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Countering Tractor Beam

martakurillmartakurill Member Posts: 456 Arc User
Hi everybody,

I was wondering what are all the current counters for being stuck in a tractor beam? These are the ones I can think of at the moment:

Boost Morale
Polarize Hull
Attack Pattern Omega

And these are the ones I'm not sure if they work or not:

Iconian Rep Shield
WCE Doff (The one that clears debuffs)

Can anyone clarify the last two and / or help me add to this list?

Thanks!

Comments

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  • cruzistcruzist Member Posts: 163 Arc User
    Jam Targeting Sensors breaks a single enemy's tractor hold.
  • edited July 2015
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    The pilot power that breaks tractors is iirc "pilot team". Pilot specced evasive manoeuvres will break tractors briefly too.
    JTS can break a single tractor lock, but it is of no help at all if you're locked down by multiple tractors, nor does it help against a tbr. It's also a pretty selfish power when you're on a team. You're basically saying "you guys can take the hits". Plus it's a fragile power, so you won't able to attack the victim unless you want the power to wear off much more quickly. All in all, a useless power to use.
    I need a beer.

  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    hazard emitters. Its the only thing i use. Because it is a must-have skill and it serves a lot of purposes, including making you inmune to tractor beams. I usually have 1 low level version of hazard emitters for this purpose, and other high level (on my science characters) for more serious things.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    westmetals wrote: »
    skollulfr wrote: »
    westmetals wrote: »
    I think a pilot spec power that grant temporary immunity to movement-impairing effects (including but not limited to tractors) with various trigger conditions.
    pedal to the metal iirc

    No, it's not Pedal... that's the starship trait you get via Pilot spec, and it's a damage booster. One of the other things you can get with the Captain spec points, though, provides passive bonus that gives a temporary immunity to movement-impairing effects (with a trigger condition)... I just can't remember the name of it or the trigger condition.

    I always wanted to know exactly where this trait come from (pedal to the metal). I have it on 8 of my 14 charactes but im not sure how i gained it. So it is a reward for levelling the pilot tree??
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,701 Community Moderator
    If you've got the MACO set and you're pointing your bow (Front End in case anyone is unfamiliar with the term) at the offender, Heavy Graviton Beam works at cutting off the Tractor Beam.

    Really anything that can knock out Aux power will work. Other skills are Polarize Hull and AP Omega. Also if you can push them out beyond 5 k of your ship the Tractor Beam will lose its hold on you even if it looks like its still on. Tractor Beams are only effective and usable within 5 k.

    Not sure if Rock and Roll will break a Tractor lock though... otherwise I would say...
    https://www.youtube.com/watch?v=wZ8z9FQEQiQ
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • giliongilion Member Posts: 686 Arc User
    kittyflofy wrote: »
    hazard emitters. Its the only thing i use. Because it is a must-have skill and it serves a lot of purposes, including making you inmune to tractor beams. I usually have 1 low level version of hazard emitters for this purpose, and other high level (on my science characters) for more serious things.

    Wait Hazard Emitters? Are you sure about that? Hazard Emitters does NOT make you immune to Tractor Beams. I THINK there is a doff that when equipped boosts Hazard Emitters to do that but im not sure. All I know is that Polarize Hull, Attack PAttern Omega, and Aux to Intertia Dampers all make you immune to all movement debuffs. There are a few pilot powers and traits that block it too but you'll need to look at that yourself cause I dont remember.

    There are a lot of other powers that they have a "Side effect" of disabling a tractor beam. Like Jam Sensors or the Intel power Evade Target lock block a ship from seeing you, so they cant keep a tractor lock. Abilties that temporarily disable ships like Photonic Shockwave also work. There are a lot of abilities that can make you immune or disable tractor beam. You just have you play around a bit, or read the descriptions carefully and think if the ability might work.
    _____________________________________________________
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  • edited July 2015
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  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    gilion wrote: »
    kittyflofy wrote: »
    hazard emitters. Its the only thing i use. Because it is a must-have skill and it serves a lot of purposes, including making you inmune to tractor beams. I usually have 1 low level version of hazard emitters for this purpose, and other high level (on my science characters) for more serious things.

    Wait Hazard Emitters? Are you sure about that? Hazard Emitters does NOT make you immune to Tractor Beams. I THINK there is a doff that when equipped boosts Hazard Emitters to do that but im not sure. All I know is that Polarize Hull, Attack PAttern Omega, and Aux to Intertia Dampers all make you immune to all movement debuffs. There are a few pilot powers and traits that block it too but you'll need to look at that yourself cause I dont remember.

    There are a lot of other powers that they have a "Side effect" of disabling a tractor beam. Like Jam Sensors or the Intel power Evade Target lock block a ship from seeing you, so they cant keep a tractor lock. Abilties that temporarily disable ships like Photonic Shockwave also work. There are a lot of abilities that can make you immune or disable tractor beam. You just have you play around a bit, or read the descriptions carefully and think if the ability might work.

