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captbadhorsecaptbadhorse Member Posts: 18 Arc User
Hey all, so I got an experience boost box from STO for being a longtime player and just got the character I wanted to use it on to level 50 so I could use it. Once I did, I couldn't even get in a firefight anymore. I have a tier 6 ship, Mark XI and XII weapons and equipment, but now no matter who I fight I'm destroyed almost instantly. Does anyone have any ideas as to how or why this is happening and how to fix it? Thanks.
-Cheif BadHorse

Comments

  • rooster707rooster707 Member Posts: 901 Arc User
    IDK. I've heard things like this before, but I have mostly MK XII gear and have no problem with level 60 missions.
    76561198032353876.png
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    I've only recently made the push to Mk13 and 14 gear, I've been in Mk12 since long before the crafting revamp went up, the Iconian Resistance shield was my first Mk14 defensive item. That said, I don't put all my eggs in the attack basket, I've always preferred to have a strong defense while still having a good offense. You may need to adjust your bridge officer powers and reputation passives to adjust. Change your tactics to fit the enemy you face.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    Did you make sure you've spent all your skill points? I've had a couple of alts where I was like "Why am I sucking so badly?" then realized I hadn't bought skills since like level 25.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • postinggumpostinggum Member Posts: 1,117 Arc User
    a. stop being hit so often - move about more, don't aggro everything before killing things
    b. have better damage resistance - those dps league builds running without armour will get you killed if used on a level 50 with average gear
    c. figure out whats doing for you, for example are they disabling your ship and then whacking you, is it torps etc.
    d. match combat style to ship and piloting skill, if you've stuck DHCs on a slow ship and can't get a shot off....
    e. learn from vids, guides, walkthroughs, forum posts, observing stronger players, doing runs with fleetmates, many fleets will have players that will join you in your missions if asked
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  • nebfabnebfab Member Posts: 672 Arc User
    Hey all, so I got an experience boost box from STO for being a longtime player and just got the character I wanted to use it on to level 50 so I could use it. Once I did, I couldn't even get in a firefight anymore. I have a tier 6 ship, Mark XI and XII weapons and equipment, but now no matter who I fight I'm destroyed almost instantly. Does anyone have any ideas as to how or why this is happening and how to fix it? Thanks.
    I had a bit of a similar experience... Basically, you really need to build ship a lot "tighter" now than back in lvl 50 cap days. If you do get it right, you can do OK even with relatively inexpensive gear, the ship would be a bit fragile, but generally usable.

    But it indeed really depends on what exactly you have.
  • norobladnoroblad Member Posts: 2,624 Arc User
    usually one of a few things or combos of them are happening.
    1) you don't do much damage, and the enemy overwhelm you over time, and you die slowly.
    2) the NPCs are hitting you with shield pen torp spreads, which kill even well geared players at times, but are certain death if they crit or you are not well geared.
    3) the NPCs are shooting you to death, because you did something like leeroy jenkins up the middle and got 30 things to shoot you all at once. Or you are so weak that a couple of NPCS can kill you (rare, if this is the case, you need basic info level help, things like equip captain traits, spend skill points, use officer abilities?)
    4) you are trying to do the delta quad missions. They were designed to challenge somewhat established level 50s and you should be sure to complete all the other arcs first at a minimum. The stuff here is just tougher.
    5) you tried to do group content.
    6) you are in an escort but lack the gear to keep it alive.
    7) you leveled from 0-50+ without getting a good handle on the game mechanics and your gear is not only mk XI ish level but also randomly slapped on. Even all purple mark XIV gear can be horrible if you equip it at random. You need a "build".
    8) the NPCs killed you with 10000000000 point shield drain ability followed by 2500000+ damage torp spreads, their new favorite trick.

    you can examine the combat log to see why you died.

