An idea I had, and probably a few others thought of, is that once you complete a rep ship set, such as the borg assimilated gear, you unlock the visuals that go with it that would be available in the ship tailor. So, keeping with the borg set, you could equip the Iconian set, head to the tailor, and slap on the borg appearance instead.
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Why would it be undermined, though? You would still retain whatever buffs your current set has, you would just have the set visuals themselves. It's no different than equipping a ground set, yet wearing the costume of another set.
Member since early 2011
Iconian, Aegis, and Borg are overlays though; they would have to be separate from the actual "skins" since you can customize the skin separately from the Borg/Aegis/Iconian visuals. But it'd be great to have them all unlocked; putting Borg over Nukara, Aegis over Veteran, and Iconian over Dyson, for example.
Someday....
Yea... just one problem with that theory. You can actually turn OFF the visuals, hiding that particular detail from opponents. Short of looking at whatever buffs your target has, you'd have no idea what set they were running unless they used the clicky power and you knew exactly what it was.
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colored text = mod mode
Yeah, that kind of completely invalidates the PvP argument.
I would love to see the set materials be made available in the tailor, like a ship costume unlock once you collect all 3 pieces, just like with the ground set.
Lol. To be fair, it wasn't an argument. I'm totally on board with the freely customizable ship visuals train! The PvP thing was idle speculation about why in the world they'd resist the idea. You guys are dead on, though, it doesn't hold water when you can easily disable visuals altogether already. Beats me, then. Maybe it's in the works and will come to us someday? Here's hoping.
I'd like to see us get unlocks as well, as maybe you like the stats of the Delta set but prefer the visuals of the MACO. Or you like the Aegis Impulse trails, Reman shield visuals, and Nukara Deflector visuals.
They'd probably have to make dropdown menus for the deflector and impulse visuals, but I can see them adding shield visuals to the hull materials menu, just like you can unlock the mirror skin (ex: Assault Cruiser family) by opening a Mirror Star Cruiser.
normal text = me speaking as fellow formite
colored text = mod mode
^Words that every player should keep in mind, especially whenever there's a problem with the game...
So, work it like this.
The actual visual menus are based entirely off existing code, so it's a "copy-paste, change IDs and pointers, then add text strings" job. Menus would also need three extra database fields to remember the current visual, but with all the TRIBBLE floating around in the game's database after nearly six years, three little integers can't do that much harm.
Slightly more work is required for adding the space set unlocks, which likely can't be done by copy-paste-alter existing code.
More work would be needed if you wanted to retain the current 'can use visuals while the item is equipped' setup along with the new 'change it anywhere' unlocks.
Usually I'd say arguments are rendered invalid as soon as the term "PvP" is mentioned, given how broken it is (and how minute gear differences are in the grand scheme of things).
That said, this one actually has a straightforward and reasonable solution, the same one we brought up back in beta when people wanted to keep /powerhue.
Simply add a flag to all player-vs-player instances, which will automatically force all visual settings to default. That is to say, visual settings in PvP maps are taken from what you have equipped, and cannot be hidden or masked.
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You mean like wearing hirogen or undine or honor guard or mako or voth or counter command or ect. armor costume without having the armor item equipped?
I can't say that has any significant effect on the game. :P
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I think it would encourage people to buy more sets, thus more grinding and dilithium sinking.
As it is I use Aegis on 1/3 of my toons because of accessibility and laziness.
What makes the "Armor visual separation" work is that they could "reclassify" the visuals from "tied to armor/kit" to various existing buttons in the tailor UI. Even then, they stuck a lot of the armor visuals into the "Uniform/Off Duty" option so that you can't mix-match those components (trust me, a lot of my KDFs would love the Honor Guard cape with their "standard" uniform, instead of the Veteran's Tassels / shoulderpads...)
Big problem is, there's nowhere on the ship tailor, right now, to put these options. Though if the UI team could be spared for a few days, I see lots of space in that left-side region to add 3-4 "dropdown blocks" for Deflector, shield, hull, engine - and as others said, complete set, unlock option (copy-paste code from personal tailor)
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