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Quad cannons viable?

I really like quad cannons, on a conceptual level; I've never had the chance to use them in-game. I've been thinking about picking up the Tac Escort Refit for a copy of the weapon, but have a few questions first:

1) What all can equip them? It may seem like blasphemy on these fora, but I'm not planning on picking up the T6 'Defiant' if/when it comes out. Can I mount them on my Ajax pilot escort? What about an Arbiter battlecruiser?

2) When I started playing, they weren't considered viable, but a few things have changed since. Can they be 'upgraded' to have a mark and be upgradeable? Does the impending improvement of the [Dmg] mod help salvage their usability? Where I'm already committed to a phaser build (mine is a Starfleet vessel, dagnabit!), I'm obviously not looking to set any DPS records, but having my damage hamstringed for neat looking cannons would lead to serious buyer's remorse.

3) The last question is purely cosmetic. Do quad cannons change the visual effect of firing all of your ship's cannons, or will it just add the two extra bolts to roughly 20% of my outgoing volleys?
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    crypic just announced an upcoming buff to the [dmg] modifier, so they are about to get better.
    http://perfectworld.vanillaforums.com/discussion/1194204/from-tribble-patch-notes-dmg-gets-a-buff​​
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    crypic just announced an upcoming buff to the [dmg] modifier, so they are about to get better.
    http://perfectworld.vanillaforums.com/discussion/1194204/from-tribble-patch-notes-dmg-gets-a-buff​​

    We just don't know how much better, and a dev already commented that it still won't make [dmg] on par with crit mods.
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited July 2015
    sirmayday wrote: »
    I really like quad cannons, on a conceptual level; I've never had the chance to use them in-game. I've been thinking about picking up the Tac Escort Refit for a copy of the weapon, but have a few questions first:

    1) What all can equip them? It may seem like blasphemy on these fora, but I'm not planning on picking up the T6 'Defiant' if/when it comes out. Can I mount them on my Ajax pilot escort? What about an Arbiter battlecruiser?

    2) When I started playing, they weren't considered viable, but a few things have changed since. Can they be 'upgraded' to have a mark and be upgradeable? Does the impending improvement of the [Dmg] mod help salvage their usability? Where I'm already committed to a phaser build (mine is a Starfleet vessel, dagnabit!), I'm obviously not looking to set any DPS records, but having my damage hamstringed for neat looking cannons would lead to serious buyer's remorse.

    3) The last question is purely cosmetic. Do quad cannons change the visual effect of firing all of your ship's cannons, or will it just add the two extra bolts to roughly 20% of my outgoing volleys?

    1) Quad cannons can be equipped on all ships that can equip dual cannons and dual heavy cannons. They aren't restricted to any specific type of ship you can use them on.

    2) Yes. Quad cannons can be fully upgraded to epic Mk 14. If you character is level 50 or higher, just place the cannons into the upgrade slot in the upgrade window and they will automatically convert to Mk 12 gaining a small boost to their stats.

    3) I never noticed any special visuals with quad cannons. With dual heavy cannons, turrets, torpedoes, and everything else, going off at the same time it's kinda hard to tell. In the heat of battle I'm more focused on defeating enemies and keeping myself alive to pay attention to any flashy visuals.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    Quick and helpful replies, thank you.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    edited July 2015
    "viable" is also largely determined by what you want to do in game. You CAN use green mkX gear in all lv60 content and win so that is a viable build. No one in their right mind would WANT to do that, but it can be done. Trying that in an advanced stf would, on the other hand, be a really bad idea and not be a viable option imo
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2015
    sirmayday wrote: »
    3) The last question is purely cosmetic. Do quad cannons change the visual effect of firing all of your ship's cannons, or will it just add the two extra bolts to roughly 20% of my outgoing volleys?
    Only the Quad Cannons themselves fire in "quadruples". unfortunately, all other cannons you use still keep their regular look.

    I think that is almost a bigger drawback than having a single weapon out of 6-8 equipped with a suboptimal mod.
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  • ryakidrysryakidrys Member Posts: 830 Arc User
    sirmayday wrote: »
    I really like quad cannons, on a conceptual level; I've never had the chance to use them in-game. I've been thinking about picking up the Tac Escort Refit for a copy of the weapon, but have a few questions first:

    1) What all can equip them? It may seem like blasphemy on these fora, but I'm not planning on picking up the T6 'Defiant' if/when it comes out. Can I mount them on my Ajax pilot escort? What about an Arbiter battlecruiser?

