Believe it or not, the best PvP for me was when we trash talked and lost. You guys don't realise how much motivation you personally gave me when you beat us and boasted.
This bit was the best for me because it forced us to change, step up our game a few notches and come out with new metamades.
Each time we lost or were held to a stale mate, the bit I enjoyed the most was recreating the enemy team tactics and setups internally, playing it to hell, figuring out the strengths and weaknesses of the opponent's team that beat us and then come out with a new premade setup based on the schooling we were given by the said team. A month could go by doing this and this to me was the best.
This was the real strength of the Pandas, knowing when we were beaten, acknowledging we were beaten and then doing something about it.
Stomping pugs got us no where but being beaten unexpectedly pushed us to improve.
Biggest weakness in the Pandas, hubris.
Our other secrets to our long term success:
We had an abundance of quality sci players who could heal and debuff efficiently. Bieber, Pheo, Praxis (when he was around and on comma) and on and on.
Being able to keep so many egos in check internally. (Trying to get a bunch of players who think they're the best to constantly play together without falling out is hard, especially after a loss. Crack that and you have the recipe for success)
Focus without the need for a true leader. (This cut out so much bs that cripples most units, clans and fleets in most games.)
We introduced new blood like Drake, Kordee and Shak to the fleet in a controlled manner (most of the time). Introduce too many too quick and you loose team cohesion (Happened to us once or twice but we learnt from it)
Most satisfaction in PvP? Who remembers Tyler Durden? Good times.
We are still lurking in the shadows, hoping, waiting and praying that 1 day, PvP will be brought back to its former glory ushering in a new era for all of us PvPers. We may be away in other games, doing other hobbies or doing something else, but there is a still a cinder burning inside all of us wanting it to become that burning desire that we all have for STO PvP to be let loose once again.
Hope to see you guys in the arenas once again when that day does come.
Until then Captains.....
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Then sometimes the pop would come... And click leave because #hideandseek.
The pop, PvP, fight, leave, rinse and repeat.
Then PvP died and the magic ended.
Also can't be forgotten the OPvP fight nights, those were truly epic back in S8 or so.
... bon voyage mes amis .
on a sidenote, for me the best moments have been those, in which one overcame an opponent who obviously was better then oneself. no matter if pugging or in premades (i loved to pug !).
i don't know f.e. how often a panda generated those "o'sh**" moments for me. but i remember some moments in which i may seem to have generated such moments for others, whome i wouldn't have expected to blow away in such manner.
don't ask me about details, we all know i have no clue about mechanics in numbers (though i remember some few examples of course )...
IF that day ever comes to light.... IF.... i'd bet most of the gone friends and foes will be back. it would be a day of pure glory, at least in my imagination lol... (*screams*: TOURNEYYY )
p.s.: good to know pandas still lurking, makes the game a better place than it really is lol! and i really hope, if that day comes, that my fellow lag-mates from former times will come back as well. in the best case in the old order .... one can dream, aye...
+1
would be nice.
Regarts
David
*** Aktiv since 03.06.10 ***
For me the high point of PvP was when they fixed the back goo console and they removed the Rom placate junk, and before the DR upgrades hit. Those were great times. Now people run around with 1 second and you're dead builds, part gens to the teeth builds, and back-from-the-dead zombie heal cruisers.
It was also the days I ran my favourite ever type of build, the counter-vape alpha strike/support build. I loved meeting people who quoted the "jack of all trades, master of none" saying and show them that my build could counter vapers and alpha-strikers, apply reasonable pressure and decloak alpha-strike cruisers (if my timing was right). Multi purpose build that let me take on 2+ players at the same time (fighting multiple players was also a highlight even if I lost). Good days.
Also used to take my Tal Shiar destroyer with its single cannon build and pressure damage escorts into making a mistake. You could do silly things back then but not anymore.
Let's hope we get a PvP season soon. Too many PvE seasons so far.
The best times for me were in ground PvP. We would have these huge Otha wars of sometimes 30+ people between fleets and would fight for ground. It wasn't any "control the objective" stuff in the Assault queue, it wasn't how many people died like in Arena, but it felt real in the fact that if you fought hard enough with your friends you would end up at the enemy spawn (and assert your dominance in various ways). Best part, if you lost a "battle", an entire fight with both sides that usually lasts until the other side has to retreat or if you are really unlucky you all die, it doesn't mean the enemy gets to your spawn automatically. The map is huge, and there are many battles before you can even get to seeing the enemy spawn. We also could brag and trash talk while we were at it.
The Borg need look no further for perfection :',)
The best to everyone who's still left and kicking TRIBBLE!
*MT*
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Ah, good old hubris. The mother of all sin.
And it's a tough one.
It has been my observation that all successful PvP teams suffered from hubris one way or another; be it a mild case or moderate or even severe, whatever. But it was always observable. No exceptions.
