test content
What is the Arc Client?
Install Arc

A lack of Jupiter at the starbase

I just logged out of Earth Spacedock, and what do I not see? The new ship within starbase. Considering how often new ship designs are showcased out that nice, big window, I find this to be a problem.

Unless it shows up the second I post this. In which case, ignore me!

Comments

  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    I suspect the Jupiter is simply too big to fit inside the hangar.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    I suspect the Jupiter is simply too big to fit inside the hangar.

    This. However, they might have just not gotten to it, and might do it later.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • bunansabunansa Member Posts: 928 Arc User
    It took awhile to get the other new ships up front in the window as well, I am pretty sure Tacofangs is working around the clock to get things done, he seems to have his hands full as of late.
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

  • rangerryurangerryu Member Posts: 284 Arc User
    bunansa wrote: »
    It took awhile to get the other new ships up front in the window as well, I am pretty sure Tacofangs is working around the clock to get things done, he seems to have his hands full as of late.

    Tacofangs has a rule though,if the ship couldn't fit through spacedock doors it won't be going in so you won't see it in the main area.Although it's possible you may see it flying around Spacedock

  • takfeltakfel Member Posts: 238 Arc User
    Does it have a secondary deflector?
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    takfel wrote: »
    Does it have a secondary deflector?

    Seeing as how it isn't a Science ship, no.
    ".... you're gonna have a bad time."
  • questeriusquesterius Member Posts: 8,489 Arc User
    latentred wrote: »
    I just logged out of Earth Spacedock, and what do I not see? The new ship within starbase. Considering how often new ship designs are showcased out that nice, big window, I find this to be a problem.

    Unless it shows up the second I post this. In which case, ignore me!
    I don't know about anyone else, but i can certainly do without seeing that beached whale.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • grtiggygrtiggy Member Posts: 444 Arc User
    iirc all ships that are to large to fit inside ESD can useualy be seen doing a flyby of the window.
  • planetearth2371planetearth2371 Member Posts: 32 Arc User
    well the jupiter class is not even out of dry dock , on utopia planitia shipyard, and its new deflector will not be installed, until next tuesday, and other new ships are being built after the losses we took, and the amount of refitting and upgrades for us players to work on, is going to be long, I have 70 percent of the resources and tech to upgrade my ship, at drydock,
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,595 Community Moderator
    I suspect the Jupiter is simply too big to fit inside the hangar.

    Quoted for Truth. Jupiter's too big to fit inside ESD.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • cidjackcidjack Member Posts: 2,017 Arc User
    latentred wrote: »
    I just logged out of Earth Spacedock, and what do I not see? The new ship within starbase. Considering how often new ship designs are showcased out that nice, big window, I find this to be a problem.


    Well there goes my immersion into the game. My night is ruined!!!!!!!!!
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I thought the Jupiter was a Starbase with nacelles bolted on. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • rocketman359rocketman359 Member Posts: 24 Arc User
    sorceror01 wrote: »
    takfel wrote: »
    Does it have a secondary deflector?

    Seeing as how it isn't a Science ship, no.
    I guess you can't read the release, it is a Science based carrier. WITHOUT a SECONDARY DEFLECTOR and the advanced hangar pets are packing old tech photon torpedoes. Cryptic dropped the ball AGAIN as USUAL. I got reminded why I stopped buying ships or spending money on PWE's sweat shop quality products.
  • hravikhravik Member Posts: 1,203 Arc User
    sorceror01 wrote: »
    takfel wrote: »
    Does it have a secondary deflector?

    Seeing as how it isn't a Science ship, no.
    I guess you can't read the release, it is a Science based carrier. WITHOUT a SECONDARY DEFLECTOR and the advanced hangar pets are packing old tech photon torpedoes. Cryptic dropped the ball AGAIN as USUAL. I got reminded why I stopped buying ships or spending money on PWE's sweat shop quality products.

    None of the carriers have secondary deflectors, science based or not. Sooo...not seeing your point?
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    latentred wrote: »
    I just logged out of Earth Spacedock, and what do I not see? The new ship within starbase. Considering how often new ship designs are showcased out that nice, big window, I find this to be a problem.

