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My Biggest Pet Peeve.

sdkraustsdkraust Member Posts: 524 Arc User
When you switch characters, or do a STF, you get kicked out of your Starbase, Mine, Embassy, Spire, or Research Lab.

It would be really cool if this didn't happen.
It would also be really cool if you could go between these without ever getting on your ship.
Post edited by sdkraust on

Comments

  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    when all the fleeters leave the fleet instance, it is closed. Now though if there was a fleet mate there, the instance is opened up. I was on the starbase when someone logged in who had logged out before on the base. He appeared at the base and was surprised.
  • flash525flash525 Member Posts: 5,441 Arc User
    Of all the problems within the game, that is your biggest annoyance? :tongue:
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  • xparr15xparr15 Member Posts: 283 Arc User
    It has to do with how fleet maps are loaded. To make each map on a per-fleet system, the instance of the map is not permanent. This means that if you leave, to conserve server power, the map is unloaded. As someone above stated, if somebody else is on the instance, then it will remain loaded and you will return to it.

    As for moving between them, a dev stated long ago that they like to encourage you to visit the fleet maps that you've built, even if there is nothing necessarily productive to do there (fleet space maps).
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    flash525 wrote: »
    Of all the problems within the game, that is your biggest annoyance? :tongue:

    I was thinking the exact same thing.

    This is at the absolute most.. a minor annoyance. It usually just puts you in sector space right outside the starbase. Is it really that hard to click on 'Enter Fleet Starbase System' when you log in?
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  • brian334brian334 Member Posts: 2,219 Arc User
    xparr15 wrote: »
    ***edit, see above for full text*
    As for moving between them, a dev stated long ago that they like to encourage you to visit the fleet maps that you've built, even if there is nothing necessarily productive to do there (fleet space maps).

    I would be encouraged to use the fleet maps if there were something to do there. For example, I may want to defend my fleet holdings from a rival fleet's attack. I may want to attack a rival fleet's holdings. I may want to visit it to maintain defenses damaged during attacks. I may want to visit it to repair my ship at the fleet shipyards.

    Well, the list goes on and on about possible uses, the least of which is to get from starbase to research facility. Sadly: to date there are no other uses.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Certainly not the biggest annoyance, but when you're somewhere far away, just transwarping to the starbase, getting dc'd and then being hit by the transwarp cooldown can be a minor bugger.
    My mother was an epohh and my father smelled of tulaberries
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited September 2015
    Just had to...

    47868087d1425333825-pet-peeves-things-i-hate-vandalism-irony-lists.png


    andalso, xyquarze's peeve too!
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Just had to...

    47868087d1425333825-pet-peeves-things-i-hate-vandalism-irony-lists.png


    andalso, xyquarze's peeve too!

    Ok.. this.. I love!
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  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    I wouldnt call this my biggest pet peave, but it does annoy me yes.
    I understand the saving of the server load by only keeping the map loaded when a player is there, but I dont understand why they cant tie a player to that map if they (for example) load into an stf, then have that map reload for them when they finish said mission.
    I would happily trade in an increased load time for this functionality.
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    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
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