Good Day
With a quick look at the pve que, there are about 48 space ques. mostly dead. (this is including the three dificulties but not the ground events). Yes you can make pre made ones on the various channles but in general you know the drill.
Proposal.
- on a montly basis only 10 (number to be determined) of the ques are actually available to be started. (ten space plus ten ground)
- regardless of the que itself, it gives out Generic 'reputation marks', with a second pack of bonus marks specific to its theme.
- this would be a good way to add marks to such things as SB 24, big dig ect
- to mantain 'story flow' a new reputation upon its release could keep its rewards to its assosiated new ques for a given period of time. after that, revert to the generic reward with the added bonus to its own rep.
This could achieve two things. First, remove unwanted bloat in the que selector and encourages people to play different content. To not have new players see all these events that never, ever pop. Secondly, since you could work on any reputation with any content it would help alliviate " I've done that rep, dont want to play it because the rewards are useless to me".
As a good will gesture to those who just really like to do the same thing, you could still start any given que from the private action menu.
What say you captains?
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People will howl if CCA and ISA disappear so maybe they need to also be on the exempted from rotation list.
if people really want all the queues to remain, with more coming, I can say that we are in for a nasty run of it
simplifying wont hurt things especially if its done right.
To me that is one big issue is the incentives you get for running the ques beyond the normal marks, advanced marks, dill you get as rewards, which makes people want to go for the most efective an quickest manner of being able to grind thier marks/dill with the least issues.
I would also like clearer reward indicators, such as showing specific mark types in those that offer rep marks instead of generic mark icons.
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That is the issue though if you do not get rid of/rotate out these ques (ISA, and CCA) that are used primarily to farm marks/dill, than you will just see the same ques getting filled up an even negating what it is trying to do which is get people to use the other ques.
I woudl agree that the new rep should have atleast one of thier ques in the rotation (maybe one ground and one space) each rotation, maybe have it that if it is done on a bi-weekly rotation you would get one of them released to be played. If you had say three or four new ques than in 1 1/2 to two months you will have all of them released an shown, and are part of a new que rotation that is outside the normal que rotation.
An yeah right now so much fo the ques are just not used that rotating them in a limited run would be nice, as than the ques that are largely always populated would be rotated out to allow other ques to be used an populated till thier return.
new Romulus and nukara could get worked on for both at the same place, way better then its current set up (way to much land usage of nothing)
defari ground needs a revamp again, since half the time stuff either finishes just standing around or it just doesn't work until you zone hopped once or twice, fleet mark payout is good but the borg stuff isn't all that great.
kobali prime sucks beyond belief, it needs to be redone completely.
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If you really want a shorter list of queues, just change the following:
Only show the mission name, and only once clicking it, allow the visibility for Normal/Advanced/Elite.
Also drastically increase rewards on a lot of missions (for example The Breach) so that they are much closer to time spent/reward ratio. As in very much desirable to play again.
But rotating queues, I'd rather delete 2 level 60 chars as loosing the ability to determine what I play when.
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Yah, that's not going to work.
Total up the number of player each queue requires to be played. Next take the number of people actually playing them. See the problem? If you increase rewards you just make more viable grinding alternatives among those already played. You don't make playing PVE's fundamentally more desirable (since there already very rewarding choices with the base STF's and CCE). You just split the existing PVE audience among a few more queues, if there's any net gain to the "viable" queue count at all.
The ONLY way to make queues comprehensively more playable is to do what nearly every other matchmaking service in the history of gaming has done and to reduce the potential sinks your given population can be subdivided into (with those cut coming in for special events).
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All this would be doing is restricting player choice of queues which is going to do nothing but backfire big time. restricting options for players never goes over well. You can't force people to queue for something they don't want to queue for.
A better solution if you wanted to do something like this would be to put the older queues on a rotating, featured daily mission, of sorts. The mission could have increased marks, dilithium, or what have you for being the daily featured mission. that's just one example of stuff that could work.
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Discussion is good and so are dissenting opionions, but you really expect people to belive that you would delete lvl 60's that I assume are geared then have to deal with a rotating scheldule. Fair enough, your concerns were addressed already.
re: last line of OP As a good will gesture to those who just really like to do the same thing, you could still start any given que from the private action menu.
what I specifically mean is that you would still be able to start a private action for any single bit of content already released and get it going. at the same time, there is no benifit to having all 40+ space and 40+ ground maps listed in a 'quick' menu to attrack players. as others have stated, this devides the player base and achieves little.
The fact remains that there are too many ques. having so many "options" that are actually not reasonally run due to splitting the playerbase. Yes i consider this a fact, but am open to hearing why you(anyone) feels that there is a reason to have them all still there.
Good idea. It's almost like it's telling people, "Don't bother with the other queues because no one cares."
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Actually what about a rotating featured stf type mission, which could give different rewards, marks/dill when you complete the featured stf, maybe ground/space weapons, boffs, doffs, and what not. I think one big ting that can be done to make the other stfs more desirable to be ran is to have incentives to run them.
All in all the best option is for Cryptic to move the older Queues back to their oringal format as open-zones or convert some of them into classic MMO dungeon crawls. That way the queues are thinned out to a reasonable number. Or redo the queues that they adjust for single-player combat (like the Tholian Hards).
I mean used to be you could run all 3 (or 4 if you included Hive) of the Borg runs on elite in about half an hour and net almost your full refinement cap of dilithium in that time. That was when you got up to 10 BNPs each run. The queues were popular because the rewards were very lucrative.
Combine those Borg ones with maybe Azure and a fleet defense and you were all set.
Now though the rewards are much less balanced among the queues and with the increased difficulty, afk penalties, powercreep etc many queues are just dead.
Best way to revitalise them would be standardise the rewards across the board so the time:reward ratio is the same. People will only play queues if the rewards are decent.
Removing content is never a good idea and is typical cryptic speak for "we can't come up with a solution to the problem so we'll just remove it".
This is the reason for the empty queues. Nothing else.
I highly advise against a rotation in availability since it would not solve any problems. If I could not play the missions I like to play, I would simply not play STO at all.
Cryptic has access to all queue related data. We as players also do. I think even private matches under password access are displayed as active maps and it's players are even counted and displayed in the number of peeps in sum currently on a map.
If certain maps are constantly left out or remain underused perhaps its time to make them more lucrative to play by adjusting the rewards or rethinking each maps philosophy for future map designs.
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If the queue does not reward at least 100dil/min on average, it is considered bad (i.e. most patrols take just a couple minutes to complete with a decent setup and reward 480dil+marks, why would I do a queue that takes 10+ minutes and get pretty much the same dil/marks?).