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What are these "Faction-Specific Colonists"

I have a stack of three boxes labeled Faction-Specific Colonist. They are bound to my Klingon Character. What are they? Why can't I open these boxes?

Comments

  • djmarr1964djmarr1964 Member Posts: 232 Arc User
    it must be that if u got them from a fed mission then they may be for just fed players or it may be a bug
    The True King In The North
  • danimb80danimb80 Member Posts: 25 Arc User
    This shouldn't be the case, that's exactly why they are called faction-specific. Sounds more like the Passenger Roster (20 Colonists max) is already full. If this isn't the case, it's probably a bug.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    There should be an error message that appears when they fail to open. If it's not already in, it will appear in a future patch.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited October 2015
    If you can't open the boxes it most likely means you don't have enough room in your colonist roster. You can have a max of 20 at any time, thought it would be nice if they could increase it eventually.

    Faction-specific means they are of your faction, or allied faction if you're Romulan. So for KDF you get KDF colonists, or prisoners depending on which admirality assignment you complete. The colonists/prisoners are not bound to character when you open the boxes, so you can sell them in the exchange or mail them.

    Although you can own doffs of the opposite faction you can't use them in doff assignments. However, you can contribute doffs of any faction to fleet projects that take them. So, for example, if you get KDF colonists and your Fed fleet projects need civilians, you can mail the doffs to yourself and contribute them with your Fed captain.
    Post edited by monkeybone13 on
  • malebissemalebisse Member Posts: 86 Arc User
    danimb80 wrote: »
    This shouldn't be the case, that's exactly why they are called faction-specific. Sounds more like the Passenger Roster (20 Colonists max) is already full. If this isn't the case, it's probably a bug.

    I thought of that and reduced the headcount of the Prisoners (as this is a Klingon and therefore has not colonist passengers) to below 15, but I still could not open/claim the colonists.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    1) Klingons can have colonists.
    2) Your limit is 20 Colonists, and 20 Prisoners. Not 40 of either. Dismissing Prisoners does not make room for Colonists, or vice versa.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Hmmm since the contents of the boxes don't bind... would it be possible to make the boxes not bind?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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