    Unless it shows up the second I post this. In which case, ignore me!

    So . . . a couple things.

    1) It isn't trivial to swap out the ships in ESD. The actual work isn't hard, but it does take time.

    The ships you fly are actually costumes we put on your character. They're roughly car sized. They are not the actual size they would be if they existed in the real world. As such, we have to create Ground Scale versions of them in order to put them into maps where you are a human. That takes a fair bit of time per costume. We have to figure out what ships we want to do, figure out the costume names for each of those, dupe out the Max files, rip out all of the extraneous costume info, scale up the ship, figure out what materials they're supposed to use, assemble it all into one object (most ships are made of many different pieces), and finally export to the game. Not a ton of work, but an hour or so per ship, or so.

    Then we do the fun part, which is arranging the ships in ESD, deciding what goes where, etc. That doesn't take a ton of time, but we need to make sure everything is visible from the big window, that the ships are lit as best we can, that nothing is crashing into each other, or the station, or the orbiting shuttles.

    Then, the part that takes longest, is updating Quinn's map. We take a screenshot from way, way above ESD, so we can get the positions of each ship. Then we have to go through and generate line drawings/outlines for each ship, and place those where they need to go on the texture, to match the actual ships. Then we have to figure out new names and registry numbers for each of the ships, and generate the little title cards you see in the list on Quinn's map, and flying around the Holo-ESD downstairs. This usually falls on Thomas, who enjoys it, but it's not something he's scheduled to do, so it has to be done on his own time, or in between things as he can find the time.

    All of that takes at least a full day of work, sometimes more, depending on how many new ships we need to scale up. That day of work is generally not something on the schedule, so it's pieced out over many days, as I can find time to do it during the day, or it all has to be done after work in the evenings or weekends.

    So, it takes a while to make it happen. As such, it's not something we do ALL the time. In fact, the Docking Bay was JUST updated a couple weeks back, after a number of people had pointed out to me that the Pathfinder had been sitting there forever. They weren't wrong, but it still took a while to find time to do it. Which leads directly into the next point. . .

    2) The Jupiter was still being designed when the last ESD Docking Bay update happened. While the concept art was done, the ship art was not, so there wasn't a finished product for me to scale up. As such, it didn't make the cut, and (as per point 1), we're not going to do that whole process again, two weeks later, just to showcase the Jupiter.

    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • chipg7chipg7 Member Posts: 1,577 Arc User
    tacofangs wrote: »
    So . . . a couple things.

    So... much... awesome information. Thanks for walking through the process for that. Neat stuff!

    Quick nod of appreciation as well. I was at the security officer on ESD right after the udpate - and I happened to look up and was "URMAGERD COMMAND CRUISER AS FAR AS I CAN SEE!!!" That is an epic fly-by.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    tacofangs wrote: »
    latentred wrote: »
    I just logged out of Earth Spacedock, and what do I not see? The new ship within starbase. Considering how often new ship designs are showcased out that nice, big window, I find this to be a problem.

    Unless it shows up the second I post this. In which case, ignore me!

    So . . . a couple things.

    1) It isn't trivial to swap out the ships in ESD. The actual work isn't hard, but it does take time.

    The ships you fly are actually costumes we put on your character. They're roughly car sized. They are not the actual size they would be if they existed in the real world. As such, we have to create Ground Scale versions of them in order to put them into maps where you are a human. That takes a fair bit of time per costume. We have to figure out what ships we want to do, figure out the costume names for each of those, dupe out the Max files, rip out all of the extraneous costume info, scale up the ship, figure out what materials they're supposed to use, assemble it all into one object (most ships are made of many different pieces), and finally export to the game. Not a ton of work, but an hour or so per ship, or so.

    Then we do the fun part, which is arranging the ships in ESD, deciding what goes where, etc. That doesn't take a ton of time, but we need to make sure everything is visible from the big window, that the ships are lit as best we can, that nothing is crashing into each other, or the station, or the orbiting shuttles.

