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Bring back Exploration to STO! (The Genesis System Reborn)

rattraps123rattraps123 Member Posts: 101 Arc User
Bring back the Genesis System, IF you added to it and expanded on it. then it would be fun. start off with 5 different types of missions.

1. Exploration
2. Aid / Rescue
3. Diplomatic Mission
4. Defend
5. Colonize Planet

The key to a good star trek game is exploration, star trek online used to have a Genesis system. And it was very limited in what it could do and create. But it was an early prototype of exploration, Much of star trek online has changed over the years and evolved over time.

The Genesis system wasn't given much a chance to do that. There would be a new Exploration marks currency used to buy in-game items, such as ground and space sets. The 5 types of missions I listed above are just for example. This is how it would work.

Planets would be randomly generated using game assets.
Aliens would be randomly generated using alien generator.
Missions randomly generated using 1-5 mission types.
Objectives randomly generated using Mission 1-5 sub-types.
Rewards would generated based off number of randomly assigned objectives.


1. Exploration Missions

You and your away team beam down to an unexplored planet, Starfleet wants you to explore this planet and catalogue and gather sensor data for research.

Your mission objectives are a randomized set of goals. You might get 1-5 objectives here. the number of objectives you get will determine the amount of reward.

1 - 250 EM / EC/ Dil, 2- 500 EM/ EC/ Dil, 3 - 750 EM/ EC/ Dil, 4 -1000 EM/ EC/ Dil, 5 - 1500 EM/ EC/ Dil,

1. scan plants
2. scan animal life
3. scan the planet for radiation samples
4. scan for any signs of alien tech
5. scan for geological anomalies


2. Aid / Rescue Missions

You get a distress signal from a nearby planet. You decide you need to check it out.

Your mission objectives are a randomized set of goals. You might get 1-5 objectives here. the number of objectives you get will determine the amount of reward.

1 - 250 EM / EC/ Dil, 2- 500 EM/ EC/ Dil, 3 - 750 EM/ EC/ Dil, 4 -1000 EM/ EC/ Dil, 5 - 1500 EM/ EC/ Dil,

1. provide provisions food
2. provide materials shields / generators
3. provide resources money / ec. / lat.
4. provide transportation transfer of aliens from one system to another.
5. provide support for ship or planet


3. Diplomatic Mission

Your crew would get orders to Provide diplomacy and settle a dispute among local aliens.

Your mission objectives are a randomized set of goals. You might get 1-5 objectives here. the number of objectives you get will determine the amount of reward.

1 - 250 EM / EC/ Dil, 2- 500 EM/ EC/ Dil, 3 - 750 EM/ EC/ Dil, 4 -1000 EM/ EC/ Dil, 5 - 1500 EM/ EC/ Dil,


1. settle with war Fighting on behalf of one side or race.
2. settle with peace Offering an gift / token of peace, EC or Dilithium
3. settle with resources Offering resources to settle dispute.
4. settle with materials Offering shields / materials
5. settle with diplomacy Making peace with diplomacy to both sides.



4. Defend Missions.


Your crew and ship are tasked with defending planet from attackers.

Your mission objectives are a randomized set of goals. You might get 1-5 objectives here. the number of objectives you get will determine the amount of reward.

1 - 250 EM / EC/ Dil, 2- 500 EM/ EC/ Dil, 3 - 750 EM/ EC/ Dil, 4 -1000 EM/ EC/ Dil, 5 - 1500 EM/ EC/ Dil,


1. Defend Protect base from alien attackers.
2. Capture Take and capture another alien base or stronghold.
3. Shelter Hold alien base until reinforcements arrive.
4. Sabotage Sneak into attackers camp and sabotage weapons and shields.
5. Extraction Get into alien base and rescue alien party by extraction.


5. Colonize Planet Missions

Starfleet wants your ship and crew to Colonize this planet for the Federation or Klingon or Romulans.


Your mission objectives are a randomized set of goals. You might get 1-5 objectives here. the number of objectives you get will determine the amount of reward.

1 - 250 EM / EC/ Dil, 2- 500 EM/ EC/ Dil, 3 - 750 EM/ EC/ Dil, 4 -1000 EM/ EC/ Dil, 5 - 1500 EM/ EC/ Dil,


1. Build Establish a colony base structure.
2. Gather Mine resources from planet.
3. Support Provide resources and Duty officers.
4. Trade Open trade relations with minor aliens in local system.
5. Protect Provide protection an security with boff and doff missions.

Please leave your feedback and comments and Please support this thread and maybe we can get Exploration back in Star Trek Online. Thanks for reading.
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Comments

  • cidjackcidjack Member Posts: 2,017 Arc User
    Hey look another week another "expert" on how exploration should be in this game.

