It happens a lot more then i would like to admit but half the time all three v-rex is dead by the time i run across the map to get to it.peoples ability's and traits make them so op that he dies way to fast. his hp needs to go up i would say at lest by 10k. i am not the only one that doesn't make it on time i have seen mobs of people miss it by seconds.if i could just get to one v- rex i would be happy
it might have to do with it zoned for level 50 with people using level 60 weapons. Should get an update and everyone using it should get an uplift to 60
Extra hp are not the answer to this problem. Silo campers are the real issue. Something needs to be implemented to prevent camping at silos. I've run through the city before only 20% complete and seen 4 players camping waiting for a v-rex.
Even when the max level was 50, they died too quickly. Boosting their HP should've happened when the content was actually current, but better late than never I guess. Also, perhaps zones that scale players down should also scale their weapons down accordingly. So if a zone scales you down to 50, your weapons should scale down to Mk XII to match.
I think they are just fine. It's *supposed* to be a challenge to get all 3 of them. THAT'S THE POINT OF THE REWARD. It's not like they die in 10 seconds anyhow.
It happens a lot more then i would like to admit but half the time all three v-rex is dead by the time i run across the map to get to it.peoples ability's and traits make them so op that he dies way to fast. his hp needs to go up i would say at lest by 10k. i am not the only one that doesn't make it on time i have seen mobs of people miss it by seconds
It's a pain to get to the vrexs sometimes but again that's part of the point is to make it difficult to get all 3 of them. yes they do sometimes die quickly but consider how many people are typically beating on them. if you have 5 players plus their 2 boffs at each dino spawn, that's 15 people counting the boffs that are shooting at each individual rex. assuming that the boffs survive and move to the next dino with the player, that's another 3 people per player that jump in on the rex. as much as I wish I could get credit for all of them like in ye olden days I don't see this as needed. Don't take this the wrong way but, learn the routes and get good at running them. once you learn the quickest ways to get to and from each rex it'll make it alot easier. You only need 1% of the rex's health dealt to him for you personally to get credit for the kill, without him healing it back. It's supposed to be somewhat difficult to get all 3 dinos but can be done.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
I +1 this. As originally designed, it was supposed to take a while to kill the V-Rex, but now it's a joke. You don't see the Badlands BZ bases blowing up in seconds.
I haven't been to Dyson in a while but I agree with this. I know the design is to prevent you from getting the super reward for all 3. However, when I was there last a few months ago it was a challenge to get 2 even if you are nearby for the start of the first. Strengthening Rex here to give maybe an extra minute is a good idea.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
If they change it, I hope they change the reward system as well. Only those who are actually present at the time of a V-Rex defeat should get a reward. Those running off after only a few shots should get nothing.
If the V-Rex isn't strong enough, it's time to make a V-Indominus.
Haha, ya. Like in the space BZ where if you get all 3 objectives, then a fleet shows up. Same should happen on the ground, get all 3 silos and then you get a bunch of troops beaming down plus an Indominus every now and then.
I agree that the V-Rex needs more health, but I also think the reward system should change so that you cant just shoot it a few times and then run to the next one. While we're at it I also think that the V-Rex AI should be changed a bit. To prevent him from spinning around like a giant top I think that every time he changes targets he wont change targets again for about 10 seconds or so.
_____________________________________________________
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Extra hp are not the answer to this problem. Silo campers are the real issue. Something needs to be implemented to prevent camping at silos. I've run through the city before only 20% complete and seen 4 players camping waiting for a v-rex.
maybe they should randomize where v- rex will spawn
I think they are just fine. It's *supposed* to be a challenge to get all 3 of them. THAT'S THE POINT OF THE REWARD. It's not like they die in 10 seconds anyhow.
Point is, there are instances where almost no one is helping and there's so many campers laying down chroniton mines that the V-rex is killed before those who captured the last point can reach the silo. Meaning you sometimes don't get a reward at all, UNLESS you're camping.
As @misterferengi pointed out, that's the problem. The campers are killing everything so fast because they're in a good position when the final phase of the zones triggers.
Besides, it may not be reasonable to expect being able to get all 3 V-rexes, but then again I don't consider it reasonable that someone who's camping and not helping triggering the final phase gets significant rewards either. And yet this is happening so I assume that things aren't working how they're *supposed* to work anyway.
