test content
What is the Arc Client?
Install Arc

How do people fly in space combat?

chryckanchryckan Member Posts: 32 Arc User
Returning after a long hiatus I find that my skills in piloting a starship is abyssmal. I find that I tend to end up following two styles of flying in combat. I either headbutt my enemies by constantly colliding front first with them at 0 range or I fly in a spiral around them in such way that only my rear quarter is towards the enemy but never so directly that my rear torpedoes can fire.

I've been experimenting with different cameras and ways to steer but haven't found any combination I feel improve my flying.

So I'm curious how the rest of you fly?
What camera settings do you use?
What mean of controlling the ship?
How close or far way to the action do you have the camera?
OR do you have any other special preferences or tricks you like to use?

Comments

  • nebfabnebfab Member Posts: 672 Arc User
    Some ships aren't just that manoeuvrable and some enemies are just that evasive, so some details about what and with what you're fighting may help. What weapons you have besides that torpedo is also important.

  • ilithynilithyn Member Posts: 903 Arc User
    edited October 2015
    How I fly? It very much depends on what I fly. Cruisers handle very differently from escort, which both are different from from sci ships and then there's the Romulan and Klingon ships which has cloaks, ect and so on. And what is a good strategy on one type is horrible for the others.
    So I have to ask you what do you fly before I can offer any help.
    Logic is the beginning of wisdom, not the end of it.
  • darleathdarleath Member Posts: 50 Arc User
    I can tell you I fly using the default settings for space, sans a spacebar binding for my 7th bar (each time I hit spacebar, the first skill not under CD in my nº7 skill bar executes) where I place all my dps skills (and emergency power to shields, if I'm using it).
    While I fly mostly cruisers with beams, I have two romulans flying Scimitars and and Klingon flying a Quib battlecruiser (with cannons, and she was flying a bird of prey before Delta).
    What I do is to use the mouse extensively to rotate the camera, the WASD keys and spacebar spam, with the most important defensive/situational skills on the 1-4 number keys (for everything else, I make the sin of using the mouse!), and I have next to none trouble to rotate and attack.
    That being said, I consider torpedoes to be a suboptimal weapon (aside for Kemocite-laced skills on the tray...), so...

    My advice would be to try to fly whatever you have with just beams, and locate a nice fleet where you can earn some marks and buy the AMP warp core/singularity core that reduces energy draining from firing weapons (I use the ones that add 7.5% of my Weapons power to engines, in the Fleet Sphere installations), which should alleviate your energy troubles almost totally.
  • nebfabnebfab Member Posts: 672 Arc User
    While this isn't strictly speaking about piloting skill or lack thereof...
    darleath wrote: »
    My advice would be to try to fly whatever you have with just beams, and locate a nice fleet where you can earn some marks and buy the AMP warp core/singularity core that reduces energy draining from firing weapons (I use the ones that add 7.5% of my Weapons power to engines, in the Fleet Sphere installations), which should alleviate your energy troubles almost totally.

    [AMP] just amplifies damage for systems with more than 75 actual power. What helps to compensate for weapon drain is power transfer buff plasma cores naturally give and your weapon power being over 125 (or whatever your actual cap is, some items modify it) That extra power is used to replenish the drain and your power transfer rate determines how fast it happens. Those cores aren't all that expensive and are sold in sufficiently built-up Fleet Spire. (fleet mine also sells cores, but they have different inherent buff, and aren't as popular.)

    Why people recommend to stick to one type of damage and one "flavour" of gun has to do with the fact that most of the DPS in a proper build comes from your bridge officer powers and consoles, and having, say, only disruptor beams on a boat makes the best use of both: you only need consoles that buff disruptors and powers that buff beams.

