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Starship set costumes.

An idea I had, and probably a few others thought of, is that once you complete a rep ship set, such as the borg assimilated gear, you unlock the visuals that go with it that would be available in the ship tailor. So, keeping with the borg set, you could equip the Iconian set, head to the tailor, and slap on the borg appearance instead.
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  • jbmaverickjbmaverick Member Posts: 935 Arc User
    Definitely been suggested several times before, although I still approve of the idea. We already have this system in place on the ground, so other than it simply not being set up to do so currently, I see no reason why it couldn't be extended to space.

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  • oracion666oracion666 Member Posts: 338 Arc User
    [/quote]That would undermine the importance of using the Borg set with the Borg effects and Iconian one with its effects. But you only need the shield for most sets to change the appearance of the ship.[/quote]

    Why would it be undermined, though? You would still retain whatever buffs your current set has, you would just have the set visuals themselves. It's no different than equipping a ground set, yet wearing the costume of another set.
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  • thenoname711thenoname711 Member Posts: 204 Arc User
    Yea, that would be great. Hoping it would be done in the future.
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  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    I would love this, too. But, I suppose maybe they're worried it would upset something in PvP if you couldn't accurately tell something about your opponent's build by the visual clues? I'm not much for PvP, though, so not a problem I care about.
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    We're long overdue for unlocking the ship visuals from the Reputation (and Aegis, Jem'Hadar, and Breen) sets.

    Iconian, Aegis, and Borg are overlays though; they would have to be separate from the actual "skins" since you can customize the skin separately from the Borg/Aegis/Iconian visuals. But it'd be great to have them all unlocked; putting Borg over Nukara, Aegis over Veteran, and Iconian over Dyson, for example.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I got to agree that would be great and honestly if you look at the ground rep sets that had this change done to them, than you can say that it is possible. Also in pvp you can gain the same effect really by disabling visuals so you look like someone using no rep items or visual changing items, and so would be hiding your build an stats wia this yet your buffs actively on you would pretty well reveal much. Honestly i would not mind having this done with gaining both a vanity/cosmetic tab that merely changes patterns/base visuals, an than a tab that might change structural additions Ie borg-set's style changes.
  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    I really want this too, to make space set visuals separate from using the space set. Jem'Hadar set visuals with Herald AP beams? Allowed! Reman set visuals with Honor Guard equipped instead? Allowed!

    Someday....
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    I would love this, too. But, I suppose maybe they're worried it would upset something in PvP if you couldn't accurately tell something about your opponent's build by the visual clues? I'm not much for PvP, though, so not a problem I care about.

    Yea... just one problem with that theory. You can actually turn OFF the visuals, hiding that particular detail from opponents. Short of looking at whatever buffs your target has, you'd have no idea what set they were running unless they used the clicky power and you knew exactly what it was.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    rattler2 wrote: »
    I would love this, too. But, I suppose maybe they're worried it would upset something in PvP if you couldn't accurately tell something about your opponent's build by the visual clues? I'm not much for PvP, though, so not a problem I care about.

    Yea... just one problem with that theory. You can actually turn OFF the visuals, hiding that particular detail from opponents. Short of looking at whatever buffs your target has, you'd have no idea what set they were running unless they used the clicky power and you knew exactly what it was.

    Yeah, that kind of completely invalidates the PvP argument.

    I would love to see the set materials be made available in the tailor, like a ship costume unlock once you collect all 3 pieces, just like with the ground set.
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  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    rattler2 wrote: »
    I would love this, too. But, I suppose maybe they're worried it would upset something in PvP if you couldn't accurately tell something about your opponent's build by the visual clues? I'm not much for PvP, though, so not a problem I care about.

    Yea... just one problem with that theory. You can actually turn OFF the visuals, hiding that particular detail from opponents. Short of looking at whatever buffs your target has, you'd have no idea what set they were running unless they used the clicky power and you knew exactly what it was.

    Yeah, that kind of completely invalidates the PvP argument.

    I would love to see the set materials be made available in the tailor, like a ship costume unlock once you collect all 3 pieces, just like with the ground set.

    Lol. To be fair, it wasn't an argument. I'm totally on board with the freely customizable ship visuals train! The PvP thing was idle speculation about why in the world they'd resist the idea. You guys are dead on, though, it doesn't hold water when you can easily disable visuals altogether already. Beats me, then. Maybe it's in the works and will come to us someday? Here's hoping.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,687 Community Moderator
    We also have to consider that its not just the shelds that give visuals. Some Impulse Engines and Deflectors do as well. Also, at least one Console does.

