The nukara web mines are a favourite of mine, but i guess it's an acquired taste.
Overall the choice of mines depends on your preference.
Photon mines have fast reload and massive spread with dispersal patterns, but individual damage is not spectacular.
Bio molecular: Like the photon mines, but with an interesting after effect. And with mines one needs every bit of shield penetrating damage.
Plasma mines. Decent damage and nice DoT effect.
Transphasic. mines: Decent dispersal, in theory shield penetrating damage but in practice other mines outperform it.
Quantum: Think big brother photon with slower reload
Tricobolt mines. Slow reload, but one of the few mines which you really feel when it hits.
Hazari mine: Not in my inventory, but ran into one in kerrat and was not amused.
Bottom line is that it depends on your preference and the opponent which mine is best used.
I use mines on my torpedo bomber builds (hence my preference for nukara mines), but on most conventional builds mines are nothing but a wasted slot.
Edit: honourable mention goes to the tractor beam mines which, together with nukara mines, are an awesome defence against swarms of herald, fighters and HY plasma torpedoes.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Yeah, Nukara web mines are great. They do good damage and disable the target. Anyone messin' around behind you is gonna get dealt with. Especially with dispersal pattern 3.
I use the Nukara mines and i wont use any other mines
i guess i have to be more visually satisfied
for instance, only 2 come out per use, there is no explosion, no bang, visually it doesn't feel impactful, there is no sound effect when the mines wrap around or when the web collapses.
Photon build with Bio-Molecular Mines. I run the Gravimetric and Enhanced up front with the Experimental Proton Weapon and a Bio mine with Nukara and Harghpeng on the back. The trick is the 3 piece Dyson Munitions, it adds a ton to photons
The nukara web mines are a favourite of mine, but i guess it's an acquired taste.
Overall the choice of mines depends on your preference.
Photon mines have fast reload and massive spread with dispersal patterns, but individual damage is not spectacular.
Bio molecular: Like the photon mines, but with an interesting after effect. And with mines one needs every bit of shield penetrating damage.
Plasma mines. Decent damage and nice DoT effect.
Transphasic. mines: Decent dispersal, in theory shield penetrating damage but in practice other mines outperform it.
Quantum: Think big brother photon with slower reload
Tricobolt mines. Slow reload, but one of the few mines which you really feel when it hits.
Hazari mine: Not in my inventory, but ran into one in kerrat and was not amused.
Bottom line is that it depends on your preference and the opponent which mine is best used.
I use mines on my torpedo bomber builds (hence my preference for nukara mines), but on most conventional builds mines are nothing but a wasted slot.
Edit: honourable mention goes to the tractor beam mines which, together with nukara mines, are an awesome defence against swarms of herald, fighters and HY plasma torpedoes.
Looking at the list i see i forgot to mention two:
Chroniton mine: slows opponents down, medium damage. Don't think i have ever seen anyone use these so that should say enough.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I think they may have been popular once, many moons ago, in Perfect World.
Maybe in kerrat or PVP.
Truth be told i don't see the advantage of "only" slowing an opponent down in STF. If you're going that route then stop them all together with nukara or cloaked tractor mines.
Edit: i remember i have used chroniton mines in the past on a niche chroniton flux/chroniton mine build. I have the temporal set so perhaps i can squeeze out a viable build.
Love testing builds on a mirror nova. That little ship seems to be very forgiving when it comes to builds.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Guess nobody likes the Breen cluster torpedo. Great mine style weapon and I still use it on my Tac BC.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Guess nobody likes the Breen cluster torpedo. Great mine style weapon and I still use it on my Tac BC.
Both cluster torpedoes are a thing of beauty.
But i consider them more torpedoes than mines.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Hirogen tethered mines are the worst mines in game, half the damage of normal Quantum. making them useless.
Mines have a lot of different ability between them that are not listed in game. For example Quantum mines have bonus speed and bonus explosion radius. Photon mines have increased agro/follow range from 2km to 3km. Peronsalily I find with 2 mine launchers Quantum are best. With 1 launcher Bio Photon are better.
agreed. It's a lot like gluing a dispersal pattern to a mine permanently.
On the subject of cluster torpedoes, following the comments in the recent FE about puny weapons and 5 quantum torpedoes in one shell i expect a quantum cluster torpedo not too far in the future.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The nukara web mines are a favourite of mine, but i guess it's an acquired taste.
Nukara Web Mines got Stealth Nerfed about a year ago. I remember a thread someone made talking about its nerf. The OP said that Aux Power no longer affects the damage output of the weapon which hurts it. Actually, Aux Power technically still did affect it but the gains were so miniscule that it wasn't worth it. It doesn't help that no TAC Console, no +Mine Damage boost increases the damage effects.
I use one on the back of some of my ships, just for that 'surprise' for the target I've just straffed as I pull away. Dropping 10 mines on it just after you dropped it's shields... Thing of beauty.