    We will frakin get exploration when Cryptic is ready to add it to the game.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • sernonserculionsernonserculion Member Posts: 749 Arc User
    The game need more varied content where you can bring the full ( ground) crew, and just mess around. The former genesis system was pretty much spot on for exactly that.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    I feel bad for the OP. They obviously really care about this issue. But the simple fact is, STO is never going to have that type of system. They have chosen to go in a different direction with the game. But maybe the next trek mmo will have something like what the OP wants.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • risian4risian4 Member Posts: 3,711 Arc User
    cidjack wrote: »
    Hey look another week another "expert" on how exploration should be in this game.

    We will frakin get exploration when Cryptic is ready to add it to the game.

    And in the meantime, there's nothing wrong with players launching and sharing ideas on it. Could you stop being so hostile for a change?
  • cidjackcidjack Member Posts: 2,017 Arc User
    No I will not stop beong hostile, every suggestion is just a "give me give me" thread with some half thought out "grand" idea of what exploration should be from people that have ZERO expertise in working and developing this game. Cryptic are the experts.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • risian4risian4 Member Posts: 3,711 Arc User
    No one's saying Cryptic are not the experts. Even experts need some idea of what the public wants though. Which is why people want to share their ideas. Which is probably why the OP was also asking for feedback and comments.

    That's the idea of having a Forum, to exchange ideas and opinions. If you don't like that, why exactly are you here anyway?

  • lostyuslostyus Member Posts: 208 Arc User
    I really wish they would bring it back as I never got to play it when it was out (only been playing for about a year).

    So what if it wasn't perfect, theres bugs throughout this game, and we learn to put up with them. I just like having loads of content to choose from to play and I'd play it even if there were no rewards, because I'd enjoy the variety.

    I just wish they'd work on it, the content is there, and (for now) it'd just need a bit of polishing, that'd be less time consuming to tidy that up than it would to create content from the ground up, it'd give people more to play, and the more people have to play, the more time they'd spend in game, and the more likely it would be for them to spend money. they wouldn't need to advertise it if its not up to 'scratch' with the rest of the game, they could sort of keep it quiet in one corner, like your TRIBBLE cousin you keep locked in the basement, yeah people can visit him, but you keep him out of peoples sight because you're ashamed of him, and we all do that, right?...
  • twg042370twg042370 Member Posts: 2,312 Arc User
    cidjack wrote: »
    Hey look another week another "expert" on how exploration should be in this game.

    Good thing game forums have a reputation for civility and adult conversation or this might come across as needlessly pugnacious.

    Anyway, I thought all Genesis really needed more templates and a better way to do it than spinning around clusters scanning the same three spots.
    <3
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited December 2015
    It is hilariously funny that under the guise of "exploration" the OP is asking for more rewards in terms of EC and Dil. In these same forums you have other players complaining of unchecked inflation in the game.

    I give no civility or quarters to those who cannot use the search function or cannot provide useful or meaningful suggestions.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • hanover2hanover2 Member Posts: 1,053 Arc User
    I feel bad for the OP. They obviously really care about this issue.

    They want it because they don't have it. It's desirable because it's out of reach. If Cryptic brought brought back the procedurally-generated exploration missions, the playerbase would go back to largely ignoring them in short order. It's more a childish refusal to be told they can't have something.

  • mementoedenmementoeden Member Posts: 32 Arc User
    cidjack wrote: »
    No I will not stop beong hostile, every suggestion is just a "give me give me" thread with some half thought out "grand" idea of what exploration should be from people that have ZERO expertise in working and developing this game. Cryptic are the experts.

    HAHAHAHAHAHAHHA...

  • sernonserculionsernonserculion Member Posts: 749 Arc User
    I believe we tried to ask Cryptic to upgrade the rewards for the Genesis system, since ultimately the whole thing was falling out of the loop. It was not ignored because it was inherently a redundant system, but because the reasons for going there no longer was maintained in a serviceable manner.
  • questeriusquesterius Member Posts: 8,467 Arc User
    I liked the original exploration even if it was rather limited. I'd be nice if the exploration would be restored.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    I'm getting flashbacks of farming B'tran for "marks of exploration" or somesuch, to be used to buy STF gear at DS9. I longed for Mk X purple Tac consoles, and preferred the [DMG] mod above all else.

    :/



  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    edited December 2015
    It's certainly a nice idea. If I'm not mistaken, one of the developers has already stated in the forums in a similar thread that they would not be making improvements to and then resurrecting the old exploration system. So, whatever is planned for the future, if anything, bringing back the old system with a few new bells and whistles will not be a part of it. If I find the thread in which the developer stated this, I will edit this post and provide a link.