    I'd like to see us get unlocks as well, as maybe you like the stats of the Delta set but prefer the visuals of the MACO. Or you like the Aegis Impulse trails, Reman shield visuals, and Nukara Deflector visuals.

    They'd probably have to make dropdown menus for the deflector and impulse visuals, but I can see them adding shield visuals to the hull materials menu, just like you can unlock the mirror skin (ex: Assault Cruiser family) by opening a Mirror Star Cruiser.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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    colored text = mod mode
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    I think it's a great idea.
  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    An... interesting idea. I do have one query in regards; would this idea include only those sets currently with visuals or would it accompany an overall-set revamp including giving visuals to the Solanae and Kobali sets that currently lack them?
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    I would hope that any of the named sets might get some kind of visual components added to them, even if at a later date.
  • atrebatesatrebates Member Posts: 26 Arc User
    Adding materials to the tailor is inflexible and a pain to change, though. For ground, that works because there are costume slots. For space, not so much.

    So, work it like this.
    • Dummy out 'Enable/Disable Visuals' option.
    • Give every Engine/Shield/Deflector in the game a 'Select <item> Visuals' option. (Apply to item class rather than items?)
    • Choosing this option opens a menu identical to the captain's costume list. (Yay for re-using existing features!)
    • By default, the only option listed is 'Stock Visuals' - which is functionally the same as 'disabled'.
    • Acquiring a full space set will unlock the set's visual components for free use, as it does for ground sets.
    • Engine/Shield/Deflector visuals can be set independent of one another. Borg engine with Iconian shield? Sure!

    The actual visual menus are based entirely off existing code, so it's a "copy-paste, change IDs and pointers, then add text strings" job. Menus would also need three extra database fields to remember the current visual, but with all the TRIBBLE floating around in the game's database after nearly six years, three little integers can't do that much harm.

    Slightly more work is required for adding the space set unlocks, which likely can't be done by copy-paste-alter existing code.

    More work would be needed if you wanted to retain the current 'can use visuals while the item is equipped' setup along with the new 'change it anywhere' unlocks.



    Usually I'd say arguments are rendered invalid as soon as the term "PvP" is mentioned, given how broken it is (and how minute gear differences are in the grand scheme of things).

    That said, this one actually has a straightforward and reasonable solution, the same one we brought up back in beta when people wanted to keep /powerhue.

    Simply add a flag to all player-vs-player instances, which will automatically force all visual settings to default. That is to say, visual settings in PvP maps are taken from what you have equipped, and cannot be hidden or masked.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Yeah i think though you could add this to the starship customization officer that is already used for choosing what saucer, nessels, pylons you use when you have other options. In this way you could choose which parts you could apply the visuals of the set to in a drop down menu by these choices. Than have a drop-down menu below this that if for your deflector array itself, kinda always wanted to see more/different designs of deflector arrays that can be used by science ships.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    I like your idea OP.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    nixboox wrote: »

    That would undermine the importance of using the Borg set with the Borg effects and Iconian one with its effects. But you only need the shield for most sets to change the appearance of the ship.

    You mean like wearing hirogen or undine or honor guard or mako or voth or counter command or ect. armor costume without having the armor item equipped?

    I can't say that has any significant effect on the game. :P
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  • potasssiumpotasssium Member Posts: 1,226 Arc User
    I'd love this too, certain ships I'd love the Borg shield visuals on but to be using KHG as normal.

    I think it would encourage people to buy more sets, thus more grinding and dilithium sinking.

    As it is I use Aegis on 1/3 of my toons because of accessibility and laziness.
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  • dareaudareau Member Posts: 2,390 Arc User
    I wholeheartedly support this idea. However, I'm not sure that Cryptic's going to divert the work for it. To wit:

    What makes the "Armor visual separation" work is that they could "reclassify" the visuals from "tied to armor/kit" to various existing buttons in the tailor UI. Even then, they stuck a lot of the armor visuals into the "Uniform/Off Duty" option so that you can't mix-match those components (trust me, a lot of my KDFs would love the Honor Guard cape with their "standard" uniform, instead of the Veteran's Tassels / shoulderpads...)

    Big problem is, there's nowhere on the ship tailor, right now, to put these options. Though if the UI team could be spared for a few days, I see lots of space in that left-side region to add 3-4 "dropdown blocks" for Deflector, shield, hull, engine - and as others said, complete set, unlock option (copy-paste code from personal tailor)
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