I would love to see in game.
The ability to customize my starships.
Add a weapon slot on a ship.
Add maneuvering thrusters to a ship, Give it a + turn rate.
upgrade the hull with better armor. More HP
upgrade the shield cap. Increase the base ship shield HP.
Add wild weasel shuttles. Sensor decoys, or drone missile shuttles.
Increase the number of Hanger Bays. Give you a extra squadron.
ability to change load outs on my fighters.
Use your Fleet Star base to build your own ship.
Tac captains can call in a shuttle air strike. For ground missions.
Sci captains can heal ground injuries. On teammates.
Just my 2 cents worth.
Thanks for your time.
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Comments
- You already have this... You can change parts of the model, the textures and the windows... And no... You won't be able to ever get parts from other ships, not because it can't be done, but because the cost-reward is too low for Cryptic...
Add a weapon slot on a ship.
-Aint going to happen... They have a hard enough time creating the illusion of balance.
Add maneuvering thrusters to a ship, Give it a + turn rate.
- Already possible... Chose an impulse engine that does what you want.
upgrade the hull with better armor. More HP
- Engineering Consoles and skill-allocation.¨
Upgrade the shield cap. Increase the base ship shield HP.
- Sci console and skill allocation...
Add wild weasel shuttles. Sensor decoys, or drone missile shuttles.
- I see where you are going... This isn't SFA, you know?
Increase the number of Hanger Bays. Give you a extra squadron.
- Won't happen, for the same reason as with the weapon slot.
Ability to change load outs on my fighters.
- This is actually somewhat reasonable... Especially because I'd like this in the foundry too.
Use your Fleet Star base to build your own ship.
- You kinda already mentioned this... Problem is pretty much the same as with the Customize and weapons slot issues.
Tac captains can call in a shuttle air strike. For ground missions.
- We can already beam in god knows how many security teams... Thats enough.
Sci captains can heal ground injuries. On teammates.
- I support this notion.
Most of this really just seems like you don't realize that diversity and choice of consequence is a big part of the whole MMO concept thing.
- Wolf 359
- Battle of DS9 (Way of the Warrior), from FED and KDF perspective
- Battles of the Dominion War
etc.
I would like to see the following myself
Customize ship - allow us to use whatever parts from whatever ships we own to make our own ship (I'd end up going canon skin anyway but it would be nice to do that IMO)
Torpedoes - I would like them to have huge buff as torps in the ST world they were pretty much the finisher in most cases... IMO
BFAW/Visuals - I would like the beam spam cut down. You watch any you tube vid from the shows and you will see that the fights there are NOT filled with beam spam.
I understand that this is a game BUT with powers like Surgical Strikes it can be acheived. So have BFAW still do it's thing like hit multi targets but keep the visuals down like SS and still have it's BFAW dps?
Also with BFAW I don't like how 2 beams come out of 1 hardpoint... on some ships it does 2 diff hardpoints even when the target is on the same side like my Intrepid which looks far more pleasing IMO and I don't remember seeing 2 phasers come out of one point on the shows.
Cannons - I wish that there would be no dmg drop off on them so that they could be on par with beams
Beam Overload - I think this need a bit more of a buff as in ISA parsing runs you lose dps when you slot this power so I think it should be a more critical hit, I know it always crits but critting for 5000K on a BO3 feels underwhelming, when comparing it to FAW.
Turn rates - this is a hard one for me... as of late I've noticed, epecially in my escorts, that the turn seems too fast or too slow like for example.. I have a much better turn rate on my MVAE then I do my Defiant and that's without using any turn boosting consoles. Another one that comes to mind is my Gal vs the Command Cruisers... the Com C's have a much better turn rate even tho it's bigger?
Galaxy X - Base the in game Gal X on what was actually seen in the show. I'm not saying have the phaser lance uber own everything in game with 3 shots but DO NOT make it miss and then wait 3 mins for it again when other ships w/lances only wait 2 mins. It should feel as powerfull as seen in the 30 sec scene. It also says that it's equipped with cannons so a boff layout that would take advantage of that, beams & torps would be nice. Also have the lance visual be toned down and make it like that Phantom's or somwthing like that.
Dill/Exchange - This to be somehow just standerdized (that how you spell it? haha) but I understand that it is a player driven thing but it's a want for me.
Dying - In game when you reach 0 HP you blow up & respawn. I'd like to see maybe just your ship in flames and just "disabled" until you can have at er' again as opposed to starting at the start point and reappearing again.
Ship swap in mission - So you in a mission.. you "die/get disabled"... I would like to see a feature where you can swap games in mission.. ship you picked not working?.. pick another one and it warps in or something like that. I think it would be neat and a fun feature.. not for dpsing but for changing tactics on the fly especially in pugs.. brought a tac ship.. need a tank or sci.. BAM switch it up.
All I can think of for now but those are MY wants and just MY opinions on the matter.
TY for the outlet 07