    Any of this ring a bell? If so, which? We can help you (excluding npc cheat attacks which annoy everyone) ... but we need to know the issues.
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  • eugenesyseugenesys Member Posts: 115 Arc User
    noroblad wrote: »
    usually one of a few things or combos of them are happening.
    1) you don't do much damage, and the enemy overwhelm you over time, and you die slowly.
    2) the NPCs are hitting you with shield pen torp spreads, which kill even well geared players at times, but are certain death if they crit or you are not well geared.
    3) the NPCs are shooting you to death, because you did something like leeroy jenkins up the middle and got 30 things to shoot you all at once. Or you are so weak that a couple of NPCS can kill you (rare, if this is the case, you need basic info level help, things like equip captain traits, spend skill points, use officer abilities?)
    4) you are trying to do the delta quad missions. They were designed to challenge somewhat established level 50s and you should be sure to complete all the other arcs first at a minimum. The stuff here is just tougher.
    5) you tried to do group content.
    6) you are in an escort but lack the gear to keep it alive.
    7) you leveled from 0-50+ without getting a good handle on the game mechanics and your gear is not only mk XI ish level but also randomly slapped on. Even all purple mark XIV gear can be horrible if you equip it at random. You need a "build".
    8) the NPCs killed you with 10000000000 point shield drain ability followed by 2500000+ damage torp spreads, their new favorite trick.

    you can examine the combat log to see why you died.

    Any of this ring a bell? If so, which? We can help you (excluding npc cheat attacks which annoy everyone) ... but we need to know the issues.

    I think i got hit with attack pattern #08 in the mirror event
    Armitage Escort Rams me, then crits on point defense torp attack. not very funny when it gets done multiple times....

  • questeriusquesterius Member Posts: 8,502 Arc User
    Hey all, so I got an experience boost box from STO for being a longtime player and just got the character I wanted to use it on to level 50 so I could use it. Once I did, I couldn't even get in a firefight anymore. I have a tier 6 ship, Mark XI and XII weapons and equipment, but now no matter who I fight I'm destroyed almost instantly. Does anyone have any ideas as to how or why this is happening and how to fix it? Thanks.

    Perhaps you can provide your build in skillplanner http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • nebfabnebfab Member Posts: 672 Arc User
    ruinthefun wrote: »
    It's also worth nothing that sometimes the game just decides to kill you for absolutely no reason at all. When you check the death report, it says that you didn't take any damage, you just lost hull and died for NO REASON, because F-U, that's why. Every so often you notice this happen: Your hull just mysteriously starts dropping for no reason, despite everything else being fine, nothing you do actually stops it, and absolutely no cause of death is given at the end when you explode.
    I noticed that happening sometimes... I think but cannot prove that it's caused by temporary HP (such as ones from Attack Pattern Expertise) expiring while you have 0 HP otherwise.
  • norobladnoroblad Member Posts: 2,624 Arc User
    nebfab wrote: »
    ruinthefun wrote: »
    It's also worth nothing that sometimes the game just decides to kill you for absolutely no reason at all. When you check the death report, it says that you didn't take any damage, you just lost hull and died for NO REASON, because F-U, that's why. Every so often you notice this happen: Your hull just mysteriously starts dropping for no reason, despite everything else being fine, nothing you do actually stops it, and absolutely no cause of death is given at the end when you explode.
    I noticed that happening sometimes... I think but cannot prove that it's caused by temporary HP (such as ones from Attack Pattern Expertise) expiring while you have 0 HP otherwise.

    I think this is one of the ways it can happen. There are others -- the combat log does not seem to register everything in some crowded fights, some sort of lag issue. It does not always seem to register tractor beam repulsor damage either. The other issue is that low damage finishers don't register in the toggle damage done to me when I died interface of the rez popup. If you were blown up for 75k from a torp and then hit with a turret 20 times for 100 damage each and the turret killed you, the death recap popup just says "no significant damage recorded" because the torp hit went stale from being too far in the past.

