test content
What is the Arc Client?
Install Arc

Azure Nebula Rescue glitch

To the Developers, please fix Azure Nebula Rescue glitch, I am sick and tired of not being unable to get loot due to people pushing into the back of the asteroids to release the captured ships. I have asked them to stop and all I get is abuse with them also stating that they are life time subs and can do what they want. Just make the asteroids slightly larger so they can't release them from behind the asteroid or reduce the release zone. Also, can you do something about botters and afkers who auto join a pve que, then sit idle through the whole thing ruining it for the rest of us.

If the 'glitch' is 'as intended' please reply to this post saying so which I highly doubt.
I am not a complete idiot, just part of me is missing! I have Aspergers (Autistic Spectrum Disorder), I stick to the rules, if I see a glitch, I report it, if I see abuse I report it. This is me, this is how I am and cannot deviate from it to keep others happy. My characters Scott@tallon2k , Dillel@tallon2k ,Selu@tallon2k
My personal site scotslad.webs.com

Comments

  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited July 2015
    Let me see if I understand this. You are upset by someone finding a way to be successful in a STF where they don't need to blow something up, is that right? Just because it is faster but leaves you no extra salvage? If that is the case, you need worry about another asteroid and to read the art of war.

    here is another thread that may be related....
    http://www.arcgames.com/en/forums#/discussion/1190352/re-azure-nebula-rescue

    My comment from above linked thread....
    You don't like it, but have you tried to do it? Are you good at it? All is fair in love and war, right? Part of what we should do is to find tactics and strategies that work.
    Sun Tzu said something like it is a supreme commander that wins a battle without bloodshed. Is releasing the tractor beams without firing a shot not a victory?
    I know that it is totally opposite of the standard way of doing things in STO, but it does work if you get good at it. 1 player can go back and forth from two asteroids, arriving in position before the tholians arrive, releasing those tractor beams, then zipping to the other asteroid to repeat the process for an entire run, freeing up the other 4 players to handle the other 2 positions. Use what the team brings to the STF, not what is missing. If you have a player that can do that, let them release tractor beams. What harm is it to you that someone else is good at something different?
  • scotsladscotslad Member Posts: 28 Arc User
    No, I have not tried it, I don't abuse game content, btw, killing enemy ships adds xp, also helps level a new ship, should I kill someone because I can't walk round then, NO, same thing, just because I can doesn't mean I should. I have had to deal with people abusing games for over 10 years now, mostly in warcraft, lineage and ryl. Abusing glitches is bad for the game and bad for the games image. If you feel you must abuse a glitch for your own ends then a very small minded selfish individual.

    I will keep reporting players who abuse the glitch until either cryptic tells me it is allowed or fixes it. If you don't like the fact that I am against cheating and abusing of game content for selfish gain then block me here and ingame.
    If you have a player that can do that, let them release tractor beams. What harm is it to you that someone else is good at something different?
    The harm is that an upgrade may drop that will help me or others, I and others loose out on XP, we loose out on testing setups against that particular enemy, shall I continue..... It makes me wonder, if you agree with taking short cuts in a game, do you do it in real life, I wonder about all others whom abuse game content to benefit themselves. It may be 'just a game' but at the end of the character is a real person, a lot of which don't have millions of credits, who don't have the gear from the zen store so need to rely on stf's and missions to improve. People who abuse glitches deny others a chance to proceed in the game.
    I am not a complete idiot, just part of me is missing! I have Aspergers (Autistic Spectrum Disorder), I stick to the rules, if I see a glitch, I report it, if I see abuse I report it. This is me, this is how I am and cannot deviate from it to keep others happy. My characters Scott@tallon2k , Dillel@tallon2k ,Selu@tallon2k
    My personal site scotslad.webs.com
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    The goal is to free the Romulan ships. It says nothing about having to destroy the Tholian ships nearby. They don't have to be targets to be destroyed just because they are there. No, that just makes them an obstacle to get around, something people are doing by freeing the Romulans while avoiding the Tholians. Not a glitch, or bug, or exploit. If that is the case, then would the sitting underneath the Romulans to rescue be a bug?
    In fact, I think it's something the feds would do in trek. Why kill things when you really don't need to?

