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The two halves of Exploration. Which one do you think the game should focus on?

rosetyler51rosetyler51 Member Posts: 1,631 Arc User
I know there is a lot of people asking for exploration in the EVE/Elite Dangerous sense of the word. But for me I'm more of a fan of what I think Star Trek did, a great job of doing exploration of what it means to be human. exploring ideas, concepts, and our hearts and minds.

This poll and thread is to see what everyone here thinks.

Please note, I would rather have people one side or the other in this poll but I know there is countless shades of grey so it would feel wrong not giving that choice

The two halves of Exploration. Which one do you think the game should focus on? 29 votes

Space Exploration! Give me my gas giants I can find and name after myself
24%
r5e4w3q2vivenneanthonytolmariusangrytargyukonsammarkdbsamt1996 7 votes
Human Exploration! I want stories to make me think and feel
17%
rosetyler51mustrumridcully0flash525spotter5dantekader 5 votes
Why not both? (please don't pick me up and party)
48%
lan451talonxvrahmkota19smokeybacon90mayito2009gradiiandyphamxxparr15captainchaos66papertoastyaquarius24gregspensirmaydayjade1280 14 votes
Other (please state below)
10%
nightkencidjackwardcalis 3 votes

Comments

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    I have no idea how EVE/Elite Dangerous do exploration, and you didn't see fit to explain.

    On the other hand, story-based "exploration" is basically just more episode/patrol missions. While I wouldn't mind having more, I don't see it lasting. You play them through once and then its "been there, done that" instead of "where no one has gone before."
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    Human Exploration! I want stories to make me think and feel
    warpangel wrote: »
    I have no idea how EVE/Elite Dangerous do exploration, and you didn't see fit to explain.

    On the other hand, story-based "exploration" is basically just more episode/patrol missions. While I wouldn't mind having more, I don't see it lasting. You play them through once and then its "been there, done that" instead of "where no one has gone before."

    Sorry. I thought most would know. Can't say much for ED but EVE' exploration is pretty much scanning>enter an area>grab the loot.

    Kind of the flaw with "going where no one has before". At the end of the day gameplay will start to get stale. A good story can help that. The old exploration missions had the loosest form of story I have ever seen.
  • frontline2042frontline2042 Member Posts: 219 Arc User
    I liked our old exploration system. Which was both. Sometimes you'd have to collect data samples either in space or on the ground. Other times you'd have to kill dudes and very rarely you'd just have to deliver some commodities.

    Was it repetitive? Yes. Was it any more repetitive than queues? No.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited November 2015
    warpangel wrote: »
    I have no idea how EVE/Elite Dangerous do exploration, and you didn't see fit to explain.

    On the other hand, story-based "exploration" is basically just more episode/patrol missions. While I wouldn't mind having more, I don't see it lasting. You play them through once and then its "been there, done that" instead of "where no one has gone before."
    Sorry. I thought most would know. Can't say much for ED but EVE' exploration is pretty much scanning>enter an area>grab the loot.
    In other words, just like the old exploration clusters in STO? No thanks.
    Kind of the flaw with "going where no one has before". At the end of the day gameplay will start to get stale. A good story can help that. The old exploration missions had the loosest form of story I have ever seen.
    On re-runs the story gets stale even faster than the action. The only way to make an exploration system stay exploration instead of becoming just another grind, or just another set of missions to run once and forget about, is to have great degree of random variation. One mustn't immediately think "oh, its this one again" as soon as a mission starts.

    That's unfortunately very difficult to do with a tightly-written story. Which is why the old exploration clusters had only loose excuse plots, little more than a doff assignment. And despite that the clusters still failed to have enough variation to remain interesting beyond a few runs.
  • jade1280jade1280 Member Posts: 868 Arc User
    Why not both? (please don't pick me up and party)
    How about some big ground adventure zones based around the exploration factor, occasionally killing angry rat spiders will be acceptable but turning exploration into a walking sim will not.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Human Exploration! I want stories to make me think and feel
    jade1280 wrote: »
    How about some big ground adventure zones based around the exploration factor, occasionally killing angry rat spiders will be acceptable but turning exploration into a walking sim will not.