<center><font size="+5"><b>Give a man a fire and he's warm for a day... Set a man on fire and he's warm for the rest of his life...</b></size></center>
I use one on the back of some of my ships, just for that 'surprise' for the target I've just straffed as I pull away. Dropping 10 mines on it just after you dropped it's shields... Thing of beauty.
Where I have my cluster torp stashed. Makes a nice hit when sailing last a target you just beat the hell out of.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Nukara Web Mines got Stealth Nerfed about a year ago. I remember a thread someone made talking about its nerf. The OP said that Aux Power no longer affects the damage output of the weapon which hurts it. Actually, Aux Power technically still did affect it but the gains were so miniscule that it wasn't worth it. It doesn't help that no TAC Console, no +Mine Damage boost increases the damage effects.
I remember, but they're still pretty useful. Besides the nukara mines are rarely used alone. Combined with a cluster and it's boom shaka shaka boom.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Comments
The "best" depends on your intended effect. Damage (DoT or burst)? CC?
Also, since you appear to be interested in Mines - check out the Hot Pursuit trait, if you haven't already.
If you're new, be warned that there are much better alternatives to running Mines. But if you like them, use them!
The nukara web mines are a favourite of mine, but i guess it's an acquired taste.
Overall the choice of mines depends on your preference.
Photon mines have fast reload and massive spread with dispersal patterns, but individual damage is not spectacular.
Bio molecular: Like the photon mines, but with an interesting after effect. And with mines one needs every bit of shield penetrating damage.
Plasma mines. Decent damage and nice DoT effect.
Transphasic. mines: Decent dispersal, in theory shield penetrating damage but in practice other mines outperform it.
Quantum: Think big brother photon with slower reload
Tricobolt mines. Slow reload, but one of the few mines which you really feel when it hits.
Hazari mine: Not in my inventory, but ran into one in kerrat and was not amused.
Bottom line is that it depends on your preference and the opponent which mine is best used.
I use mines on my torpedo bomber builds (hence my preference for nukara mines), but on most conventional builds mines are nothing but a wasted slot.
Edit: honourable mention goes to the tractor beam mines which, together with nukara mines, are an awesome defence against swarms of herald, fighters and HY plasma torpedoes.
You have to buff any mine you use, nukra are great as they are buffed by aux power but cant be buffed more.
DPB with photon mines is 16 mines each with 3k+ damage and a radiation dot each. But thats with 4 tac consoles mkxiv vr photon and many other buffs
whatever you use match it with the torps you are using and match it to the tac consoles.
the lobi store plasma mines that don't track but explode when stuff gets close enough
Oh...I didn't know people refer to them as Hazari mines :P
i guess i have to be more visually satisfied
for instance, only 2 come out per use, there is no explosion, no bang, visually it doesn't feel impactful, there is no sound effect when the mines wrap around or when the web collapses.
My character Tsin'xing
Looking at the list i see i forgot to mention two:
Chroniton mine: slows opponents down, medium damage. Don't think i have ever seen anyone use these so that should say enough.
Concentrated tachyon mine: Shield stripping mine.
http://sto.gamepedia.com/Concentrated_Tachyon_Mine_Launcher#Concentrated_Tachyon_Mine_Launcher
Maybe in kerrat or PVP.
Truth be told i don't see the advantage of "only" slowing an opponent down in STF. If you're going that route then stop them all together with nukara or cloaked tractor mines.
Edit: i remember i have used chroniton mines in the past on a niche chroniton flux/chroniton mine build. I have the temporal set so perhaps i can squeeze out a viable build.
Love testing builds on a mirror nova. That little ship seems to be very forgiving when it comes to builds.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Both cluster torpedoes are a thing of beauty.
But i consider them more torpedoes than mines.
Mines have a lot of different ability between them that are not listed in game. For example Quantum mines have bonus speed and bonus explosion radius. Photon mines have increased agro/follow range from 2km to 3km. Peronsalily I find with 2 mine launchers Quantum are best. With 1 launcher Bio Photon are better.
My character Tsin'xing
On the subject of cluster torpedoes, following the comments in the recent FE about puny weapons and 5 quantum torpedoes in one shell i expect a quantum cluster torpedo not too far in the future.
Nukara Web Mines got Stealth Nerfed about a year ago. I remember a thread someone made talking about its nerf. The OP said that Aux Power no longer affects the damage output of the weapon which hurts it. Actually, Aux Power technically still did affect it but the gains were so miniscule that it wasn't worth it. It doesn't help that no TAC Console, no +Mine Damage boost increases the damage effects.
More of a torpedo delivered minefield...
I use one on the back of some of my ships, just for that 'surprise' for the target I've just straffed as I pull away. Dropping 10 mines on it just after you dropped it's shields... Thing of beauty.
Set a man on fire and he's warm for the rest of his life...</b></size></center>
Where I have my cluster torp stashed. Makes a nice hit when sailing last a target you just beat the hell out of.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I remember, but they're still pretty useful. Besides the nukara mines are rarely used alone. Combined with a cluster and it's boom shaka shaka boom.