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Best PvP for me was...

naz4naz4 Member Posts: 1,373 Arc User
edited October 2015 in PvP Gameplay
Believe it or not, the best PvP for me was when we trash talked and lost. You guys don't realise how much motivation you personally gave me when you beat us and boasted.

This bit was the best for me because it forced us to change, step up our game a few notches and come out with new metamades.

Each time we lost or were held to a stale mate, the bit I enjoyed the most was recreating the enemy team tactics and setups internally, playing it to hell, figuring out the strengths and weaknesses of the opponent's team that beat us and then come out with a new premade setup based on the schooling we were given by the said team. A month could go by doing this and this to me was the best.

This was the real strength of the Pandas, knowing when we were beaten, acknowledging we were beaten and then doing something about it.

Stomping pugs got us no where but being beaten unexpectedly pushed us to improve.

Biggest weakness in the Pandas, hubris.

Our other secrets to our long term success:

We had an abundance of quality sci players who could heal and debuff efficiently. Bieber, Pheo, Praxis (when he was around and on comma) and on and on.
Being able to keep so many egos in check internally. (Trying to get a bunch of players who think they're the best to constantly play together without falling out is hard, especially after a loss. Crack that and you have the recipe for success)
Focus without the need for a true leader. (This cut out so much bs that cripples most units, clans and fleets in most games.)
We introduced new blood like Drake, Kordee and Shak to the fleet in a controlled manner (most of the time). Introduce too many too quick and you loose team cohesion (Happened to us once or twice but we learnt from it)


Most satisfaction in PvP? Who remembers Tyler Durden? Good times.

We are still lurking in the shadows, hoping, waiting and praying that 1 day, PvP will be brought back to its former glory ushering in a new era for all of us PvPers. We may be away in other games, doing other hobbies or doing something else, but there is a still a cinder burning inside all of us wanting it to become that burning desire that we all have for STO PvP to be let loose once again.

Hope to see you guys in the arenas once again when that day does come.

Until then Captains.....

Comments

  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited October 2015
    My best PvP was hide and seek on the Intrepid interior while waiting for a queue pop with many other PvPers.

    Then sometimes the pop would come... And click leave because #hideandseek.

    The pop, PvP, fight, leave, rinse and repeat.

    Then PvP died and the magic ended.

    Also can't be forgotten the OPvP fight nights, those were truly epic back in S8 or so.
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited October 2015
    naz4 wrote: »
    [...]

    Until then Captains.....

    ... bon voyage mes amis :).

    on a sidenote, for me the best moments have been those, in which one overcame an opponent who obviously was better then oneself. no matter if pugging or in premades (i loved to pug :)!).
    i don't know f.e. how often a panda generated those "o'sh**" moments for me. but i remember some moments in which i may seem to have generated such moments for others, whome i wouldn't have expected to blow away in such manner.
    don't ask me about details, we all know i have no clue about mechanics in numbers :D (though i remember some few examples of course :))...

    IF that day ever comes to light.... IF.... i'd bet most of the gone friends and foes will be back. it would be a day of pure glory, at least in my imagination lol... (*screams*: TOURNEYYY :D:))

    p.s.: good to know pandas still lurking, makes the game a better place than it really is lol! and i really hope, if that day comes, that my fellow lag-mates from former times will come back as well. in the best case in the old order :).... one can dream, aye...
  • daviddxxdaviddxx Member Posts: 200 Arc User
    naz4 wrote: »


    Hope to see you guys in the arenas once again when that day does come.

    Until then Captains.....

    +1

    would be nice.


    Regarts



    Regarts
    David
    fIDFtkM.gif
    Star Trek Online
    *** Aktiv since 03.06.10 ***
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    It was fun to PvP and drain some poor target's power down to nothing and watch them helpless as they just sat there and took a beating.

    For me the high point of PvP was when they fixed the back goo console and they removed the Rom placate junk, and before the DR upgrades hit. Those were great times. Now people run around with 1 second and you're dead builds, part gens to the teeth builds, and back-from-the-dead zombie heal cruisers.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    I miss the days of season 8 and 8.5. I got good enough gear to effectively compete with bug ships in my fleet defiant and the current meta back then was just as much of a hinderance as it was an advantage.

    It was also the days I ran my favourite ever type of build, the counter-vape alpha strike/support build. I loved meeting people who quoted the "jack of all trades, master of none" saying and show them that my build could counter vapers and alpha-strikers, apply reasonable pressure and decloak alpha-strike cruisers (if my timing was right). Multi purpose build that let me take on 2+ players at the same time (fighting multiple players was also a highlight even if I lost). Good days.

    Also used to take my Tal Shiar destroyer with its single cannon build and pressure damage escorts into making a mistake. You could do silly things back then but not anymore.