    2) When I started playing, they weren't considered viable, but a few things have changed since. Can they be 'upgraded' to have a mark and be upgradeable? Does the impending improvement of the [Dmg] mod help salvage their usability? Where I'm already committed to a phaser build (mine is a Starfleet vessel, dagnabit!), I'm obviously not looking to set any DPS records, but having my damage hamstringed for neat looking cannons would lead to serious buyer's remorse.

    3) The last question is purely cosmetic. Do quad cannons change the visual effect of firing all of your ship's cannons, or will it just add the two extra bolts to roughly 20% of my outgoing volleys?

    Quad cannons are viable, just not optimal, even with the incoming boost to the DMG mod. Dual heavy cannons with the right mods will be better than the quad cannon. Since obtaining DHC's with the right mods may not be an easy thing to quickly accomplish, using the quad cannons until it can be replaced with a good DHC isn't a bad thing to do. Shoot for DHC's with CRTDx3, CRTDx2 PEN as your base versions and CRTDx4 or CRTDx3 PEN for the best EPIC versions. This also means you need to boost your crit change up to around 10% or better. Vulnerability locator consoles from a fleet spire are where you find them. On the fed side, your quad cannons are phaser based weapons, so get vuln. locators that are for phaser weapons.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    I am pretty sure, that you can focus on critical severity through other means than weapon trait.
    What I myself would like to know if someone can tell me, what mods it will get if upgraded to ultra-rare/epic?
    epic usually gets an [acc/dmg) mod, right? So what will be the UR mod in that case? Is it a specific one or can I get lucky and get a CrtX one?
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  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    timelord79 wrote: »
    I am pretty sure, that you can focus on critical severity through other means than weapon trait.

    No, you cant. I mean, if you want to make any proc or mod worthy you need to almost max that proc. This means if you want crit severity is not enough with traits or watever, you will be needing CTRLxD in your weapons.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    Only the Quad Cannons themselves fire in "quadruples". unfortunately, all other cannons you use still keep their regular look.

    I think that is almost a bigger drawback than having a single weapon out of 6-8 equipped with a suboptimal mod.

    Y'know, honestly, I'm inclined to agree. Guess I'll just hold out hope for the vague implication you-know-who gave awhile back that quad cannons were going to become more widely available.
    "viable" is also largely determined by what you want to do in game...

    Too true. I want to be able to meaningfully participate (contribute, but probably not carry) in Advanced STFs, and in time, Elites.
  • phalanx01phalanx01 Member Posts: 360 Arc User
    Problem is that cannons overall aren't that great anymore 'till they get some lovin'. That being said, I like the quads because they look cool when fired, sure won't bring cannons to DPS-y queues out of respect to other people but when I'm on my own I like using them. It's a shame you don't have a more direct impact on what mods etc. you want on them even with the changes coming up [Dmg] will still be one of the lower pitched mods people want on their items.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    Cannons are still excellent. They aren't going to get the best DPS numbers in PvE because of the firing arc and power overcap issues, but they can still be effective. Dual beam banks currently have a better balance that offers a higher DPS potential.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited July 2015
    About the visuals. Quad cannons are actually Quad Dual (as in not Dual Heavy) Cannons. So if the other cannons you use with them are Dual Cannons (again NOT Dual Heavy Cannons) the visuals will look better. Try it with common white DCs if you want to see before getting better weapons. I set up my canon-build Defiant with: Quads, 2xDCs, Quantum (Neutronic) fore, and Omni Beam, Turret, Photon (Gravimetric) Aft so it looks just like the show. :)
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  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    Yeah that is a good point, be aware they are just cannons, not dual heavy. So expect a visual similar to the regular dual cannons... only in 4 volleys.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    Yeah that is a good point, be aware they are just cannons, not dual heavy. So expect a visual similar to the regular dual cannons... only in 4 volleys.
  • questeriusquesterius Member Posts: 8,487 Arc User
    reyan01 wrote: »
    phalanx01 wrote: »
    Problem is that cannons overall aren't that great anymore 'till they get some lovin'. That being said, I like the quads because they look cool when fired, sure won't bring cannons to DPS-y queues out of respect to other people but when I'm on my own I like using them. It's a shame you don't have a more direct impact on what mods etc. you want on them even with the changes coming up [Dmg] will still be one of the lower pitched mods people want on their items.