  • nephitisnephitis Member Posts: 456 Arc User
    edited December 2015
    Hey all, so I got an experience boost box from STO for being a longtime player and just got the character I wanted to use it on to level 50 so I could use it. Once I did, I couldn't even get in a firefight anymore. I have a tier 6 ship, Mark XI and XII weapons and equipment, but now no matter who I fight I'm destroyed almost instantly. Does anyone have any ideas as to how or why this is happening and how to fix it? Thanks.

    There are several things you can do to stay alive far more often than you previously did. This method is probably not something a lot of players use but it does work if you ask me.

    First of all, I bet you diverted most of your powers to "weapons" and "shields" or aux, and this is a power distribution that many players generally use. However, if you ask me shields are more or less useless in higher levels of difficulty and STFs. Your shields get drained so easily regardless of what shield you have and how much shield capacity you have. Naturally this is why people think they need to distribute power to shields. But if you ask me... and because of the lack of full usefulness of shields, you should divert power to weapons and "engines"... as well as equipping a hyper engine. In doing so you increase your speed significantly and can fly out of their targeting arcs, flank them more easily and it takes longer for their torpedos to hit you.

    Secondly, increase youe defense value so that they miss your ship more often. This can half the mount of damage to shields and hull you take in a given time.

    And third, improve your turn rate. In doing so, it makes it easier for you to stay on target but also to turn away and avoid a warp core breach, a gravity well or something else that means death.

    And finally, since shields lack their optimal use because they get so easily drained you need to up your natural hull healing rate of your ship... with and without the use of on-activation abilities triggered by the player. This lets you tank more easily through plasma burns, shield bleeding and so forth.

    So to sum it up, increasing your ship's speed, turn rate, defense and your natural hull healing factor you will stay alive more often. And the last thing you can do is increase your damage to reduce the amount of time you are in combat engagements, further improving your chance of survival.

    For example, I am flying the biggest and nearly slowest of all ships, the Iconian Vonph Dreadnought. But in combat I have a speed of 80-100+ impulse (without evasive or Omega III) and a turn rate of 30 (like an unmodified escort or something) and defense rate of 120%. To put icing on the cake, I've got an unbuffed beam array damage of 2200 (hover over HUD icon), as well as innate critH of 23% and critD of 130% (+100% with arrays: "230%"). My damage aside, you rarely see super large ships or any ship for that matter have this level of speed, turn rate and defense. But I can tell you one thing, it keeps you alive.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    If you start fighting the Vaadwaur or the Iconians, or the Borg since the Tachyon Beam buff, things can get a bit tougher than you're used to. Look out what tricks the enemies are throwing at you, how they work, and how you can avoid them - a lot of it is clever maneuvering or activating the right counters.
    Also, being able to kill your enemies fast is usually a way to avoid dying, because dead enemies can't deal damage to you. That is usually about optimizing in favor of your damage output, but some enemies use tricks to make it harder to deal damage directly, like using Jam Sensors or other debuffs - avoid the debuffs or have the counters ready.
    And generally - you got a lot of bridge officer powers, plus potentially some reputation powers, plus potentially some consoles. Learn how to use them well!

