Console - Universal - Sustained Radiant field provides 20% buffs to hull and shield heals and 10% to all weapon damage.
Tested in Sol system - well away from the station and other people. Confirmed that hull heals and shield heals work as advertised - almost exact Direct 20% buff out to 4 decimal places. Tested Engineering team and Hazard Emitters. Tested Emergency power to shield and science team. Equipment doesn't make a difference to the console...zero diminishing returns...
Weapons are another story...
Tested Beam arrays, kinetic cutting beam and two tropedos
Beams were boosted 1.647%
Torpedos boosted 1.97%
Kinetic Cutting 2.2%
Very different results on different weapons.
I tested with Tactical consoles on and off. Tested withe deflector, engine core and shields on and off. Tested with Traits on and then stripped all personal, ship and space traits. The numbers changed a minor amount...three decimals down. For all intents the same. The buff is a direct buff....but only 1.6% to 2.2% dependant on the weapon.
Decimal places have to be off....I stripped as bare as possible so any funky math would not cloud the issue.
Virus....without any tac consoles or any equipment buffing weapons...it still buffed only 1.6% on beams. It's not even as big a buff as the Mk VII generic console you spoke of....
It's really broken - weapons damage wise...it buffs heal for hull and shield a direct 20%. No matter how many buff consoles those have.
Virus....without any tac consoles or any equipment buffing weapons...it still buffed only 1.6% on beams. It's not even as big a buff as the Mk VII generic console you spoke of....
It's really broken - weapons damage wise...it buffs heal for hull and shield a direct 20%. No matter how many buff consoles those have.
It's not wai...
There is still going to be the weapon itself and the skills the player has.
So that person would have seen a 2.2% increase from the +10%.
The amount of the increase is going to depend on what's involved. Work in all sorts of other things and it is going to vary. Boosts from Ship Mastery, Console Boosts, Set Boosts, etc...
One will only see the actual +10% if they've got nothing else. TRIBBLE/Mk 0 Weapon, with no skill, no accolade...they'd go from 100 to 110 and see the 10%.
If it's buffing base mark 1 damage by 10 percent before skills...that's just lying with statistics. The heals buff 20 percent directly, regardless of other consoles.
I want to believe someone dropped a decimal or the weapon buff should not even be listed it's so small. This kind of error just causes players to bad mouth devs or blame them for bait and switch.
If it's buffing base mark 1 damage by 10 percent before skills...that's just lying with statistics. The heals buff 20 percent directly, regardless of other consoles.
I want to believe someone dropped a decimal or the weapon buff should not even be listed it's so small. This kind of error just causes players to bad mouth devs or blame them for bait and switch.
It's just like a Tac Console that gives +10%...the +10% it gives is only to the base damage. Most things are only buffing that base damage.
2pc KHG/AMACO is +25% to base torpedo damage.
2pc Predator/Nukara is +7.6% to base.
2pc Jem? Yep.
2pc Temporal? Yep.
The Starship Mastery boosts are Strength (base) boosts. Tac Consoles, Skills, AMP...whole bunch of things.
There are things which are Bonus boosts from gear though. 2pc T'varo is a Bonus boost. 2pc Fluidic's +7.5% for Phasers/Disruptors is a Bonus boost. Those work like APO, APA, TacFleet, Emergency Power to Weapons, the T4 Nukara Auxiliary Power Configuration Offense, 2pc Ancient's +10% boost to AP....etc, etc, etc.
As for the healing, it's going to be a different kind of formula (jarvisandalfred would be able to better answer that than me), so it may work in a completely different fashion.
Comments
Would probably see the same boost from slotting a Common Generic Mk VII Tac Console then for comparison and verifying the kind of boost it is.
It is, this is WAI Cryptic style.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
It's really broken - weapons damage wise...it buffs heal for hull and shield a direct 20%. No matter how many buff consoles those have.
It's not wai...
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
There is still going to be the weapon itself and the skills the player has.
For example (rough example)...
Beam Array Base Damage: 100
9 Starship Weapon Training: 49.5
9 Starship Energy Weapons: 49.5
Mk I-XII: 120
Mk XIII: 40
Mk XIV: 70
UR: 10
Gold (including the Dm): 10
Accolade: 2
125 Weapon Power: *2.5
(no traits/etc in play)
(100 + 351) * 2.5 = 1127.5 DPV
So now we add in the +10%...
Beam Array Base Damage: 100
9 Starship Weapon Training: 49.5
9 Starship Energy Weapons: 49.5
Mk I-XII: 120
Mk XIII: 40
Mk XIV: 70
UR: 10
Gold (including the Dm): 10
Accolade: 2
Radiant: 10
125 Weapon Power: *2.5
(no traits/etc in play)
(100 + 361) * 2.5 = 1152.5 DPV
1152.5 / 1127.5 = 1.022
So that person would have seen a 2.2% increase from the +10%.
The amount of the increase is going to depend on what's involved. Work in all sorts of other things and it is going to vary. Boosts from Ship Mastery, Console Boosts, Set Boosts, etc...
One will only see the actual +10% if they've got nothing else. TRIBBLE/Mk 0 Weapon, with no skill, no accolade...they'd go from 100 to 110 and see the 10%.
I want to believe someone dropped a decimal or the weapon buff should not even be listed it's so small. This kind of error just causes players to bad mouth devs or blame them for bait and switch.
It's just like a Tac Console that gives +10%...the +10% it gives is only to the base damage. Most things are only buffing that base damage.
2pc KHG/AMACO is +25% to base torpedo damage.
2pc Predator/Nukara is +7.6% to base.
2pc Jem? Yep.
2pc Temporal? Yep.
The Starship Mastery boosts are Strength (base) boosts. Tac Consoles, Skills, AMP...whole bunch of things.
There are things which are Bonus boosts from gear though. 2pc T'varo is a Bonus boost. 2pc Fluidic's +7.5% for Phasers/Disruptors is a Bonus boost. Those work like APO, APA, TacFleet, Emergency Power to Weapons, the T4 Nukara Auxiliary Power Configuration Offense, 2pc Ancient's +10% boost to AP....etc, etc, etc.
As for the healing, it's going to be a different kind of formula (jarvisandalfred would be able to better answer that than me), so it may work in a completely different fashion.