    Indeed. BFAW is the go-to ability and I doubt that'll change anytime soon, which leaves cannons as a 'second best'.

    I was discussing this in-game, with another player recently, who was critiquing my build. Two things that he comment are essential are BFAW and the Assimiliated console. He was quite bemused when I replied that I have neither on my current build.

    Truth be told, for the longest time DHC shamed beam arrays.
    IMO the problem isn't with the BA, but with the BFAW ability. Some tweaking either through power drain, accuracy or range is needed for that one.

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  • sirmaydaysirmayday Member Posts: 535 Arc User
    About the visuals. Quad cannons are actually Quad Dual (as in not Dual Heavy) Cannons. So if the other cannons you use with them are Dual Cannons (again NOT Dual Heavy Cannons) the visuals will look better. Try it with common white DCs if you want to see before getting better weapons. I set up my canon-build Defiant with: Quads, 2xDCs, Quantum (Neutronic) fore, and Omni Beam, Turret, Photon (Gravimetric) Aft so it looks just like the show. :)

    That's really tempting. On a related topic, what's the consensus on the Fed cloaking device? Is it worth picking up the Tac Escort Retrofit for, since I'd probably just slot it on an Arbiter or the T6 Defiant I'm increasingly likely to buy?
  • phalanx01phalanx01 Member Posts: 360 Arc User
    sirmayday wrote: »
    About the visuals. Quad cannons are actually Quad Dual (as in not Dual Heavy) Cannons. So if the other cannons you use with them are Dual Cannons (again NOT Dual Heavy Cannons) the visuals will look better. Try it with common white DCs if you want to see before getting better weapons. I set up my canon-build Defiant with: Quads, 2xDCs, Quantum (Neutronic) fore, and Omni Beam, Turret, Photon (Gravimetric) Aft so it looks just like the show. :)

    That's really tempting. On a related topic, what's the consensus on the Fed cloaking device? Is it worth picking up the Tac Escort Retrofit for, since I'd probably just slot it on an Arbiter or the T6 Defiant I'm increasingly likely to buy?

    Hmmh... you know the cloak is fairly situational. It can be awesome for alpha strikes thanks to the buff it gives you when decloaking but personally I keep forgetting about it in most situations. Also it's a normal cloak and not a battlecloak so to cloak you need to be out of combat which can be tricky depending what mission/situation you're in. It's a nice aid but I wouldn't sacrifice a console slot for it unless you can really afford it.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    Unless the cloak becomes part of a 3 -piece set ( cloak, quad cannons and whatever new console the T6 Defiant will come with that upgrades it to battlecloak as 2-piece or 3-piece bonus.
    11750640_1051211588222593_450219911807924697_n.jpg
  • sirmaydaysirmayday Member Posts: 535 Arc User
    If it became a battle cloak, I wouldn't even ask. ;)
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    As other have said: Quad Cannons are 'viable', just not 'optimal'.

    Their main drawbacks are their abnormal firing cycles and [dmg] mod. They fire closer to non-heavy dual cannons, so they can trip up power flow and firing sequence. Powerful can be compensated for these days by just overcapping power and reducing weapon drain; firing sequence is purely a game/server issue - mashing spacebar to brute force it has its own drawbacks.

    Their subjective pros, on the other hand, are the faster projectile speed and distinct sound/visual effects. The former means they're very slightly quicker at tearing apart things like fighters and seeking projectiles or just applying their actual damage to the target sooner(hit, miss, and how much damage is still applied the moment the weapon fires, just like every other weapon).

    Personally speaking, I find they're fairly decent on battlecruisers when you want to add a little more forward bite to a ship - particularly beam array setups where you already have ample side-coverage and want just a touch more focused firepower without interrupting BFAW spam.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    I'm looking at my quads, I have them upgraded to an ultra rare mk14, and when I look to upgrade to epic, I'm not seeing any stat differance. Is it worth spending the resources to make them epic? I love playing with them equiped on a defiant class ship, I like the sound effect, but is it worth upgrading to epic?
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  • kimmymkimmym Member Posts: 1,317 Arc User
    Canons still have their place. Raw DPS is the rage right now, but in my Intel escort I'm doing over 20k DPS on a single target with SS and THY. That is plenty for single target, things just melt once I lock onto them. It's not the same as AE craziness, but it is certainly viable.

