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Proposal to trim the fat on bloated Que menu

Good Day

With a quick look at the pve que, there are about 48 space ques. mostly dead. (this is including the three dificulties but not the ground events). Yes you can make pre made ones on the various channles but in general you know the drill.

Proposal.

- on a montly basis only 10 (number to be determined) of the ques are actually available to be started. (ten space plus ten ground)
- regardless of the que itself, it gives out Generic 'reputation marks', with a second pack of bonus marks specific to its theme.
- this would be a good way to add marks to such things as SB 24, big dig ect
- to mantain 'story flow' a new reputation upon its release could keep its rewards to its assosiated new ques for a given period of time. after that, revert to the generic reward with the added bonus to its own rep.

This could achieve two things. First, remove unwanted bloat in the que selector and encourages people to play different content. To not have new players see all these events that never, ever pop. Secondly, since you could work on any reputation with any content it would help alliviate " I've done that rep, dont want to play it because the rewards are useless to me".

As a good will gesture to those who just really like to do the same thing, you could still start any given que from the private action menu.

What say you captains?

Comments

  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    This seems like a good idea for rotating OLD queues in and out, but the 10 should not include the current rep and maybe the prior rep (so Iconian stays after Terran appears).

    People will howl if CCA and ISA disappear so maybe they need to also be on the exempted from rotation list.
  • bunansabunansa Member Posts: 928 Arc User
    I proposed something similar long ago and everyone laughed at me saying I wanted to remove content and such and such, when in reality I was trying to fix a very glaring issue

    if people really want all the queues to remain, with more coming, I can say that we are in for a nasty run of it

    simplifying wont hurt things especially if its done right.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    Like the idea of a rotating selection of of ques, though i would go on a week or bi-weekly rotation than a monthly one, mostly so that we get more veriety than just doing the same ten for a month. Also an issue is that players most of all in pugs will look to the easiest of the ques availible in the line-up, as such i would not make them all able to give the same mark choices, but instead give a selection of say 2 to 3 ques that give one or two mark choices on them alongside the fleet marks. Another thing to look into is placing unique rewards that are specific to the ques, whether they are vanity items/designs, weapons, trophies you can put into your ship's interior as that would give some other players more reason to play thru more. I would play thru some Vaaswaur type ques if i could get vanity items with their themes, weapons/shields, or even possibly getting a Vaadwaur Boff (think this in a Iconian que geting a renegade/lost Herald Boff.).

    To me that is one big issue is the incentives you get for running the ques beyond the normal marks, advanced marks, dill you get as rewards, which makes people want to go for the most efective an quickest manner of being able to grind thier marks/dill with the least issues.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,685 Community Moderator
    I'd prefer if they didn't leave the "Featured" queues on the top of the screen up until they are replaced by newer ones. After a couple weeks I'm sure we know they exist.

    I would also like clearer reward indicators, such as showing specific mark types in those that offer rep marks instead of generic mark icons.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • bunansabunansa Member Posts: 928 Arc User
    maybe if we just got a specific theme park area for each reputation that would fix a lot?
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,685 Community Moderator
    Well... we already have the Nukara zone for Nukara rep, New Romulus for NR rep (though its easier just to do patrols in Tau Dewa), the Voth Battlezone, the Undine Battlezone, Delta patrols and Kobali Prime... and the upcoming Badlands Battlezone for the Terran rep.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • asuran14asuran14 Member Posts: 2,335 Arc User
    This seems like a good idea for rotating OLD queues in and out, but the 10 should not include the current rep and maybe the prior rep (so Iconian stays after Terran appears).

    People will howl if CCA and ISA disappear so maybe they need to also be on the exempted from rotation list.

    That is the issue though if you do not get rid of/rotate out these ques (ISA, and CCA) that are used primarily to farm marks/dill, than you will just see the same ques getting filled up an even negating what it is trying to do which is get people to use the other ques.

    I woudl agree that the new rep should have atleast one of thier ques in the rotation (maybe one ground and one space) each rotation, maybe have it that if it is done on a bi-weekly rotation you would get one of them released to be played. If you had say three or four new ques than in 1 1/2 to two months you will have all of them released an shown, and are part of a new que rotation that is outside the normal que rotation.

