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Hypothetical Torpedo Boat - Andromeda/Fleet Avenger

sharpie65sharpie65 Member Posts: 679 Arc User
edited June 2015 in Federation Discussion
Hi all, I want to pick your brains about the viability of either the Andromeda or Avenger Battlecruiser for a Torpedo-Minelayer. If I were to build one, what torpedoes/mines should I plonk on it and what suggestions would you have for beam weapons*?

*I think it's only right for me to say that I've specialized most of my ships to carry a 3-1/3-1 Phaser-Torpedo loadout**, and it would be too costly for me to change to X_EnergyType at this moment in time. :o

**I'll probably be going to hell for that remark. :D
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    fatman592fatman592 Member Posts: 1,207 Arc User
    edited June 2015
    Viable for what content?

    If you're shooting for max deeps, absolutely not. If you're shooting for advanced queues, probably. If you are just playing on normal, absolutely.

    The good old Tractor mines, Nukara Web Mines, Grav Torp from Dyson, Bio torp and mines from 8472 rep are a thing. Play around with whatever. Just fly what's fun.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited June 2015
    fatman592 wrote: »
    Viable for what content?

    If you're shooting for max deeps, absolutely not. If you're shooting for advanced queues, probably. If you are just playing on normal, absolutely.

    The good old Tractor mines, Nukara Web Mines, Grav Torp from Dyson, Bio torp and mines from 8472 rep are a thing. Play around with whatever. Just fly what's fun.

    What he said. I'll add to that that some elites can also be completed by ships with various loadouts, from Energy-Kinetic, to Sci-Kinetic/Kinetic-Sci, to pure Kinetic. It comes down to the pilot as well as teamwork.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited June 2015
    westmetals wrote: »
    I'm probably going to catch hell for this remark, but there are precisely TWO Federation ships which have special applications in the direction of projectile weapons.

    Those are the T5 Intrepid Retrofit and the Pathfinder - both for the same reason (using the Retrofit's console ability, Ablative Armor). In order to take full advantage of the console's ability, you would want to go to a full projectile build.

    Unless you're planning to use one of those, it really doesn't make much of a difference what ship you use, specifically.
    There are more then 2 Federation ships which have special applications towards projectile's. What about the fed Armitage which has photo torpedo's defense system or the Avanger or the Command crusiers amoung others.
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    sharpie65sharpie65 Member Posts: 679 Arc User
    edited June 2015
    The main thing here is I'm not shooting for max deeps, just to have a little fun and lay around with my builds and ships somewhat. I have the Pathfinder and that might work*, but I plan on using a surprise with an unexpected ship i.e. a cruiser.

    I might also port a similar build over to my KDF and Rom Engineers when they get to the appropriate level. :)

    *I currently have a Corrosive Plasma loadout for it, although I think I'd need to get the mines for it to work how I'd like. I tried a torp-mine assault cruiser pre-LoR, I can't remember much about it though.
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    humblesheephumblesheep Member Posts: 423 Arc User
    edited June 2015
    pottsey5g wrote: »
    There are more then 2 Federation ships which have special applications towards projectile's. What about the fed Armitage which has photo torpedo's defense system or the Avanger or the Command crusiers amoung others.

    You can have a fun run through a bunch of targets with a TS3 on the way in, the torpedo pds as you pass, then a TS2 on the way out. With Ketrocite (Kemocite?) Laced Weapons (a must for torpedo ships), all +torp tac consoles and as many torp boosting sets as you can fit, the spike damage is awesome.

    Hard to fly well, but the most fun build I've ever had.
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    sharpie65sharpie65 Member Posts: 679 Arc User
    edited June 2015
    Thanks for the suggestions so far guys - does anybody have an idea on what the Kemocite training manuals are going for lately?

    EDIT: I think I'd be able to have fun in an Armitage, especially if I also happened to have all the things that humblesheep suggested (and KLW ofc).
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    demonicaestheticdemonicaesthetic Member Posts: 3 Arc User
    edited June 2015
    sharpie65 wrote: »
    Thanks for the suggestions so far guys - does anybody have an idea on what the Kemocite training manuals are going for lately?

    Several 10's of millions...
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    e30erneste30ernest Member Posts: 1,794 Arc User
    edited June 2015
    Only issue I can think of in using a cruiser as a torp boat is whether it can turn fast enough to keep its nose pointed at targets. The more maneuverable the ship, the better it is for this application since you can do strafing runs properly.

