Returning after a long hiatus I find that my skills in piloting a starship is abyssmal. I find that I tend to end up following two styles of flying in combat. I either headbutt my enemies by constantly colliding front first with them at 0 range or I fly in a spiral around them in such way that only my rear quarter is towards the enemy but never so directly that my rear torpedoes can fire.
I've been experimenting with different cameras and ways to steer but haven't found any combination I feel improve my flying.
So I'm curious how the rest of you fly?
What camera settings do you use?
What mean of controlling the ship?
How close or far way to the action do you have the camera?
OR do you have any other special preferences or tricks you like to use?
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So I have to ask you what do you fly before I can offer any help.
While I fly mostly cruisers with beams, I have two romulans flying Scimitars and and Klingon flying a Quib battlecruiser (with cannons, and she was flying a bird of prey before Delta).
What I do is to use the mouse extensively to rotate the camera, the WASD keys and spacebar spam, with the most important defensive/situational skills on the 1-4 number keys (for everything else, I make the sin of using the mouse!), and I have next to none trouble to rotate and attack.
That being said, I consider torpedoes to be a suboptimal weapon (aside for Kemocite-laced skills on the tray...), so...
My advice would be to try to fly whatever you have with just beams, and locate a nice fleet where you can earn some marks and buy the AMP warp core/singularity core that reduces energy draining from firing weapons (I use the ones that add 7.5% of my Weapons power to engines, in the Fleet Sphere installations), which should alleviate your energy troubles almost totally.
[AMP] just amplifies damage for systems with more than 75 actual power. What helps to compensate for weapon drain is power transfer buff plasma cores naturally give and your weapon power being over 125 (or whatever your actual cap is, some items modify it) That extra power is used to replenish the drain and your power transfer rate determines how fast it happens. Those cores aren't all that expensive and are sold in sufficiently built-up Fleet Spire. (fleet mine also sells cores, but they have different inherent buff, and aren't as popular.)
Why people recommend to stick to one type of damage and one "flavour" of gun has to do with the fact that most of the DPS in a proper build comes from your bridge officer powers and consoles, and having, say, only disruptor beams on a boat makes the best use of both: you only need consoles that buff disruptors and powers that buff beams.
And one more bit, which I didn't immediately notice as a returning player: While antiproton is still the most popular damage type, cannons are no longer the only option for escorts: there are omni-directional beams now that are, in effect, beam turrets. You can equip only 2 of those (1 in non-antiproton builds) though, and while one of them can be obtained for free you can't put two of those on the same ship, you need another one, a somewhat expensive crafted item.
Ow,, you were asking about flying Style? Well,,, full throttle,,, Fire all weapons once target comes to bear,, sometimes explode,, and do it all over again.
Fleet Admiral In charge of Bacon
Fighting 5th Attack Squadron
The Devils Henchman
With beams I'll follow various trajectories around the target. If I don't care which shield facing I attack, I'll keep circling around the target, often also at half or quarter speed to tighten the turn. If I wanna keep attacking the same side, I'll make "vertical circles" (you can't go fully up or down, but enough to turn your ship on the way up and down) at one side, using the fact weapon's arcs extend above and below for maximum weapon coverage.
And I use arrow keys for movement and camera on target (not sure what it's called exactly). I use the touchpad to look around.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
My Escorts are armed with DBB and a torp up front with 3 onmi weapons aft.
Sci ships and cruisers get single beams and a torp upfront, usually the wide angle quantum and 3 onmi weapons aft with a rear torp launcher on cruisers as well
-Lord Commander Solar Macharius
"Where we are is the front."
SORCERY! BLACK MAGIC!! WITCHCRAFT!!! *makingsignsagainsttheevileye* Just kidding
"Where we are is the front."
Maybe not, but I doubt many people slot them anywhere but at the aft end of the ship.
@schloopdoo I might just start doing this myself.
movement controlled by WASD,
close enough that I can see what's happening, but far enough that my ship isn't blocking anything...
Flying... slashes, mostly - start at maximum range, head-on with forward weapons, first round of BOff abilities, etc., drop mines/Aceton Assimilators and such at point-blank range, move off in a straight line firing rear weapons buffed by what BOff abilities aren't on cooldown (if I approached with High Yield and Overload, then I'd break with Spread and Fire At Will, for example), circle around and come back for another pass. Occasionally I'll just circle so that I'm concentrating on one facing of a ship, but I try to avoid that since it leaves me too open to AoE attacks like Voth Tyken's Rift or Vaudwaar Artillery Strikes...
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Praetor of the -RTS- Romulan Tal Shiar fleet!
^Words that every player should keep in mind, especially whenever there's a problem with the game...
It doesn't bother me, unless the camera decides to wigout on me, than it becomes annoying till I remove target!
Praetor of the -RTS- Romulan Tal Shiar fleet!
CM
Thanks for the advice, but i´m not a dps-optimizer. i´m using full counter command with both heavy turrets and weapon synergy set with the proton weapon, all mk14, with great success. gravwell, plasmaproc-consoles, FAW for the beams, torpspread and the biogun-barrage from the turrets are very useful, spawning a wing elite-peregrines if i´m alone. its a "grown" setup and i´m tired of leaving upgraded stuff behind for a setup "everyone" is advising.
im swapping thewidearc DHC with a dualbeambank depending on situation
"Where we are is the front."
Lag denied your Heal
What happened to my Halon consoles
Poni?