    The basic I pretty much always recommend build-wise:
    1. All Power to Weapons. I usually put the rest on Auxilliary, but it doesn't matter that much. Disregard this only if you know what you're doing, and probably even then only if you're flying a Science Ship (Anything with a Commander Science seat)
    2. Weapon-Wise, run the same damage type so you can equip the matching tactical consoles to boost the damage. Standard today is mostly beam builds, because Beam Fire At Will is very good, and there are many ways to buff your energy levels or lower your energy drain. If you use Cannons, 3-4 Cannons Front + either a Dual Beam Bank or a decent Torpedo Launcher (Plasma-Emission Torpedo, Neutronic Torpedo, Gravimetric Torpedo, Quantum Phase Torpedo) are good.
    3. Damage Buffs: Attack Pattern Beta or Omega are great, the latter has some defensive uses you might want, but it's a high level tactical skill, so not always available. Beam Fire At Will is the ultimate choice if you use a lot of beams. Beam Overload is only for cannon builds that integrate only a single dual beam bank. If you use torpedoes, you want Torpedo Spread. If you use Cannons, Cannon Scatter Volley might be more useful than Cannon Rapid Fire to you since you will often find superior numbers in Post Level 50 content.
    4. When you run a (Battle)Cruiser, use the Cruiser skills, more specifically, the one that buffs your weapons.
    5. If you're in a Science Vessel, your best bet is probably a torpedo/kinetic damage/exotic damage build. Gravity Well is your Commander Level skill of choice, and you want to buff Particle Generators (and also Graviton Generators) with your Deflectors and Science consoles. You might want to bring your Science Crafting to 15 to unlock a science ability buffing trait.
    6. If you need some help staying alive: Emergency Power to Shields will give your shield extra hardness, making you a lot tougher to kill. Tactical Team makes distributing shield power temporarily automatic and allows you to utilize your shields better. Hazard Emitters is a great hull heal, also removes plasma fires and similar hazards, and deals with the Borg Cube's shield neutralizer (but not with Tachyon Beam). If facing Borg for example, provoke those Tachyon Beams, endure them, and then pop your shield heals, not before. Science Team doe snot just heal your shields, it also dispels several debuffs (including Jam Sensors and Subnucleonic Beam)
      Auxilliary to Structural Integrity Field is a great hull heal and hull resistance buff.
    7. As you gear up, you will find a lot of gear actually gives healing, resistances, or temporary hit points, and might find that you can afford lowering the number of heals in your build in favor of more firepower. Keep in mind - even the old Assimilated Set offers good buffs for healing.




    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nephitisnephitis Member Posts: 456 Arc User
    edited December 2015
    coldnapalm wrote: »
    nephitis wrote: »
    For example, I am flying the biggest and nearly slowest of all ships, the Iconian Vonph Dreadnought. But in combat I have a speed of 80-100+ impulse (without evasive or Omega III) and a turn rate of 30 (like an unmodified escort or something) and defense rate of 120%. To put icing on the cake, I've got an unbuffed beam array damage of 2200 (hover over HUD icon), as well as innate critH of 23% and critD of 130% (+100% with arrays: "230%"). My damage aside, you rarely see super large ships or any ship for that matter have this level of speed, turn rate and defense. But I can tell you one thing, it keeps you alive.

    Pffft. Turn rate of 30...if I don't have at least 50, I don't fly it.

    Also using a super expensive, super rare ship to show off how well your method works (along with what aprears to be super expensive weapon since you have cridx4 AP weapons on that boat it seams...seriously, we are looking at over a billion in just those beams alone) is not a validation of your basic premise being true. Most players can't afford what you have on your vonph. Hell most players can't even afford the ship. Now, my build can be done for WAY less and I can keep my shield at 100+ while having 100+ in aux and engine and 125 in weapons. But considering how much I have sunk into this to do it...I would not say that this is something that most players can easily do. You have to realize that most players are bad at this game and even a couple milliomn EC is a lot for them. I helped somebody with DPS increase not that long ago...and they had a budget of like 5 mil EC and 10k dil. They though that was a lot of money.

    Which is why I said, "my damage aside". What I was trying to prove is that you can take a huge slow-TRIBBLE ship and make it viable in terms of speed, turn rate, defense and damage solely based on your mindset and a clear objective or strive for what you want to accomplish with your ship... and that you may not necessarily always need to compromise and still get damage accompanied with survival. For that reason I stated what level of damage my build has the potential to do despite being optimized for speed, mobility and defense as well. Perhaps the original poster needed a nudge in the right direction as to what is entirely possible in this game and I used the Vonph as an example. I could have taken any other ship but the Vonph suited the description as a very slow and very big ship not normally associated with speed and mobility.