    As promised the link to the developers comments on bringing back the old exploration system:

    arcgames.com/en/forums/startrekonline/#/discussion/1206811/when-are-you-giving-exploration-back/p3
    Post edited by goodscotch on
    klingon-bridge.jpg




  • twg042370twg042370 Member Posts: 2,312 Arc User
    cidjack wrote: »
    I give no civility or quarters to those who cannot use the search function or cannot provide useful or meaningful suggestions.

    I guess asking you to act like an adult would be pointless then?
    <3
  • cidjackcidjack Member Posts: 2,017 Arc User
    @twg042370

    It depends on how you are defining adult. As one definition listed in the Merriam-Webster dictionary as an adult being mature and sensible. Playing and discussing a video game on the work of fiction is hardly something that adults should partake in.

    Its okay, take the moral high ground, we need baby sitters.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • kerygankerygan Member Posts: 254 Arc User
    i like exploration and doing more than just pew-pew , but i doubt ppl that just buy some beams and FAW everything , would like exploring , it might be to complicated for them. Maybe if you make a dps league for it ...
  • rattraps123rattraps123 Member Posts: 101 Arc User
    Can anyone think of a way to monetize the gameplay of a new exploration system, then maybe it would work, IF your worried about Dilithium or EC inflation. then maybe it would just reward Explation Marks. But a Star Trek game needs some kind of exploration.

    I remember the old days I would spend hours on some of those random made up genesis worlds. some some worlds were really pretty, and some were god awefull. Anyone remember Lava Trees ? lol
    cSLYSLc.gif
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited December 2015
    But a Star Trek game needs some kind of exploration.

    STO has "some" kind of exploration. Remember the Breen Arc? Where we met a new species we'd never seen before, on a new planet we'd never seen before?. That's "some" type of exploration. Remember New Romulus? Exploring a planet we've never seen before? That's "some" type of exploration. Remember the new mission "Sunrise" where we meet another new species? That's "some" type of exploration. STO has "some" type of exploration. It's just not what you want. You want randomized missions. And that's fine. But be honest. Don't pretend STO doesn't have "some" type of exploration just because it doesn't have the specific kind you want.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • cidjackcidjack Member Posts: 2,017 Arc User
    @valoreah

    "Pops disco ball"
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • rattraps123rattraps123 Member Posts: 101 Arc User
    But a Star Trek game needs some kind of exploration.

    STO has "some" kind of exploration. You want randomized missions. And that's fine. But be honest. Don't pretend STO doesn't have "some" type of exploration just because it doesn't have the specific kind you want.


    The point of the Genesis system was to create a system, that would generate high quality game play automatically, where a dev doesn't have to sit there and micromanage the production of such missions.

    Also keep in mind, this types of mission could make great use of Bridge officers, Duty Officers and the Admiralty System.
    cSLYSLc.gif
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    But a Star Trek game needs some kind of exploration.

    STO has "some" kind of exploration. Remember the Breen Arc? Where we met a new species we'd never seen before, on a new planet we'd never seen before?. That's "some" type of exploration. Remember New Romulus? Exploring a planet we've never seen before? That's "some" type of exploration. Remember the new mission "Sunrise" where we meet another new species? That's "some" type of exploration. STO has "some" type of exploration. It's just not what you want. You want randomized missions. And that's fine. But be honest. Don't pretend STO doesn't have "some" type of exploration just because it doesn't have the specific kind you want.

    It depends on the person like you said. I don't find those things exploration just clicking through pre-made game content with one beginning and only one end.

  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    But a Star Trek game needs some kind of exploration.

    STO has "some" kind of exploration. You want randomized missions. And that's fine. But be honest. Don't pretend STO doesn't have "some" type of exploration just because it doesn't have the specific kind you want.


    The point of the Genesis system was to create a system, that would generate high quality game play automatically, where a dev doesn't have to sit there and micromanage the production of such missions.

    Also keep in mind, this types of mission could make great use of Bridge officers, Duty Officers and the Admiralty System.

    That has nothing to do with anything I said. My point remains the same: STO has exploration, just not the kind you want. And it's fine to ask for the kind you want. But it's dishonest to suggest or imply that STO doesn't have exploration just because it isn't the kind you want.

    It depends on the person like you said. I don't find those things exploration just clicking through pre-made game content with one beginning and only one end.

    LOL, no. See what I just wrote above. Words have definitions, and those definitions do not depend on whether you personally like them or not.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    cidjack wrote: »
    It is hilariously funny that under the guise of "exploration" the OP is asking for more rewards in terms of EC and Dil.
    Actually... he's just listing what the old ones had...

