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Tribble Maintenance and Release Notes - October 6, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.55.20150925b.7.

General:
  • Admiralty:
    • Many Ship Abilities have been improved:
      • Ship Abilities which granted +2 to a Stat in certain circumstances, now grant +5
      • Ship Abilities which granted +3 or +4 to a Stat in certain circumstances, now grant +8
      • Ship Abilities which granted +5 to a Stat in certain circumstances, now grant +10
      • Alone bonuses that gave +10 now give +15
      • Alone bonuses that gave +15 now give +20
      • Alone bonuses that gave +20 now give +35
    • The formula that controls Maintenance timers has been altered from 10*(Tier^3) to 30*(Tier^2) which means the following values are changed:
      • Tier 1 now requires 30 min (up from 10 min)
      • Tier 2 now requires 2hr (up from 1hr 20min)
      • Tier 3 now requires 4hr 30min (no change from previous)
      • Tier 4 now requires 8hr (down from 10hr 40min)
      • Tier 5 now requires 12hr 30min (down from 20hr 50min)
      • Tier 6 now requires 18hr (down from 36hr)
      Changing 0 maintenance timers, 1x use ships, to red "X" or "Consumed on Use" throughout the UI.
      • Also small fix for when the rarity filter list is empty.
    • Added top level XP and level data to the Klingon Empire and United Federation of Planets admiralty schools.
    • Adding days to the maintenance timer messages.
    • Resolved an incorrect primary stat border on Suliban Freighter
    • Ship Chooser UI now populates Ship Duty Officer items on creation.
    • Adding new Rarity filters for Ship Doffs.
    • Removing the chance for the old Doff filters to show up in the Admiralty UI.
    • Changing "Bonus" to Critical Rating and adding a descriptive tooltip.
    • Made slight color adjustments to the engineering frame and ultra violet frame.
    • Admiralty assignment log now sorts by completed date.
    • On-Deck tour of duty assignments now have a gold border.
    • Updated some inaccuracies in the Admiralty tutorial.
    • Moving Ship Roster + Maintenance tabs to Admiralty page.
    • Ship Selector now sticks to the right side of the screen instead of moving over the requirement scores.
    • Changed the XP Bar on top of Available Assignment list to only show current level progress instead of total progress
  • Terran Reputation:
    • For Tribble only, the test vendor console on Drozana now has the rewards for the Terran Reputation to claim and test for feedback and issues.
    • Added FX and audio to new weapons.
    • Updating the description of Override Shield Safeties to reference a shockwave, instead of a burst.
    • Changing Disruptor Shell to be based off Weapon power and Energy weapons training.
    • Changing the flavor to be able to keep the damage type disruptor, instead of changing it to Radiation or Kinetic.
  • Cardassian Arc Revamp:
    • Updated text throughout each mission.
    • Added the correct images to the mission journal.
    • Resoled an issue in The New Link where Neman was not respawning.

Known Issues:
  • “Counterpoint” is still a work in progress.
  • “Assault on Terok Nor” is still a work in progress.
  • Admiralty is still a work in progress.
  • Terran Reputation System is still a work in progress.
  • The Cardassian Arc Revamp is still a work in progress.

Comments

  • entnx01entnx01 Member Posts: 549 Arc User
    Did this fix the "maintenance ends on map transition" bug?
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    FYI!

    It appears the changes here have reset the Maintenance timers on any ship that was on maintenance when the patch was added.

    No big deal, just thought you should know.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    Pretty good list of fixes and adjustments. Very glad to see maintenance times adjusted, I don't mind the slight increase to lower tier ships at all as I'm just glad the higher tier ships don't have crazy high maintenance times now. :)​​
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • ussmemphisussmemphis Member Posts: 9 Arc User
    edited October 2015
    The Terran reputation gun has the good visual, Guns too.
    The Pulswave and Blast Assault have a new nice visual.
    But the sniper, the High Density, the auto rifle and the Split Beam have now a same different visual as the first ones, before this update.

    The Bat'leth is really beautiful, just the animation when she opens is not done for now, i suppose.

    For the Admiralty system, it's really nice to put the Ship Roster in the same page.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited October 2015
    Glad to see maintenance time have been reduced.

    As a FYI for any devs reading this, the melee crit doffs were not fixed in one of the previous patches, they still need looking into. @borticuscryptic sorry but they need another look.

    Also, why don't we have a feedback thread for the Terran Rep?
    Post edited by tarastheslayer on
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited October 2015
    Some thoughts on the Terran Space Rep Traits if/when you all have time to review them:

    http://forum.arcgames.com/startrekonline/discussion/comment/12734634/#Comment_12734634

    Thank you.
    Post edited by saurializard on
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
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    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • djmarr1964djmarr1964 Member Posts: 232 Arc User
    unable to set Amirlty system missions as when i choose the mission when i get to choosing the 3rd ship unable to select as the select button is off the screen and i am unable to move the ship selector up can u pls fix this
    The True King In The North
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited October 2015
    entnx01 wrote: »
    Did this fix the "maintenance ends on map transition" bug?
    According to my attempts, yes. It's not perfect yet, though, as the maintenance only happens when you log in, instead of starting right when the assignments are finished when you're offline.
    So, even if you take a break for 3 days, when you log again, you still have to go through the whole maintenance time.

    Also, there is a bug/oversight with this thread. It seems I (and probably others since I'm just a Gold member) can edit or delete comments that aren't mine. Tried to remove and re-add a dot on darkknightucf's comment right above me and it worked (Achievement unlocked: Orwellian Editor: you successfully edited or censored a media person... your mother must be proud of you...).

    EDIT: I've been here! Uhh, yes, I can confirm this glitch. TOIVA

    EDIT: I too can confirm this.

    EDIT: Yep, totally editing other peoples posts. weird

    EDIT: Whoa, so can I!

    EDIT: I've been here, too.

    EDIT: This is not Gold-only. Silver can edit stuff too, it seems.

    *clears throat*

    This issue does not seem to be specific to this thread, either - the October 1 patch notes also have it, and I suspect all of the other threads in this subforum are also affected.

    Re-edit: Uh huh. I can edit comments for patch notes as old as the subforum - but other Tribble forums (and Galactic News Network) are unaffected. Haven't checked anywhere else, though.
    Post edited by dalolorn on
    #TASforSTO
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  • djmarr1964djmarr1964 Member Posts: 232 Arc User
    will the badlands space battlezone be added before the live Launch of New Dawn
    The True King In The North
  • laferrari1laferrari1 Member Posts: 434 Arc User
    Isn't the Avenger's left nacelle's armor a known bug?
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    laferrari1 wrote: »
    Isn't the Avenger's left nacelle's armor a known bug?
    Depends of the definition of "known". If it's "mentioned in a thread in bug reports", most likely. If it's "aknowledged by the devs", can't know, just like the viewscreen bug with the recent alien bridges (and Voyager's).

    #TASforSTO
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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    laferrari1 wrote: »
    Isn't the Avenger's left nacelle's armor a known bug?
    Depends of the definition of "known". If it's "mentioned in a thread in bug reports", most likely. If it's "aknowledged by the devs", can't know, just like the viewscreen bug with the recent alien bridges (and Voyager's).

    I for one alerted the ship team to the Avengers Bug A while back but have forgotten about it, I'll check in again.

    Whats up with the Viewscreens on the Bridges??? I haven't seen an issue, can you let me know whats up so I can do some Bug Basher Testing?
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited October 2015
    primar13 wrote: »
    laferrari1 wrote: »
    Isn't the Avenger's left nacelle's armor a known bug?
    Depends of the definition of "known". If it's "mentioned in a thread in bug reports", most likely. If it's "aknowledged by the devs", can't know, just like the viewscreen bug with the recent alien bridges (and Voyager's).

    I for one alerted the ship team to the Avengers Bug A while back but have forgotten about it, I'll check in again.

    Whats up with the Viewscreens on the Bridges??? I haven't seen an issue, can you let me know whats up so I can do some Bug Basher Testing?
    Basically, recent alien ships (plus Voyager) have their viewscreen that isn't shown in dialogue window, instead replaced by a default one.

    Here are more details:
    http://forum.arcgames.com/startrekonline/discussion/1203268/viewscreens-dont-reflect-the-bridge-on-recent-alien-ships
    ->
    I have noticed that viewscreens on alien ships no longer reflect the bridge they have.
    A little explanation:

    Before, and still the case for older ships, when you get a dialogue window while in a ship, the viewscreen would reflect the bridge of the ship.
    For examples:
    -For Jem'Hadar ships, the person you are interacting with was actually viewed via the virtual display device (the headset that gave Sisko a big headache in The Ship)
    -For Breen ships, it's in a dark blue viewscreen
    -for the Obelisk carrier, the person is seen in a huge holographic ball
    -for Ferengi ships, it's a dark purple and light brown viewscreen
    -For the Kazon heavy raider, there are ornaments at each corner of the viewscreen
    -and I guess the Tal Shiar adapted ones are all Borg-y and stuff

    But that's no longer the case and recent (even the Kobali cruiser) don't have a unique viewscreen in the window, just a default one depending on the faction.

    To replicate, it's easy:
    -go to DS9, for example
    -get the "welcome to DS9, you can dock" window
    -notice the viewscreen
    -beam to DS9
    -go to the docking ring
    -ready a ship with a different bridge
    -beam to your ship
    -wait for the "welcome to DS9, you can dock" window
    -notice the viewscreen
    -and repeat all that as much as you wish.
    #TASforSTO
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  • dukedom01dukedom01 Member Posts: 462 Arc User
    Bug: The Fed T4 Research Science Vessel Retrofit still has +10 when alone.
    In addition some of the single time use favour cards have discrepancies with their permanent counterparts. One of the battlecruiser for example is an EngShip on the permanent card but a TacShip on the single time favour card.
    Ceterum censeo Otha supplendum in praemiis.
  • kasrakenkasraken Member Posts: 213 Bug Hunter
    Many Duty officer missions on "Current Map" are missing all over the sectors.
    But the ones in "personal" and from "department heads" seem to be ok.
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    Operational Support Team
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited October 2015
    Another OLD bug that has been plaguing Holodeck and is still not fixed:

    Caitians and Ferasans' tail length and thickness not only can't be modified in the tailor, but when you make one of the 2 sliders move, the whole game/tailor interface lags, as long as one of these two sliders is moved (either via clicking or dragging, and if you hold the mouse button anywhere on them.
    #TASforSTO
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