    An yeah right now so much fo the ques are just not used that rotating them in a limited run would be nice, as than the ques that are largely always populated would be rotated out to allow other ques to be used an populated till thier return.
  • bunansabunansa Member Posts: 928 Arc User
    but most of those you mentioned rattler barely see the time of day when people are looking for marks, the dyson ground zone was as silly as it sounds one of the best things they did, my fleet and I go there 2 or 3 times a week for one or 2 full dino runs, we have a good time of it, it has good payouts and its relatively quick all things considered, 1 hour there gets me more then my daily refinement with vet and mine, plus more then enough marks to turn into dilithium as well, unless its actually needed for rep stuff.

    new Romulus and nukara could get worked on for both at the same place, way better then its current set up (way to much land usage of nothing)

    defari ground needs a revamp again, since half the time stuff either finishes just standing around or it just doesn't work until you zone hopped once or twice, fleet mark payout is good but the borg stuff isn't all that great.

    kobali prime sucks beyond belief, it needs to be redone completely.

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,685 Community Moderator
    I think its the payout for the zones that is the reason they don't get as much attention. The Voth Zone has decent payout for time invested, and some can say that the Undine Zone is a close second. New Romulus has rather weak payout, and I haven't been to Nukara Prime for a while so I don't know the payout there. Defera ( forgot that one) has bugs that make some areas unplayable, at least last time I was there, and Kobali Prime, while beautiful, feels like it has similar payout to New Romulus.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Kobali Prime has probably the best payout. That's why the two last missions are always busy.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,685 Community Moderator
    Last two missions also award Iconian Marks and Iconian Data Cores.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Yeah i think the mark, and advanced mark payouts are abit low in most fo the bzs, had hoped we might see a Iconia bz over the Iconian rep getting tagged onto the Kobali prime bz. They could use abit of a bump in the amount of pay out they give.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    Yeah no.

    If you really want a shorter list of queues, just change the following:
    Only show the mission name, and only once clicking it, allow the visibility for Normal/Advanced/Elite.

    Also drastically increase rewards on a lot of missions (for example The Breach) so that they are much closer to time spent/reward ratio. As in very much desirable to play again.


    But rotating queues, I'd rather delete 2 level 60 chars as loosing the ability to determine what I play when.​​
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited October 2015
    rahmkota19 wrote: »
    Also drastically increase rewards on a lot of missions (for example The Breach) so that they are much closer to time spent/reward ratio. As in very much desirable to play again.
    ​​

    Yah, that's not going to work.

    Total up the number of player each queue requires to be played. Next take the number of people actually playing them. See the problem? If you increase rewards you just make more viable grinding alternatives among those already played. You don't make playing PVE's fundamentally more desirable (since there already very rewarding choices with the base STF's and CCE). You just split the existing PVE audience among a few more queues, if there's any net gain to the "viable" queue count at all.

    The ONLY way to make queues comprehensively more playable is to do what nearly every other matchmaking service in the history of gaming has done and to reduce the potential sinks your given population can be subdivided into (with those cut coming in for special events).
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  • darkbladejkdarkbladejk Member Posts: 3,816 Community Moderator
    The problem isn't the queues, the problem is they level bracket the living daylights out of them. colony invasion is just one example. suppose you have a person in the 20-29 bracket, 1 in the 30-39, 1 in the 40-49, 1 in the 50-59, and 1 in the 60 brackets. Right there you have 5 people that are queued up for the mission, but because the level brackets creates an artificial barrier between them, none of the 5 ever get to run the mission. This used to not be an issue, but now it is.

    All this would be doing is restricting player choice of queues which is going to do nothing but backfire big time. restricting options for players never goes over well. You can't force people to queue for something they don't want to queue for.

    A better solution if you wanted to do something like this would be to put the older queues on a rotating, featured daily mission, of sorts. The mission could have increased marks, dilithium, or what have you for being the daily featured mission. that's just one example of stuff that could work.
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  • ds9fan81ds9fan81 Member Posts: 17 Arc User
    rahmkota19 wrote: »
    Yeah no.

    If you really want a shorter list of queues, just change the following:
    Only show the mission name, and only once clicking it, allow the visibility for Normal/Advanced/Elite.

    Also drastically increase rewards on a lot of missions (for example The Breach) so that they are much closer to time spent/reward ratio. As in very much desirable to play again.


    But rotating queues, I'd rather delete 2 level 60 chars as loosing the ability to determine what I play when.​​

    Discussion is good and so are dissenting opionions, but you really expect people to belive that you would delete lvl 60's that I assume are geared then have to deal with a rotating scheldule. Fair enough, your concerns were addressed already.

    re: last line of OP As a good will gesture to those who just really like to do the same thing, you could still start any given que from the private action menu.

    what I specifically mean is that you would still be able to start a private action for any single bit of content already released and get it going. at the same time, there is no benifit to having all 40+ space and 40+ ground maps listed in a 'quick' menu to attrack players. as others have stated, this devides the player base and achieves little.