    And one more bit, which I didn't immediately notice as a returning player: While antiproton is still the most popular damage type, cannons are no longer the only option for escorts: there are omni-directional beams now that are, in effect, beam turrets. You can equip only 2 of those (1 in non-antiproton builds) though, and while one of them can be obtained for free you can't put two of those on the same ship, you need another one, a somewhat expensive crafted item.
  • edited October 2015
    This content has been removed.
  • nebfabnebfab Member Posts: 672 Arc User
    Kinetic beam was there for a while and used even on cannon builds, so I supposed the OP knew about it. Didn't know there's a second tet beam though, thanks for the tip.
  • schloopdooschloopdoo Member Posts: 373 Arc User
    If I'm flying a tactical ship that can turn on a dime, I deliberately keep my speed down in order to keep things where my reluctantly aging reflexes can control them. There are some Piloting ships, perks, and gear that benefit from moving at full throttle, but you only need to be moving at one quarter impulse in order to get the full benefit from the skill points you've invested in Starship Maneuvers to make yourself harder to hit.
  • chryckanchryckan Member Posts: 32 Arc User
    Interesting. It seems that there is no "right way" to fly. Most games usually end up with certain keymappings and camera settings you have to follow to be able to compete with the hardcore gamers.
  • captainchaos66captainchaos66 Member Posts: 409 Arc User
    I usually fly with the A D W S buttons. Once in a while I hit E or D for throttle controls. When im feeling froggy I hold both mouse buttons and move the ship around that way,, but mainly with the keyboard.

    Ow,, you were asking about flying Style? Well,,, full throttle,,, Fire all weapons once target comes to bear,, sometimes explode,, and do it all over again. B)
    ***************************
    Fleet Admiral In charge of Bacon
    Fighting 5th Attack Squadron
    The Devils Henchman
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2015
    When I use cannons, I typically keep my target right in front of me and move slowly towards it and then back away from it again and again till it dies. Adjust the speed (normally I go at quarter forward, then quarter back) and the optimal distance you want to keep from the target depending on the situation.

    With beams I'll follow various trajectories around the target. If I don't care which shield facing I attack, I'll keep circling around the target, often also at half or quarter speed to tighten the turn. If I wanna keep attacking the same side, I'll make "vertical circles" (you can't go fully up or down, but enough to turn your ship on the way up and down) at one side, using the fact weapon's arcs extend above and below for maximum weapon coverage.

    And I use arrow keys for movement and camera on target (not sure what it's called exactly). I use the touchpad to look around.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • edited October 2015
    This content has been removed.
  • This content has been removed.
  • schloopdooschloopdoo Member Posts: 373 Arc User
    I will refer to my ship's shield facings as "Left, Right, Pointy End and Turret End" from this day forward.
  • theraven2378theraven2378 Member Posts: 6,017 Arc User
    edited October 2015
    I generally go with boom and zoom style strafing runs at close range with my escorts and sci ships, my cruiser style is more about a turning into a broadside and raking the enemy with my weapon at close range as I turn away to set up another close range broadside raking assault

    My Escorts are armed with DBB and a torp up front with 3 onmi weapons aft.
    Sci ships and cruisers get single beams and a torp upfront, usually the wide angle quantum and 3 onmi weapons aft with a rear torp launcher on cruisers as well
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • maobemaobe Member Posts: 86 Arc User
      Hm, how do i steer my ship? using WASD for steering, and leftmouse for skills and rightmouse for occassional looking around with the camera. the maneuvers are simple, its a cruiser with beams, turrets and widearc cannons, so circling and flying "8s" is it. exact the flying looks more like rollercoarsting, up, down, around, and back... depends on situation.
      U.S.S. JUGGERNAUT - Command Science Cruiser
      "Where we are is the front."
    • maobemaobe Member Posts: 86 Arc User
      westmetals wrote: »
      ... And I use a seven-button flight stick...

      :o SORCERY! BLACK MAGIC!! WITCHCRAFT!!! *makingsignsagainsttheevileye* Just kidding :wink:

      U.S.S. JUGGERNAUT - Command Science Cruiser
      "Where we are is the front."
    • This content has been removed.
    • ilithynilithyn Member Posts: 903 Arc User
      ruinthefun wrote: »
      schloopdoo wrote: »
      I will refer to my ship's shield facings as "Left, Right, Pointy End and Turret End" from this day forward.
      Turrets don't have an end, every end is turret-sided.

