my idea is to make stfs the way they use to be when i first played the game if you completed the borg stfs you would get the borg set which was a good incentive to do the borg stfs not only that but the teams would work together better because
they have something to work toward's
when you do stf's today everyone is doing there own thing and there is no team work unless you do it as a fleet or private queue
i think if there were special sets you could get from stfs like there use to be the queues would be more active
but hey thats just me
what do you guys think
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While I agree that we need some way to revitalize teamwork, I don't think going back to the Random Number Gods will do it.
Yeah.. no thanks. The current system is much better. Having to grind the same ques hundreds of times trying to get that one specific drop was not my idea of fun. It was changed because people hated it.
Getting ques active again is a simple process. People play ques that reward well in proportion to the time spent doing the mission. The most popular ques are the quick ones like ISA, CCA, etc that give useful rewards for minimal time invested. People avoid overly complex or long ques that are difficult for auto formed public groups to complete.
Like it or not, the way to get people into a que is make the que fairly short with straight forward objectives that are accessible to public groups. Those will always have the highest population, that's just how it is. Most rewards in this game require a repetition of tasks over an extended period in order to obtain the resources required for the goal. People want to get it over with as quickly and as easily as possible.
This has been my preferred method as well, and I believe it's an excelent idea.
They should have a 'featured que' that changes weekly. For that period, be it 1 or 2 weeks, the rewards for that one specific que are increased along with a special 'once a day' reward as you suggested. Rather it was an elite mark, a special R&D kit, an upgrade component.. whatever.
A system like this would go a long way toward getting people to try new mission ques.
+1
There were always people doing the hourly queues. I loved the fleet mark hourly - you could do colony invasion as much as you wanted then. There was no one queuing for it yesterday and we have a mark bonus week going!
I haven't done a vault run since there was an hourly for it.
Why did they remove them???
I think they should introduce a system that would reward you for completing sets of missions, e.g. "do all the borg space ones" or "do all space ones".
These are both great ideas, its that sort of thing that would get players involved again provided the time/reward ratio was good enough.
In other words make sure the reward is good enough to make doing an old or outdated pve queue attractive.
I think a modernized version of the old pve rewards system would be acceptable. Nobody wants to grind for hours to get a minor chance of a piece of a space set, but add in a small chance of a decent rare reward consumable and people will be more attracted. That's what the old elites did anyway, you had a small change to walk away with 11 BNP's, that was nearly 4000 dilithium for 15 minutes work. That is why they were popular.
The thing about Set pieces or unique items, is that all you need is the one and you're done. That's pretty much why Reputation queues are dead, because people are done with them. Only way to increase the plays with item drops is to increase the rarity, so determined people would keep coming back. But given it's somewhat attempted that in the past with Tech Drops, I don't think people would be too enthusiastic in repeating history.
Hand out more free upgrade related stuff since that seems to be the main wall for peeps.
- 1 superior tech upgrade added to all queues on all difficulties (different ones for different missions)
- 1 Salvage tech & a chance to drop 5 tech booster for advanced
- 2 Salvage techs & a chance to drop 5 quality booster for elite.
- More Dil for upgrading in form of more rep marks for any queue with a -:- time to pop estimation.
- Terminate the c-stor sale of crafting boxes and redirect any special event ships back to doff packs.
New currency?
- Mod-Selector token for a crafted items: 1 for normal; 2 for advanced; 3 for elite (make em bound to account if u have to to get peeps to play)
If XP is supposed to be earned elsewhere make PvE maps all about upgrades because they are the only contend which need the upgrades in the first place.
As if anybody would make epic builds on shiney new ships for battle zones and story contend. Perhaps it’s time to wake up Cryptic.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.