    And a turn rate of 30 in a ship that has a base turn rate of 6 is quite a lot. You will outmost rarely see a Jem'hadar Carrier, Vonph, Scimitar, Sheshar or any other large slow ships, cheap or expensive, turn faster than most non-escort ships.

    Anyways, to increase your survival I suggest thinking in the lines of speed, mobility, defense... and if possible, accompanied with damage and healing rate. With emphasis on the three first mentioned ones you will increase your survival tremendously. So I will say it again... speed, mobility and defense, then damage and healing factor and you are more or less set in terms of survival. Think outside the box and you can a take a ship you never thought would fly near 100 achieve those speeds and turn faster than what was perceived as possible.
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  • nephitisnephitis Member Posts: 456 Arc User
    edited December 2015
    What is your point? I am not telling the original poster to use a specific build that you obviously seem to do. I am merely telling that person that he or she can take any ship and make it viable in terms of survival but also damage. And to help him or her on the way I say and will still say, think speed, mobility and defense "as much as possible" without violating your own idea for your build. This can make practically any ship do wonders that was perhaps intially perceived as impossible for that specific ship.

    I never told this person what to get or how to achieve it. I leave that up to this person. Nothing as far as what resources to use was mentioned so I don't know what you are raging about. There is no reason for you to lash out because you're sitting behind a computer. There is no reason for you to bash on my build when I never said anything about the original poster's build, or your build for that matter.

    If you find my ideas so bad then perhaps you should propose a potential solution yourself without elevating yourself sky high.

    Whether a veteran or new player, the original poster kindly asked on the forums as to how he or she can improve in this game and I kindly answered and proposed a way of mindset when creating potential builds that can get this person out of the situation that he or she perceives as difficult to solve on his or her own. It is then up to the original poster to decide on how to accomplish it, what resources to use and what gear to get. I gave him or her one tool: think speed, mobility and defense and that it can be accompanied with damage as well.
  • admiraljaneway1admiraljaneway1 Member Posts: 48 Arc User
    coldnapalm wrote: »
    nephitis wrote: »
    coldnapalm wrote: »
    nephitis wrote: »
    For example, I am flying the biggest and nearly slowest of all ships, the Iconian Vonph Dreadnought. But in combat I have a speed of 80-100+ impulse (without evasive or Omega III) and a turn rate of 30 (like an unmodified escort or something) and defense rate of 120%. To put icing on the cake, I've got an unbuffed beam array damage of 2200 (hover over HUD icon), as well as innate critH of 23% and critD of 130% (+100% with arrays: "230%"). My damage aside, you rarely see super large ships or any ship for that matter have this level of speed, turn rate and defense. But I can tell you one thing, it keeps you alive.

    Pffft. Turn rate of 30...if I don't have at least 50, I don't fly it.

    Also using a super expensive, super rare ship to show off how well your method works (along with what aprears to be super expensive weapon since you have cridx4 AP weapons on that boat it seams...seriously, we are looking at over a billion in just those beams alone) is not a validation of your basic premise being true. Most players can't afford what you have on your vonph. Hell most players can't even afford the ship. Now, my build can be done for WAY less and I can keep my shield at 100+ while having 100+ in aux and engine and 125 in weapons. But considering how much I have sunk into this to do it...I would not say that this is something that most players can easily do. You have to realize that most players are bad at this game and even a couple milliomn EC is a lot for them. I helped somebody with DPS increase not that long ago...and they had a budget of like 5 mil EC and 10k dil. They though that was a lot of money.

    Which is why I said, "my damage aside". What I was trying to prove is that you can take a huge slow-TRIBBLE ship and make it viable in terms of speed, turn rate, defense and damage solely based on your mind set and a clear objective or strive for what you want to accomplish with your ship... and that you may not necessarily always need to compromise and still get damage accompanied with survival. Perhaps the original poster needed a nudge in the right direction as to what is entirely possible in this game and I used the Vonph as an example. I could have taken any other ship but the Vonph suited the description as a very slow ship.