    It's not selfish or sociopathic in any way shape or form. What is sociopathic is repeatedly reporting people for doing something that gets the job done without harming anyone.
    I need a beer.

  • xyquarzexyquarze Member Posts: 2,120 Arc User
    While STO may sometimes seem to suggest otherwise, pewpewpew isn't the only method of problem solution. And there is a huge hint in this very STF that releasing the Rommies without killing every Tholian is indeed an intended method to complete the objective: when the Rom ships disappear, the Tholians warp out. They could just stay there and continue to be annoying.

    Generally, when time is an issue: shooting stuff costs time, when you can avoid that, it may help. Another example is Gateway to Grethor: three decoy Herald fleets (two between starting point and shipyard/station, the third between the two) whose sole objective it is to be in the way and keep players occupied shooting them instead of reaching their objective.

    I am very positive that this is as intended. Especially since the topic has been raised time and again and nobody put in on a "to do" list. Yes, you lose out on loot and exp (but for both you can play better missions anyway). But Starfleet/High Command don't send you out to collect loot, they send you out to get a job done.
    My mother was an epohh and my father smelled of tulaberries
  • tempus64tempus64 Member Posts: 806 Arc User
    I for one am happy with that mission as it's different than all the others where all you do is blow stuff up. Makes for a nice change although it's pretty boring as is.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    scotslad wrote: »
    No, I have not tried it, I don't abuse game content, btw, killing enemy ships adds xp, also helps level a new ship, should I kill someone because I can't walk round then, NO, same thing, just because I can doesn't mean I should. I have had to deal with people abusing games for over 10 years now, mostly in warcraft, lineage and ryl. Abusing glitches is bad for the game and bad for the games image. If you feel you must abuse a glitch for your own ends then a very small minded selfish individual.

    I will keep reporting players who abuse the glitch until either cryptic tells me it is allowed or fixes it. If you don't like the fact that I am against cheating and abusing of game content for selfish gain then block me here and ingame.
    If you have a player that can do that, let them release tractor beams. What harm is it to you that someone else is good at something different?
    The harm is that an upgrade may drop that will help me or others, I and others loose out on XP, we loose out on testing setups against that particular enemy, shall I continue..... It makes me wonder, if you agree with taking short cuts in a game, do you do it in real life, I wonder about all others whom abuse game content to benefit themselves. It may be 'just a game' but at the end of the character is a real person, a lot of which don't have millions of credits, who don't have the gear from the zen store so need to rely on stf's and missions to improve. People who abuse glitches deny others a chance to proceed in the game.

    When the current difficulty of azure nebula advanced was dropped on us all, even some veteran players had troubles. Many teams couldn't consistently do the DPS to succeed. While some players would eventually improve their ship build and gear to attain higher DPS to succeed, some others decided to try the old sneaky release tactic. Both work if you get good at them. I said "old" because it's been around since the release of Azure Nebula. As far as I kow, it's never been acknowledged as an issue by Cryptic/ PWE, so it's not likely to be changed.

    The tradeoff with the sneaky relase thing is a better chance to complete the STF to get the marks and crafting materials, but less salvage and XP. If you want to level your ship, get to the delta quadrant and run argala. Every ship there is yours for the salvage, experience points and for leveling the ship. Hirogen hunting grounds is another nice way to level up a ship, get marks and dilithium too. Japori isn't in the delta quadrant, but it's another notable mission. Either way, there are plenty of sources to gain salvage, EC, dilithium, etc. in the game.

