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C-Store Hangar

darkprophet05darkprophet05 Member Posts: 5 Arc User
edited May 2015 in Federation Discussion
I wish Cryptic would make a Hangar console, purchasable in the c store that would turn any ship with it into a carrier. it would take up a "valuable console slot" so their is some trade off. what does everyone think?
When in doubt, FIRE EVERYTHING!!! (It's the STO way to handle a problem)
Post edited by darkprophet05 on

Comments

  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited April 2015
    Hmm, interesting, though it would probably be a bad idea (even if they limited it to one per ship). A hangar bay can often match, or outmatch, the damage potential of an equipped weapon, so adding a hangar via console could just add to the unbalanced dps race we seem to find ourselves in now.:(
    (not to mention everyone would be dropping these things in those eng console slots lol)

    Perhaps if there were various one-per-ship console equippable hangars that have lower damage potential of the current hangars, maybe. We'd still see just about every ship in the game launching fighters though...
  • darkprophet05darkprophet05 Member Posts: 5 Arc User
    edited April 2015
    What if they made it only available for the tactical console slot? DPS would surely take a hit if that were the case.
    When in doubt, FIRE EVERYTHING!!! (It's the STO way to handle a problem)
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited April 2015
    A hangar doesn't necessarily need to be associated with a tac slot just because it is a hangar. What might be a good idea though, is to have fighters as tac consoles, things like power siphon drones as sci consoles and stuff like the hull/shield regen drones as eng consoles?
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  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited April 2015
    Good Idea Capn' assigning the console slot on a per hangar basis by function would make things more balanced, pair that with one-per-ship (perhaps one of each type, eng,sci, tac), and possibly only one 'wing' per console-hangar would keep things relatively under control...

    We'd still see a lot more ships launching fighters, but most ships in Star Trek canon have shuttle bays anyway, so...:P

    Edit: I'd like to clarify I'm not opposed to this idea, I'd probably enjoy launching fighters from a few of my non-carrier ships, I'm just concerned about the already unbalanced nature of this game and how this could potentially make it worse...:confused:
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited April 2015
    Mission pods:


    an assortment of different ad dons based on the size and type of ship. raiders and escorts with hangers LOL no way but a battle cruisers /cruisers or larger ok . but the other options have to be decent or comparable so we don't just end up with pets everyplace.

    example:

    Mission pod hanger on a battle cruiser fighters only
    Mission pod on a dreadnaught or something capable of fighters or frigate
    Science mission pod.
    green = lt science boff officer seat.
    blue = lt commander science boff seat
    purple= commander science boff seat.

    that sort of thing for all the classes
    could also mix them up to allow for abilities alone and no boff like sub system targeting.
    or an added weapon mount in the pilots desired arc. lottls of things they could sell to us for our current ships that would mix things up so we are not all alike.

    basically like our Kits we use on ground but for our ships.
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  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited April 2015
    icsairguns wrote: »
    Mission pods:


    an assortment of different ad dons based on the size and type of ship. raiders and escorts with hangers LOL no way but a battle cruisers /cruisers or larger ok . but the other options have to be decent or comparable so we don't just end up with pets everyplace.

    Aye, we wouldn't want to see Birds of Prey or Defiants launching swarms of fighters, they would have to be limited to cruisers, battlecruisers, sci ships (maybe... might laugh if I see a nova launching fighters), carriers, dreadnoughts, and possibly escort carriers (small, yes, but they already have the necessary hangar space for fighters), there might be other ship types but I can't remember them off-hand lol.
  • papesh1papesh1 Member Posts: 80 Arc User
    edited April 2015
    Almost every cruiser should have a hanger. For example, the Galaxy shuttlebay on the top of the saucer just under the bridge is huge! I think a hanger on cruisers could help bridge the DPS gap. Most cruisers already have the bays...why are they unused?
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited April 2015
    papesh1 wrote: »
    Almost every cruiser should have a hanger. For example, the Galaxy shuttlebay on the top of the saucer just under the bridge is huge! I think a hanger on cruisers could help bridge the DPS gap. Most cruisers already have the bays...why are they unused?

    I'm not sure what 'DPS Gap' you're referring to since Cruisers are currently the top DPS'ing ships.

    The problem with giving them all hangars is that there are ships that have given up abilities in exchange for hangars. For example, the Command Cruisers have them, but they don't have the full range of Cruiser Commands (The Weapons Power command is really missed.) So giving all Cruisers hangars would mean either adding abilities back to some existing ships or taking away something from non hangar cruisers to compensate.