    And a turn rate of 30 in a ship that has a base turn rate of 6 is quite a lot. You will outmost rarely see a Jem'hadar Carrier, Vonph, Scimitar, Sheshar or any other large slow ships, cheap or expensive, turn faster than most non-escort ships.

    Anyways, to increase your survival I suggest thinking in the lines of speed, mobility, defense... and if possible, accompanied with damage and healing rate. With emphasis on the three first mentioned ones you will increase your survival tremendously. So think... speed, mobility and defense, then damage and healing factor and you are more or less set in terms of survival. Think outside the box and you can a take a ship you never thought would fly near 100 and turn faster than what was perceived as possible.

    You can't say damage aside. Without that massive DPS, I doubt that you would be doing so well. Put Mk XII crdx2 only beams (because you can get these at reasonable prices) and see how well you do advanced STFs...without using the vonph trait. Hell, try it with NO traits other then personal ones. Oh, and lets take away those fleet tact consoles while we are at it. Does it still work? I bet you will find that going full bore weapons and aux works better.

    And how much resources did it cost to get that turn rate of 30 again? I bet you have a +turn RCS that costs 10s of millions of EC.

    I am not doubting that you can get good speed, turnrate and defense. Hell, I do the same thing (remember turn rate of 50...at LEAST). I am not doubting that this could even be a valid playstyle...hell I KNOW it is because I do it. I am saying that it is not a good advice for somebody who does not have the resources for it.

    You apparently didn't get the idea that this was supposed to be an example to help him or her start thinking in the right direction. Yes, it's an expensive build but its also an extreme example too which is the best way to show what you can actually do in this game. So instead of coming into the forums and flaming other players why don't you actually add to the conversation. It shouldn't matter how anyone wants to play if they want to spend money on the game because they love it then why not (someone has to pay Cryptic :p ). Don't criticize them for it and then try to say that your better because that's what I got out of this post. I don't criticize you for having such a build and there was a time when I had something similar myself before I found a fleet and started making credits. Player progression is what an MMO is about. Yes, he is a new player but why not show him or her how much STO really has to offer. I've been with this game since the beginning and a lot has changed with so much more to do and have fun with.

    With all of that aside my suggestions to this are:
    • Find a fleet (one that is active don't join mine lol)
    • Credits is an easy thing to get in this game just pick up all the loot and sell it at the vendors.
    • Dilithium is key to victory in this game and it is so easy to get stock up on it and get some really good gear.
    • Do the reputations especially Romulan plasma gear.
    • Don't be afraid to do STFs as soon as you hit 50 most of the story missions offer great gear.
    • Last but not least the exchange is your friend and The Trading Channel.
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited December 2015
    questerius wrote: »
    Hey all, so I got an experience boost box from STO for being a longtime player and just got the character I wanted to use it on to level 50 so I could use it. Once I did, I couldn't even get in a firefight anymore. I have a tier 6 ship, Mark XI and XII weapons and equipment, but now no matter who I fight I'm destroyed almost instantly. Does anyone have any ideas as to how or why this is happening and how to fix it? Thanks.

    Perhaps you can provide your build in skillplanner http://www.stoacademy.com/tools/skillplanner/?build=scilrsvretrofit_0​​