    Let's hope we get a PvP season soon. Too many PvE seasons so far.
  • baldguywithacapebaldguywithacape Member Posts: 86 Arc User
    Good times o:)

    The best times for me were in ground PvP. We would have these huge Otha wars of sometimes 30+ people between fleets and would fight for ground. It wasn't any "control the objective" stuff in the Assault queue, it wasn't how many people died like in Arena, but it felt real in the fact that if you fought hard enough with your friends you would end up at the enemy spawn (and assert your dominance in various ways). Best part, if you lost a "battle", an entire fight with both sides that usually lasts until the other side has to retreat or if you are really unlucky you all die, it doesn't mean the enemy gets to your spawn automatically. The map is huge, and there are many battles before you can even get to seeing the enemy spawn. We also could brag and trash talk while we were at it.

    The Borg need look no further for perfection :',)
  • therealmttherealmt Member Posts: 428 Arc User
    Looking at the amount of activity remaining in STO PvP queues, Opvp, and the forums, I wouldn't get my hopes up :(

    The best to everyone who's still left and kicking TRIBBLE!

    *MT*
    [SIGPIC][/SIGPIC]
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  • orondisorondis Member Posts: 1,447 Arc User
    Pre-F2P PvP.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • ilhanskilhansk Member Posts: 620 Arc User
    edited October 2015
    naz4 wrote: »
    Biggest weakness in the Pandas, hubris.

    Ah, good old hubris. The mother of all sin. B)

    And it's a tough one.

    It has been my observation that all successful PvP teams suffered from hubris one way or another; be it a mild case or moderate or even severe, whatever. But it was always observable. No exceptions.

    This regularity suggests universality. Comes with the package.

    But it takes a reflectionist mindset to realise ones own hubris, a feat not everyone in the PvP community was able to perform.

    Doesn't mean one had to be "good" to fall into the hubris trap. This game had (and probably still has) always the tragic comic relief poor-performing individual or team who for whatever mental reason was convinced of their magnificence. Biotic god volus guy anyone?

    Although low hanging fruit, figuratively b-slapping those types was always worth a chuckle or two. Come on Naz, I know you've dealt your fair share of slaps, and I bet it was usually hilarious, too! ;)
    naz4 wrote: »
    Believe it or not, the best PvP for me was when we trash talked and lost. You guys don't realise how much motivation you personally gave me when you beat us and boasted. This bit was the best for me because it forced us to change, step up our game a few notches and come out with new metamades.

    Each time we lost or were held to a stale mate, the bit I enjoyed the most was recreating the enemy team tactics and setups internally, playing it to hell, figuring out the strengths and weaknesses of the opponent's team that beat us and then come out with a new premade setup based on the schooling we were given by the said team. A month could go by doing this and this to me was the best.

    Or in other words: Evolution, baby! ;)

    I don't think there'll be many people disagreeing with your message. Obvious recipe for success is obvious.

    But then I have to ask: Why had so many people trouble to internalize such outline? I have met people and teams who staunchly resisted to change, indeed the whole notion made them sick. Instead, it went like this:

    Me: "Any thoughts on how to beat a vaper/FAW/drain/whatever tactic?"

    o_o: "Yes. Let's cry! Hard!"

    Me: "Right...."

    People doing the same over and over again, and expecting different results.

    First, one has to comprehend and understand why you lost. I've witnessed so many people super-hardcore failing on that initial question. Listening to crazy logical fallacies made me do the forehead to desk maneuver one too many times. Random example:

    Me: "Target has complete invulnerability for 15 seconds. As in, zero damage taken, no matter the method of damage delivery. Ideas?"

    o_o: "Yes. Moar damage!"

    Me: "Right...."


    Back to evolution:

    When you are able to correctly identify why you lost, and when you are able to implement the necessary changes, then you are starting an evolutionary process that results in prolonged and sustained success. A team that is unable or unwilling to do so for whatever reason, will be left in the dust by able teams. And it happened.

    And yeah, it takes at least two rival teams to trigger such positive feedback loop. Being on your own does not create the stress for proper evolution.

    Recreating the rivals individual and team setups and tactics, and figuring out their weaknesses was an integral part of our success as well, and an integral recipe for most of the other successful PvP premades I bet, too.

    I am not sure if PvP in this game will ever rebound. Though as an optimist, it is my duty to believe in it, I suppose.
    Post edited by ilhansk on
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • bwemobwemo Member Posts: 257 Arc User
    ilhansk wrote: »
    Me: "Any thoughts on how to beat a vaper/FAW/drain/whatever tactic?"

    You forgot the daily and hysterical "How do I not die to feed back pulse?".

    Seriously though, post rep system, pvp in this game took a major nose dive imo, and that's when I bowed out. When I came back in season 9, what I found was not what I expected, the rep system (now revamped 2 or 3x according to my catch up talk from biebs), the dil glitches, etc etc etc caused such a disparity in the community. If it wasn't for bieber and bmr (pretty much the only two active pandas from my time still playing, I had no clue almost all the people tagged during my break were) I prolly woulda requit almost instantly. So many new faces, so few old. It's a sad trend for the only Star Trek game available, alienate its paying customers (and let's be honest, there are multiple pvpers who have put thousands of dollars into this game) just because the lizard man doesn't have a competitive bone in his body.