I used to do this Dyson BZ a lot, but I don't bother anymore. It's not a matter of being unable to get all three, it's a matter of not being able to get even one.
It's the campers that are the problem; as in so many cases in this game, a small number of 'sploiters ruin it for the vast majority.
maybe they should randomize where v- rex will spawn
[/quote]
A better option would be once the final phase is triggered everyone is beamed back to the command for a briefing, Then have to either run out the exits to each Silo or use the transporters. Everyone starts from the same position. Everyone can see which silo the biggest crowd of players is heading for and can follow, Hitting all 3 will still be luck guessing where everyone goes for the 2nd V-rex but at least this is fair to those that capture the zone and stops the campers advantage of sitting on the v-rex doorstep.
someone in a previous thread mentioned this idea before and was shot down. Which a camper would do as they lose their advantage.
maybe they should randomize where v- rex will spawn
A better option would be once the final phase is triggered everyone is beamed back to the command for a briefing, Then have to either run out the exits to each Silo or use the transporters. Everyone starts from the same position. Everyone can see which silo the biggest crowd of players is heading for and can follow, Hitting all 3 will still be luck guessing where everyone goes for the 2nd V-rex but at least this is fair to those that capture the zone and stops the campers advantage of sitting on the v-rex doorstep.
someone in a previous thread mentioned this idea before and was shot down. Which a camper would do as they lose their advantage. [/quote]
This would be the best option as it would benefit everyone but the campers, and give all a equal chance, though i would say also putting a shield around the V-rex area in each zone so you can't camp right near the rexes would be good. I also like the idea of another group of Voth beam in maybe within the command center, and has a unique-looking commander that might drop his unique armor-look as a drop. With maybe have it that the teleporters are disabled an you need to fight thru waves of Voth to get inside to take out the commander.
It happens a lot more then i would like to admit but half the time all three v-rex is dead by the time i run across the map to get to it.peoples ability's and traits make them so op that he dies way to fast. his hp needs to go up i would say at lest by 10k. i am not the only one that doesn't make it on time i have seen mobs of people miss it by seconds.if i could just get to one v- rex i would be happy
Not sure why you want all 3. 2 out of the 3 is just as good and the reward after the silos are capped is still the same even if you killed only one rex. Unless you are not getting any then you are doing something that isn't working right because every night for the last year I have had no problem getting 2 V-rexs and maybe every now an again 3.
P.S. Also they did change the ending reward to be static even if you kill one or all 3 its still the same reward the only difference is you get the extra stuff for killing that V-Rex, but the way it works is all 3 silos need to be capped miss one and the reward is lower.
maybe they should randomize where v- rex will spawn
A better option would be once the final phase is triggered everyone is beamed back to the command for a briefing, Then have to either run out the exits to each Silo or use the transporters. Everyone starts from the same position. Everyone can see which silo the biggest crowd of players is heading for and can follow, Hitting all 3 will still be luck guessing where everyone goes for the 2nd V-rex but at least this is fair to those that capture the zone and stops the campers advantage of sitting on the v-rex doorstep.
someone in a previous thread mentioned this idea before and was shot down. Which a camper would do as they lose their advantage.
So much this! I've been to the Dyson BZ many times, and in recent months it seems that one has to either write off the boss battles or haul *&^ on frosted boots to catch one of the V-rex's before its toast. On a good day I can muster getting two, but that's only if the last point I capture is directly adjacent to a V-Rex spawn.
The best solution to this would be a modest** boost to their (V-Rex) health along with beaming everyone back to command as soon as they spawn, this would solve the camping issue as well as the problem of players being on the far side of a sector capturing that out-of-the-way point when the boss battle begins.
***Modest as in a few thousand health, 5k would suffice, I think, if everyone were beamed back to command at the beginning of the boss battle
Why not have the V-Rexes wait like 60-90 seconds before spawning in once the final zone objective is cleared? That way, people have time to get to a spawn point and whack the loot pinata they worked to set up.
Even when the max level was 50, they died too quickly. Boosting their HP should've happened when the content was actually current, but better late than never I guess. Also, perhaps zones that scale players down should also scale their weapons down accordingly. So if a zone scales you down to 50, your weapons should scale down to Mk XII to match.
Your equipment IS scaled down.