      Maybe not, but I doubt many people slot them anywhere but at the aft end of the ship.


      @schloopdoo I might just start doing this myself.
      Logic is the beginning of wisdom, not the end of it.
    • turbomagnusturbomagnus Member Posts: 3,479 Arc User
      Free camera,
      movement controlled by WASD,
      close enough that I can see what's happening, but far enough that my ship isn't blocking anything...

      Flying... slashes, mostly - start at maximum range, head-on with forward weapons, first round of BOff abilities, etc., drop mines/Aceton Assimilators and such at point-blank range, move off in a straight line firing rear weapons buffed by what BOff abilities aren't on cooldown (if I approached with High Yield and Overload, then I'd break with Spread and Fire At Will, for example), circle around and come back for another pass. Occasionally I'll just circle so that I'm concentrating on one facing of a ship, but I try to avoid that since it leaves me too open to AoE attacks like Voth Tyken's Rift or Vaudwaar Artillery Strikes...
      "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
      ^Words that every player should keep in mind, especially whenever there's a problem with the game...
    • This content has been removed.
    • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
      Unless you prefer chase camera settings, I highly recommend follow target or free camera, for myself I prefer follow target!
      tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


      Praetor of the -RTS- Romulan Tal Shiar fleet!

    • turbomagnusturbomagnus Member Posts: 3,479 Arc User
      I don't know about anyone else, but personally, I don't like 'follow target' for my space camera - if I'm targeting a fast/manuverable ship, it sometimes gives me a touch of motion sickness with the camera whiping around tracking the target...
      "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
      ^Words that every player should keep in mind, especially whenever there's a problem with the game...
    • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
      I don't know about anyone else, but personally, I don't like 'follow target' for my space camera - if I'm targeting a fast/manuverable ship, it sometimes gives me a touch of motion sickness with the camera whiping around tracking the target...

      It doesn't bother me, unless the camera decides to wigout on me, than it becomes annoying till I remove target!
      tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


      Praetor of the -RTS- Romulan Tal Shiar fleet!

    • crm14916crm14916 Member Posts: 1,539 Arc User
      I'm a "Follow Target" kinda guy too... And I have my "Tab" key set to accept nearest target, offscreen enabled...

      CM
      "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
    • maobemaobe Member Posts: 86 Arc User
      edited October 2015
      westmetals wrote: »

      I'd advise narrowing your build to beams OR cannons/turrets, in order to maximize your BOFF powers' usefulness.

      Thanks for the advice, but i´m not a dps-optimizer. i´m using full counter command with both heavy turrets and weapon synergy set with the proton weapon, all mk14, with great success. gravwell, plasmaproc-consoles, FAW for the beams, torpspread and the biogun-barrage from the turrets are very useful, spawning a wing elite-peregrines if i´m alone. its a "grown" setup and i´m tired of leaving upgraded stuff behind for a setup "everyone" is advising. :)

      im swapping thewidearc DHC with a dualbeambank depending on situation

      U.S.S. JUGGERNAUT - Command Science Cruiser
      "Where we are is the front."
    • theussvoyagertheussvoyager Member Posts: 87 Arc User
      It depends really what ship I'm flying. Like for cruiser I circle the target cause poor turn rate on them but for escorts, I get up close and personal to the target by smashing for into them and occasionally backing off just to repeat. Then for my SCIENCE ships, it all depends on what they. For general ship control I use WASD to control the ships direction, right click and hold for camera, and use mouse wheel for throttle. I use keybinds to control powers with both keyboard and mouse.
      JJ Connie > TOS Connie
      Lag denied your Heal
      What happened to my Halon consoles
      Poni?
    Sign In or Register to comment.