Who else is frustrated about how the winner in "the fast and the flurrious" is "identified"?
It really often happens to me that I'm to slow hitting the 'F' button to grap the 1st flag (or sometimes its just very close to an other runner).
Whats happening than is, that you simply have no other chance anymore to grab another flag but the "finish" flag.
So you were fastest or maybe second fastest but you just "completed" the race.
next thing what I do is logging of as I'm frustrated. Isn't it possible to identify the winner in another way?
Is anyone else frustrated about this?
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I know.
It was also frustrating for me the last years
It is beyond stupid and always infuriates people every year.
I really cannot fathom why they can't change it to who crosses the finish line. A system already exists whereby the game can determine when a player has crossed a line, it's used in the daily event races in both Risa and in the winter wonderland. Both of these "races" determine their end by you passing a set geographical point in the map.
The idea of a race where you could do excellently but still loose because you didn't pick up some random item at the finish line is just nonsense.
Sad but true.
Seriously, guys, priorities. There are other things that are utterly broken, like the recipes and the "unable to connect to server" bug. If this hasn't gotten fixed in 4 years, it's never going to happen. Deal with it and move on. Go do something else in QWW, like skating on the lake with your frosty boots activated, the jumps are spectacular.
Or bail on QWW and go -
1. Do the Deferi Dailies.
2. Visit Alhena and do the daily for surplus dil; it's like a second Evasive Maneuvers.
3. Crank out a CCA, and use the Nukara marks for Dil.
4. Hang out at ESD and make stupid Gorn puns.
5. Hang out at DS9 and make stupid Gorn puns.
6. Google the phrase "Gorn TRIBBLE" and see what you find.
Well, not to be sh*ty, but maybe if the reason you are not getting first place is that you over shoot, then maybe you should just work on not doing that.
R.I.P. Leonard Nimoy
We come in peace, SHOOT TO KILL!
^ That right there.
Forum would be flooded with "I crossed the line 1st, but got 2nd, you suck cryptic, lazy devs, blah, blah, blah... "
You've got PVP in the game that relies heavily on the server giving you the correct info on what happening and even in PVE queues to the same extent as you need to know what's happening accurately so you can respond to attacks etc.
So to say the latency suddenly become an issue with a winter event fun race seems a bit odd to me. It's all being done for a silly but of fun, and though the queues are for fun too you'd think for the seasonal events or could all be taken a bit less seriously.
What I was going to say.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
yea sure they use the first across the line for the fastest game on ice event so whats the difference, well there is a big difference in tracking 2 objects then there is tracking 5, 10 or even more.
I am pretty sure if the system had to keep tabs so many objects in relation to the finish line and who crosses it first, second and third as well as all the other stuff it has to track in the zone the system would seize up and we would have lag and rubber-banding like you've never seen.
of course it could also be that the programming involved to use the first across the line would be gigantic in complexity and a total nightmare and that in itself might cause lag.
registering one players character responding to one grab flag prompt at a time is a much simpler affair for the system to monitor, the system monitors these kind of interactions all of the time every time we interact with a NPC or console prompt so its almost 2nd nature to the system to use this kind of thing.
of course I am only guessing, it would need input from a dev to confirm my theory.
but regardless of what the reason is I am sure the devs feel its a good enough reason to use this system over the other.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Maybe if they leveled the playing field and actually block them from being used, it might be worth even giving it a try.
Instead we have a group of people in the race who will never get to first in a fair race, and a few that are exploiting powers that should never be available in this zone..
isn't that the whole point of PvP, to see who's got the best traits and gear?
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
You still get 2 epohh tags for finishing the race. The race happens twice in a row each hour and you would only need to do 3 races to get enough tags for an epohh. So at worst you'd only need to play an hour each day to get an epohh.
I'd assume Cryptic knows how to program a proper finish line and just can't be bothered?
even when I come last I still get two tags so I only need to run the race 3 times a day to get enough tags to do the epohh thing and once you complete the circuit 20 times and you get the accolade.
then as time goes by all of the regular winners start to drop out as they max out the number of tags they need to raise epohh every day for the duration of the event till it ends up where you are competing against players who haven't got all the extras that help them win and often against much smaller groups so better chances of at least getting a place or a win.
then once you are done turning in your epohh at the end of the event your left with a shed load of marks, whats not to like.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Lol no, that is what killed PvP...
I don't know, I have played other games that are purely PvP like WOT for example and its always the players that spend the most $$$ to get the biggest tank and extras like repair kits and such and gold ammo that end up winning the match, skill has very little to do with it.
its always whoever's got the best gear that ends up winning the match.
you don't have to be good to win in a fight just be the one with the biggest stick.
Quote:
Bugs Bunny: I speak softly, but I carry a big stick!
Yosemite Sam: Oh yeah!? Well, I speak loud! And I carry a BIIIIIIIIGGER stick!! And I use it too!
(WHAM)
— Ballot Box Bunny
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
No, the point of PvP is to see who uses his traits and gear to the best ability. It's not about outgunning your enemy, it's about outsmarting them.
That's why PvPers always ask for balance, and why PvP has been dying practically since the release of the first set items and C-Store consoles.
Take a look at the state of PvP in STO.
STO no longer has PvP, or at least PvP worth playing.
I used to be a big PvPer back in the day, before f2p anyways.
These day's I PvP in Guild Wars 2 to get my fix, but then PvP isn't even on the same server as PvE and it is balanced...
why have different gear in the first place if that is the case, for PvP matches just give every player the same ship with permanently fixed weapons and consoles or the same set of fixed ground weapons so every player will be equal.
I am sure the devs could set it up so no matter what ship or ground weapons you have as soon as you enter a PvP match you will instantly change to the pre-set PvP ship or ground gear.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
The problem is that it's not trivial to do and there needs to be a return of investment. But such a system works pretty much completely opposed to the entire monetiziation and player retention scheme of STO. So it won't happen, barring a miracle genius idea.
why go to all the complexity of balancing all the stats so the baseline is identical which is nigh on impossible with the variety of stuff there is in the game, surly far simpler to just use a set pvp ship or set PvP weapons at all times to make everything equal.
when faced with a tough project the simplest solution is always the best, you want everything to be on a equal footing so its only your skill that sees you through then have the exact same stuff as the other players for PvP and you can be sure all are the same.
or are you afraid you might still loose and find out you wasn't as skilled as you thought you were?.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.