient any more.

    Romulan ships are not Starfleet crusiers with green skins. Well, not yet anyways. Anyone dumb enough to heave to and lay alongside a target with a ship which produces 40 points less of power than a Starfleet ship probably deserves what is going to happen next.
    A six year old boy and his starship. Living the dream.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2016
    Romulan ships are not Starfleet crusiers with green skins. Well, not yet anyways. Anyone dumb enough to heave to and lay alongside a target with a ship which produces 40 points less of power than a Starfleet ship probably deserves what is going to happen next.

    A RRW character with decent gear should not have big power issues. Most especially so with the abundant means to surge power today compared to when LOR came out in 2013. If they're ENG, they have zero power issues at all on a Singularity Cored ship.

    BUT...

    Turreting at close range with a RRW character is wasteful. All that +Defense that can be achieved? All meaningless when you're stationary.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    For me personally, I admit that when I first made a Romulan, I was guilty of playing them the same way I play my Fed Cruiser Captain. I didn't use my cloak, and just tried flying in the middle of everything spraying FAW, and I quickly learned not to do that.

    Battle Cloak was the big thing for me, once I started using that effectively, it fixed a bunch of my problems. It cannot be overstated enough how important that cloak is. It's one of the best advantages Romulans have, it's extremely powerful.
    Insert witty signature line here.
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    thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
    edited January 2016
    A RRW character with decent gear should not have big power issues. Most especially so with the abundant means to surge power today compared to when LOR came out in 2013. If they're ENG, they have zero power issues at all on a Singularity Cored ship.

    BUT...

    Turreting at close range with a RRW character is wasteful. All that +Defense that can be achieved? All meaningless when you're stationary.

    I've always strongly felt the only mandatory gear any ship requires is a competent Captain. I also strongly feel the best way to learn to play as a Romulan well is to play as a Romulan. I've made plenty of mistakes over the years and hopefully learned from them. I mostly fly T5-U ships with my T5-U Mogai taking pride of place. That bird has never let me down. When I mounted the three piece Set on it after Upgrading it to T5-U, I found it to be more than adequate to handle nearly anything PvE can throw at it. It ain't too shabby in an intrafleet PvP, either. ;)






    A six year old boy and his starship. Living the dream.
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    thetaninethetanine Member Posts: 1,367 Arc User
    . . . kinitic . . .
    Next-Of-Kin-1989-Dutch--Front-Cover-68735.jpg

    I'm not sure which is best: The so called 'movie' Next of Kin, the 'song', or your post. With any luck, we can keep that a secret between ya'll Kin folks.​​
    STAR TREK
    lD8xc9e.png
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    tarran61tarran61 Member Posts: 827 Arc User
    edited January 2016
    I too thought I was doing something wrong or the ships themselves were less then Fed and KDF. Well, after reading this and getting the console + a T6 ship (Morrigu), life is good. I have found this most helpful guys. A BIG Thank you for my Romulan Lady friend. She is now taking the pain to the Terran's now.

    Space Set is the Iconian Resistance 4 peace set
    Console's are Ablative Hazard Shielding- Assimilated Module - Plasmonic Leech - Shield Adsorptive Frequency Generator - Lonized Particle Beam + 5 Vulnerability Locator's.
    All Weapons are MK XIV
    Fore Weapons - 2 Antiproton Duel Beam's, 1 Antiproton Beam Array and 1 Quantum Phase Torpedo
    Aft Weapons - Omni-Directional Antiproton Beam Array, Kinetice Cutting Beam - Ancient Omni-Directional Antiproton Beam Array

    Thanks again, most helpful.
    Positive thoughts.
    NeAC.gif
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    A RRW character with decent gear should not have big power issues. Most especially so with the abundant means to surge power today compared to when LOR came out in 2013. If they're ENG, they have zero power issues at all on a Singularity Cored ship.

    BUT...

    Turreting at close range with a RRW character is wasteful. All that +Defense that can be achieved? All meaningless when you're stationary.

    I've always strongly felt the only mandatory gear any ship requires is a competent Captain. I also strongly feel the best way to learn to play as a Romulan well is to play as a Romulan. I've made plenty of mistakes over the years and hopefully learned from them. I mostly fly T5-U ships with my T5-U Mogai taking pride of place. That bird has never let me down. When I mounted the three piece Set on it after Upgrading it to T5-U, I found it to be more than adequate to handle nearly anything PvE can throw at it. It ain't too shabby in an intrafleet PvP, either. ;)

    Mogai. Great ship, even back in the Pre-T6 days. I loved that thing in both PVP and PVE.

    Anyways, yes, the player behind the wheel is the determining factor. Made me think of an ISA run yesterday where some poor guy in a T6 Mogai was turreting and was just getting blown up all the time. It was the same instance where a TAC in an Annorax was getting blown up all the time after GW'ing the spheres and doing AOE attacks on them.

    Painful to watch happen with 2 good ships :o
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