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Thoughts on the new Mirror space and ground pve missions?

I had a few hours last night and ran the two new missions on the spotlight queue. The space mission was fun, but wow, I blew up a bunch of times. Seems they don't like tactical escorts coming at them with lots of damage.

The ground pve mission on DS9 was fun until the last part with Leeta. Died A LOT of times during that. All of us did as we were trying to figure out how to even do damage on her. Plus, one of our members was stuck near the transporter with a bug that wouldn't let her get free so she could only throw buffs every now and then but couldn't participate.

What are everyone else's thoughts on these new Mirror missions?
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Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,663 Community Moderator
    I think they're pretty fun. You can't just DPS your way through them. You gotta actually use some tactics. Although I think they could tone down the grenadiers a bit. Its a confined space in that one part on the ground mission and very hard to interact with anything when you're constantly getting shot and bombed even on normal.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The space PVE is pretty fun, lots to shoot at and my Scryer loved that as her grav wells sucked up heaps of ships. It does seem to just be kill this, kill that and wait for the timer to run out though.

    The battlezone seems like it should be fun but I just can't get into it. Too much flying round trying to shut down shields on one satellite to drop shields on another one to attack a boss target. Plus the spawn rate for Terrans seems to vary wildly over the map. Sometimes you go it alone no problem, other timer you get flattened.
    SulMatuul.png
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,663 Community Moderator
    Yea... I'll have to agree with the spawn rates in the battlezone. Also the one time I went in... we had one spot left to take and... we couldn't. It wasn't that we couldn't shut down the satellites... it was that it wouldn't progress period, and we had practically the whole population of players there to secure it.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • tempus64tempus64 Member Posts: 806 Arc User
    I had a few hours last night and ran the two new missions on the spotlight queue. The space mission was fun, but wow, I blew up a bunch of times. Seems they don't like tactical escorts coming at them with lots of damage.

    The ground pve mission on DS9 was fun until the last part with Leeta. Died A LOT of times during that. All of us did as we were trying to figure out how to even do damage on her. Plus, one of our members was stuck near the transporter with a bug that wouldn't let her get free so she could only throw buffs every now and then but couldn't participate.

    What are everyone else's thoughts on these new Mirror missions?

    Counterpoint - meh. Course I'm not fond of space queues anyway. Biggest complaint is the portals. By the time you'd get to one it was half gone. And then if you're not doing high DPS (or others don't come along which was most times) you can't clear the ships before it goes away. At most in the ones I played, 1 got closed. Would be better if you could continue closing them even while taking damage like in other queues/bzs. Ferrying the assault teams was sort of boring and in one case I was the only one doing it. Other than that, if you just want to blow things up it's good.

    Assault on Terok Nor - I'm enjoying this one and have played it a few times. Still have yet to figure out how to successfully protect the 2 techs, none of my the runs were successful at that part. The forcefield part is a little irritating in that it changes every run. But even so it didn't take me long to figure out what to do there. 2nd run though I wasn't able to get them down as I didn't know there was a 6th terminal. Nice thing is that even if you don't figure it out they'll eventually let you through. Last part took me 2 runs before I figured out what to do with the pads. Last run I had to tell people to lead leeta over/onto them so we could activate them. She tends to pick someone to chase so that makes it a little easier. Given they're new, very few know what to do in there but as more play it, it will get better.

    So does anyone have tips on how to succeed at the 2 techs part?
  • littlesarbonnlittlesarbonn Member Posts: 486 Arc User
    I don't have a clue on the techs part. I ran an engineer so I was nonstop dropping fabrications all over the place so that I don't honestly know what was going on during that portion of the mission.
    Fleet Admiral Duane Gundrum, U.S.S. Merrimack
    Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
    Blog: http://www.sarbonn.com/?page_id=1990
    Foundry series: Bob From Accounting & For the Sake of the Empire
  • tempus64tempus64 Member Posts: 806 Arc User
    edited October 2015
    I don't have a clue on the techs part. I ran an engineer so I was nonstop dropping fabrications all over the place so that I don't honestly know what was going on during that portion of the mission.

    Yeah, was thinking of dropping a medical fab and moving it when a tech moves. Will have to try that out next time. Thing is, I don't remember seeing them die or anything . But maybe a timer ran out? Was busy fighting etc so wasn't really watching that.

    Oh.. Other thing I've done is tried dropping a cover shield to protect one direction at least. Course you have to make sure it doesn't impede his path to the other terminal. hmm.. Maybe a FF dome would help as well.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2015
    I don’t know. They were fun the first few times I ran them but only because they were new.


    The space one is heavily time-gated to 15 mins no matter the difficulty. The player’s contribution also really doesn’t seem to influence the mark rewards all that much. There is hardly any reason to buy new ships nor to upgrade builds over it.

