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admiralty bug?

requirements seem to change from the main list to the when you go into the mission. have attached screenshots.

71MydQ1.jpg


stsKW2l.jpg


Comments

  • alexvio1alexvio1 Member Posts: 389 Arc User
    It's WAI.
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    edited November 2015
    In both screenshots, you notice that the Event for the mission is the Doomsday Machine. That event ADDS 100 Tac to the requirements, hence outside it shows 35 and inside it shows 135. "Problem" solved.

    Events can add or subtract from requirements.
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • daniela1055daniela1055 Member Posts: 113 Arc User
    The problem is more that e.g. a 160 requirement and a +100 event (and similar missions like 130+75 and so on) makes missions impossible to solve because there is no way to get 260 in tec, tac or sci with 3 ships, not even close to that, even if you have more then 50 ships like me.
    It seems that cryptic forgot to add hard caps on their logic routines (e.g something like 'if required + event > max ...') which results in impossible high requirements.​​
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    The glory of impossible odds! Its WAI you dont need 100% to beat it, same as some doff assignments that you will never get to 100%
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