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Tactical Fleet's damage bonus scales with your own resistances.

jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
The actual bonus damage granted to anything by tactical fleet scales downwards with your resistance to that type of damage. This is specific to each damage type, and is affected by all sources of resistance, though it does not scale upwards with Anchored.

So for example TF grants 37.4% damage. Let's say I have no other cat 2's, so it should be doing face value. And let's say I have an AP weapon and a Plasma weapon, with 50% resist to AP, and 25% resist to Plasma, I'll only get 18.7% bonus to AP, but 28.05% bonus to Plasma - both of which are wrong.

[12:57] [System] [TicketCreated] Successfully submitted ticket ID #3,532,443.

SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

Tacs are overrated.

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Comments

  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    As a special note, thanks to @Agresiel for figuring out that APO caused TF issues, and to Alfie for poking me about it
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • agresiel2agresiel2 Member Posts: 99 Arc User
    edited July 2015
    i did extra testing when i woke up and got my resistance raiting to -4.7 via anchored and it buffed my tac fleet over the advertised amount.

    However, radiation damage and physical damage (from reasonant transphasic, adv radiant quantum) are not effected by this bug (using neutronium alloy), however it seems that anchored is buffing these damage types more than it should implying that the -resist from anchored is buffing these two type as well. (This result shows as a side note that starship hull plating doesn't buff physical and radiation resist).

    This bug is also present in proton damage (experimental proton weapon) and highlights that starship hull plating gives resistance to proton damage, - resistance from anchored buffs this too AND *DRUMROLL* subspace field modulator buffs by quite alot :P (-400 proton RR +34all).

    LIST OF CONFIRMED THINGS THAT EFFECT TACTICAL FLEET'S DMG BUFF.
    APO
    starship hull plating
    anchored (possibly only when at minus res)
    Iconian engines full throttle buff
    Hazard emmitters
    subspace field modulator
    neutronium alloy
    any alloy console buffing your current weapons damage type
    .
    .
    At this point its assumed that all and any type of damage resistance change effects the main damage types.


    Post edited by agresiel2 on
    MY SPEED RECORDS KASE: 13:38 CSE: 13:52 ISE: 13:51 HSE: 2:58 NWS: 6:35

    Solo STF's With Optional ISE: 3:34
    i have all logs saved of these so if you would like to view them send me a pm and it can be arranged :)
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    hmm i notices my dmg sometimes falls off as i have some armor consoles on me, but i though it was other enemies buffing up... Nice you noticed it guys
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Thank you for pointing this out. It's a pretty simple fix, and will appear in a future build.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    Thank you for pointing this out. It's a pretty simple fix, and will appear in a future build.

    Wohoo, awesome, thanks!
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • hipachilleshipachilles Member Posts: 195 Arc User
    edited July 2015
    Thank you for pointing this out. It's a pretty simple fix, and will appear in a future build.

    Glad the bug is getting fixed, but sounds like Tac Fleet is going to end up increasing its buff for ships with high resistances. Not sure if this net effect will be good or not, but to me all bugs are bad bugs. Glad this will be WAI now.
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    it was like this till this last patch, so it just means that putting 1 or more armor consoles wont give you extra panalty in dmg
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    t0ffik1 wrote: »
    it was like this till this last patch, so it just means that putting 1 or more armor consoles wont give you extra panalty in dmg

    We figured this out 2 days ago. I'm pretty sure it hasn't been patched yet.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

    Tacs are overrated.

    Game's best wiki

    Build questions? Look here!
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    yeah i know, i was responding to the post over me where the guy was concerned that the tanky ships will get more dmg then they have currently... When he actually didnt noticed that the "more dmg" was actually the one he saw till now (exept last few days after the patch)
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    So what is fixed? as i didnt saw anything in hte last 2 patches about it
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    4 patches now and still no fixed
  • t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    5th patch since bort said its an easy fix... Good Job :D
  • iusassetiusasset Member Posts: 118 Arc User
    It's been fixed with today's Tribble patch, so I suspect it will hit Holodeck this coming Thursday.
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