    Then, the part that takes longest, is updating Quinn's map. We take a screenshot from way, way above ESD, so we can get the positions of each ship. Then we have to go through and generate line drawings/outlines for each ship, and place those where they need to go on the texture, to match the actual ships. Then we have to figure out new names and registry numbers for each of the ships, and generate the little title cards you see in the list on Quinn's map, and flying around the Holo-ESD downstairs. This usually falls on Thomas, who enjoys it, but it's not something he's scheduled to do, so it has to be done on his own time, or in between things as he can find the time.

    All of that takes at least a full day of work, sometimes more, depending on how many new ships we need to scale up. That day of work is generally not something on the schedule, so it's pieced out over many days, as I can find time to do it during the day, or it all has to be done after work in the evenings or weekends.

    So, it takes a while to make it happen. As such, it's not something we do ALL the time. In fact, the Docking Bay was JUST updated a couple weeks back, after a number of people had pointed out to me that the Pathfinder had been sitting there forever. They weren't wrong, but it still took a while to find time to do it. Which leads directly into the next point. . .

    2) The Jupiter was still being designed when the last ESD Docking Bay update happened. While the concept art was done, the ship art was not, so there wasn't a finished product for me to scale up. As such, it didn't make the cut, and (as per point 1), we're not going to do that whole process again, two weeks later, just to showcase the Jupiter.

    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.

    Thank you sir for the great explanation.

    Although it might be fun to beam into ESD, only to immediate suffocate as one of the Jupiter's nacelles have pierced the observation deck triggering explosive decompression. (Emergency force fields not holding as they too were the result of the lowest bidder). Probably more than a few days work to achieve, but it would end the conversation - "why don't we have the new ship inside?"
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    tacofangs wrote: »
    latentred wrote: »
    I just logged out of Earth Spacedock, and what do I not see? The new ship within starbase. Considering how often new ship designs are showcased out that nice, big window, I find this to be a problem.

    Unless it shows up the second I post this. In which case, ignore me!

    So . . . a couple things.

    1) It isn't trivial to swap out the ships in ESD. The actual work isn't hard, but it does take time.

    The ships you fly are actually costumes we put on your character. They're roughly car sized. They are not the actual size they would be if they existed in the real world. As such, we have to create Ground Scale versions of them in order to put them into maps where you are a human. That takes a fair bit of time per costume. We have to figure out what ships we want to do, figure out the costume names for each of those, dupe out the Max files, rip out all of the extraneous costume info, scale up the ship, figure out what materials they're supposed to use, assemble it all into one object (most ships are made of many different pieces), and finally export to the game. Not a ton of work, but an hour or so per ship, or so.

    Then we do the fun part, which is arranging the ships in ESD, deciding what goes where, etc. That doesn't take a ton of time, but we need to make sure everything is visible from the big window, that the ships are lit as best we can, that nothing is crashing into each other, or the station, or the orbiting shuttles.

    Then, the part that takes longest, is updating Quinn's map. We take a screenshot from way, way above ESD, so we can get the positions of each ship. Then we have to go through and generate line drawings/outlines for each ship, and place those where they need to go on the texture, to match the actual ships. Then we have to figure out new names and registry numbers for each of the ships, and generate the little title cards you see in the list on Quinn's map, and flying around the Holo-ESD downstairs. This usually falls on Thomas, who enjoys it, but it's not something he's scheduled to do, so it has to be done on his own time, or in between things as he can find the time.

    All of that takes at least a full day of work, sometimes more, depending on how many new ships we need to scale up. That day of work is generally not something on the schedule, so it's pieced out over many days, as I can find time to do it during the day, or it all has to be done after work in the evenings or weekends.

    So, it takes a while to make it happen. As such, it's not something we do ALL the time. In fact, the Docking Bay was JUST updated a couple weeks back, after a number of people had pointed out to me that the Pathfinder had been sitting there forever. They weren't wrong, but it still took a while to find time to do it. Which leads directly into the next point. . .

