You want to get last ditch effort in your captain traits to maximize your go down fighting. You only have 1 hull heal, A2SIF. You should consider ditching one of the sci shield heals for hazard emitters, a hull heal. With AHOD and development lab scientists in the active duty space roster, might not need the DOFF, science team can run every 15 to 20 seconds. I assume you have at least 2 purple damage control engineers to run the EPTS1 with EPTW3 combination.
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