    I fly a torpedo Pathfinder almost exclusively and without turn rate boosts, it wasn't nimble enough IMO. I also have the Andromeda on an alt, and it's turn rate leaves much to be desired. Granted I don't have good engines on it yet.
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    hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited June 2015
    Andromeda can go for a HY Plasma Boat build (or a partial HY Plasma boat augmented by regular RomPlas beams or beams with [Over] mods if also tying in a Doffed BO1 loadout for an additional 35% penetration), thanks to having access to Concentrate Firepower 3 and HY3.

    Stuff the RomPlas, the Omega Plas, and a Plasma Emission Torp (or a CorrPlas torp or the hilariously potent Bio Plasmatic Torp) on the fore and either the Reman or Romulan 2-pc equipment set for the HY Plasma speed and HP boost.

    Activate HY3 and CF3 on a target and unleash a near-continuous stream of Plasma torpedoes.

    It works even better if you happen to have the Elachi Sheshar Mastery Trait (+1 HY1) or Load Viral Torp (+Subsystem Disable) Mastery Traits; the former for another HY1 and the latter for a normal Plasma torp to temporarily disable things for 5 seconds.

    The main weakness to this build is that the targets either needs to be slow or slowed for any appreciable damage at range. Otherwise, you'll have to get up-close and risk Plasma Fires (or 1HKO'ing yourself if your HY3 Bio Plasmatic torp is blown up next to you and crits). But it's particularly vicious, esp. with the firing rate of the RomPlas (before Doff CD reductions).

    Now if only the T'Varo's Red Plasma Ball of Death was made available to all factions as a Lockbox Console, it'd be perfect.
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited June 2015

    The main weakness to this build is that the targets either needs to be slow or slowed for any appreciable damage at range. Otherwise, you'll have to get up-close and risk Plasma Fires (or 1HKO'ing yourself if your HY3 Bio Plasmatic torp is blown up next to you and crits). But it's particularly vicious, esp. with the firing rate of the RomPlas (before Doff CD reductions).

    CF main target, TS-PEP main target, watch all targets hit come to a halt, GWell & HY Storm.

    Boom.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    cavewarkcavewark Member Posts: 131 Arc User
    edited June 2015
    My fleet akira is set up as a torp boat I have yet to see anyone else have one but I think its fun to use torpedo spread 3 + photons and the photon defence and then watch loads of photons just fly off in all direction :)

    but you will never do loads of damage like some builds but I think its fun :)
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    darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited June 2015
    cavewark wrote: »
    My fleet akira is set up as a torp boat I have yet to see anyone else have one but I think its fun to use torpedo spread 3 + photons and the photon defence and then watch loads of photons just fly off in all direction :)

    but you will never do loads of damage like some builds but I think its fun :)

    One thing I have learned, despite the odds... never say never.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
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    dongemaharudongemaharu Member Posts: 544 Arc User
    edited June 2015
    cavewark wrote: »
    My fleet akira is set up as a torp boat I have yet to see anyone else have one but I think its fun to use torpedo spread 3 + photons and the photon defence and then watch loads of photons just fly off in all direction :)

    but you will never do loads of damage like some builds but I think its fun :)

    I run a toon specializing in torp builds. One of them is this exact setup. It looks like a hundred freakin' photon torps. Truly a spectacular sight. So much fun.

    To the OP, I run an Avenger, a pilot ship and a command ship for torps; all very viable. The two beefiest builds I think are photons and quantums. Both have the most totall boosting options from sets, consoles and abilities. They also have a great variety of torps to choose from. Becuse of the sheer number of boosts, I can get very respectable DPS.
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    notorycznynotoryczny Member Posts: 0 Arc User
    edited June 2015
    If I were to choose between photons and quantums, I'd go for quantums every time - if you stack torp doffs and 2+ launchers, rate of fire would be basically the same, with quants still hitting harder.

    Now, plasma torpers are a somewhat different animal. Rom torp + plasma emission torp + (manually triggered) omega torp, HY3 and some GW/tractors = "conveyer of doom". Forget the 2-pc reman/romulan boost, use KHG or adapted maco 2-pc and just fire torps before activating crowd control, and then all your green globs of fire hit at once. Once you get used to it, its really fun to play.
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