    Anyways, Taco listed several flaws with the old Genesis system.

    1: it didn't actually produce usable missions, everything it spit out had to be tweaked by the devs to be usable. Also when people reported that a certain mission was broken the devs just removed it from the pool and didn't bother fixing it.

    2: they couldn't make the missions have any sort of complexity since the nature of the enemies you were to face was random. Also the mission scripts had to work independently of the maps since the maps were generated separately.

    3: the Genesis engine tended to spit out nonsensical terrain. SOME was great, but some was just dumb....
    great:
    screenshot_2013_09_09_15_56_00_by_marhawkman-d7orbll.jpg
    Nice horizon with neat surface features
    iota_pi_180_by_marhawkman-d7pcte6.png
    this mission as on a mountain top and you could see for MILES....

    Dumb:
    761_md8b_by_marhawkman-d75tbu1.png
    that tiny platform? it's not a random spit of land in an inaccessible location.... it's the SPAWN POINT!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • yukonsamyukonsam Member Posts: 103 Arc User
    My belief is that Cryptic is working on exploration, perhaps as a low-priority back-burner project, but they will not speak of it or even hint at it until it's a near certainty, due to nerdrage backlash when any project is delayed or abandoned. Whether or not that's true, I do know that there are explorers and explorer sympathizers on the development team who would love to implement an expanded system, given the opportunity.

    Never hurts to float ideas. I've been an advocate for a detailed colonization system, even if it would entail a fair amount of development resources. There's an entire 'Creator' player archetype that is left out of core MMO theory, and it is a significant market opportunity (as Minecraft discovered to its great profit).
  • gradiigradii Member Posts: 2,824 Arc User
    I feel bad for the OP. They obviously really care about this issue. But the simple fact is, STO is never going to have that type of system. They have chosen to go in a different direction with the game. But maybe the next trek mmo will have something like what the OP wants.

    Pure conjecture. while likely true (since cryptic doesn't seem to give a flying rats you know what) there's no way you can know for a fact this is true.

    My support is wholly behind the OP.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • gradiigradii Member Posts: 2,824 Arc User
    cidjack wrote: »
    No I will not stop beong hostile, every suggestion is just a "give me give me" thread with some half thought out "grand" idea of what exploration should be from people that have ZERO expertise in working and developing this game. Cryptic are the experts.

    HAHAHAHAHAHAHHA...

    Agreed hahhaa.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    yukonsam wrote: »
    My belief is that Cryptic is working on exploration, perhaps as a low-priority back-burner project, but they will not speak of it or even hint at it until it's a near certainty, due to nerdrage backlash when any project is delayed or abandoned. Whether or not that's true, I do know that there are explorers and explorer sympathizers on the development team who would love to implement an expanded system, given the opportunity.

    Never hurts to float ideas. I've been an advocate for a detailed colonization system, even if it would entail a fair amount of development resources. There's an entire 'Creator' player archetype that is left out of core MMO theory, and it is a significant market opportunity (as Minecraft discovered to its great profit).
    Yeah, it'd be really cool to see a new version that was better.

    The ones used in the Dragon Quest games avoid the idiocy issue by making things LESS random rather than more. IE they place map tiles and fill in any gaps to make the tiles connect together. But they don't generate the actual tiles at random. Also, the way they handle re-theming is to use variables and give each theme an asset for each variable(small rock, tree etc.). This is not to say this system never produces dumb things, just that it does so rarely.

    the one use in STO was more like the one from Diablo 2 which often made maps that were utterly nonsensical.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • yukonsamyukonsam Member Posts: 103 Arc User
    Yeah, it'd be really cool to see a new version that was better.

    The ones used in the Dragon Quest games avoid the idiocy issue by making things LESS random rather than more. IE they place map tiles and fill in any gaps to make the tiles connect together. But they don't generate the actual tiles at random. Also, the way they handle re-theming is to use variables and give each theme an asset for each variable(small rock, tree etc.). This is not to say this system never produces dumb things, just that it does so rarely.

    the one use in STO was more like the one from Diablo 2 which often made maps that were utterly nonsensical.

    I could be persuaded to embrace a good tileset approach.

    Ultimately, what I would like to see (probably in some other game) is a planet generation system that starts from accretion of the stellar disk, generates landforms via simulated plate tectonics, erosion, meteor impacts and other inputs, evolves an entire biome adapted to that particular alien landscape, and presents a world that is not only internally-consistent on the surface, but has a complete planetary history baked into the crust... and is a fun environment to play in.

    Be a nice little spare-time project for somebody with degrees in astrogeophysics, ecology, computer science and game design.
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