If you successfully write stories at all (and by that I just mean, succeed in writing something and some people like it :-) ) how do you go about it? I mean, quite simply - do you work out an outline first, or start at the beginning and see where it leads, or start where you like and go back later, or what? Just interested to hear the different ways people do it.
I'm having trouble with writing, there seem to be so many things you need to have worked out before you begin, but (being new to the writing game) I don't know them until I've got going and seen how it works out in practice, so it seems like a Catch-22. For instance I struggle to know what kind of tone I want to do something in and would work with what I've got in it - am I trying to be straigh adventure, domestic, dark, lyrical, silly? But that dictates how to start because the opening's supposed to set the mood, so I can't get started until I do know and I don't know until I've started and seen what's possible? How do you deal with this? All sorts of things like that.
Thanks very much
Wombat140
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Answers
That's a problem for me, because striving for consistency is largely what keeps me from even starting. I don't dare start using a character, for instance, because once I start I'll be stuck with them like that until the end, - and even if I work out every detail of the character in advance, how can I tell whether that'll actually be interesting, or work in the situations that'll be turning up, until I've tried it in action? I suppose the solution is not to bother about consistency at first, adjust things as you go along as much as you like, and then, having got the character/plot/setting the way you like it best by the end, go back afterwards and change the bits that don't match. Does that make sense?
Avoiding gratuitous grimdark: I'm all in favour of that ;-) It's good to hear you say both those things - you don't need to avoid grisly stuff when real life just is a bit grisly (I know those times where the kind of jokes you mentioned at the top become normal and reasonable!), but you also don't need to put it in when it's not needed just so you look serious.
For a writer who's inclined to get nervous and cross things out as soon as written, that's DEFINITELY another thing to be done afterwards once you've got your whole draft. Can appreciate you might not have noticed that problem yourself, Worffan, you have the superpowers... wish I could write as confidently as you do!
Interesting to see so many people mention the thing about giving characters distinct voices. Can that be even fairly simple things, to start with? X drops her aitches, Y revels in giving all the gadgets their full scientific names while Z refers to them all as "the whatsit"? I can get my head around that, as a beginners'-level way to start. (No use trying to run before you can walk.)
Jonsills: You know, those are a couple of things that do come naturally to me - thinking how a character I already know might react to a thing, and imagining a random disconnected scene - but it'd never occurred to me that you could make that into a method of actually writing a story. I might have to try that, then.
Reminds me of the dog characters in Richard Adams's The Plague Dogs. Instead of saying "yes, I can see that", they say "yes, I can smell that". It gets a bit twee in one or two places but mostly, he gets a really convincing image of how a person might think if a person happened to be born a dog.
Read, read, read: OK, I can do that. :-) What I'm reading at the moment is The Empty Chair (a Rihannsu one), a Dirk Gently, and a Moomin book, so the results might be a little strange... :-D Still, silly as they may be, in their completely different ways they are all people I do think write well! And I'm always happy to read Clarke in a good cause, or without one for that matter; must raid library again.
Hi Grylak. That's sensible advice, I think, I needed to hear that; there has to be a rank beginners' level, using only the basics, in everything, if you were learning the guitar you wouldn't expect to have to use everything from augmented 7ths to barres and capo's in the first piece! But if I only have my own word for that, I don't believe myself :-)
Gulberat: I actually dreamt the general idea of the story I'd most like to work on right now! Just the initial premise, you know, and then after I woke up I thought "Hang on, that's actually a really good premise, why don't you use that since you keep trying to think of a decent plot". (It's not exactly sprung up fully formed, some bits that were in the dream I can't think of any way to make them make sense so I'm just going to change them, but enough's left to make a start.)
And thanks to everyone who reminded me that it doesn't matter if you don't begin it right, because you can go back and edit the beginning later. Why I find it so hard to get this into my head, I don't know, because editing something that's already written is something I cherish the idea that I'm quite good at!
By the way, what did Worffan get banned for, if there's not some rule against discussing that?
Sometimes the thing about a dream is that it doesn't always leave you all of the logic (though once in a while it does). Yet what I have noticed is that when a good idea hits, the basic background details seem to come within hours of the initial "burst." In my first LC entry with Alyosha, there are events that I am still expanding on 3 years later, and that generally still seem to be consistent with each other.
Doesn't mean you can't still have worldbuilding go wrong and scuttle an idea--I had one story years ago go irrevocably wrong thanks to a critical rookie mistake I made involving the laws of genetics, but my best concepts definitely come in a flash rather than being forced.
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Thanks, good tips.
A lot of passive voice might be good for a Vulcan or a scientist generally, because it's how scientific papers are written and also it conveys the idea of someone who thinks about things rather than people.
I should have a look at some books I like and try and analyse what the simplest differences are between the ways different characters talk. The Empty Chair for instance, without having deliberately looked the only thing I can think of is that Spock and the Romulans both speak without using contractions - which is something I can't do properly, it comes out weird and unconvincing-looking. Anyone else have difficulty mastering that?
I can not say that I have.
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Yep, they tend to be fairly standardized, though even there, you can show differences in how they use "humor." Some seem to just enjoy friendly wordplay--others are more demeaning and caustic while being ever so "logical."
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As he heads for the turbolift, Spock raises one finger for him to stop, leans toward him, and says, "Mr. Scott - such a position would be not only unavailing, but also... undignified."
This isn't something I've had anyone take note of explicitly in stories but something I've been doing: An'riel, my main Romulan character does the no contraction thing (she's a tad overly formal) but the rest of her crew speaks casually.
It does look a little weird and I have to keep going back and making sure I'm consistent there.
And following on the side-note:
Any Vulcan who claims to not have a sense of humor is probably pulling a prank on you. Humor by some definitions is the observation of disconnect between the world and rationality, and the Vulcans are very, very good at both observation and rationality.
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