It seems the instancing system must be bugged for Borg Alerts. I've been repeatedly dropped into singular Borg Alert Instances where there were 5+ people and where the fleets are almost completed. I don't understand this. It must be a bug, as it renders the XP boost worse than moot, seeing as you can't get the XP for completing a map when its done by the time you arrive. And its not like I'm arriving late. Flying around, Borg Alert Pops -> transwarp to alert -> Enter Alert -> alert filled to the brim and almost already complete -> Unimatrix destroyed in 15 secs flat.
We need a hotfix for this asap. Not to mention no one seems to be getting teamed in these (which is a little problematic if you're trying to NOT let your teammates die during the alert with you.
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Be aware that with the power creep in less than 1 minute some guys can rip apart cube after cube.. its really not unusual, actually. Happened to me several times, i was late about 30 seconds and the unimatrix was already there when i entered the red alert. It is completely normal. You also need to count the time you waste while you travel to the red alert and you enter the instance.. it looks insignificant but its not lol.
Anways the xp boost you get in borg red alert is almost insignificant no matter how many guys you kill, because most of the times you dont even have time to kill 2 groups of em.
Yup, takes me all of 15 seconds to take out a pair of cubes. Really easy to solo the whole thing.
But yeah, coming in late to a red alert isn't a bug, it's just the way it is.
http://i.imgur.com/27QC9PQ.png
We're 10 people in this instance. I'm usually on the flanking side at this part of the mission but since a torp took me out I happened to be on this side for once and noticed the 5 extra ships warp in during the boss fight. Maybe this is related to all people who complain over ending up in almost finished RAs?
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
Happened sometimes that if i miss the red alert for a few seconds, then i warp in and i find people fighting the unimatrix. That is completely normal.
Because borg red alerts have a terrible design from the start. Instead of 4 groups of borg, it should be 8 or something like that, because it is too easy to kill em, and someone with upper DPS will kill 4 groups in 30 seconds or less. So, if the borg red alert popup, but you are doing something else like checking doff assignments, and you miss 10 seconds from the beginning, by the time you warp in already more than 20 seconds passed (including loading screen, etc) so by then, almost all the borg groups are destroyed. This happens all the time, and its normal.
Never checked instances, since as i said i never encountered this problem but if its true then this need to be looked into. At least make instances useful actually.
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS
I'm trying to understand the actual code mechanics that triggers the bug and since I now noticed the same behaviour in a different PvE mission, where Borticus explained that it is the high DPS killing that puts the instance in both a finished and unfinished state at the same time, I suggest that maybe it's the power creep DPS that triggers the same effect in the Borg RAs. It was just a hint to the developers really. Unless any of you regular players have access to the source code and can check yourselves...
"-Grind is good!" --Gordon Geko
Accolades checklist: https://bit.ly/FLUFFYS