    The fact remains that there are too many ques. having so many "options" that are actually not reasonally run due to splitting the playerbase. Yes i consider this a fact, but am open to hearing why you(anyone) feels that there is a reason to have them all still there.
  • gulberatgulberat Member Posts: 5,505 Arc User
    rattler2 wrote: »
    I'd prefer if they didn't leave the "Featured" queues on the top of the screen up until they are replaced by newer ones. After a couple weeks I'm sure we know they exist.

    Good idea. It's almost like it's telling people, "Don't bother with the other queues because no one cares."

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  • asuran14asuran14 Member Posts: 2,335 Arc User
    Yeah i mean the idea or premise behind rotating the availible ques is more to help elievate the over saturation of choice in ques. Having alot of choice is a good thing, but in the end once you have too many choices people will just go to the same choice instead of making a differnet one. THe other thing is that as said the investment of time compared to the rewards given out by the ques are an issue as they are not balanced to make them feel worthwhile. If you keep the same time to reward payout investment pattern, then some fo the ques should be additional rewards you can get thru them that are not mark/a-mark/dill related, such as reputation related items such as maybe something you could use to augement your existing weapons to gain the proc of the rep items. Good example would be a item that when used to upgrade a dual heavy cannon might give it the Romulan proc from the New Romulan rep.

    Actually what about a rotating featured stf type mission, which could give different rewards, marks/dill when you complete the featured stf, maybe ground/space weapons, boffs, doffs, and what not. I think one big ting that can be done to make the other stfs more desirable to be ran is to have incentives to run them.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    Rotations don't work. The majority of people who play queued events only do it for the Dilithium or do it for Very Rare R&D Materials. Back in the old days, players use to play for the off chance of getting a Very Rare weapon from first place, but that was trivialized beyond trivalized. If you want people too play queues again, you simply need to add unique rewards. But as we know, that would only last a short time til the population got what they needed.

    All in all the best option is for Cryptic to move the older Queues back to their oringal format as open-zones or convert some of them into classic MMO dungeon crawls. That way the queues are thinned out to a reasonable number. Or redo the queues that they adjust for single-player combat (like the Tholian Hards).
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    The reason some queues are dead is because all the players are off playing the small number of very lucrative ones like ISA & CCA. Aside from a small minority the rewards for pve queues are way below the potential they used to have pre-DR.
    I mean used to be you could run all 3 (or 4 if you included Hive) of the Borg runs on elite in about half an hour and net almost your full refinement cap of dilithium in that time. That was when you got up to 10 BNPs each run. The queues were popular because the rewards were very lucrative.
    Combine those Borg ones with maybe Azure and a fleet defense and you were all set.

    Now though the rewards are much less balanced among the queues and with the increased difficulty, afk penalties, powercreep etc many queues are just dead.

    Best way to revitalise them would be standardise the rewards across the board so the time:reward ratio is the same. People will only play queues if the rewards are decent.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    lordsteve1 wrote: »

    Now though the rewards are much less balanced among the queues and with the increased difficulty, afk penalties, powercreep etc many queues are just dead.

    This is the reason for the empty queues. Nothing else. :)

    I highly advise against a rotation in availability since it would not solve any problems. If I could not play the missions I like to play, I would simply not play STO at all.

    Cryptic has access to all queue related data. We as players also do. I think even private matches under password access are displayed as active maps and it's players are even counted and displayed in the number of peeps in sum currently on a map.

    If certain maps are constantly left out or remain underused perhaps its time to make them more lucrative to play by adjusting the rewards or rethinking each maps philosophy for future map designs.

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  • ryugasiriusryugasirius Member Posts: 283 Arc User
    The only reason for dead queues are the rewards. Some queues take a lot more time than others, and some require more thought and ability than others. Some require moving across a large map, in others you are pretty much stationary.

    If the queue does not reward at least 100dil/min on average, it is considered bad (i.e. most patrols take just a couple minutes to complete with a decent setup and reward 480dil+marks, why would I do a queue that takes 10+ minutes and get pretty much the same dil/marks?).
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  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited October 2015
    I could see separating them into three tabs. One for space queues, one for shuttle queues, and one for ground queues. Maybe add checkboxes so it only shows normal, advanced, or elite STF's.
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