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  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited May 2015
    lianthelia wrote: »
    Maybe it would give a reason for people to get better?

    ^This
    The Borg aren't the only ones who can adapt!
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2015
    meimeitoo wrote: »
    It doesn't.... per se. But would be nice if NPC's applied their buffs in a non-predictable way, though. Or, even better, predictable in the sense of only applying their buffs when needed (after all, we don't want them to become human copycats, and just smash their spacebar keys accordingly :D).

    Beware of incomig rage, though, cuz even a single TT1 will make all the stacked Beta go away. I, for one, would definitely welcome smarter NPCs, though; would certainly take some of the tedium out of the game.
    Kazon do. They use their skills seemingly at random. :P you never know when they'll hit Evasive. :P
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • therealmttherealmt Member Posts: 428 Arc User
    edited May 2015
    meimeitoo wrote: »
    I'd say, on a whole, PvE would benefit from smarter A.I. (instead of just having millions of HP). Aka, the more buffs they'd have, the more there'd be for us to remove. :)

    I think the players could benefit from it too lolol


    oh wait, 5 years too late.
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited May 2015
    Kazon do. They use their skills seemingly at random. :P you never know when they'll hit Evasive. :P

    And yet the Hirogen (we're talking Argala, right?) I find much more interesting. They bring subnuc and some sort of shield destablizer, both of which can actually sting quite a bit.

    The Iconians already pack more stuff than just HP too; but we need to bring that deal to isa et. al. too. :)
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  • lianthelialianthelia Member Posts: 7,901 Arc User
    edited May 2015
    meimeitoo wrote: »
    And yet the Hirogen (we're talking Argala, right?) I find much more interesting. They bring subnuc and some sort of shield destablizer, both of which can actually sting quite a bit.

    The Iconians already pack more stuff than just HP too; but we need to bring that deal to isa et. al. too. :)

    The Shield Destabilizer you're talking about is probably the proc from their weapons, they use Destabilizing Tetryon...which applies a shield draining DoT.

    But back on topic...yeah NPCS need more than just being a flying turret damage sponge...
    Can't have a honest conversation because of a white knight with power
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    praxi5 wrote: »
    This is one of those things that makes sense in PvP (and is a total gamechanger*), but completely wasted in PvE.

    Removing buffs from your target isn't too helpful when 97% of your targets don't use buffs**.
    Increasing Power Recharge timers also falls flat here.

    That's also why the Radiant Detonation Matrix (T4 Iconian Rep) is so poorly thought about - being able to quickly and reliable remove multiple buffs from your target is totally wasted in PvE, but facepalm-inducingly overpowered in PvP.

    Thoughts/suggestions on how to buff it for PvE, while not removing it's buff stripping capabilities for PvP?


    *Disclaimer: Don't mistake me when I say it's a gamechanger; it's an amazingly useful ability (to the point where teams and entire strategies are based around it), but not OP.
    **Disclaimer: There are some exceptions to when this is actually useful, like when the Borg Queen decides to pop FBP. But those times are few and far in between.

    Praxi5, who says PVP is dead when Cryptic keeps trying to implement new game abilities to try and kill it? LOL :D
    skollulfr wrote: »
    waa waa buff buff nurf nurf... why is slap summore zero's on it or visa versa, the rpg goto solution?

    subnuc's problem isnt how it works, subnuc's problem is the pathetic ai 90s era ai. which is a core problem for the entire game.

    If NPCs actually were running buffs as a whole, then SNB would be useful in PVE. But as it stands now, it's a waste. That fancy T4 Iconian Rep Trait is a waste in PVE. For a Captain ability to be useful against maybe 1-2 NPCs the entire game makes the ability quite useless.

    If that Advanced/Elite NPC Cruiser were running complimentary buffs, then SNB would have a point in PVE. But as it stands today with the TRIBBLE NPCs that you'd be lucky to even see ONE buff run before they die, SNB and any buff strip capability is a waste in PVE.

    A player on the other hand that can have buffs going 1/4 across the screen getting slammed by SNB? That's a different level of effectiveness altogether.