    @captbadhorse: Before things start devolving further, could you please post your build as suggested above? The link up there takes you to a specific build, but you can use that Build Planner to outline and link your own. That will give us all a starting point for where you are in terms of ship, equipment, skills, boff abilities, Traits, etc. From that starting point we can give you some more specific suggestions, though...
    eugenesys wrote: »
    noroblad wrote: »
    usually one of a few things or combos of them are happening.
    1) you don't do much damage, and the enemy overwhelm you over time, and you die slowly.
    2) the NPCs are hitting you with shield pen torp spreads, which kill even well geared players at times, but are certain death if they crit or you are not well geared.
    3) the NPCs are shooting you to death, because you did something like leeroy jenkins up the middle and got 30 things to shoot you all at once. Or you are so weak that a couple of NPCS can kill you (rare, if this is the case, you need basic info level help, things like equip captain traits, spend skill points, use officer abilities?)
    4) you are trying to do the delta quad missions. They were designed to challenge somewhat established level 50s and you should be sure to complete all the other arcs first at a minimum. The stuff here is just tougher.
    5) you tried to do group content.
    6) you are in an escort but lack the gear to keep it alive.
    7) you leveled from 0-50+ without getting a good handle on the game mechanics and your gear is not only mk XI ish level but also randomly slapped on. Even all purple mark XIV gear can be horrible if you equip it at random. You need a "build".
    8) the NPCs killed you with 10000000000 point shield drain ability followed by 2500000+ damage torp spreads, their new favorite trick.

    you can examine the combat log to see why you died.

    Any of this ring a bell? If so, which? We can help you (excluding npc cheat attacks which annoy everyone) ... but we need to know the issues.

    I think i got hit with attack pattern #08 in the mirror event
    Armitage Escort Rams me, then crits on point defense torp attack. not very funny when it gets done multiple times....
    ...that definitely happens in Mirror (Advanced), as does #2. Plus, Terrans gained the benefit of joining the Enemy of the Season club; that meant an improvement in abilities and the way they use them (slightly smarter than before). Further, Terrans also gain the natural benefits of Fedside development (such as Command Cruiser spawns, etc.), while KDF/Rom NPCs rarely get updated with the new ships when they are released, making Terrans more dangerous opponents as a whole than say the Tal Shiar.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • nephitisnephitis Member Posts: 456 Arc User
    edited December 2015
    coldnapalm wrote: »

    What you fail to understand is that it is BAD advice without knowing more about the person asking for help. If they have the resources...then yeah, it's a great way to play. If not...it's TERRIBLE. They will get frustrated. They will do WORSE without those hull resist and repairs in fact. In fact, if they are in a faeht or kor, what you propose with min shields is probably death without some massive overhauling...and having a massive alpha strike. Yeah getting people to think sideways is nice...when they can AFFORD TO DO IT. If not, you are just passing along info to help them fail. I STARTED with speed mobility and defense. I did TERRIBLE in the game back then. I just couldn't afford the good stuff for this to work. Then I used the standard weapon and aux and suddenly, hey, I stopped sucking at this game. When I had some zen and dil and EC and could afford to play the other style (because I like it better), I found I could and it was fun. But without the massive resources I had gotten...yeah...failure. It's something those of us who are more established players need to be mindful of. Remember, there are players who think several million EC is a lot.

    "What you fail to understand" is something you say to a person when you look down on them. And obviously not only do you look down on me but you also look down on the original poster, assuming that he or she is a newbie and providing nothing but a pat on that person's head expecting him or her not being able to provide themselves with a build that may cost a little more time, effort and maybe even money.

    But since you do not like my open-endedness and grayzone in what a build can look like I will give this poster a more concrete example without spoiling too much and forcing a narrow build path. Don't you come and complain about that too. However, I am not gonna do all the research because detailed advice never seem to be appreciated... or it is just too wrong or bad. So behind the curtains those details shall be.

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    For you who read this, get yourself MK XII or even MK XIV gear for highest potential base damage. What energy type you use doesn't really matter. There are critD weapons and there are those that has a chance to provide temporary HP for extra survival, reduce damage resistance for extra damage, apply plasma burn for exrra damage as well... and what not. Choose what you think may spice up your own build and what you think looks cool to you. You will do more damage regardless of what energy type you use, as long as you are willing to upgrade them a mark level... or two... or three... or four.