Unless that was changed?
"Intelligence is finite, stupidity is infinite" -- Umberto Eco
A better option would be once the final phase is triggered everyone is beamed back to the command for a briefing
Absolutely not. I could be working on one of the dailies and am gathering up reinforcement tokens etc. Not do I always head off for a V-Rex when I'm there. It all depends on what I'm working on. However, a delay of 30-60 seconds would be a good idea.
As for scaling the rewards based on points you've participated in capturing, that wouldn't work either. They'll just figure out how long they need to stick around to get credited for it and then head of. That already happens. And you couldn't make it really long either as then no one that shows up late would bother helping out on points that are already on their way to being captured.
It happens a lot more then i would like to admit but half the time all three v-rex is dead by the time i run across the map to get to it.peoples ability's and traits make them so op that he dies way to fast. his hp needs to go up i would say at lest by 10k. i am not the only one that doesn't make it on time i have seen mobs of people miss it by seconds.if i could just get to one v- rex i would be happy
Not sure why you want all 3. 2 out of the 3 is just as good and the reward after the silos are capped is still the same even if you killed only one rex. Unless you are not getting any then you are doing something that isn't working right because every night for the last year I have had no problem getting 2 V-rexs and maybe every now an again 3.
P.S. Also they did change the ending reward to be static even if you kill one or all 3 its still the same reward the only difference is you get the extra stuff for killing that V-Rex, but the way it works is all 3 silos need to be capped miss one and the reward is lower.
i do not care if i get all 3 i just want to be able to make it to at lest one. when i mean all 3 are dead before i get there i mean just that i run to one its dead so i hurry and run to the next and its dead and so on
I have stated it before. This battle zone was great fun and it is really damaged by the power creep. It is like a low level zone that is farmed by high levels as you see in other games.
Also, don't give the big reward for the the final kill. Give rewards for taking enemy points and a bonus, say 50%, on top of it for killing the T-Rex. And, get rid of the tagging system. No rewards for those that leave the battle premature.
The BZ mechanics are really not up to date but I doubt we'll see a change here in the near future, if at all.
Instead, get creative. Place your BOFFs on aggressive setting at the two spawns you aren't and let them contribute for you. The catch is that you need someone there to watch your guys and resurrect them, so it's best to do this with a team of three.
I'm not sure this works, but it might be worth a try
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
And, get rid of the tagging system. No rewards for those that leave the battle premature.
They DID remove the tagging system, and THAT IS PRECISELY WHY THIS HAPPENS. In the old days, Professional BZ players, the ones who COULD do this kind of damage, knew that the way to get the full reward was to kill the medics, and take a few potshots at the dino while scampering off the next area. This guaranteed everyone a good 2 minutes or so before the seriously hardcore shooting would start.
Now? Because unless you unload full force into a dino, and I have this suspicion shield damage doesn't count, you get nothing. On top of that, it's now not uncommon for a zone to actually fail because everyone's too busy grinding their dino into the dust to circulate and kill the medics. Peoples' constant demands that SOMETHING BE DONE THIS have created the perverse incentive to worsen the problem. As a result, everyone gets a worse reward because nobody wants to lose what little reward they still have left.
Agreed. The dino-tagging mechanic actually guaranteed that full teams were circulating and stopped at the last dino in their rotation, meaning with the tagging we had guaranteed participation in all three dinos and almost guaranteed three-piece victory. Some people don't realize that the tagging actually was a good and healthy thing. The only problem that could arise was that the whole instance used the same rotation, ending at the same dino but in my experience (and I used to play the BZ a lot) this was a rare occasion.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
A better option would be once the final phase is triggered everyone is beamed back to the command for a briefing
Absolutely not. I could be working on one of the dailies and am gathering up reinforcement tokens etc. Not do I always head off for a V-Rex when I'm there. It all depends on what I'm working on. However, a delay of 30-60 seconds would be a good idea.
As for scaling the rewards based on points you've participated in capturing, that wouldn't work either. They'll just figure out how long they need to stick around to get credited for it and then head of. That already happens. And you couldn't make it really long either as then no one that shows up late would bother helping out on points that are already on their way to being captured.