    You mean something like a second new Romulus?

    My biggest problem with that is that it doesn't really feell very much like Star Trek exploration. Star Trek is "planet of the week" not "valley of the week".
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  • jade1280jade1280 Member Posts: 868 Arc User
    Why not both? (please don't pick me up and party)
    jade1280 wrote: »
    How about some big ground adventure zones based around the exploration factor, occasionally killing angry rat spiders will be acceptable but turning exploration into a walking sim will not.

    You mean something like a second new Romulus?

    My biggest problem with that is that it doesn't really feell very much like Star Trek exploration. Star Trek is "planet of the week" not "valley of the week".


    Oh why did we have to build a game centered mostly around combat then try to change to exploring D:
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Why not both? (please don't pick me up and party)
    I'd love more exploration, more first contacts, or hell doing missions like they did in Enterprise, where you blend in, observe, and how well you do determines the success of the mission.
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  • nightkennightken Member Posts: 2,824 Arc User
    Other (please state below)
    kirk style, being the first human to teach alien women to love, jk :P

    more alt paths though missions would be nice, like a step between stars. just a little something to ease replays



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  • cidjackcidjack Member Posts: 2,017 Arc User
    Other (please state below)
    As their has yet to he a consensus from the player base as what exploration should be, I with hold my opinion on the subject.
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  • samt1996samt1996 Member Posts: 2,856 Arc User
    Space Exploration! Give me my gas giants I can find and name after myself
    Exploration like what was seen In the shows is really impossible. With a new series coming I think people's appetites for it will be satisfied.

    Unless Cryptic intends on releasing new episodes monthly forever I doubt we will get the kind of exploration people want. Which isn't impossible but is unlikely.

    You need to have realistic expectations, this is a game and is primarily made by programmers. It is not a television series with a team of expert writers working around the clock and a limitless budget.

    While writing may seem simple bringing it to life is not.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Why not both? (please don't pick me up and party)
    What I'd like to see more than anything else would be us warping in to a system for the first time, find a problem and having to face an impossible choice. Kind of like Sunrise, but then without Kal Dano. The simple choice of "this planet is done for, we can take a few hundred people on board. What do we do? Who do we save?"

    Force us to make a tough, immoral choice, and if possible make that choice have some effects. IT doesn't matter what kind of effects, but force us to choose and accept consequences.
  • angrytargangrytarg Member Posts: 11,005 Arc User
    Space Exploration! Give me my gas giants I can find and name after myself
    If you would like to have one side or the other, maybe you shouldn't have included a "both" option since, of course, the majority of players will choose the "everything" package if possible pig-3.gif

    I like a procedually generated exploration system with open-ended gameplay. The human part of exploration should take place int he episodes, in the meantime however I'd like to play "regular" Starfleet or Klingon stuff, exploring stuff, shooting or protecting things. Play a game, you know.​​
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Human Exploration! I want stories to make me think and feel
    angrytarg wrote: »
    If you would like to have one side or the other, maybe you shouldn't have included a "both" option since, of course, the majority of players will choose the "everything" package if possible pig-3.gif​​
    Yes, but then he gets complains that people want both. People are never happy with poll options, even if they are straightforward Yes/No questions that at best deserve an "Undecided" option.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • yukonsamyukonsam Member Posts: 103 Arc User
    Space Exploration! Give me my gas giants I can find and name after myself
    I like the story elements. But we're getting enough of that on a regular basis. I'd like to see a refinement of the old exploration system, sure, but what would really make me happy is the ability to play as a colony leader/planner, finding an uninhabited world, prospecting for resources, building up the colony, establishing trade with other colonies and civilizations, and maybe integrating that with some of the Foundry tools to make an interesting social and adventure space for other players to visit, settle, collaborate.

    It's not for everybody, but it doesn't have to be.
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