    Well, i think i have been using it well, forever. Its true that i also have polarize hull in many of my toons, but i could swear that i use hazard emitters to get rid of tractor beams. The thing is, it is SOO easy to get rid of tractor beams and i never pay too much attention, in the end you will have several things that can help you with that and it will not be important anymore.
  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    If I get stuck by a tractor beam and polarize hull is on cool down, I usually just pop the shield regen power from the rep, and pound away. Evasive maneuvers gets you moving again if you are caught in a tractor beam too.
  • brian334brian334 Member Posts: 2,219 Arc User
    Evasive Maneuvers to get away from the TB.

    I, however, do not care about the very small amount of damage TB's do, and instead use TBR to shove the offending tractor ship(s) out of the 5km range of the Tractor Beam. Not only do my TBR's inflict more damage on them than they inflict on me, my TBR's affect up to three targets, including destructible torpedoes and mines in proximity to my ship.

    Tractor beam can be devastatingly effective against a foe if used to lock him into an uncomfortable position, such as within the effect of a Gravity Well or right in front of your DHC's, but when used by random engine-controlled enemies spewing the TB randomly, it's virtually worthless. It's really not worth bothering using up a BOff power just to resist it.
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited August 2015
    Reverse shield polarity and polarize hull are my go to skills for tractor beams, rsp in effect uses the tractor beam to recharge your shields and polarize helps me get away
    Post edited by theraven2378 on
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      -Lord Commander Solar Macharius
    • jerichoredoranjerichoredoran Member Posts: 195 Arc User
      edited August 2015
      TB isnt a simple debuff so debuff cleases wont help (Ico shield, WCE doff, hazard emitters). Aux2ID doesnt work either*, TB doesnt use 'Repel' which it gives immunity to.
      Pilot spec Reckless Abandon (? definately Tier 1) adds an immunity to Evasive.

      *Edit: it does buff the very same stats that TB debuffs though and thereby mitigates the effect to some extend.
      Post edited by jerichoredoran on
    • darleathdarleath Member Posts: 50 Arc User
      One of the first powers in the Intelligence spec tree (the one on the right) makes you inmunne to any movement impairing debuffs for 2 seconds after activating evasive maneuvers.
      Polarize Hull is the to-go boff power.
      Pedal to the metal (and its improved version) are ship traits that improve your damage output as long as you are at 100% throttle, and come from point investment in the Intelligence spec tree (15 and 30 points). The bonus is +1% per 2 seconds at full throttle (2% if improved) per stack, max 10 stacks, and it will remain as long as you are at full throttle (so if a message stops your ship, you lose it, like in the Argala patrol) but Tractor Beam or Gravity Well wont remove it.
    • captainchaos66captainchaos66 Member Posts: 409 Arc User
      I try to use Polarize Hull on most of my toons to get rid of tractor beam,, however recently I have been noticing that it doesn't seem to be that affective against certain baddies. IE: Argala Daily when the Hirogen are the baddies they LOVE to spam tractor beams, I hit PH and I still cant move that much. I'm haven't been able to pin down if its the way a couple of my toons are speced or if because I usually use PH 1 its not has affective. I was not aware that Hazard Emitters and Attack Pattern Omega are also used to cancel out tractor beams,, I will bear that in mind.
      One clarification please: When it says PH makes you IMUNE to tractor beam for Sucha seconds,, does that mean the beam should loose the lock? Or you can move better for a few seconds?
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    • fovrelfovrel Member Posts: 1,448 Arc User
      We see a lot tractor beams at the moment, almost every enemy has it and uses it. Although it is annoying, because the beam stays when you are farther away than 5 km, no matter how far, it is also pretty useless. First, it is a science skill. To have it working at a reasonable level, the user needs high aux. That means something else is low. I also noticed that the tractor beam does not stop me, I cannot change direction, but I can move away. Annoying when you have the object that uses the tractor beam not in your firing arc, but absolute not dangerous.

      When I am tractored, I mostly sit (fly) it out. Letting my cooldown come off again, turn and pound away, now his tractor beam is on cooldown. Use your counters only when you are multiply tractored and yes you should have counters for those situations.

      The only time I saw danger in tractor beams was in the old Romulan story missions. Close by, the D'Dedirex could tractor you, rip your shield and fire that plasma salvo at you. Not countered in your little lt.commander or commander ship, a certain death. However this is gone, as it seems.
    • captainchaos66captainchaos66 Member Posts: 409 Arc User
      fovrel wrote: »
      The only time I saw danger in tractor beams was in the old Romulan story missions. Close by, the D'Dedirex could tractor you, rip your shield and fire that plasma salvo at you. Not countered in your little lt.commander or commander ship, a certain death. However this is gone, as it seems.

      Ive encountered the Romulan TRACTOR BEAM OF PLASMA TORP DEATH several times running my Delta Recruits. Its not QUITE as prevalent as a few years ago,, but it still exists. And yes,, when you get caught in a Rommie tractor at less than 5km,, basically the only thing to do is sit back and watch your ship explode in a plasma torp spread of doom!

      You are correct that the tractor beam is more of an annoyance than a threat,, but its definetly an annoying annoyance. Also you pointed out PH is a science skill which means it goes by AUX power setting.. as I run mainly cruisers and love me some power hungry weapons I run aux power pretty low.. I think im going to try tweaking my settings,, just for SH's'n'Giggles.

      ***************************
      Fleet Admiral In charge of Bacon
      Fighting 5th Attack Squadron
      The Devils Henchman
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