That is true though you could just go back to working on the dailies, and gathering without much issue after being beamed back, where as the fact of campers that take out rexes before others can tag them denies others the ability to get rewards they might/do deserve. It is a minor inconvenience at most for a small group, but which helps a large group get rewards they worked to unlock access to that can be denied to them by not being able to tag the rexes before they are killed.
I could say that making it that if you have captured over a certain number of points leading up to the rexes being spawned, than you get credit for each rex that is killed/downed even if you did not tag it, while if you do tag them you get a bonus to the marks/dil gained from the zone completion. This would benefit those that don't camp the spawns, but instead help the people actually capturing the points, while also making it that your effort to finish the zone is rewarded the more you participated in the points leading up to the rexes (they already do this to an extent with you gaining more marks an dil from points.). For me i would say you would need to have helped cap atleast 75% of the points needed to spawn the rexes to get a auto credit for each rex killed, though you would still need to have the rexes killed to get any credit at all.
It happens a lot more then i would like to admit but half the time all three v-rex is dead by the time i run across the map to get to it.peoples ability's and traits make them so op that he dies way to fast. his hp needs to go up i would say at lest by 10k. i am not the only one that doesn't make it on time i have seen mobs of people miss it by seconds.if i could just get to one v- rex i would be happy
Make the Voth BZ work like the Defera Invasion Zone.
The capture part of the BZ (turning the red parts blue) for Marks will work like the "Easy" and "Medium" Defera missions.
The queued part will be the Rex killing, similar to the Defera hard run.
Maybe with it's own instance and reworked zone capture prerequisites.
Existing Dino hp and rewards won't have to be changed...nah needs more Dil.
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Comments
It's a pain to get to the vrexs sometimes but again that's part of the point is to make it difficult to get all 3 of them. yes they do sometimes die quickly but consider how many people are typically beating on them. if you have 5 players plus their 2 boffs at each dino spawn, that's 15 people counting the boffs that are shooting at each individual rex. assuming that the boffs survive and move to the next dino with the player, that's another 3 people per player that jump in on the rex. as much as I wish I could get credit for all of them like in ye olden days I don't see this as needed. Don't take this the wrong way but, learn the routes and get good at running them. once you learn the quickest ways to get to and from each rex it'll make it alot easier. You only need 1% of the rex's health dealt to him for you personally to get credit for the kill, without him healing it back. It's supposed to be somewhat difficult to get all 3 dinos but can be done.
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Haha, ya. Like in the space BZ where if you get all 3 objectives, then a fleet shows up. Same should happen on the ground, get all 3 silos and then you get a bunch of troops beaming down plus an Indominus every now and then.
I agree that the V-Rex needs more health, but I also think the reward system should change so that you cant just shoot it a few times and then run to the next one. While we're at it I also think that the V-Rex AI should be changed a bit. To prevent him from spinning around like a giant top I think that every time he changes targets he wont change targets again for about 10 seconds or so.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Point is, there are instances where almost no one is helping and there's so many campers laying down chroniton mines that the V-rex is killed before those who captured the last point can reach the silo. Meaning you sometimes don't get a reward at all, UNLESS you're camping.
As @misterferengi pointed out, that's the problem. The campers are killing everything so fast because they're in a good position when the final phase of the zones triggers.
Besides, it may not be reasonable to expect being able to get all 3 V-rexes, but then again I don't consider it reasonable that someone who's camping and not helping triggering the final phase gets significant rewards either. And yet this is happening so I assume that things aren't working how they're *supposed* to work anyway.
It's the campers that are the problem; as in so many cases in this game, a small number of 'sploiters ruin it for the vast majority.
[/quote]
A better option would be once the final phase is triggered everyone is beamed back to the command for a briefing, Then have to either run out the exits to each Silo or use the transporters. Everyone starts from the same position. Everyone can see which silo the biggest crowd of players is heading for and can follow, Hitting all 3 will still be luck guessing where everyone goes for the 2nd V-rex but at least this is fair to those that capture the zone and stops the campers advantage of sitting on the v-rex doorstep.
someone in a previous thread mentioned this idea before and was shot down. Which a camper would do as they lose their advantage.
someone in a previous thread mentioned this idea before and was shot down. Which a camper would do as they lose their advantage. [/quote]
This would be the best option as it would benefit everyone but the campers, and give all a equal chance, though i would say also putting a shield around the V-rex area in each zone so you can't camp right near the rexes would be good. I also like the idea of another group of Voth beam in maybe within the command center, and has a unique-looking commander that might drop his unique armor-look as a drop. With maybe have it that the teleporters are disabled an you need to fight thru waves of Voth to get inside to take out the commander.