    2) The Jupiter was still being designed when the last ESD Docking Bay update happened. While the concept art was done, the ship art was not, so there wasn't a finished product for me to scale up. As such, it didn't make the cut, and (as per point 1), we're not going to do that whole process again, two weeks later, just to showcase the Jupiter.

    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.

    "On your own time" is a fancy word for "this is unpaid work, we do it because we love the game", right?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2015
    tacofangs wrote: »
    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.

    If memory serves the Enterprise D docked at ESD a few times in TNG. Iv never tried to dock a galaxy class in STO so im willing to take your word for it that the galaxy class is too big for the ESD doors but that begs the question. Why does ESD have smaller docking bay doors now then it had in TNG
    343rguu.jpg

  • chipg7chipg7 Member Posts: 1,577 Arc User
    edited December 2015
    zero2362 wrote: »
    tacofangs wrote: »
    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.

    If memory serves the Enterprise D docked at ESD a few times in TNG. Iv never tried to dock a galaxy class in STO so im willing to take your word for it that the galaxy class is too big for the ESD doors but that begs the question. Why does ESD have smaller docking bay doors now then it had in TNG

    Oh, now you're getting into the production mishaps of on-screen Trek. Dangerous territory there :tongue:

    The spacedock that Kirk's and Picard's Enterprises entered is one and the same model. The spacedock made for the movies was reused as-is for TNG, with no scaling of any type. So by that account, the model they used of the movie Enterprise and the model they used of the Enterprise-D were roughly the same size, to fit into the exact same dock model.

    It's been fan-canoned as there being two clearly different sizes of spacedock that look otherwise identical. I'd expect that ESD is closer to the movie sizing, if only for the fact that the TNG sizing would be stupid-large on the Sol System map.

    If you want a real mind-mess, check out Adm. Ross' base of operations, and see how many times that station model was reused for different sizes, purposes, flipped upside-down to look different, and so on.
  • kylethetruekylethetrue Member Posts: 205 Arc User
    sorceror01 wrote: »
    takfel wrote: »
    Does it have a secondary deflector?

    Seeing as how it isn't a Science ship, no.
    I guess you can't read the release, it is a Science based carrier. WITHOUT a SECONDARY DEFLECTOR and the advanced hangar pets are packing old tech photon torpedoes. Cryptic dropped the ball AGAIN as USUAL. I got reminded why I stopped buying ships or spending money on PWE's sweat shop quality products.

    A science based carrier does not a science ship make. No more than the Geneva Class is a science ship.
    zero2362 wrote: »
    tacofangs wrote: »
    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.

    If memory serves the Enterprise D docked at ESD a few times in TNG. Iv never tried to dock a galaxy class in STO so im willing to take your word for it that the galaxy class is too big for the ESD doors but that begs the question. Why does ESD have smaller docking bay doors now then it had in TNG

    Jupiter is notably larger than a Galaxy class.
    "Thou shalt respect the weak and shalt constitute thyself defender of them."
    -3rd Commmandment of Chivalry
    FAWhard_zpsssqnai1l.jpg
  • gabeoz1gabeoz1 Member Posts: 161 Arc User
    @tacofangs you said that you wouldn't put the odyssey in esd, because it wouldn't fit in the doors. But the odyssey was in esd before.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2015
    zero2362 wrote: »
    tacofangs wrote: »
    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.

    If memory serves the Enterprise D docked at ESD a few times in TNG. Iv never tried to dock a galaxy class in STO so im willing to take your word for it that the galaxy class is too big for the ESD doors but that begs the question. Why does ESD have smaller docking bay doors now then it had in TNG

    Actually, I think it didn't dock at Earth Space Dock. It docked at Starbases that looked like Earth Space Dock, but were placed in a different place, and the visuals don't match, since the Constitution is smaller than the Galaxy, but looks similar in size compared to these bases. The visual evidence suggests Starfleet uses the same shape but for different sizes.

