Hey all. I'm having a FPS issue I cannot figure out. STO is running very poorly all of a sudden, 8fps on maximum gfx settings and between 14 and 20 on minimum. I recently got a new PC which is much better than my old one, the old one could run STO nearly maxed with certain settings on low/off at 40+fps.
What happened:
When I logged in to STO this morning (about 8:30am EST) I got the "Graphics settings have been reset to their recommended defaults." message. I hit OK and readjusted them to my preference. Once I loaded into the game after char select however my FPS instantly fell to unplayable levels. No amount of adjusting gfx settings has a real effect and as far as I can tell there are no programs using up system resources enough to mention.
PC Info:
I would also like to mention that this PC can play games like Space Engineers, 7 Days to Die, and Borderlands TPS on their absolute maximum settings without any issues.
Cybertron PC
OS: Windows 10 Home (10.0.10240 Build 10240)
Mobo: Gigabyte GA-78LMT
Processor: AMD FX-4130 Quad-Core
@3.8GHz
RAM: 20GB
System Type: 64-bit OS, x64 based processor.
GFX Card: Nvidia GeForce GTX 750 Ti (PNY Overclocked)
I use a Sanyo 720p TV via HDMI and a small VGA monitor as display.
All drivers are up to date. I have current versions of Flash, Java, Dx9, and Dx11.
Any help or advice on this would be awesome. Thanks in advance! ~K
Informational Update:
It seems like the issue might be with certain areas in the game. Specifically the game runs fine (45-80fps depending on amount of traffic and how much is going on) in orbit of Earth. Where as in the Delta Quadrant sector space is 30-50fps, and some systems are a consistent and unplayable 3-8 fps. While I could be wrong, I don't think the issue is with my PC. I booted up Star Citizen Arena Commander and it runs flawlessly. I'm totally at a loss for how to fix this.
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Missions, including the Crystalline Entity mission are unplayable for me right now. The game lags so badly that it's like I'm fighting someone else for my ship control, and have extremely severe rubber-banding.
I also get lots of the evil "Server Not Responding (##:##)" messages, and/or outright booted out of the game. Then, it often takes a long time and/or several tries to get back to the character selection screen. Once I pick my character, it often will log me back out, or take a very long time to get logged in. I also get the "account server timed out" messages.
Whatever gremlins got in with the code, PLEASE fix them! Right now, the game is essentially unplayable for me.
Win 7 64bit
If is check on SSAO in STO's GFX-Settings my game are laggy as hell because my GFXCard is a bit too slow for this.
If i check SSAO OFF (!!!!!) in STO all my CPU-Cores getting almost at 100% usage.
I think this cannot be correct.
That began with S10. Check by New Romulus and Risa. If you experience massive, inexplicable FPS drops there too, you're affected by a glitch that shipped with Season 10 which effectively killed those maps for some users. The best we can tell is that it has something to do with the vegetation (notice the ESD drop is most significant when the planters are in view.) In some cases disabling high-detail objects helps, but only by getting rid of some of the offending plants (it won't help in every case, depending on just what is being removed.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
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This post is not meant to flame, judge, insult, accuse, bash, or an any form offend any who may or may not read it. Unless it is, in which case this disclaimer is invalidated. Cheers!
Yes, been experiencing this since S10 dropped myself, as I've posted on other similar threads that have popped up since that time. Unfortunately, there's absolutely zero word on any sort of fix coming for this issue. There was something that was supposed to help FPS a while back that went live during the summer event...unfortunately, for most of us it did NOTHING. My actual fear with this issues is that the techs at Cryptic believe it to be fixed, when in fact it is not. My hope is that the continued occurrences of threads on this issue may someday get someone's attention. That and the bug reports that people hopefully are continuing to file.
Maybe we'll be able to go back to these maps someday...
I'm going to compare the different versions of the game to find any technical issues currently in the game. If anyone wants me to test something while I do this, i.e. experimental remedies, application options, etc., let me know, because I'll be doing every possible test I could think of.
The DEVS will not answer anyone when this is brought up