Not sure why you want all 3. 2 out of the 3 is just as good and the reward after the silos are capped is still the same even if you killed only one rex. Unless you are not getting any then you are doing something that isn't working right because every night for the last year I have had no problem getting 2 V-rexs and maybe every now an again 3.
P.S. Also they did change the ending reward to be static even if you kill one or all 3 its still the same reward the only difference is you get the extra stuff for killing that V-Rex, but the way it works is all 3 silos need to be capped miss one and the reward is lower.
So much this! I've been to the Dyson BZ many times, and in recent months it seems that one has to either write off the boss battles or haul *&^ on frosted boots to catch one of the V-rex's before its toast. On a good day I can muster getting two, but that's only if the last point I capture is directly adjacent to a V-Rex spawn.
The best solution to this would be a modest** boost to their (V-Rex) health along with beaming everyone back to command as soon as they spawn, this would solve the camping issue as well as the problem of players being on the far side of a sector capturing that out-of-the-way point when the boss battle begins.
***Modest as in a few thousand health, 5k would suffice, I think, if everyone were beamed back to command at the beginning of the boss battle
1. Keep an eye on the meter
2. Never leave the farthest capture point to the end
Your equipment IS scaled down.
Unless that was changed?
Absolutely not. I could be working on one of the dailies and am gathering up reinforcement tokens etc. Not do I always head off for a V-Rex when I'm there. It all depends on what I'm working on. However, a delay of 30-60 seconds would be a good idea.
As for scaling the rewards based on points you've participated in capturing, that wouldn't work either. They'll just figure out how long they need to stick around to get credited for it and then head of. That already happens. And you couldn't make it really long either as then no one that shows up late would bother helping out on points that are already on their way to being captured.
In other words, once all the zones are taken, a 2min. timer will begin counting down, and once it has finished only than will the V-rexes appear!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Also, don't give the big reward for the the final kill. Give rewards for taking enemy points and a bonus, say 50%, on top of it for killing the T-Rex. And, get rid of the tagging system. No rewards for those that leave the battle premature.
Instead, get creative. Place your BOFFs on aggressive setting at the two spawns you aren't and let them contribute for you. The catch is that you need someone there to watch your guys and resurrect them, so it's best to do this with a team of three.
I'm not sure this works, but it might be worth a try
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Agreed. The dino-tagging mechanic actually guaranteed that full teams were circulating and stopped at the last dino in their rotation, meaning with the tagging we had guaranteed participation in all three dinos and almost guaranteed three-piece victory. Some people don't realize that the tagging actually was a good and healthy thing. The only problem that could arise was that the whole instance used the same rotation, ending at the same dino but in my experience (and I used to play the BZ a lot) this was a rare occasion.
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That is true though you could just go back to working on the dailies, and gathering without much issue after being beamed back, where as the fact of campers that take out rexes before others can tag them denies others the ability to get rewards they might/do deserve. It is a minor inconvenience at most for a small group, but which helps a large group get rewards they worked to unlock access to that can be denied to them by not being able to tag the rexes before they are killed.
I could say that making it that if you have captured over a certain number of points leading up to the rexes being spawned, than you get credit for each rex that is killed/downed even if you did not tag it, while if you do tag them you get a bonus to the marks/dil gained from the zone completion. This would benefit those that don't camp the spawns, but instead help the people actually capturing the points, while also making it that your effort to finish the zone is rewarded the more you participated in the points leading up to the rexes (they already do this to an extent with you gaining more marks an dil from points.). For me i would say you would need to have helped cap atleast 75% of the points needed to spawn the rexes to get a auto credit for each rex killed, though you would still need to have the rexes killed to get any credit at all.
Make the Voth BZ work like the Defera Invasion Zone.
The capture part of the BZ (turning the red parts blue) for Marks will work like the "Easy" and "Medium" Defera missions.
The queued part will be the Rex killing, similar to the Defera hard run.
Maybe with it's own instance and reworked zone capture prerequisites.
Existing Dino hp and rewards won't have to be changed...nah needs more Dil.
RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev