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Tour The Galaxy ?

Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.
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  • scarlingscarling Member Posts: 708 Arc User
    lowy1 wrote: »
    BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Couldnt agree more. I'v even had issues making each "waypoint?" complete.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    I would be happy if they just fixed the bugs in the damned thing, like the occasional auto-pilot glitch.
  • tyrlanityrlani Member Posts: 10 Arc User
    lowy1 wrote: »
    Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Got it recently on 2 new characters after hitting all the systems in the beta quadrant and a few (3 or 4 iirc) in the alpha quadrant.
  • lowy1lowy1 Member Posts: 964 Arc User
    tyrlani wrote: »
    lowy1 wrote: »
    Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Got it recently on 2 new characters after hitting all the systems in the beta quadrant and a few (3 or 4 iirc) in the alpha quadrant.

    Is there a preferred pattern? I wasn't even able to get through half in Alpha Quadrant.
    HzLLhLB.gif

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    lowy1 wrote: »
    tyrlani wrote: »
    lowy1 wrote: »
    Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Got it recently on 2 new characters after hitting all the systems in the beta quadrant and a few (3 or 4 iirc) in the alpha quadrant.

    Is there a preferred pattern? I wasn't even able to get through half in Alpha Quadrant.

    You don't need to do Tour the galaxy for the trait. You unlock it by visiting all the locations not completing the mission.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    lowy1 wrote: »
    tyrlani wrote: »
    lowy1 wrote: »
    Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Got it recently on 2 new characters after hitting all the systems in the beta quadrant and a few (3 or 4 iirc) in the alpha quadrant.

    Is there a preferred pattern? I wasn't even able to get through half in Alpha Quadrant.

    Half? Good lord, get some transwarp engines stat!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • a3001a3001 Member Posts: 1,132 Arc User
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • guljarolguljarol Member Posts: 980 Arc User
    a3001 wrote: »

    I'm truly impressed by this!​​
  • lowy1lowy1 Member Posts: 964 Arc User
    lowy1 wrote: »
    tyrlani wrote: »
    lowy1 wrote: »
    Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Got it recently on 2 new characters after hitting all the systems in the beta quadrant and a few (3 or 4 iirc) in the alpha quadrant.

    Is there a preferred pattern? I wasn't even able to get through half in Alpha Quadrant.

    Half? Good lord, get some transwarp engines stat!

    LOL..yea half of it was operator induced, the other have was not registering the system and having to go back.

    HzLLhLB.gif

  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    lowy1 wrote: »
    lowy1 wrote: »
    tyrlani wrote: »
    lowy1 wrote: »
    Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Got it recently on 2 new characters after hitting all the systems in the beta quadrant and a few (3 or 4 iirc) in the alpha quadrant.

    Is there a preferred pattern? I wasn't even able to get through half in Alpha Quadrant.

    Half? Good lord, get some transwarp engines stat!

    LOL..yea half of it was operator induced, the other have was not registering the system and having to go back.

    The best way to get it to register, is to fly directly to the center massive star, fly either over or under it, but some will register simply by getting near the sides of the system!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • bioixibioixi Member Posts: 764 Arc User
    it's impossible to beat unless someone gives you diplomatic immunity/raiding party.

    I tried following the most efficient route, with 50% slipstream cooldown, MACO engines, full driver coil skill and transwarp and I can only complete beta quadrant and half the alpha quadrant, before the sector space revamp I could easily finish the mission with 7 minutes left.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited October 2015
    bioixi wrote: »
    it's impossible to beat unless someone gives you diplomatic immunity/raiding party.

    I tried following the most efficient route, with 50% slipstream cooldown, MACO engines, full driver coil skill and transwarp and I can only complete beta quadrant and half the alpha quadrant, before the sector space revamp I could easily finish the mission with 7 minutes left.

    MACO engines, aren't as fast as the Assimilated Borg engines, but they are still extremely fast.

    Also, make use of the ancient obelisk warp core, as it has the best of 3 worlds for running the tour!

    But yes, RP and DI are very important, not to mention some help from doff boosts to related skills, and fleet boosts as well to ENG skills.
    Post edited by shadowwraith77 on
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    I'm surprised people don't use the core out of the DSD more. though I guess not everyone has it. It jumps you about 6ly in whatever direction you're pointed and it has a 15 sec CD. And you can use it while moving. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    I'm surprised people don't use the core out of the DSD more. though I guess not everyone has it. It jumps you about 6ly in whatever direction you're pointed and it has a 15 sec CD. And you can use it while moving. :D

    I guess it really is due to it's rarity. From what I remember many didn't exactly like the "alien" design of the DSDs (to put it mildly) so I wouldn't be surprised if a good bunch just didn't see the grind through.
  • leemwatsonleemwatson Member Posts: 5,421 Arc User
    edited October 2015
    I use my Oddy with the Dyson core, can get Transwarp 42+ and with Assimilated/MACO or Fleet engine cruise at Transwarp 22+. Can get all Beta and 4 Alpha done without DI & RP.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    leemwatson wrote: »
    I use my Oddy with the Dyson core, can get Transwarp 42+ and with Assimilated/MACO or Fleet engine cruise at Transwarp 22+. Can get all Beta and 4 Alpha done without DI & RP.

    Yes, a ship like the Oddy helps a lot, due to the extended SS time!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • tinyfistedtinyfisted Member Posts: 193 Arc User
    With my Vesta, the ancient warp core, lead foot trait, and as much Drive Coil as I can otherwise cram on, and a specific route with one transwarp use, I can come within 2 minutes of completing both quadrants. When I finally get my omega impulse drive (the one that further reduces slipstream recharge times (labelled 100% reduction, but not really)), I'm sure I can shave off enough time here and there to _just_ complete it.

    The reason I use the Ancient Warp Core is partially for the half-reduction in slipstream recharge, but _mostly_ for the ability to maneuver _well_ in slipstream. Being able to turn on a quarter while at full slipstream saves many _many_ seconds, and it means I can leave slipstream on for the full durations.
    leemwatson wrote: »
    I use my Oddy with the Dyson core, can get Transwarp 42+ and with Assimilated/MACO or Fleet engine cruise at Transwarp 22+. Can get all Beta and 4 Alpha done without DI & RP.

    Try with the ancient warp core, then this route: Breen -> east, west through DS9, east to Betazed, cross over near risa, north to just past sol, then east hops to iconia, south and return west through Qo'nos to the Drozana area, transwarp to Sol, then head north and east through Nimbus to Borg Space. If you otherwise do a near-perfect run, you ought to be able to complete the whole thing with the gear you currently have, or come really _really_ close.

    86B6EC45459D17DB8AE6CD5F51C13A90CDC00A85
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    edited October 2015
    I've been doing Tour The Galaxy in the Beta Quadrant. My ship not fast enough to do the entire quadrant, it's just to get the 475,000 EC for finishing five sectors.

    I travel, in order, to the following systems to complete five sectors/rows.

    Traelus System
    Drozana Station
    Archanis System
    Qo'noS System
    Sanek System
    Pheben System
    Iconia System
    Gamma Eridon System
    Khitomer System
    New Romulus System
    Virinat System
    Risa System
    Orion System
    Argelius System
    Mylasa System

    And here is a cap of the map.

    I begin down in the South-West corner of the Beta-Quadrant very near the Traelus System.
    First I open the Quadrant Map, then, using the J key, I look for and take the Mission: Tour the Galaxy.
    I then quickly sellect the Traelus System and click to begin moving to it at warp. I then quickly close
    everything except for the map.
    Beta_Quadrant-FiveRowTour-001b.jpg~original

    It's a bit of a zig-zag, and it takes a while for the bottom row to fill in (because the Gamma Eridon System is the one that makes it pop), but it gets the job done. ;)
    Post edited by zedbrightlander1 on
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    Sig? What sig? I don't see any sig.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    a3001 wrote: »

    Good looking guide, but do you also have another guide that explain how to get/build a ship to maximize and get a top speed Quantum Slipstream Drive?