This regularity suggests universality. Comes with the package.
But it takes a reflectionist mindset to realise ones own hubris, a feat not everyone in the PvP community was able to perform.
Doesn't mean one had to be "good" to fall into the hubris trap. This game had (and probably still has) always the tragic comic relief poor-performing individual or team who for whatever mental reason was convinced of their magnificence. Biotic god volus guy anyone?
Although low hanging fruit, figuratively b-slapping those types was always worth a chuckle or two. Come on Naz, I know you've dealt your fair share of slaps, and I bet it was usually hilarious, too!
Or in other words: Evolution, baby!
I don't think there'll be many people disagreeing with your message. Obvious recipe for success is obvious.
But then I have to ask: Why had so many people trouble to internalize such outline? I have met people and teams who staunchly resisted to change, indeed the whole notion made them sick. Instead, it went like this:
Me: "Any thoughts on how to beat a vaper/FAW/drain/whatever tactic?"
o_o: "Yes. Let's cry! Hard!"
Me: "Right...."
People doing the same over and over again, and expecting different results.
First, one has to comprehend and understand why you lost. I've witnessed so many people super-hardcore failing on that initial question. Listening to crazy logical fallacies made me do the forehead to desk maneuver one too many times. Random example:
Me: "Target has complete invulnerability for 15 seconds. As in, zero damage taken, no matter the method of damage delivery. Ideas?"
o_o: "Yes. Moar damage!"
Me: "Right...."
Back to evolution:
When you are able to correctly identify why you lost, and when you are able to implement the necessary changes, then you are starting an evolutionary process that results in prolonged and sustained success. A team that is unable or unwilling to do so for whatever reason, will be left in the dust by able teams. And it happened.
And yeah, it takes at least two rival teams to trigger such positive feedback loop. Being on your own does not create the stress for proper evolution.
Recreating the rivals individual and team setups and tactics, and figuring out their weaknesses was an integral part of our success as well, and an integral recipe for most of the other successful PvP premades I bet, too.
I am not sure if PvP in this game will ever rebound. Though as an optimist, it is my duty to believe in it, I suppose.
You forgot the daily and hysterical "How do I not die to feed back pulse?".
Seriously though, post rep system, pvp in this game took a major nose dive imo, and that's when I bowed out. When I came back in season 9, what I found was not what I expected, the rep system (now revamped 2 or 3x according to my catch up talk from biebs), the dil glitches, etc etc etc caused such a disparity in the community. If it wasn't for bieber and bmr (pretty much the only two active pandas from my time still playing, I had no clue almost all the people tagged during my break were) I prolly woulda requit almost instantly. So many new faces, so few old. It's a sad trend for the only Star Trek game available, alienate its paying customers (and let's be honest, there are multiple pvpers who have put thousands of dollars into this game) just because the lizard man doesn't have a competitive bone in his body.
It's sad to say that even now, a year plus after quitting this mess again, I'm still not playing anything worth it pvp wise. Shooters get boring, most other mmo's are now based on vertical progress, becoming nothing more than multiplayer gear grinds, and I get enough of that playing path of exile, by myself with no pvp available. There's nothing even on my personal radar for the future that looks like a pvp game I'm actually excited for. It's sad, but good PvP games are getting few and far between, even though every 3rd game released lately is a shooter. If only we could have the good old days back.
Imo the best game, and the core game mechanics are still fun its just alot of the added TRIBBLE that just piled ontop of eachother, and the increasingly amount of ships with pets, it wasn't really a problem but it didn't make the game fun when you had things that just felt so broken power siphons and other stupid pets that just added to the clutter. Another issue was the jump space teleporter, witch I used in the end because it was either a get out of jail free card or a way to setup better ganks and it just all came down to who could execute under pressure with multiple snb's to brake ppl.
I mean best pvp is when its about movement, positioning and applying the right skills in tandem with your team members. At some point it just all came down to dumb toy, stupid reputation traits and dull p2w doffs.
We had many good opponents sometimes solo queing was fun, going to kerrat and give the evul klingons a fight was also somewhat entertaining, but the organized pvp community was what in the end was what the game was mostly about for me, even with all the bad trolling and stupid whine and other random TRIBBLE that happened there
Btw, we miss you naz
ROFL.
Better yet, let's see what Cryptic had to say back in August 2012 (http://www.arcgames.com/en/games/star-trek-online/news/detail/1028910-ask-cryptic%25253a-august-2012)
Guess at some point they threw PvP to the curve and gave the "massive battleground" idea over to the PvE folk with dinosaurs included courtesy of Geko. And yes, that map dropped into the game in Season 9 as he predicted.
Gozer had his own take on the state of PvP in STO (http://forum.arcgames.com/startrekonline/discussion/1068451/pvp-weekly-update-05-11-2012/p1).