    It's sad to say that even now, a year plus after quitting this mess again, I'm still not playing anything worth it pvp wise. Shooters get boring, most other mmo's are now based on vertical progress, becoming nothing more than multiplayer gear grinds, and I get enough of that playing path of exile, by myself with no pvp available. There's nothing even on my personal radar for the future that looks like a pvp game I'm actually excited for. It's sad, but good PvP games are getting few and far between, even though every 3rd game released lately is a shooter. If only we could have the good old days back.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    There's always super smash bros. doesn't get more PvP than that lol.
  • zorena#3961 zorena Member Posts: 254 Arc User
    There was actually a time after p2w came out I still enjoyed the game, when you had to be creative as fed and i made my torpedo-science vessel support boat with torps to clear out (Aceton assimilators?) because we still kinda heavily realied on our cruiser deps to kill stuff.. but at some point when several mistakes where made like the stupid TRIBBLE elite shields that perma jam reputation trait and lockboxes that gave your energy weapons snb the entire game was sort of pointless.

    Imo the best game, and the core game mechanics are still fun its just alot of the added TRIBBLE that just piled ontop of eachother, and the increasingly amount of ships with pets, it wasn't really a problem but it didn't make the game fun when you had things that just felt so broken power siphons and other stupid pets that just added to the clutter. Another issue was the jump space teleporter, witch I used in the end because it was either a get out of jail free card or a way to setup better ganks and it just all came down to who could execute under pressure with multiple snb's to brake ppl.
    I mean best pvp is when its about movement, positioning and applying the right skills in tandem with your team members. At some point it just all came down to dumb toy, stupid reputation traits and dull p2w doffs.

    We had many good opponents sometimes solo queing was fun, going to kerrat and give the evul klingons a fight was also somewhat entertaining, but the organized pvp community was what in the end was what the game was mostly about for me, even with all the bad trolling and stupid whine and other random TRIBBLE that happened there :)
    Noone.
  • ednahax101#5140 ednahax101 Member Posts: 25 Arc User
    Best pvp was when Geko was talking about pvp .Only reason for Geko to talk about that is to ruin it so next time Geko talks about the TRIBBLE you like wait to be gone soon.Its like the news reporters talking about tornadoes .
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  • nandospcnandospc Member Posts: 1,260 Arc User
    The best, ah? Maybe before fleet gears, so i talk about S5-S6... yeah, that was a great time. You know, when the differences between premades and the ones between well organized teams were very small, and everyone could be competitive with a very small effort in terms of equip and gears quality (and time!). Everything was more aligned across the board, so you were able to make the difference with your playstyle/skills, and it was more fun to be honest :)
    Btw, we miss you naz ;)
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2015
    Best pvp was when Geko was talking about pvp .Only reason for Geko to talk about that is to ruin it so next time Geko talks about the TRIBBLE you like wait to be gone soon.Its like the news reporters talking about tornadoes .

    ROFL.

    Better yet, let's see what Cryptic had to say back in August 2012 (http://www.arcgames.com/en/games/star-trek-online/news/detail/1028910-ask-cryptic%25253a-august-2012)
    Q: (russel1997) What is the state of PvP in STO?

    Dstahl: My personal opinion is that PvP has never been a strong suit of STO or of Cryptic Studios in the past. Over the last year, the studio has been coming to terms with this and has dedicated internal development resources to analyzing and building a fun PvP prototype. This has helped us learn and understand the tech necessary to make PvP a healthy part of our games.

    That effort was largely successful internally and helped identify how we should proceed with PvP in the future. Earlier this year, STO jumped at the opportunity to be the first Live Cryptic game to use this new tech and started work on revamping a space PvP map that could serve as a test bed for players to provide feedback. That test map was nearly finished when “Gozer” left the team. It has since passed to another designer on the team and he is coming up to speed on everything that had been developed over the past several months.

    At this point, we do not feel that rushing something out right away is going to help. In order to improve PvP for the players who currently do like it, it will need more extensive testing time than we’ve typically allowed in the past. The first step is going to be putting a test map out for players sometime in the next few months and then seeing where we go from there. Only after we believe the existing PvP community confirms our opinion that this is an improvement to PvP, will we consider putting serious development effort towards a releasable map set.

    Thus, the writing on the wall is that PvP will continue as is for the duration of Season 6 and will slowly begin to improve in Seasons 7 through 9, with the end goal of having an awesome and fun PvP “battleground” like map by the time Season 9 ships. Not exactly the best news if you are waiting for new PvP maps, but at least it gives a clear view of what we are doing.

    Guess at some point they threw PvP to the curve and gave the "massive battleground" idea over to the PvE folk with dinosaurs included courtesy of Geko. And yes, that map dropped into the game in Season 9 as he predicted.

    Gozer had his own take on the state of PvP in STO (http://forum.arcgames.com/startrekonline/discussion/1068451/pvp-weekly-update-05-11-2012/p1).
  • naz4naz4 Member Posts: 1,373 Arc User
    RIP my brothers unless Craptic can take the evolution philosophy to heart and do something....
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