    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    edited October 2015
    The advice on this thread could be adapted to non-Corvettes too.

    https://www.reddit.com/r/stobuilds/comments/3ijf4j/looking_for_advice_on_a_risian_corvette_sector/​​
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    We come in peace, SHOOT TO KILL!
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    a3001 wrote: »

    Good looking guide, but do you also have another guide that explain how to get/build a ship to maximize and get a top speed Quantum Slipstream Drive?

    Two ships I'd recommend using if you have access to them, Odyssey and Vesta range of ships. I've got the driver coil skill maxed, A warp core with the [Coi] proc on, if you dont have access to the dyson core. Assimilated engines are the best speed wise in game and if you can get them to epic quality they also gain a [Coi] proc. I also believe there's a trait that adds to slip stream speed and turn rate. Other than that Diplomatic immunity and Raiding Party help a lot and if you can get it the driver coil buff from one of the duty officer assignments.​​
    Oh, it's not broken? We can soon fix that!

  • potencethe1stpotencethe1st Member Posts: 257 Arc User
    I use the Vesta ship with its 2pc console set - gives a significant boost to slipstream speed, duration, turn rate, and renames it Chroniton Quantum. I combine that with the obelisk core for more turn rate in slipstream was well as reduced cooldown, leadfoot trait, iconian engine when slipstream is on (driver coil bonus) and assimilated engine when slipstream is over, then top off with max driver coil. The huge boost to turn, speed, and duration combined with a single transwarp lets me finish with a minute or so left on the clock.
  • xyquarzexyquarze Member Posts: 2,117 Arc User
    A couple of observations which probably won't help you complete the tour but adjust for mistakes and at least get the trait:

    Assimilated Impulse has the advantage over the MACO that it already kicks in at the lower speed settings, making manoeuvering towards a missed objective quicker.

    Whenever you got a sharp turn in whatever route you fly, it usually is quicker to reach a full stop and turn while standing still - this is WAY quicker now than it used to be (or is in impulse zones) and doesn't take you off the path by oh so many light years when turning at full speed.

    If you only want the trait, cut off some of the outliers and just flat out ignore them, assumed that you won't get everything anyway, you will get more systems that way. Breen and Ferenginar are examples.

    I probably shouldn't have to mention this, but use the "Mission" UI in space when you are already at your starting point and do not talk to your contact on ESD/Q'onos.
    My mother was an epohh and my father smelled of tulaberries
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    While people can complete the Tour within the 15mins. we currently have, I have agreed that it could stand to be increased by another 5mins. = 20mins. overall!

    Beyond 20mins., and it becomes IMO potentially too easy, so there does need to be some unique payoff for those who are willing to invest for full runs!

    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • lowy1lowy1 Member Posts: 964 Arc User
    Here is another good addition.. The engineer console from the Delta Flight episode. I do not know the name of it and can't look it up as I am at work but it adds 20% turn rate in slipstream.
    HzLLhLB.gif

  • dareaudareau Member Posts: 2,390 Arc User
    tinyfisted wrote: »
    With my Vesta, the ancient warp core, lead foot trait, and as much Drive Coil as I can otherwise cram on, and a specific route with one transwarp use, I can come within 2 minutes of completing both quadrants. When I finally get my omega impulse drive (the one that further reduces slipstream recharge times (labelled 100% reduction, but not really)), I'm sure I can shave off enough time here and there to _just_ complete it.

    The reason I use the Ancient Warp Core is partially for the half-reduction in slipstream recharge, but _mostly_ for the ability to maneuver _well_ in slipstream. Being able to turn on a quarter while at full slipstream saves many _many_ seconds, and it means I can leave slipstream on for the full durations.
    leemwatson wrote: »
    I use my Oddy with the Dyson core, can get Transwarp 42+ and with Assimilated/MACO or Fleet engine cruise at Transwarp 22+. Can get all Beta and 4 Alpha done without DI & RP.