    Personally, I feel that most Cruisers don't need hangars. The Galaxy is the perfect example of a ship that shouldn't have a hangar bay. Yes, it has a hangar for shuttle craft for away missions, but Galaxy Class Starships didn't have fighter wings. It hardly makes sense for a Galaxy Class to be launching fighters.
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  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited April 2015
    But arent the Scorpions that take up a device slot still available? This pretty much does the same thing.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited April 2015
    I'm not sure what 'DPS Gap' you're referring to since Cruisers are currently the top DPS'ing ships.

    The problem with giving them all hangars is that there are ships that have given up abilities in exchange for hangars. For example, the Command Cruisers have them, but they don't have the full range of Cruiser Commands (The Weapons Power command is really missed.) So giving all Cruisers hangars would mean either adding abilities back to some existing ships or taking away something from non hangar cruisers to compensate.

    Personally, I feel that most Cruisers don't need hangars. The Galaxy is the perfect example of a ship that shouldn't have a hangar bay. Yes, it has a hangar for shuttle craft for away missions, but Galaxy Class Starships didn't have fighter wings. It hardly makes sense for a Galaxy Class to be launching fighters.

    Honestly, I would think that an explorer would be most sensible to have fighter hangars. The ship is supposed to be out on its own and fighters act as a force multiplier when they are needed.
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited April 2015
    Acrtually the galaxy class was refit during the Dominion war (U.S.S. Venture) and they served as battleships/carriers in starfleet battlegroups. While I can't find any 'official source' stating such, it makes sense that these Galaxy Class ships served as carriers for all the Peregrine fighters that were seen in major engagements (Favor the bold, Sacrifice of Angels).

    Again, I can't find any official sorce for this, so it's basically just a logical guess, but it makes sense, because the Galaxy's main shuttle bay is enormous, so much so it was never actually seen on-screen (even in Best of Both Worlds pt. 2 the shuttle was launched from the main shuttlebay but the set was the same one seen in other episodes.), so it wouldn't take much effort to hollow out the saucer a bit more for expanded hangar capacity (since the civilian living quarters wouldn't be needed on a ship being used for war)...

    Anyway, adding a Shuttlebay console for ships would make sense even if they could only launch 2-3 shuttles/fighters.

    Even the I.K.S. Targ, a B'rel, has to have a shuttlebay since that Klingon fool stole a shuttle and rammed the Doomsday machine, oops spoiler, sorry...
  • ironcaniacironcaniac Member Posts: 131 Media Corps
    edited April 2015
    orion0029 wrote: »
    Acrtually the galaxy class was refit during the Dominion war (U.S.S. Venture) and they served as battleships/carriers in starfleet battlegroups. While I can't find any 'official source' stating such, it makes sense that these Galaxy Class ships served as carriers for all the Peregrine fighters that were seen in major engagements (Favor the bold, Sacrifice of Angels).

    Again, I can't find any official sorce for this, so it's basically just a logical guess, but it makes sense, because the Galaxy's main shuttle bay is enormous, so much so it was never actually seen on-screen (even in Best of Both Worlds pt. 2 the shuttle was launched from the main shuttlebay but the set was the same one seen in other episodes.), so it wouldn't take much effort to hollow out the saucer a bit more for expanded hangar capacity (since the civilian living quarters wouldn't be needed on a ship being used for war)...

    Anyway, adding a Shuttlebay console for ships would make sense even if they could only launch 2-3 shuttles/fighters.

    Even the I.K.S. Targ, a B'rel, has to have a shuttlebay since that Klingon fool stole a shuttle and rammed the Doomsday machine, oops spoiler, sorry...

    Actually, it's the Akira-class that was envisioned as the carrier according to its designer:

    http://en.memory-alpha.org/wiki/Akira_class_model

    The Akira's saucer is supposedly one big "fly-through" shuttlebay. There's no onscreen evidence to support this, of course, but the presence of Akira-class ships in the Dominion War battles would seem to suggest that they were the motherships for the Peregrine fighters if the designer's original intentions were being followed.
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited April 2015
    [Redacted]

    It was going to lead to another debate centered around the Galaxy Class, we have enough of those. :D
    Insert witty signature line here.
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited April 2015
    [Redacted]

    It was going to lead to another debate centered around the Galaxy Class, we have enough of those. :D

    Agreed, don't need another Galaxy discussion thread.

