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Kolasi Siege Destroyer: +1 hangar bay?

vireosvireos Member Posts: 20 Arc User
Greetings. I come before you today not only because I finally figured out how to post on the new forums but also because of some odd tidings regarding my favorite spaceship - the Guramba Siege Destroyer!

Its mechanics were so clunky, so bugged and so utterly at odds with sustained dps that I was sure it would never be revisited ever again. Ladies and gentleman, I can happily say I was completely wrong. Beholden the Kolasi Siege Destroyer in all its T6 glory!

Plus a hangar bay?

Now theres nothing wrong with hangar bays - and hopefully some people can sooth my nerves with some incomprehensible mathematical backing. That said, why would a seige destroyer be retrofitted with a hangar of all things? The first thing to be said about siege destroyers is that (to my knowledge) this is the only one out there. No other faction has one. The klingons dont have one. The siege destroyer line is a physical manifestation of Nausicaan testosterone. The intent to bend one's own spaceship in half so you could fire at your enemies with your front weapons and your back weapons AT THE SAME TIME. The ship embodied a most pure of philosophies, send as much grief from THIS spaceship to that spaceship IN FRONT of it as physics would allow. Before the andorian escorts were released, I believe the Guramba was capable of pointing more guns forwards then any other vessel in game - it sacrificed a lot to do so, but did it gladly to bring the BFG to spaceship format.

The Guramba was never the optimal dps ship but I feel it's role as a seige engine was pretty clearly defined. So why the hanger bay? We talking about a ship which specialised in pouring all it's attension, weapons, and subsystems power at a single spot on an enemy vessel. How does adding fighter support add to this fantasy? The seige destroyer was supposed to become blind to all directions but forward when entering seige mode. Having no weapon capable of firing backwards was the point. Wing support could be provided by other vessels. Tactical positioning could be provided by other vessels. Guramba was just there to fire everything it had in a straight line. These small flappy things now following your ship detract from that fantasy. The seige destroyer was meant to be about machismo, not some half hearted ontourage of support things.

A Hanger makes a worthy addition to fantasy of dreadnaughts. The spinal lance and (non-system draining) fighters make a worthy addition to advanced warbird. Could we not have found something more appropriate for the siege destroyer class? Some bonus more in line with it's theme? Could we not prevent it from clunkily disengaging from siege mode when firing it's lance? Could we not allow it to equip redirectable torpedoes and heavy cannons on it's rear for later forward pointing? Could we not give it a half statted module which recalibrated it's lance to your prodominant energy type? Could we not just give it another gun?

I don't know.

I'll probably still be purchasing this glorious vessel at some point in the future. I just wish it had turned out a bit more gloriouser.

Comments

  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    The reason is quite simple: so do the other ships in the pack.

    And that literally is every reason there is.​​
  • sunseahlsunseahl Member Posts: 827 Arc User
    We don't have the stats yet... dunno what it'll look like for sustained damage or if the older Gumby is getting a new pass for it's transformation.​​
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • sdkraustsdkraust Member Posts: 524 Arc User
    Please use less words.
  • vireosvireos Member Posts: 20 Arc User
    @sdkraust: Less Hangar. More Dakka.
  • davefenestratordavefenestrator Member Posts: 10,754 Arc User
    Just think of them as weapons platforms not fighters or frigates :)
  • kapla5571kapla5571 Member Posts: 103 Arc User
    The Nausicaan Seige destroyer has always had the standard T5 Escort 4/3 weapons layout even in seige mode. Seige mode just enabled the cool transformation and allowed your weapons to drain weapon power from your target to charge up the Javelin, while draining you engine power to your weapons power.

    Some Elite Orion Interceptors in the Hanger bay might help hold the target in place, ideally I wish it was going to a 4/4 layout like the Chell Grett maybe with a fused Quad Disruptor Turret Mk XIV {rapid] weapon in the extra slot.
  • vireosvireos Member Posts: 20 Arc User
    @kapla: Just to reiterate, the transformation was cool because it pointed all your back facing weapons forward. So given it's 4/3 weapons layout, the transformation would change the Guramba to a 7/0 weapon layout. The exeption being torpedoes which continued to point backwards for some reason.

    I just don't feel that a hangar adresses the vessel's biggest flaw: The fact that the javelin halts all weapons for several seconds. My Guramba's javelin did about the same dps as all my othr weapons back in the day. As using my javelin stopped the dps of all my other weapons though, using it was rather silly. I spent quite a lot of time trying to time javelins to kill stuff - because tactically (or without speccing into disruptor damage) using the javelin actually set you back.

