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Stormbound Featured Episode

*SPOILERS!*

Hi everyone!

Hey, just got done with Stormbound and really enjoyed it. I loved the tie-ins with ENT and TNG. Cool beans!

Two things struck me however - one, why no 'heat wave' SFX inside the Tholian ship (it felt terribly cold in there - lol), and two, Kal Dano's death was extremely abrupt. I mean he didn't even say, "I'm in trouble! The Tholians are really blasting my ship!" Just suddenly he falls through the temporal rift out of control and a dead body to be beamed up later.

Other than that, great job. I guess we were the one to turn the Na'khul evil - ah well, the side effects of random time travel. :'(

Comments

  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    Nakuhl with hair? First time ever. ^^ And why no red eyes? :)
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • saipan2saipan2 Member Posts: 49 Arc User
    another broken mission..what a surprise....stuck on 2/3 tholian squads....do people test this stuff at all?
  • saipan2saipan2 Member Posts: 49 Arc User
    tried again..all sqds destroyed now it says 0/3...good job relic.....
  • guljarolguljarol Member Posts: 980 Arc User
    I liked the Tholian ship's interior a lot :)

    Short, which can be bad ("done already? :("), and good (doesn't take ages to run multiple times on many toons for gear, if someone wants to), but quite an interesting story. I liked it a lot more than the previous episode.​​
  • quantummeerkatquantummeerkat Member Posts: 39 Cryptic Developer
    saipan2 wrote: »
    another broken mission..what a surprise....stuck on 2/3 tholian squads....do people test this stuff at all?

    We had a bug in act 1 that if you kill the ships before completing the contact then it won't register they are killed.

    We have fixed it but the fix hasn't gone live yet. But if you complete the contact from Kal Dano first it should be fine.

    Also, yes, we do test things. This one slipped through and I apologize.
  • medalionemissarymedalionemissary Member Posts: 612 Arc User
    Yes, nice Tholian interior...hope they add something similar into the Tholian ships that exist in-game. i was playing in my Tholian Recluse Carrier during this mission.

    Temporal Cold War... oh man... ain't nobody got time for time... or dat
    Deep Space Nine in HD, make it so!
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    saipan2 wrote: »
    another broken mission..what a surprise....stuck on 2/3 tholian squads....do people test this stuff at all?

    We had a bug in act 1 that if you kill the ships before completing the contact then it won't register they are killed.

    We have fixed it but the fix hasn't gone live yet. But if you complete the contact from Kal Dano first it should be fine.

    Also, yes, we do test things. This one slipped through and I apologize.

    You could fix Dano's Mayday cutscene by showing the Player locking a tractor beam on the last Tholian ship, only for it to self destruct while Dano is attempting to dock with it.

  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    So.... why didn't we turn the sun on before heading back to check on the Na'kul homeworld?
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
  • yakodymyakodym Member Posts: 363 Arc User
    Buried the Tox Uthat in the furthermost corner of the cave: "No, that would be too easy to find". Buried Tox Uthat right in the cave entrance: "Perfect, nobody will find it there!" :smiley:
  • warpangelwarpangel Member Posts: 9,427 Arc User
    yakodym wrote: »
    Buried the Tox Uthat in the furthermost corner of the cave: "No, that would be too easy to find". Buried Tox Uthat right in the cave entrance: "Perfect, nobody will find it there!" :smiley:

    Why is there a choice of burial sites anyway? It has already been found so why not just put it where it was (is, will be, insert temporal mechanics joke here) found and be done with it?
  • yakodymyakodym Member Posts: 363 Arc User
    warpangel wrote: »
    yakodym wrote: »
    Buried the Tox Uthat in the furthermost corner of the cave: "No, that would be too easy to find". Buried Tox Uthat right in the cave entrance: "Perfect, nobody will find it there!" :smiley:

    Why is there a choice of burial sites anyway? It has already been found so why not just put it where it was (is, will be, insert temporal mechanics joke here) found and be done with it?

    Like there isn't enough paradoxical time loops in the franchise already... (*coughSelakillingIconiansbeacauseIconianskilledRomulansasarevengeforSelakillingIconianscough*)
  • singularaxlionsingularaxlion Member Posts: 17 Arc User
    I agree, there's dialogue missing explaining why we went from step "steal back the device" to "hide the device somewhere", skipping entirely the "try using the device to fix their star" step.
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