    I see the way to release the tractor beams depends on the ship and how I wish to play. I can pew pew with any ship or carefully get within range and drop tractor beams without spooking the tholians in a small ship like a B'Rel. One is a brute force play style, the other requires patience, precision and cunning. Some folks despise it like it's some dirty way to play, while others see it as another way to complete the mission.

    I try to adapt to the situation and adapt to the capability of the team. If the team has 1 player that can release tractors without firing a shot, let them do it and go worry about the other asteroids and the tholians. Oh, and sticking around to grab salvage wastes precious seconds slowing you down from getting to the next asteroid.
  • edited July 2015
    This content has been removed.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    deokkent wrote: »
    I am so glad OP is not a starving kid in some refugee camp somewhere... Can you imagine the drama tantrum he'd throw?

    The OP's signature indicates he's an aspie. Be careful how you poke fun at others. What seems harmless to neurotypicals isn't always interpreted so harmlessly by some aspies.
  • edited July 2015
    This content has been removed.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    deokkent wrote: »

    Why do you believe what that signature says? BTW, I am always poking fun at others on the internet.

    Why do I believe the signature? because it makes some sense and I've seen nothing so far to lead me to question it.
    I never said to not poke fun at others, we all need to laugh, especially if it is everyone involved.
  • grethoregrethore Member Posts: 41 Arc User
    xyquarze wrote: »
    While STO may sometimes seem to suggest otherwise, pewpewpew isn't the only method of problem solution. And there is a huge hint in this very STF that releasing the Rommies without killing every Tholian is indeed an intended method to complete the objective: when the Rom ships disappear, the Tholians warp out. They could just stay there and continue to be annoying.

    Generally, when time is an issue: shooting stuff costs time, when you can avoid that, it may help. Another example is Gateway to Grethor: three decoy Herald fleets (two between starting point and shipyard/station, the third between the two) whose sole objective it is to be in the way and keep players occupied shooting them instead of reaching their objective.

    I am very positive that this is as intended. Especially since the topic has been raised time and again and nobody put in on a "to do" list. Yes, you lose out on loot and exp (but for both you can play better missions anyway). But Starfleet/High Command don't send you out to collect loot, they send you out to get a job done.

    Then you are reading something that isn't there. As for "oh the non violent solution can also be used blah blah blah", you're confusing real life and a video game a weee bit too much. Either that or, it's just an excuse to blur the lines between abuse of mechanics and what is acceptable. Me, I'm a skeptic and hold a very low opinion of gamers so to me, it's far more likely people that do this are just looking to cheat and not put in any effort. And unfortunately, cheating and abusing game mechanics seem to be the norm for most gamers now.....the ol' instant gratification crowd ruining yet another game.

    As far as the issue being raised time and again, come on now, we all know cryptic takes forever to fix ANYTHING, this wouldn't be that high of a priority anyways. But go ahead, keep cheating.

  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    grethore wrote: »
    xyquarze wrote: »
    While STO may sometimes seem to suggest otherwise, pewpewpew isn't the only method of problem solution. And there is a huge hint in this very STF that releasing the Rommies without killing every Tholian is indeed an intended method to complete the objective: when the Rom ships disappear, the Tholians warp out. They could just stay there and continue to be annoying.

    Generally, when time is an issue: shooting stuff costs time, when you can avoid that, it may help. Another example is Gateway to Grethor: three decoy Herald fleets (two between starting point and shipyard/station, the third between the two) whose sole objective it is to be in the way and keep players occupied shooting them instead of reaching their objective.

    I am very positive that this is as intended. Especially since the topic has been raised time and again and nobody put in on a "to do" list. Yes, you lose out on loot and exp (but for both you can play better missions anyway). But Starfleet/High Command don't send you out to collect loot, they send you out to get a job done.