    If Cryptic was so set on releasing a dreadnaught with the exact same stats as the other factions, I just feel they should have used one of the countless destroyers or battleships of the Klingon faction instead of diluting one of the most unique vessels in the game :/
  • toivatoiva Member Posts: 3,276 Arc User
    vireos wrote: »
    If Cryptic was so set on releasing a dreadnaught with the exact same stats as the other factions, I just feel they should have used one of the countless destroyers or battleships of the Klingon faction instead of diluting one of the most unique vessels in the game :/

    Cryptic was never set to release ships with same stats in those cross-faction bundles:
    The Morrigu isn't a battlecruiser (not even a cruiser) yet was released with battlecruisers.
    The Escort carrier/Tactical warbird/ Flight-deck raptor pack had each ship with different Boff layouts.
    The Iconic ship bundle also didn't contain identical copies: the Negh'Tev is a battlecruiser (decently fast turning), the Andromeda a classic cruiser while the D'Khellra has a distinct Boff layout of the two.

    Basically, the Kolasi probably isn't a dreadnought at all, possibly not even in name. They just wanted a KDF design with a built-in lance (not a console that's cannon-like) and tried to make it at least partially similar by giving it a hangar bay.

    Personally, I'm looking at it as the second KDF 'escort carrier' type ship (after the very recent Qa'tel).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • kapla5571kapla5571 Member Posts: 103 Arc User
    vireos wrote: »
    @kapla: Just to reiterate, the transformation was cool because it pointed all your back facing weapons forward. So given it's 4/3 weapons layout, the transformation would change the Guramba to a 7/0 weapon layout. The exeption being torpedoes which continued to point backwards for some reason.

    I just don't feel that a hangar adresses the vessel's biggest flaw: The fact that the javelin halts all weapons for several seconds. My Guramba's javelin did about the same dps as all my othr weapons back in the day. As using my javelin stopped the dps of all my other weapons though, using it was rather silly. I spent quite a lot of time trying to time javelins to kill stuff - because tactically (or without speccing into disruptor damage) using the javelin actually set you back.

    If Cryptic was so set on releasing a dreadnaught with the exact same stats as the other factions, I just feel they should have used one of the countless destroyers or battleships of the Klingon faction instead of diluting one of the most unique vessels in the game :/

    You are misremembering the ships transform abilities,
    I just dragged my Guramba outta mothballs literally 20mins ago before posting and equipped Polaron beam arrays in the rear weapon slots [for easy of id vs disruptors], 1 photon torp,2 disruptor DHCS and a disruptor DBB in the 4 forward slots. I then ran a Tholian red alert transformed into seige mode, by your theory I should have had 6+ weapons firing forward except for maybe the torpedo while in seige mode, guess what the Polaron beam arrays still only fire to the back arc no matter what mode you are in and the other weapons still covered their standard arcs transformed or not though it was fun to blast thru a Tholian recluse with the Javelin a couple of times it still didn't change any of the weapons default firing arcs. Nostalgia is a nice thing except when it messes up the facts, I originally got the Guramba as one of my 1st ships after leveling a Fed character to lvl 20 so I could unlock Klingon play back in the day and the ship has always worked the same as I stated above. You may remember running it with a DBB, 3 DHCs and 3 Turrets like most of us did but turrets can fire 360deg which may have skewed your memories.

    sto.gamepedia.com/Guramba_Siege_Destroyer

    sto.gamepedia.com/Ability:_Siege_Mode

    sto.gamepedia.com/Ability:_Javelin
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited October 2015
    Dreadnought meaning big warship or not, the Kolasi would be a boon for my Nausicaan.

    What concerns me is the javelin stopping all weapons fire for several seconds. If I'm going to drop the DPS of other weapons down to 0 around the time the javelin hits, I'd want the javelin to count for a lot more when it does. I wouldn't use javelin to be LESS damaging.
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Buy it, put it into admiralty system, delete it. Forget it. Done.
    (pro tip: it looks like a worthy ship tho.)
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  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    I don't see what the complaints are about. The addition of a single hangar bay is a boon usually.
    The fighters can be used to either supplement your DPS, or be used to screen out incoming heavy torpedoes and mines and other enemy fighters. The ship itself seems to be an overall upgrade to the old Guramba, too. Really, it's a win/win in this situation.
    ".... you're gonna have a bad time."
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Buy it, put it into admiralty system, delete it. Forget it. Done.
    (pro tip: it looks like a worthy ship tho.)
    Should reword that to "douchebag tip"
    Hehe, all ships are worth using, the question is what to use them for.
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  • baudlbaudl Member Posts: 4,060 Arc User
    there is nothing negative about it...javeline is as it was, would have wished for a more potent starship trait but, whatever.
    Go pro or go home
  • lianthelialianthelia Member Posts: 7,905 Arc User
    edited October 2015
    Odd choice for such a tiny ship...especially with those moving parts...where are they going to put a hangar?

    If they wanted to make the ships more equal they should of went with a 5th front weapon rather than a hangar imo...