    There is no reason for you to stick with 4 Bridge Officers indefinitely, or with the first ones given to you by default as you play the story. Bridge officers have ground and space traits so you can get yourself a ground BOFF group layout and a space BOFF group layout for more dedicated stats for each scenario, and more versatility when adjusting their abilities in relation to the ship you use and the ground content you play.

    If you want speed then get yourself a hyper engine and distribute powers to your engines (as well as weapons). This will not only provide you with significant combat speed but also a nice added bonus to turn rate. Which engine you use is up to you but you can get some very nice ones from the different reputations that are available to you. Some missions also provide decent gear should you not be aware of their existence.

    If you want that extra turn rate there are always cheap default RCS consoles you can get either through hoping for a drop or just buying them straight of the exchange or vendors. Should you find them restrictive you can always get the more exotic RCS consoles that provide other different stats apart from turn rate. Keep your eyes open for other consoles that may provide the [TURN] mod without actually being an RCS console. They are hidden out there.

    To add a little more extra damage to your build without overhauling your weapons layout too much there are certain reputation consoles of varying combos that you can get in order to spice up your build further.

    And if you can afford it you can get some nice fleet ships that adds a tiny bit more flavor to your default ships. There are also some really nice lockbox ships of varying prices out there that just lie and wait for a captain to fly them... for those willing to go that extra length to get them.

    Oh I forgot to say... there are also nice personal space and ground traits you can get as well as traits from the reputations and certain missions that add extra flavor to the potentiality of your build. Did I mention there are also starship traits and specializations too? You can unlock some really nice things from that. Some of those things are free with some effort and some cost... hmm yes, money... but they are still available and a very potential way to further boost your build sky high in regards to speed, mobility, defense and yes... the key to anything in this or any other MMO, namely damage.

    And finally I will point out "one" out of a myriad good ways to improve your build. Something of which I have mentioned a few times now. Speed, mobility and defense will add to your survival significantly... but don't forget that damage and to heal yourself from time to time with an ability... or two. There is nothing saying that you must go full power to weapons and shields. Max power to weapons and engines work just as fine for survival if you can accomodate what it may or may not take to get there. It's fuuuun to sweep across the battlefield like a rocket when everyone else and everything else crawls before your eyes. It gives you a nice sense of freedom when playing this game.

    Does it have to be expensive? No... not necessarily. You have to pick and choose which route you want to take but with the philosophy of (speed, mobility and defense with damage = entirely possible) you can get very far... or you can run into another wall. If you do you can always come back to these forums and ask the crowd for additional help. Someone might be kind to give you their alternative solutions that hopefully will allow you to overcome that future obstacle, should one appear.

    If anything of this is hard to acquire on your own you can always ask a friend or somebody to help you play the missions and STFs to take that first leap so that you have a chance to continue on your own onwards. Though if you like to play with a friend you can continue to do so without letting the idea of self-sufficiency drag you down.

    ... should you find this to be bad advice then I say... Well, you asked for my advice and I gave one to you. It is up to you to choose whether you do something with it or not.

    Hopefully I covered my bases good and if I didn't I apologize. Certainly there will be someone out there looking for blood and loop holes in my wording and advice. To my defense I say... I cannot have everything covered for every contingency.

    Post edited by nephitis on
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    If I may add my 2 EC in on this thread

    When designing my builds I use a tank design philosophy, try to balance mobility, protection and fire power.

    I generally focus more on protection and mobility with enough fire power to defend myself, I may not do as much on the DPS front but I know I'm going to last longer in a fight than the DPS league builds that don't think about protection
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • lucho80lucho80 Member Posts: 6,600 Bug Hunter
      I have my max drain build which under normal circumstances would be squishy as all heck, but I did give it defense based rep and starship traits. I got the +ShS embassy consoles instead of +Pla. Some specializations help also. You have to give your ship some type of healing/defense, otherwise, you'll be going boom too often.
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