    Then you are reading something that isn't there. As for "oh the non violent solution can also be used blah blah blah", you're confusing real life and a video game a weee bit too much. Either that or, it's just an excuse to blur the lines between abuse of mechanics and what is acceptable. Me, I'm a skeptic and hold a very low opinion of gamers so to me, it's far more likely people that do this are just looking to cheat and not put in any effort. And unfortunately, cheating and abusing game mechanics seem to be the norm for most gamers now.....the ol' instant gratification crowd ruining yet another game.

    As far as the issue being raised time and again, come on now, we all know cryptic takes forever to fix ANYTHING, this wouldn't be that high of a priority anyways. But go ahead, keep cheating.

    It's not cheating if you want to mix things up u can have 1 distract the NPCs the other doing whats has been mentioned above, it makes for a much less boring experience tbh.

    Also I do agree somewhat with your statement however it is up to the individual how they wish to use their time and experience in game, we all may not agree on it but who are we to say what's right and what's wrong.
    JtaDmwW.png
  • ryakidrysryakidrys Member Posts: 830 Arc User
    grethore wrote: »
    it's far more likely people that do this are just looking to cheat and not put in any effort.

    To do that sneaky release thing alone, takes a fair amount of practice and effort, though that same effort put into increasing ones damage output would be better overall as it would help the player across more content than just one STF.
    In TNG, they didn't shoot at the Borg unless they had to or needed to. If you don't need to shoot at the tholians, why is it so hard to accept that you can release tractors without firing a shot? One early tactic in azure nebula was to tractor beam repulse the group of tholians away to have players release the tractor beams. One didn't move them away to destroy them. It was done to make it easier to release the tractor beams. How is that not just as bad as doing it alone, without help, and without firing a shot?
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    For the record: I am certainly not one looking for loopholes to get my stuff faster. Heck, I am not even using all the regular non effort modes because they interfere with my roleplay (like execution doff missions - good dilithium but my toons don't execute, not even within the KDF). And I haven't tried solo releasing, so it may be that there is a sweet spot to release the ships which is outside the intended area - wouldn't do that either.

    But: I am still convinced that at least a team effort (lure the Tholians away so that one guy can safely release) is intended. You bolded part of my reply and said "that isn't there" without explaining why the Tholians disappear (even: warp out) unlike any other STF. Instead you raise a general accusation on people disagreeing with you that they may have hidden motives - here you are reading something that isn't there. And, as has been stated, it takes quite some effort to pull it off. I could just as well say "people who dislike this are not able to do something different than smashing the space bar, which takes no effort at all". Neither of these assumptions has anything to do with the issue at hand.
    My mother was an epohh and my father smelled of tulaberries
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    xyquarze wrote: »
    For the record: I am certainly not one looking for loopholes to get my stuff faster. Heck, I am not even using all the regular non effort modes because they interfere with my roleplay (like execution doff missions - good dilithium but my toons don't execute, not even within the KDF). And I haven't tried solo releasing, so it may be that there is a sweet spot to release the ships which is outside the intended area - wouldn't do that either.

    But: I am still convinced that at least a team effort (lure the Tholians away so that one guy can safely release) is intended. You bolded part of my reply and said "that isn't there" without explaining why the Tholians disappear (even: warp out) unlike any other STF. Instead you raise a general accusation on people disagreeing with you that they may have hidden motives - here you are reading something that isn't there. And, as has been stated, it takes quite some effort to pull it off. I could just as well say "people who dislike this are not able to do something different than smashing the space bar, which takes no effort at all". Neither of these assumptions has anything to do with the issue at hand.

    The approach you suggest is basically impossible thanks to the tholians having bfaw capability. Even if you're holding their aggro, they'll still spam bfaw and hit the rescuers. Trying to respond by luring them away will just waste time and end up taking too long.
    I need a beer.

  • zaratolzaratol Member Posts: 13 Arc User
    op needs to find something else to worry about. also gear in in this fleet action is horrible don't you dare use it as a excuse to be a annoying TRIBBLE and ruin other peoples fun. WORK SMARTER NOT HARDER
Sign In or Register to comment.