    My only issue with FAW is that it should not be useful single target. Let it rule an AE encounter all day long, but make it not viable for single target. The issue is that you never choose when to use it. FAW always makes your DPS go up. It shouldn't be a DPS upgrade unless you are shooting 3 or more opponents. It should lower your DPS if you use it on 2 or less.

    Then you actually have to chose between it or other skills and weapon types. If once the trash mobs were cleared the beam boats settled down and the single target DPS types came into their own there would be better distribution of player types. As it stands now your AE nightmare boat will still crank out crazy damage single target as well.
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  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    I'd like to see BFAW pull much more threat. Honestly if someone is going to be the biggest stick hitting the hornet nest they should expect to *need* support from their team to survive it.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    I'd like to see BFAW pull much more threat. Honestly if someone is going to be the biggest stick hitting the hornet nest they should expect to *need* support from their team to survive it.

    If BFAW adds to threat generation, it's going to further fill the heads of those who already don't understand the mechanic into fueling their own belief that there is no need for any other role, such as tank or healer, than the damage dealing, DPS player. Highly respected, high DPS players can attest to the value a player who uses threat as well as damage resists/ healing to absorb lots of damage (tank) can provide under certain circumstances.
    It will also change the dynamic that threat tanks already use to maintain aggro from folks doing 3 times or more than their own damage output.
    Instead of trying to change the game's mechanics to suit your own agenda, why not try to maximize something the game already affords you instead?
  • captaintroikacaptaintroika Member Posts: 210 Arc User
    I'd like to see BFAW pull much more threat. Honestly if someone is going to be the biggest stick hitting the hornet nest they should expect to *need* support from their team to survive it.

    Pft, as if anyone who doesn't have a good BFAW setup can't already tank pretty well. And you're never going to get anyone except the dumb to waste boff skill slots on useless TRIBBLE like Extend Shields.
  • sirmaydaysirmayday Member Posts: 535 Arc User
    ryakidrys wrote: »
    Instead of trying to change the game's mechanics to suit your own agenda, why not try to maximize something the game already affords you instead?

    I agree with the spirit of this statement (game mechanics should always be thoroughly explored before being changed), but B:FAW violates a central tenent of game design: it hampers player choice. Fire at Will is always the best choice--demonstrably so--so the only reason to choose anything else is if one values asthetics above pure performance (which, as the OP, I clearly do to some extent). It needs a taste of the Nerf stick, or everything else (which, at this point, means all non-beam weapons and tactical BOFF powers, at least) needs to be tweaked to be viable alternatives to FAW.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    A little info you might find handy with your thinking about phaser quads, and as somebody else asked: how they are at epic.
    I just so happen to have a set at epic, and as I am orbiting Risa now the stats on my quads read as follows:

    Phaser Quad Cannons MKXIV [Ac/Dm] [CritX] [Dmgx4]
    669.7 Phaser Damage (892.9 DPS)
    -10 Weapon power when firing other weapons
    -10 Engine power
    *whole bunch of trait and gear stuff*
    *
    *
    *
    *
    *
    +2% Critical Chance
    +10% Critical Severity
    +10% Accuracy.

    So for me the fact you get SOME Crit Severity from them at epic means theyre somewhat more viable than they were before. Its really up to you just how much.
    The quad visual is cool, and with RF3 and Kemocite weaponry they sure look the part, but firing cycles can be a bit off with your other weapons.
    I use these cannons with a bunch of shiny Phaser DHC's on a pilot escort and have generally shredded everything in Advanced. I'm just a fan so I got them to epic on basic principle.
    Not tried elite yet with this ship however.
    If you want true DPS greatness then these will never really be for you, but I have found them to be more then adequate and not a little fun :)
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  • sirmaydaysirmayday Member Posts: 535 Arc User
    I just so happen to have a set at epic, and as I am orbiting Risa now the stats on my quads read as follows...

    Couldn't have asked for a more detailed answer, thank you.
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