    The ground one is also a bit time gated but what makes it worse is that any team oriented aspects are ruined by a try and error minigame?!? What a fun killer. And yea, also miserable rewards.


    We also have bugs around that prohibit peeps to get the daily mark rewards perversely when they contribute in the try and error minigame and manage to get it straight within the timeframe.

    Considering all of that I think cryptic gave birth to two dead children. Peeps probably torture their toons through reput over them but hardly will play em for “fun” in the long run.

    If the others PvE maps would all be like that I’d stop playing STO today. I play PvE maps exclusively for over three years on almost a daily basis.
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  • aesicaaesica Member Posts: 736 Arc User
    Haven't tried the space queue yet, but my feelings on the ground one are mixed:

    1) Protecting the techs seems really hard. They draw aggro by default and it's just plain annoying.

    2) The part with the grenadiers is pretty much WTF for any new group. I suspect that's the "trial and error minigame" someone else mentioned, and yeah, don't care for it. I did however enjoy the constant slaughter that goes on during that phase, though.

    3) Leeta is an interesting fight, and probably the only thing about this mission I actually like.

    That being said, I realize some people like queued content where you have to jump through minigames and such, but sometimes, all I really want is a WoW-style 5-man where you just run through and lay waste to everything instead of "wait, what do we do now?"
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  • semalda226semalda226 Member Posts: 1,994 Arc User
    I didn't find either of them particularly challenging even on elite. I have yet to die even 1 time on the ground mission but considering I run a HoT build maybe that's not surprising??? The space however love to crush you if you get the aggro. Currently popping all my skills at 1 time gets the wrath effect and my shields and hull just vanish.
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  • tasilatasila Member Posts: 77 Arc User
    Time rewards on that mission is by far too low. Compared too BOTSE and Bug Hunt and other Space STFS.
  • kayajaykayajay Member Posts: 1,990 Arc User
    The part where you have to get the combination in the Ground mission is just ridiculous. It's also claustrophobic being in such a tight space!
  • cassiusdiocassiusdio Member Posts: 64 Arc User
    In general i think the rewards are way too low compared to the other stfs and it becomes even worse when you consider how long the new stfs are.

    Counterpoint: A nice mission but i really hate to play it with big ships like carriers, especially the second stage.

    Terok nor: I like how you need sci/engi captains on elite ...not the usual dps-wins the game scheme. Not so nice for 5-tac-pug-groups. What bothers me is the console-minigame. I would really like to meet the gamedesigner who thought that random trial and error running around would be fun.
  • vicindiovicindio Member Posts: 10 Arc User
    I don't like how I wasn't commanding my captain at some point.

    I mean, I'm dropping off security teams during Counterpoint. Then in Assault on Terok Nor, I am one of the security teams. Both missions end with the same Team Rocket blasting off again-style escape.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Counterpoint seems ok at first until you realise it's just time gated like the mirror invasion event at then it just turns into a zerg rush for 15 mins.
    After you've killed the millionth Terran ship it quickly gets boring.
    The rewards are pitiful.

    Not tried the ground one yet.
    SulMatuul.png
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    Space and BZ are fine. Nothing particularly special about either of them. Counterpoint appears to play out very much like the old terran invasion map - defend a station, close portals, deal with final push dreadnaughts. The BZ is a C&P of the Undine BZ with new visuals and some mechanic changes.

    They are fun though. Mirror Terrans are interesting enemies to fight with some new tricks to consider, it reminded me of tackling Voth ships for the first time.

    Ground is not my forte' and I've only played it once, but I found it a bit of a slog. I found myself wishing I was an engineer so protecting that MACO would've been easier, and so I could spam mines all over the place. The last fight with Leeta was a bit frustrating, since trying to get an NPC into a position you want is much like herding cats.​​
  • mayito2009mayito2009 Member Posts: 643 Arc User
    I love the badlands mission, very intense specially the ground battle. The space was interesting but I think needed more development, it seems rushed.
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  • questeriusquesterius Member Posts: 8,496 Arc User
    tempus64 wrote: »
    I don't have a clue on the techs part. I ran an engineer so I was nonstop dropping fabrications all over the place so that I don't honestly know what was going on during that portion of the mission.

    Yeah, was thinking of dropping a medical fab and moving it when a tech moves. Will have to try that out next time. Thing is, I don't remember seeing them die or anything . But maybe a timer ran out? Was busy fighting etc so wasn't really watching that.

    Oh.. Other thing I've done is tried dropping a cover shield to protect one direction at least. Course you have to make sure it doesn't impede his path to the other terminal. hmm.. Maybe a FF dome would help as well.

    I have found the cover shield and CE module to be quite useful there, along with the plasma cascade module off course.​​
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