I'm looking to set up a new ground build for my current main, and as I've recently joined a fleet, I've been eyeing some of the weapons and gear you can get, especially the elite ones. My problem is I tend to be bad at judging what modifiers are good and which ones aren't, so I don't really have a good feel for if I should get fleet stuff or if I should try to buy something off the exchange, or from one of the reputation stores, or if I should just hold out and see what kind of rewards I get from some of the later Delta quadrant missions I haven't gotten to yet. Anyone have any suggestions or recommendations?
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If youre not worried about min-maxing your ground game. You could probably do far worse then the Elite Phasers. Personally I use the Reputation Armor and Shields but thats because I like to take advantage of some of the mods that come with them over what I saw in the Fleet Stores.
I'd say Fleet gear is still some of the best regardless of the rep and crafted stuff. Elite Shields both ground and space are still competitive if not some of the best. I'd say you won't be disappointed that's for sure.
Rep gear will last you to level 60 and beyond. Fleet gear will last you to level 60 and beyond. It really will.
I say if your not sure just go with fleet gear and use it and have fun, eventually as you learn more on mods you'll know exactly what you need. But fleet gear is kind of like fool proof for most situations.
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The key is to figure out how you want to play on ground, and then to understand your build. Then you can start to develop it from there. But Like Deokkent says about the Recoil Compensating Armor having a 80% increase in severity, sounds nice. But if you don't have the Critical hit chance needed to exploit that increase in severity then your never going to get the best from it. Same goes if your constantly dying on the ground, your not going to performing to your maximum capabilities, and won't be contributing your full potential to any team oriented runs you do and at worse they'll end up carrying you through missions, as I see all to often in pug runs.
Nanite shield?
I have one of those and the adaptive shielding.
Strangely enough i tend to go with the rep and reward sets. Maco is nice, but so are omega and counter command.
Solo'd the Big Dig with each and every one.
Favourite is the intel kit/elachi lobi pistol combo though. Hitting multiple foes for 1200 damage as an engineer is quite nice.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
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I just couldn't be bothered with it and that was even without taking the awful graphics into account.
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Yeah, to be honest one of the reasons I'm considering fleet gear is the weapons are so pretty. :P I basically saw them in the display case on the starbase and went OOOOH SHINY GUNS GIVE THEM TO ME. But I wanted to be sure I wasn't going to end up wasting all my fleet credits on stuff that was pretty but sub-par.
Jesus man! What type of gear addict are you that UR Mk14 gets words like 'still' and 'serves me well' are used?
Like Sqwished says, really depends on your profession and build for how you approach ground in the first place. Not building right isn't an automatic death sentence as far as capability is concerned, after all teamwork and experience is always going to be the key.
Personally, I've only brought a handful of fleet weapons in my time and absolutely no armour or shields as far as the ground store goes, most of it is just pretty underwhelming. Some of them have interesting procs like the nanite and adapt ones that are quite powerful and keep you alive, though only to a small extent especially the adapt proc that only works as long as you can keep the shield up.
Just as an example, the adapt proc on the shield will only be useful for someone who can keep their personal shield up, so Engineers would probably get a lot more out of it than other classes. A tac can use a shield okay with the right equipment (two-piece maco and some shield charges) though its very limited. Therefore I would ask, if you're not an Engineer, how likely are you to get any meaningful use out of the adapt proc?
The Advanced Recoil Compensating Armor is the to-go for high DPS builds. Due to its low protection its not the best starter though and it might backfire again when grouping with low performance groups. So get this one but keep a more defensive one in reserve in case the STF doesnt run that smooth.
There are some special kits in the fleet stores, e.g. a (spire) Science kit that can feature 5 research modules, something you wont find anywhere else. So depending on your module choice they are very valid too.
Haven't looked into fleet guns yet so nothing to say about that. Just the two recent Ico mission guns (Chroniton Split Beam and something Tetryon Full Auto) serve very well so I dont see much use for other guns again apart from set bonuses and the TR-116b. (maybe a pulsewave if you like that)
Edit: Dont get that wrong it's not about be or not to be. These fleet items will work fine too