    The Enterprise D was not often near Earth, and the times I remember she was docked at one of those repair yard stations, if at all.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    zero2362 wrote: »
    tacofangs wrote: »
    3) And lastly . . . it's too big. I've been pretty diligent in making sure that the only ships that go into the docking Bay at ESD are ships that would actually fit through the doors. That means no Presidio, no Galaxy, no Odyssey, and no Jupiter. We could put it outside, and . . . maybe we will. Swapping the current Gal-X out there is significantly less work than the ships in the Bay. But that's still something we'd be doing on our own time, and I'd still need to bug Thomas to come up with an info card for it.

    If memory serves the Enterprise D docked at ESD a few times in TNG. Iv never tried to dock a galaxy class in STO so im willing to take your word for it that the galaxy class is too big for the ESD doors but that begs the question. Why does ESD have smaller docking bay doors now then it had in TNG

    Because TNG used the same footage from Search for Spock, and just shrunk the D to match the footage.
    gabeoz1 wrote: »
    @tacofangs you said that you wouldn't put the odyssey in esd, because it wouldn't fit in the doors. But the odyssey was in esd before.

    I claim no responsibility for what happened in old ESD. Since the ESD ground revamp, I've been the one responsible for docking ships. I did put a Galaxy in there for a bit, but that was a mistake.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    sorceror01 wrote: »
    takfel wrote: »
    Does it have a secondary deflector?

    Seeing as how it isn't a Science ship, no.
    It IS a Science ship, actually. But it isn't a Science Vessel, which are the types of ship that get secondary deflectors. <3
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    orangeitis wrote: »
    sorceror01 wrote: »
    takfel wrote: »
    Does it have a secondary deflector?

    Seeing as how it isn't a Science ship, no.
    It IS a Science ship, actually. But it isn't a Science Vessel, which are the types of ship that get secondary deflectors. <3

    No, it's not a Science Ship/Vessel. It's a Carrier.

    And carriers have always had a strong Science bent in their BOff seating, with Engineering as a secondary focus, and decent Tactical to supplement their middling firepower. They've also always had Subsystem Targeting, too.

    Carriers were basically the first hybridized starship class in STO. They had high HP and power, like a cruiser; they could mount the heaviest weapons in the game, like escorts; and they had strong science seating, shielding and SS targeting, like science vessels.
    But they also had several weaknesses, too, mostly in the form of some of the lowest speed and maneuverability ratings in the game and low weapon mounts.
    What made them unique obviously was their two hangar bays, in addition to their overall versatility. They were billed as the ultimate support ships, some of the most advanced ships a fleet could field.

    In Cryptic's terms, "advanced" usually translates into "science", and Science powers were usually the go-to for some of the better healing and CC moves in the game. Ergo, basic Carriers had Science Commander BOff seats as their highest level seat.

    Obviously, this can be confusing to people who are not familiar with the history of the ship class, especially since exotic Carrier types soon outnumbered the basic models of Carrier, the Vo'Quv and the Atrox T(he Sar'Theln and Recluse being more generalized in their seating).


    But the reason you'll never see Secondary Deflectors (or Sensor Analysis for that matter) on Carriers is pretty much because of the fact true Carriers have two hangar bays on them. That's the biggest separation between a true Carrier and something lesser, like a Flight Deck Cruiser, Escort Carrier, or a Dreadnought. A pair of hangar bays theoretically equates to the same functionality that a Secondary Deflector would provide, albeit in a different kind of advantage.
    They may already have a strong Science bend, but they're probably never gonna go that far. It is for the realm of actual Science Vessels.
    ".... you're gonna have a bad time."
  • reximuzreximuz Member Posts: 1,172 Arc User
    zero2362 wrote: »
    If memory serves the Enterprise D docked at ESD a few times in TNG. Iv never tried to dock a galaxy class in STO so im willing to take your word for it that the galaxy class is too big for the ESD doors but that begs the question. Why does ESD have smaller docking bay doors now then it had in TNG

    The D used a Spacedock, but not Earth Space Dock. The Starbase you are thinking of is Starbase 74. The shot of the Enterprise D entering is a reuse of the film footage of the original Enterprise docking, with the D superimposed over the original.

Sign In or Register to comment.