I had a few hours last night and ran the two new missions on the spotlight queue. The space mission was fun, but wow, I blew up a bunch of times. Seems they don't like tactical escorts coming at them with lots of damage.
The ground pve mission on DS9 was fun until the last part with Leeta. Died A LOT of times during that. All of us did as we were trying to figure out how to even do damage on her. Plus, one of our members was stuck near the transporter with a bug that wouldn't let her get free so she could only throw buffs every now and then but couldn't participate.
What are everyone else's thoughts on these new Mirror missions?
Fleet Admiral Duane Gundrum, U.S.S. Merrimack
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog:
http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
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The battlezone seems like it should be fun but I just can't get into it. Too much flying round trying to shut down shields on one satellite to drop shields on another one to attack a boss target. Plus the spawn rate for Terrans seems to vary wildly over the map. Sometimes you go it alone no problem, other timer you get flattened.
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Counterpoint - meh. Course I'm not fond of space queues anyway. Biggest complaint is the portals. By the time you'd get to one it was half gone. And then if you're not doing high DPS (or others don't come along which was most times) you can't clear the ships before it goes away. At most in the ones I played, 1 got closed. Would be better if you could continue closing them even while taking damage like in other queues/bzs. Ferrying the assault teams was sort of boring and in one case I was the only one doing it. Other than that, if you just want to blow things up it's good.
Assault on Terok Nor - I'm enjoying this one and have played it a few times. Still have yet to figure out how to successfully protect the 2 techs, none of my the runs were successful at that part. The forcefield part is a little irritating in that it changes every run. But even so it didn't take me long to figure out what to do there. 2nd run though I wasn't able to get them down as I didn't know there was a 6th terminal. Nice thing is that even if you don't figure it out they'll eventually let you through. Last part took me 2 runs before I figured out what to do with the pads. Last run I had to tell people to lead leeta over/onto them so we could activate them. She tends to pick someone to chase so that makes it a little easier. Given they're new, very few know what to do in there but as more play it, it will get better.
So does anyone have tips on how to succeed at the 2 techs part?
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
Yeah, was thinking of dropping a medical fab and moving it when a tech moves. Will have to try that out next time. Thing is, I don't remember seeing them die or anything . But maybe a timer ran out? Was busy fighting etc so wasn't really watching that.
Oh.. Other thing I've done is tried dropping a cover shield to protect one direction at least. Course you have to make sure it doesn't impede his path to the other terminal. hmm.. Maybe a FF dome would help as well.
The space one is heavily time-gated to 15 mins no matter the difficulty. The player’s contribution also really doesn’t seem to influence the mark rewards all that much. There is hardly any reason to buy new ships nor to upgrade builds over it.
The ground one is also a bit time gated but what makes it worse is that any team oriented aspects are ruined by a try and error minigame?!? What a fun killer. And yea, also miserable rewards.
We also have bugs around that prohibit peeps to get the daily mark rewards perversely when they contribute in the try and error minigame and manage to get it straight within the timeframe.
Considering all of that I think cryptic gave birth to two dead children. Peeps probably torture their toons through reput over them but hardly will play em for “fun” in the long run.
If the others PvE maps would all be like that I’d stop playing STO today. I play PvE maps exclusively for over three years on almost a daily basis.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
1) Protecting the techs seems really hard. They draw aggro by default and it's just plain annoying.
2) The part with the grenadiers is pretty much WTF for any new group. I suspect that's the "trial and error minigame" someone else mentioned, and yeah, don't care for it. I did however enjoy the constant slaughter that goes on during that phase, though.
3) Leeta is an interesting fight, and probably the only thing about this mission I actually like.
That being said, I realize some people like queued content where you have to jump through minigames and such, but sometimes, all I really want is a WoW-style 5-man where you just run through and lay waste to everything instead of "wait, what do we do now?"
Counterpoint: A nice mission but i really hate to play it with big ships like carriers, especially the second stage.
Terok nor: I like how you need sci/engi captains on elite ...not the usual dps-wins the game scheme. Not so nice for 5-tac-pug-groups. What bothers me is the console-minigame. I would really like to meet the gamedesigner who thought that random trial and error running around would be fun.
I mean, I'm dropping off security teams during Counterpoint. Then in Assault on Terok Nor, I am one of the security teams. Both missions end with the same Team Rocket blasting off again-style escape.
After you've killed the millionth Terran ship it quickly gets boring.
The rewards are pitiful.
Not tried the ground one yet.
They are fun though. Mirror Terrans are interesting enemies to fight with some new tricks to consider, it reminded me of tackling Voth ships for the first time.
Ground is not my forte' and I've only played it once, but I found it a bit of a slog. I found myself wishing I was an engineer so protecting that MACO would've been easier, and so I could spam mines all over the place. The last fight with Leeta was a bit frustrating, since trying to get an NPC into a position you want is much like herding cats.
Most unexpectedly, this turned into a flame-fest! Closed it goes!. /sigh What flamefestery is this? pwlaughingtrendy
I have found the cover shield and CE module to be quite useful there, along with the plasma cascade module off course.