    Can't have a honest conversation because of a white knight with power
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    lianthelia wrote: »
    Odd choice for such a tiny ship...especially with those moving parts...where are they going to put a hangar?

    If they wanted to make the ships more equal they should of went with a 5th front weapon rather than a hangar imo...

    Ha, Sarr Theln is worse. When it launches Plesh Brek Raiders, it's like seeing a mouse give birth to twin adult elephants.
    XzRTofz.gif
  • lianthelialianthelia Member Posts: 7,905 Arc User
    lianthelia wrote: »
    Odd choice for such a tiny ship...especially with those moving parts...where are they going to put a hangar?

    If they wanted to make the ships more equal they should of went with a 5th front weapon rather than a hangar imo...

    Ha, Sarr Theln is worse. When it launches Plesh Brek Raiders, it's like seeing a mouse give birth to twin adult elephants.

    Yeah I know hehe...still hope/wish some day they will give us access to the old Sarr Theln model!
    Can't have a honest conversation because of a white knight with power
  • vireosvireos Member Posts: 20 Arc User
    @kapla: Ouch. I flew that ship in the days when I chose bridge officers based on looks and set items were purchased with token trade-ins from borg stfs. It appears you are correct. I make a point to check my facts before posting on new topics these days, never bothered to recheck the validity of assumptions I had over 2.5+ years back though.

    I think, in yonder early days, I had 4 borg dual heavy cannons front with a torpedo launcher and 2 borg turrets back. I probably assumed the best when the ship bent in half and the turrets kept firing forward ^^
  • toivatoiva Member Posts: 3,276 Arc User
    lianthelia wrote: »
    lianthelia wrote: »
    Odd choice for such a tiny ship...especially with those moving parts...where are they going to put a hangar?

    If they wanted to make the ships more equal they should of went with a 5th front weapon rather than a hangar imo...

    Ha, Sarr Theln is worse. When it launches Plesh Brek Raiders, it's like seeing a mouse give birth to twin adult elephants.

    Yeah I know hehe...still hope/wish some day they will give us access to the old Sarr Theln model!

    I'd take just that NPC costume as a Winter event reward, actually.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • schloopdooschloopdoo Member Posts: 373 Arc User
    edited October 2015
    With some good beam weapon hangar pets, like the Orion Slaver shuttles, the traits from the Siege Destroyer and the Flight Deck Raptor complement one another very well. Either ship makes the other stronger, whichever you prefer to captain once you've learned the traits. Add the trait from the Mat'ha Intel Raptor into the mix and you might as well just bind Beam Overload to your keyboard and roll your face across it.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    A single hanger bay is good for the ship. The fighters can go in first to get the target's attention. Then let loose of the lance and other weapons. This is how I was using my Fed Dread a while back. Or wait until the target was really weakened, then let loose for a quick finish.
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  • narthaisnarthais Member Posts: 452 Arc User
    edited October 2015
    schloopdoo wrote: »
    With some good beam weapon hangar pets, like the Orion Slaver shuttles, the traits from the Siege Destroyer and the Flight Deck Raptor complement one another very well. Either ship makes the other stronger, whichever you prefer to captain once you've learned the traits. Add the trait from the Mat'ha Intel Raptor into the mix and you might as well just bind Beam Overload to your keyboard and roll your face across it.

    I've been running the same mix of traits on a sheshear dread for the past while, made sure i grabbed DBB's with [Over] on them as well, the proc doesn't trigger for the light deck raptor trait, but it does set off the effect of the mat'ha trait so they should trigger the shield buff from the T6 Grumba trait. To top it off the elachi shuttle pets at elite have BO3 and HYT they don't trigger the mat'ha effect with BO but their torps are effected by overwhelming force.

    Its amusing when on your own to see a cluster of HYTs from you and your pets slam into a target and send them 30km across the map, half killing them if they were still on full health in the process.
  • vonhellstingvonhellsting Member Posts: 543 Arc User
    Clearly the Nausicaans were thinking ahead to after the siege when they would need the fighters for looting and pillaging. :*
    The Lobi Crystals are Faaaakkkkee!
  • sunseahlsunseahl Member Posts: 827 Arc User
    The Garumba got me all...

    pKVntGc.jpg​​
    Member of the "Disenchanted"
    We don't want what the Feds have. We want the equivalent. We want fairer treatment. Concern, desire, greed to some extent, and passionate belief that the enough people would buy KDF items to make it worth Cryptic's while.
  • shpoksshpoks Member Posts: 6,967 Arc User
    Clearly the Nausicaans were thinking ahead to after the siege when they would need the fighters for looting and pillaging. :*

    Hehh :) Just put some Orion slavers in that bay.
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  • architect13architect13 Member Posts: 1,076 Arc User
    Did you not get the memo . . . all new non-escort ships will have a hanger.
    Have you tried the new forum on your phone?
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