    Actually, what would be funny is more NPCs using SNB & Subnucleonic Carrier Wave a lot more LOLOL! I can imagine the tears of rage on the boards :D
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited May 2015
    Actually, what would be funny is more NPCs using SNB & Subnucleonic Carrier Wave a lot more LOLOL! I can imagine the tears of rage on the boards :D

    As long as the health is reduced accordingly, I don't care. I'll kill things with or without buffs.

    As for the topic, no, SNB itself doesn't need changing. NPCs do.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2015
    adamkafei wrote: »
    As long as the health is reduced accordingly, I don't care. I'll kill things with or without buffs.

    As for the topic, no, SNB itself doesn't need changing. NPCs do.

    If NPCs indeed do run far more abilities and buffs, I'm all for reducing the health. It's actually something I've brought up repeatedly.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited May 2015
    It's actually something I've brought up repeatedly.

    Same, if they could manage the AI to work properly they could actually balance around pvp. make the numbers right for pve and it would sort itself out, not only that but it would allow for lower dps players to do something constructive in pve environments.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2015
    If NPCs indeed do run far more abilities and buffs, I'm all for reducing the health. It's actually something I've brought up repeatedly.
    Actually, "more abilities" often means ways to tank the player. *points at Voth Bulwark*
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    My character Tsin'xing
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  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited May 2015
    adamkafei wrote: »
    As long as the health is reduced accordingly, I don't care. I'll kill things with or without buffs.

    As for the topic, no, SNB itself doesn't need changing. NPCs do.
    If NPCs indeed do run far more abilities and buffs, I'm all for reducing the health. It's actually something I've brought up repeatedly.
    adamkafei wrote: »
    Same, if they could manage the AI to work properly they could actually balance around pvp. make the numbers right for pve and it would sort itself out, not only that but it would allow for lower dps players to do something constructive in pve environments.

    You guys got to get out of casual missions from easy elite and advance wherein SNB usage makes sense.

    The NPCs and AI as I have constantly repeated are based on the player base. If player purposely refuse to complete HSE or hard elite missions like the OP or yourself and purposely remain in casual easy advance/elite missions, what is the point of making AI's and NPCs harder? So that to benefit 60+ elitists like myself?

    If players actually start doing HSE/or harder elite missions and complete it by the tens of thousands, buffing the AI and NPC would make sense for the devs.

    Otherwise, why waste time when only a few people would actually complete it?

    The only way devs would actually listen to all of this AI/change of NPC complaints is if you all go ingame and convince others by the tens of thousands to complete the hardest elite missions possible or parse it constantly like how you guys are doing the casual advance/elite missions and spend more time doing that rather complaining about it in the forums.
  • farseeridranelfarseeridranel Member Posts: 0 Arc User
    edited May 2015
    paxdawn wrote: »
    You guys got to get out of casual missions from easy elite and advance wherein SNB usage makes sense.

    .

    This! Whenever I read something like "science captains useless", "Tac/DPS >> all" or similar nonsense, then I wonder, if those who say that ever play something else than ISA.
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited May 2015
    Provide NPCs a sort of AI and give them a complete array of powers to use at will against players. Meanwhile, reduce their hitpoints so that they don't look like inflated bags of HP as "difficulty" scales.

    SNB doesn't need buffs, NPCs do.
    I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited May 2015
    Speaking of bad AI, I have had the end Tac cube in ISA, literally keep me as its primary threatening target, without so much as me firing a single shot/ability at it.

    I literally led it around just outside of the 10km weapons range, while the other 4 players pounded away till they killed it and, not once did it ever switch targets for some other player.

    It stayed on me the whole time and, I don't even have anything that would increase threat generation at all, it just had it out for me for some dumb reason.

    Oh well, made for an easy victory!!!
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited May 2015
    Speaking of bad AI, I have had the end Tac cube in ISA, literally keep me as its primary threatening target, without so much as me firing a single shot/ability at it.

    I literally led it around just outside of the 10km weapons range, while the other 4 players pounded away till they killed it and, not once did it ever switch targets for some other player.

    It stayed on me the whole time and, I don't even have anything that would increase threat generation at all, it just had it out for me for some dumb reason.

    Oh well, made for an easy victory!!!


    I've done that a number of times, but it is not a mysterious reason. It is simply the fact that you built up way more threat than the other players. Without threat enhancing things, then obviously your DPS was much higher than theirs, and/or they had their threat wiped from being killed. It is a very simple aggro system.
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