    Try with the ancient warp core, then this route: Breen -> east, west through DS9, east to Betazed, cross over near risa, north to just past sol, then east hops to iconia, south and return west through Qo'nos to the Drozana area, transwarp to Sol, then head north and east through Nimbus to Borg Space. If you otherwise do a near-perfect run, you ought to be able to complete the whole thing with the gear you currently have, or come really _really_ close.

    Here's my setup for those comparing notes:

    Vesta w/2 piece console set ("double length" quantum slipstreams)
    Obelisk (Ancient?) Warp Core - halving of cooldown means 1 up, 1 down on the slipstream. +.2 speed helps (not sure what it translates into) and +20% turn helps.
    Engineering Console: Polaric Modulator Mk XII (the console from Tom Paris's mission) for extra +20% turn rate in slipstream
    4 in "personal" Driver Coil...

    Which is, as far as I know, the "most" slipstream turn reduction you can slap on a ship.

    From the maps presented earlier in thread, I use the "optimal Alpha Quadrant one that starts at Arawath and works to Breen, where I pull the Transwarp to Beta Quadrant and follow that map...

    When I'm "on my game", I'll do the following:

    Start by driving to Arawath, and have the map up. As soon as Arawath credits, I'll click on "set course to Algira" - tap "E" to make sure I don't slow down around Algira, and try to time the click for "set course to DS9" so that I'm just starting my turn as I hit the Algira system (so I get credit for it), then I'll tap "E" again to keep speed up through DS9 and have the map up so that I can click "Set Course for Corwin" at that point where I'd be "turning" through the Bajor System but still hit that point and get credit for visiting...

    When I time each and every one of these "right on the money", I've pulled off a complete tour. Most often, I'll miss one or two by a few seconds, specifically the Beta Quadrant stretch of Vorn - Alini - Lriss where the "credit points" are hyper-tiny and right on top of the star, I'll either blow them horrendously or "play it too safe" and not start my turn until I've driven past the system in question - which costs a precious second or two that winds up leading to me timing out halfway to Nimbus III, which is the "end" of the tour according to these maps...

    Now, I haven't gone through trying to "optimize" slipstream points too much, with the Chroniton Integrated version and the half-time cooldown reduction means a "minute up, minute down" pattern on my slipstream, I'm gunning for maximum slipstream time, 8 minutes at warp 33+ is, IMO, "key" to pulling off a good tour. The turn rate reductions means I don't need over half the corner of the map taking some of the sharp turns like Sanek, Traelus, Betazed (which I'm usually in slipstream for, and "unscientific" tests where I think of saving the slipstream for after the turn / transwarp doesn't "save" me any time, and actually robs me of almost a full slipstream's worth of use on the map... And I do this without having DI / RP. I believe that having one or the other (or some other sort of points into Driver Coil) might cause me to complete the tour even with "playing it safe" on that stretch of Beta Quadrant systems...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    This thread needed a nudge because suddenly people seem to need this info.
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
  • kontarnuskontarnus Member Posts: 289 Arc User
    edited November 2015
    lowy1 wrote: »
    tyrlani wrote: »
    lowy1 wrote: »
    Can we still get the Well Traveled Trait and if so what do we have to do to get it now. BTW the new Tour The Galaxy is a discombobulated mess IMHO.

    Got it recently on 2 new characters after hitting all the systems in the beta quadrant and a few (3 or 4 iirc) in the alpha quadrant.

    Is there a preferred pattern? I wasn't even able to get through half in Alpha Quadrant.

    When I do it, I start in the Beta Quadrant in the Southeast corner (Klingon space) and zig-zag, west-east-west-east, end up at the Northeast corner, then transition to the Alpha Quadrant and get another 2-4 systems. Transwarp 20-21 and slipstream on the long, straight stretches.
    "Intelligence is finite, stupidity is infinite" -- Umberto Eco
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