    Good catch with the Akira, ironcaniac, all I meant to say was that is is plausible that the Galaxy could have been utilized as a carrier during the Dominion war, I am aware that the Akira was designed with the role of 'gunship/carrier' in mind, but since we never see any peregrines launched from ships we are uncertain as to which ships served as carriers (if any, I believe Peregrines are warp capable, maybe...). And it would make sense that the Galaxy would be used as a carrier, since the 'Galaxy wings' were organized like carrier groups and the class was updated during the war. Anywho...

    If a console-hangar were developed it could be labeled as the ship's 'shuttlebay', and as such limited to a single console per ship (wouldn't want to be launching too many auxiliary craft from smaller ships), perhaps one 'wing' of shuttles/fighters, which would keep ships from being able to launch as many ships as carriers...

    Also, depending on the price, account vs. single item, effectiveness, etc... I would definately consider purchasing such items from the C-store, would love being able to launch shuttles from my *ahem* unnamed class ship...;)
  • eliakoneliakon Member Posts: 5 Arc User
    edited May 2015
    As a dedicated Carrier pilot I would say that I would love this.....with the caveat that the ship must be either a carrier or a sub-carrier in the first place. I would seriously love to make a carrier able to launch swarms of pets. Even if I could only put in sheild drones or something. I would be willing to give up a console slot for them (heck it would let me explore some of the other options than "elite frigates x2"
  • dmtdmt Member Posts: 194 Arc User
    edited May 2015
    Someone earlier mentioned the Scorpion Fighters ship device. Personally I think that the range should be expanded (so that different types of small craft can be used), as well as being made a permanent device instead of being consumed on use.

    Having not used the ship device or the actual hangar I don't know the difference between the two but the ship device small craft should be weaker than their hangar counterparts.

    In addition I would restrict the small craft ship devices to non-carriers.
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    dmt wrote: »
    Someone earlier mentioned the Scorpion Fighters ship device. Personally I think that the range should be expanded (so that different types of small craft can be used), as well as being made a permanent device instead of being consumed on use.

    Having not used the ship device or the actual hangar I don't know the difference between the two but the ship device small craft should be weaker than their hangar counterparts.

    In addition I would restrict the small craft ship devices to non-carriers.

    Definately this! The only reason I haven't been spamming the hell out of those Scorpion Fighter devices is they are consumed after 50 uses and I'd have to do *that* mission again just to get another, admittedly it's not a bad mission, but replaying it over and over just to restock on fighter devices is mind-numbingly tedious. :(

    I don't see any problems with non-carriers or carriers being restricted from using a console or device hangar, even the U.S.S. Defiant carried a few shuttles after all...

    I would definately restrict the consoles/device hangars from small craft (shuttles and fighters), for obvious reasons. lol
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited May 2015
    I wish Cryptic would make a Hangar console, purchasable in the c store that would turn any ship with it into a carrier. it would take up a "valuable console slot" so their is some trade off. what does everyone think?
    As long as it just launches standard shuttles and takes up a Tac console slot, sure.
  • charon2charon2 Member Posts: 52 Arc User
    edited May 2015
    papesh1 wrote: »
    Almost every cruiser should have a hanger. For example, the Galaxy shuttlebay on the top of the saucer just under the bridge is huge! I think a hanger on cruisers could help bridge the DPS gap. Most cruisers already have the bays...why are they unused?

    because it would make certain parts of the fan base cry about how that "was never done in the shows".

    personally, i like the idea of my excelsior's massive shuttle bays being taken into account.
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    charon2 wrote: »
    because it would make certain parts of the fan base cry about how that "was never done in the shows".

    personally, i like the idea of my excelsior's massive shuttle bays being taken into account.

    Well... most of the shows, and some of the movies actually show various 'cruisers' launching shuttles, Connie, Connie Refit, Galaxy, Sovereign, Intrepid (which is a sci ship in-game but it was seen many times launching shuttles), and while I can't remember actually seeing one launched the Defiant (also not a cruiser I know) had at least one shuttle available on board, and used in the TV show. So there is some precedent for a shuttlebay being made available for use in STO, though there will always be people who say "This sucks! I don't want this!", and to those I'd just say: "If you don't want it, don't use it."

    Personally I'd love using the shuttlebays on my various ships, while I doubt it'd be terribly effective it'd be fun. :)
  • dmtdmt Member Posts: 194 Arc User
    edited May 2015
    Even the NX-01 had a shuttlebay!
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